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Deck Information
Deck Type: Meta
Forbidden List: TCG 1.10.2021
Submitted By: Laaaterz
Deck List
Monsters 3
3
3
3
1
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2
Ash Blossom & Joyous SpringAsh Blossom & Joyous SpringName: Ash Blossom & Joyous Spring
ATK: 0 / DEF: 1800
Attribute: FIRE
Type: Zombie
Level: 3

Description:
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
● Add a card from the Deck to the hand.
● Special Summon from the Deck.
● Send a card from the Deck to the GY.
You can only use this effect of “Ash Blossom & Joyous Spring” once per turn.

Mekk-Knight Blue SkyMekk-Knight Blue SkyName: Mekk-Knight Blue Sky
ATK: 2000 / DEF: 2500
Attribute: LIGHT
Type: Psychic
Level: 5

Description:
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon “Mekk-Knight Blue Sky” once per turn this way. If this card is Normal or Special Summoned from the hand: You can add “Mekk-Knight” monsters with different names, except “Mekk-Knight Blue Sky”, from your Deck to your hand, equal to the number of your opponent’s cards in this card’s column. You can only use this effect of “Mekk-Knight Blue Sky” once per turn.

Nibiru, the Primal BeingNibiru, the Primal BeingName: Nibiru, the Primal Being
ATK: 3000 / DEF: 600
Attribute: LIGHT
Type: Rock
Level: 11

Description:
During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 “Primal Being Token” (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent’s field. (This Token’s ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of “Nibiru, the Primal Being” once per turn.

Mekk-Knight Purple NightfallMekk-Knight Purple NightfallName: Mekk-Knight Purple Nightfall
ATK: 2500 / DEF: 2000
Attribute: LIGHT
Type: Psychic
Level: 8

Description:
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon “Mekk-Knight Purple Nightfall” once per turn this way. (Quick Effect): You can target 1 “Mekk-Knight” monster you control; banish it (until the Standby Phase of your next turn), and if you do, add 1 “Mekk-Knight” monster from your Deck to your hand, except “Mekk-Knight Purple Nightfall”. You can only use this effect of “Mekk-Knight Purple Nightfall” once per turn.

Mekk-Knight Yellow StarMekk-Knight Yellow StarName: Mekk-Knight Yellow Star
ATK: 2200 / DEF: 2800
Attribute: LIGHT
Type: Psychic
Level: 7

Description:
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon “Mekk-Knight Yellow Star” once per turn this way. You can banish 1 “Mekk-Knight” monster from your GY, then target 1 Spell/Trap in this card’s column; destroy it.

Mekk-Knight Red MoonMekk-Knight Red MoonName: Mekk-Knight Red Moon
ATK: 2300 / DEF: 2600
Attribute: LIGHT
Type: Psychic
Level: 7

Description:
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon “Mekk-Knight Red Moon” once per turn this way. You can banish 1 “Mekk-Knight” monster from your GY, then target 1 face-up monster in this card’s column; destroy it.

World Legacy – World ChaliceWorld Legacy - World ChaliceName: World Legacy – World Chalice
ATK: 0 / DEF: 0
Attribute: DARK
Type: Machine
Level: 5

Description:
If a monster(s) is Special Summoned from the Extra Deck (except during the Damage Step): You can Tribute this card; send that monster(s) to the GY. You can only use each of the following effects of “World Legacy – “World Chalice”” once per turn.
● If this face-up Normal Summoned/Set card leaves the field: You can Special Summon 2 “World Chalice” monsters from your Deck, except “World Legacy – “World Chalice””.
● During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 “World Legacy” card from your Deck to your hand.

Mekk-Knight Green HorizonMekk-Knight Green HorizonName: Mekk-Knight Green Horizon
ATK: 2100 / DEF: 1600
Attribute: LIGHT
Type: Psychic
Level: 6

Description:
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon “Mekk-Knight Green Horizon” once per turn this way. When an attack is declared involving this card and an opponent’s monster in this card’s column: You can target 1 “Mekk-Knight” monster in your GY; add it to your hand.

Girsu, the Orcust Mekk-KnightGirsu, the Orcust Mekk-KnightName: Girsu, the Orcust Mekk-Knight
ATK: 1800 / DEF: 0
Attribute: DARK
Type: Machine
Level: 4

Description:
If this card is Normal or Special Summoned: You can send 1 “Orcust” or “World Legacy” card from your Deck to the GY, then, if there are 2 or more other cards in this card’s column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 “World Legacy Token” (Machine/DARK/Level 1/ATK 0/DEF 0) to both players’ fields in Defense Position. You can only use each effect of “Girsu, the Orcust Mekk-Knight” once per turn.

Mekk-Knight Indigo EclipseMekk-Knight Indigo EclipseName: Mekk-Knight Indigo Eclipse
ATK: 2400 / DEF: 2400
Attribute: LIGHT
Type: Psychic
Level: 8

Description:
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon “Mekk-Knight Indigo Eclipse” once per turn this way. Once per turn (Quick Effect): You can target 1 “Mekk-Knight” monster you control; move that target to another of your Main Monster Zones.

Spells 1
2
1
1
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3
1
World Legacy KeyWorld Legacy KeyName: World Legacy Key

Description:
When this card is activated: You can target 1 of your banished “Mekk-Knight” monsters or “World Legacy” cards; add it to your hand. Negate any opponent’s Trap effect that activates in the same column as a “Mekk-Knight” monster you control.

Galaxy CycloneGalaxy CycloneName: Galaxy Cyclone

Description:
Target 1 Set Spell/Trap on the field; destroy it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap on the field; destroy it. You can only use this effect of “Galaxy Cyclone” once per turn.

Harpie’s Feather DusterHarpie's Feather DusterName: Harpie’s Feather Duster

Description:
Destroy all Spells and Traps your opponent controls.

Mind ControlMind ControlName: Mind Control

Description:
Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.

Pot of ExtravagancePot of ExtravaganceName: Pot of Extravagance

Description:
At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.

Dark Ruler No MoreDark Ruler No MoreName: Dark Ruler No More

Description:
Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card’s activation.

World Legacy’s MemoryWorld Legacy's MemoryName: World Legacy’s Memory

Description:
Special Summon 1 “Mekk-Knight” monster from your hand or Deck in Defense Position, but return it to the hand during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except “Mekk-Knight” monsters. You can only activate 1 “World Legacy’s Memory” per turn.

World Legacy SuccessionWorld Legacy SuccessionName: World Legacy Succession

Description:
Target 1 monster in your GY; Special Summon it to your zone a Link Monster points to. You can only activate 1 “World Legacy Succession” per turn.

Traps 1
3
World Legacy WhispersWorld Legacy WhispersName: World Legacy Whispers

Description:
When this card is activated: You can target 1 Level 5 or higher monster on the field; it gains 1000 ATK/DEF until the end of this turn. Negate any opponent’s Spell effect that activates in the same column as a “Mekk-Knight” monster you control.

World Legacy’s SecretWorld Legacy's SecretName: World Legacy’s Secret

Description:
When this card is activated: You can target 1 Level 5 or higher monster in your GY; Special Summon it. When this card leaves the field, destroy that monster. Negate any opponent’s monster effect that activates in the same column as a “Mekk-Knight” monster you control.

Extra 3
1
3
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1
Mekk-Knight Crusadia AvramaxMekk-Knight Crusadia AvramaxName: Mekk-Knight Crusadia Avramax
ATK: 3000 / Link: 4
Attribute: LIGHT
Type: Cyberse

Description:
2+ monsters Special Summoned from the Extra Deck
While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent’s monster’s ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent’s card: You can shuffle 1 card on the field into the Deck.

Galatea, the Orcust AutomatonGalatea, the Orcust AutomatonName: Galatea, the Orcust Automaton
ATK: 1800 / Link: 2
Attribute: DARK
Type: Machine

Description:
2 Effect Monsters, including an “Orcust” monster
This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 “Orcust” Spell/Trap directly from your Deck. You can only use this effect of “Galatea, the Orcust Automaton” once per turn.

Mekk-Knight Spectrum SupremeMekk-Knight Spectrum SupremeName: Mekk-Knight Spectrum Supreme
ATK: 3000 / Link: 3
Attribute: LIGHT
Type: Cyberse

Description:
2+ “Mekk-Knight” monsters
This card can attack directly if it is the only card in its column. If this card in the Extra Monster Zone points to no monsters, it cannot be destroyed by card effects, also your opponent cannot target it with card effects. You can send 1 other card you control in this card’s column to the GY: Special Summon 1 “Mekk-Knight” monster from your Deck in Defense Position. You can only use this effect of “Mekk-Knight Spectrum Supreme” once per turn.

Lib the World Key BlademasterLib the World Key BlademasterName: Lib the World Key Blademaster
ATK: 2000 / Link: 2
Attribute: LIGHT
Type: Cyberse

Description:
2 monsters
Can only be Link Summoned while you have a “World Legacy” card in your GY. You can only use each of the following effects of “Lib the World Key Blademaster” once per turn.
● During your Main Phase: You can Set 1 “World Legacy” Spell/Trap directly from your Deck, but it cannot be activated this turn while you have no “World Legacy” monster in your GY.
● If this Link Summoned card is sent to the GY as Link Material: You can shuffle 1 card on the field into the Deck.

Mekk-Knight of the Morning StarMekk-Knight of the Morning StarName: Mekk-Knight of the Morning Star
ATK: 2000 / Link: 2
Attribute: LIGHT
Type: Machine

Description:
2 monsters, including a “Mekk-Knight” monster
If this card is Link Summoned: You can discard 1 “Mekk-Knight” monster or 1 “World Legacy” card; add 1 “World Legacy” card from your Deck to your hand. You can only use this effect of “Mekk-Knight of the Morning Star” once per turn. If your “Mekk-Knight” monster battles a monster in a different column than it, your monster cannot be destroyed by that battle, also you take no battle damage from that battle.

Dingirsu, the Orcust of the Evening StarDingirsu, the Orcust of the Evening StarName: Dingirsu, the Orcust of the Evening Star
ATK: 2600 / DEF: 2100
Attribute: DARK
Type: Machine
Level: 8

Description:
2 Level 8 monsters
You can only Special Summon “Dingirsu, the Orcust of the Evening Star(s)” once per turn. You can also Xyz Summon this card by using an “Orcust” Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects;
● Send 1 card your opponent controls to the GY.
● Attach 1 of your banished Machine monsters to this card as material.

Side 3
3
1
1
3
3
Cosmic CycloneCosmic CycloneName: Cosmic Cyclone

Description:
Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.

Artifact SanctumArtifact SanctumName: Artifact Sanctum

Description:
Special Summon 1 “Artifact” monster from your Deck. If this card in its owner’s possession is destroyed by an opponent’s card: You can target 1 card on the field; destroy that target. You can only activate 1 “Artifact Sanctum” per turn. You cannot conduct your Battle Phase the turn you activate this card.

Artifact ScytheArtifact ScytheName: Artifact Scythe
ATK: 2200 / DEF: 900
Attribute: LIGHT
Type: Fairy
Level: 5

Description:
You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent’s turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent’s turn: Your opponent cannot Special Summon monsters from the Extra Deck for the rest of this turn.

Red RebootRed RebootName: Red Reboot

Description:
When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.

Different Dimension GroundDifferent Dimension GroundName: Different Dimension Ground

Description:
This turn, any monster sent to the GY is banished instead.

Twin TwistersTwin TwistersName: Twin Twisters

Description:
Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.

Main Deck: 40

World Legacy KeyGalaxy CycloneGalaxy CycloneAsh Blossom & Joyous SpringAsh Blossom & Joyous SpringAsh Blossom & Joyous SpringHarpie's Feather DusterMekk-Knight Blue SkyMekk-Knight Blue SkyMekk-Knight Blue SkyNibiru, the Primal BeingNibiru, the Primal BeingNibiru, the Primal BeingMekk-Knight Purple NightfallMekk-Knight Purple NightfallMekk-Knight Purple NightfallMekk-Knight Yellow StarMind ControlPot of ExtravagancePot of ExtravagancePot of ExtravaganceDark Ruler No MoreDark Ruler No MoreDark Ruler No MoreMekk-Knight Red MoonWorld Legacy - World ChaliceWorld Legacy WhispersMekk-Knight Green HorizonWorld Legacy's MemoryWorld Legacy's MemoryWorld Legacy's MemoryGirsu, the Orcust Mekk-KnightGirsu, the Orcust Mekk-KnightGirsu, the Orcust Mekk-KnightMekk-Knight Indigo EclipseMekk-Knight Indigo EclipseWorld Legacy's SecretWorld Legacy's SecretWorld Legacy's SecretWorld Legacy Succession

Extra Deck: 14

Mekk-Knight Crusadia AvramaxMekk-Knight Crusadia AvramaxMekk-Knight Crusadia AvramaxGalatea, the Orcust AutomatonMekk-Knight Spectrum SupremeMekk-Knight Spectrum SupremeMekk-Knight Spectrum SupremeLib the World Key BlademasterLib the World Key BlademasterLib the World Key BlademasterMekk-Knight of the Morning StarMekk-Knight of the Morning StarMekk-Knight of the Morning StarDingirsu, the Orcust of the Evening Star

Side Deck: 14

Cosmic CycloneCosmic CycloneCosmic CycloneArtifact SanctumArtifact SanctumArtifact SanctumArtifact ScytheRed RebootDifferent Dimension GroundDifferent Dimension GroundDifferent Dimension GroundTwin TwistersTwin TwistersTwin Twisters

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We highly recommend using YGOPRO The Dawn of a New Era as it's the best YGOPRO version and is guaranteed to work with this deck. The deck can also be used on YGOPRO 2, both games can be downloaded from the links further below! Never download YGOPRO & YGOPRO 2 from other websites!

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