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Deck Video

Deck Information
Deck Type: Meta
Forbidden List: TCG 17.05.2022
Submitted By: Cornifer
Deck List
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Orcust KnightmareOrcust KnightmareName: Orcust Knightmare
ATK: 100 / DEF: 2000
Attribute: DARK
Type: Machine
Level: 7

Description:
Cannot be destroyed by battle with a Link Monster. You can banish this card from your GY, then target 1 face-up monster on the field; you cannot Special Summon monsters, except DARK monsters, for the rest of this turn, also send 1 DARK Machine monster from your Deck to the GY, except “Orcust Knightmare”, and if you do, the targeted monster gains ATK equal to the Level of the monster sent to the GY x 100, until the end of this turn. You can only use this effect of “Orcust Knightmare” once per turn.

Mekk-Knight Blue SkyMekk-Knight Blue SkyName: Mekk-Knight Blue Sky
ATK: 2000 / DEF: 2500
Attribute: LIGHT
Type: Psychic
Level: 5

Description:
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon “Mekk-Knight Blue Sky” once per turn this way. If this card is Normal or Special Summoned from the hand: You can add “Mekk-Knight” monsters with different names, except “Mekk-Knight Blue Sky”, from your Deck to your hand, equal to the number of your opponent’s cards in this card’s column. You can only use this effect of “Mekk-Knight Blue Sky” once per turn.

Orcust Cymbal SkeletonOrcust Cymbal SkeletonName: Orcust Cymbal Skeleton
ATK: 1200 / DEF: 1500
Attribute: DARK
Type: Machine
Level: 3

Description:
You can banish this card from your GY, then target 1 “Orcust” monster in your GY, except “Orcust Cymbal Skeleton”; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of “Orcust Cymbal Skeleton” once per turn.

Lee the World Chalice FairyLee the World Chalice FairyName: Lee the World Chalice Fairy
ATK: 100 / DEF: 2000
Attribute: LIGHT
Type: Fairy
Level: 2

Description:
If this card is Normal or Special Summoned: You can add 1 “World Chalice” monster from your Deck to your hand. If this card is in your GY: You can send 1 monster from your hand or field to the GY; add this card to your hand. You can only use each effect of “Lee the World Chalice Fairy” once per turn.

Mekk-Knight Purple NightfallMekk-Knight Purple NightfallName: Mekk-Knight Purple Nightfall
ATK: 2500 / DEF: 2000
Attribute: LIGHT
Type: Psychic
Level: 8

Description:
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon “Mekk-Knight Purple Nightfall” once per turn this way. (Quick Effect): You can target 1 “Mekk-Knight” monster you control; banish it (until the Standby Phase of your next turn), and if you do, add 1 “Mekk-Knight” monster from your Deck to your hand, except “Mekk-Knight Purple Nightfall”. You can only use this effect of “Mekk-Knight Purple Nightfall” once per turn.

Mekk-Knight Yellow StarMekk-Knight Yellow StarName: Mekk-Knight Yellow Star
ATK: 2200 / DEF: 2800
Attribute: LIGHT
Type: Psychic
Level: 7

Description:
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon “Mekk-Knight Yellow Star” once per turn this way. You can banish 1 “Mekk-Knight” monster from your GY, then target 1 Spell/Trap in this card’s column; destroy it.

World Legacy – World LanceWorld Legacy - World LanceName: World Legacy – World Lance
ATK: 3000 / DEF: 0
Attribute: DARK
Type: Machine
Level: 8

Description:
Monsters your opponent controls cannot attack “World Legacy” monsters you control, except this one. You can only use each of the following effects of “World Legacy – “World Lance”” once per turn.
● During damage calculation, if a Link Monster battles a monster (Quick Effect): You can discard this card; the opponent’s battling monster loses 3000 ATK.
● If a monster(s) is Special Summoned from the Extra Deck: Special Summon 1 “World Legacy Token” (Machine/DARK/Level 1/ATK 0/DEF 0) to both players’ fields in Defense Position.

Mekk-Knight Red MoonMekk-Knight Red MoonName: Mekk-Knight Red Moon
ATK: 2300 / DEF: 2600
Attribute: LIGHT
Type: Psychic
Level: 7

Description:
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon “Mekk-Knight Red Moon” once per turn this way. You can banish 1 “Mekk-Knight” monster from your GY, then target 1 face-up monster in this card’s column; destroy it.

World Legacy – World ChaliceWorld Legacy - World ChaliceName: World Legacy – World Chalice
ATK: 0 / DEF: 0
Attribute: DARK
Type: Machine
Level: 5

Description:
If a monster(s) is Special Summoned from the Extra Deck (except during the Damage Step): You can Tribute this card; send that monster(s) to the GY. You can only use each of the following effects of “World Legacy – “World Chalice”” once per turn.
● If this face-up Normal Summoned/Set card leaves the field: You can Special Summon 2 “World Chalice” monsters from your Deck, except “World Legacy – “World Chalice””.
● During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 “World Legacy” card from your Deck to your hand.

Deus X-KrawlerDeus X-KrawlerName: Deus X-Krawler
ATK: 2000 / DEF: 3000
Attribute: EARTH
Type: Insect
Level: 9

Description:
When your opponent activates a card or effect that targets this face-down monster (Quick Effect): You can change this card to face-up Defense Position; negate the activation, and if you do, destroy that card. After this card was flipped face-up, while it is in the Monster Zone, negate all monster effects activated on your opponent’s field. If this card on the field is destroyed by battle or card effect: You can add, from your Deck to your hand, 1 Level 9 monster with a different original Type and Attribute than this card. You can only use this effect of “Deus X-Krawler” once per turn.

Mekk-Knight Green HorizonMekk-Knight Green HorizonName: Mekk-Knight Green Horizon
ATK: 2100 / DEF: 1600
Attribute: LIGHT
Type: Psychic
Level: 6

Description:
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon “Mekk-Knight Green Horizon” once per turn this way. When an attack is declared involving this card and an opponent’s monster in this card’s column: You can target 1 “Mekk-Knight” monster in your GY; add it to your hand.

Girsu, the Orcust Mekk-KnightGirsu, the Orcust Mekk-KnightName: Girsu, the Orcust Mekk-Knight
ATK: 1800 / DEF: 0
Attribute: DARK
Type: Machine
Level: 4

Description:
If this card is Normal or Special Summoned: You can send 1 “Orcust” or “World Legacy” card from your Deck to the GY, then, if there are 2 or more other cards in this card’s column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 “World Legacy Token” (Machine/DARK/Level 1/ATK 0/DEF 0) to both players’ fields in Defense Position. You can only use each effect of “Girsu, the Orcust Mekk-Knight” once per turn.

World Legacy – World ArmorWorld Legacy - World ArmorName: World Legacy – World Armor
ATK: 2500 / DEF: 2500
Attribute: DARK
Type: Machine
Level: 7

Description:
When a monster is Flip Summoned: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 “World Legacy” card from your Deck to your hand. If this Normal Summoned/Set card is on the field (Quick Effect): You can target 1 face-up opponent’s monster that was Special Summoned from the Extra Deck; return both that monster and this card to the hand. You can only use each effect of “World Legacy – “World Armor”” once per turn.

Mekk-Knight AvramMekk-Knight AvramName: Mekk-Knight Avram
ATK: 2000 / DEF: 0
Attribute: LIGHT
Type: Psychic
Level: 4

Description:
“Check THIS out!”

Mekk-Knight Indigo EclipseMekk-Knight Indigo EclipseName: Mekk-Knight Indigo Eclipse
ATK: 2400 / DEF: 2400
Attribute: LIGHT
Type: Psychic
Level: 8

Description:
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon “Mekk-Knight Indigo Eclipse” once per turn this way. Once per turn (Quick Effect): You can target 1 “Mekk-Knight” monster you control; move that target to another of your Main Monster Zones.

World Legacy – World WandWorld Legacy - World WandName: World Legacy – World Wand
ATK: 500 / DEF: 2500
Attribute: DARK
Type: Machine
Level: 8

Description:
This Normal Summoned/Set card cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of “World Legacy – “World Wand”” once per turn.
● If this card is sent to the GY: You can Special Summon 1 “World Legacy” monster from your hand.
● You can banish this card from your GY, then target 1 of your banished “Orcust” monsters; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.

Spells 1
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World Legacy KeyWorld Legacy KeyName: World Legacy Key

Description:
When this card is activated: You can target 1 of your banished “Mekk-Knight” monsters or “World Legacy” cards; add it to your hand. Negate any opponent’s Trap effect that activates in the same column as a “Mekk-Knight” monster you control.

Called by the GraveCalled by the GraveName: Called by the Grave

Description:
Target 1 monster in your opponent’s GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.

Orcustrated ReturnOrcustrated ReturnName: Orcustrated Return

Description:
Send 1 “Orcust” or “World Legacy” monster from your hand or face-up field to the GY; draw 2 cards. You can only activate 1 “Orcustrated Return” per turn.

World Legacy SurvivorWorld Legacy SurvivorName: World Legacy Survivor

Description:
Excavate the top 5 cards of your Deck, and if you do, add 1 excavated “Krawler” monster or “World Legacy” card to your hand, also send the remaining cards to the GY. Otherwise, shuffle all excavated cards into the Deck. For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Link Monsters. You can only activate 1 “World Legacy Survivor” per turn.

World Legacy ScarsWorld Legacy ScarsName: World Legacy Scars

Description:
All “Mekk-Knight” monsters on the field gain 300 ATK/DEF. Once per turn: You can discard 1 “Mekk-Knight” monster or 1 “World Legacy” card; draw 1 card. You can banish 8 “Mekk-Knight” monsters with different names from your GY and/or face-up from your field; send your opponent’s entire hand and Extra Deck to the GY.

World Legacy’s MemoryWorld Legacy's MemoryName: World Legacy’s Memory

Description:
Special Summon 1 “Mekk-Knight” monster from your hand or Deck in Defense Position, but return it to the hand during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except “Mekk-Knight” monsters. You can only activate 1 “World Legacy’s Memory” per turn.

World Legacy SuccessionWorld Legacy SuccessionName: World Legacy Succession

Description:
Target 1 monster in your GY; Special Summon it to your zone a Link Monster points to. You can only activate 1 “World Legacy Succession” per turn.

Traps 1
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Orcust CrescendoOrcust CrescendoName: Orcust Crescendo

Description:
When a Spell/Trap Card, or monster effect, is activated while you control an “Orcust” Link Monster: Negate the activation, and if you do, banish that card. You can banish this card from your GY; add to your hand 1 of your DARK Machine monsters that is banished or in your Deck. You cannot Special Summon monsters the turn you activate this effect, except DARK Machine monsters. You can only use 1 “Orcust Crescendo” effect per turn, and only once that turn.

World Legacy’s Mind MeldWorld Legacy's Mind MeldName: World Legacy’s Mind Meld

Description:
When an opponent’s monster activates its effect while you control a “Krawler” monster: The activated effect becomes “return 1 face-up monster your opponent controls to the hand”. You can banish this card from your GY, then target 1 Link Monster on the field; Special Summon 1 “Krawler” monster from your hand, Deck, or GY to your zone the target points to, in face-down Defense Position. You can only use 1 “World Legacy’s Mind Meld” effect per turn, and only once that turn.

World Legacy WhispersWorld Legacy WhispersName: World Legacy Whispers

Description:
When this card is activated: You can target 1 Level 5 or higher monster on the field; it gains 1000 ATK/DEF until the end of this turn. Negate any opponent’s Spell effect that activates in the same column as a “Mekk-Knight” monster you control.

World Legacy PawnsWorld Legacy PawnsName: World Legacy Pawns

Description:
You can target 1 face-down monster you control; change it to face-up Attack or Defense Position. You can shuffle 1 “Krawler” monster from your GY into the Main Deck, then target 1 face-up monster you control; change it to face-down Defense Position. You can only use 1 “World Legacy Pawns” effect per turn, and only once that turn.

World Legacy’s SecretWorld Legacy's SecretName: World Legacy’s Secret

Description:
When this card is activated: You can target 1 Level 5 or higher monster in your GY; Special Summon it. When this card leaves the field, destroy that monster. Negate any opponent’s monster effect that activates in the same column as a “Mekk-Knight” monster you control.

Extra 1
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Knightmare PhoenixKnightmare PhoenixName: Knightmare Phoenix
ATK: 1900 / Link: 2
Attribute: FIRE
Type: Fiend

Description:
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of “Knightmare Phoenix” once per turn. Co-linked monsters you control cannot be destroyed by battle.

Mekk-Knight Crusadia AvramaxMekk-Knight Crusadia AvramaxName: Mekk-Knight Crusadia Avramax
ATK: 3000 / Link: 4
Attribute: LIGHT
Type: Cyberse

Description:
2+ monsters Special Summoned from the Extra Deck
While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent’s monster’s ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent’s card: You can shuffle 1 card on the field into the Deck.

Galatea, the Orcust AutomatonGalatea, the Orcust AutomatonName: Galatea, the Orcust Automaton
ATK: 1800 / Link: 2
Attribute: DARK
Type: Machine

Description:
2 Effect Monsters, including an “Orcust” monster
This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 “Orcust” Spell/Trap directly from your Deck. You can only use this effect of “Galatea, the Orcust Automaton” once per turn.

Knightmare UnicornKnightmare UnicornName: Knightmare Unicorn
ATK: 2200 / Link: 3
Attribute: DARK
Type: Fiend

Description:
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of “Knightmare Unicorn” once per turn. While any co-linked “Knightmare” monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked “Knightmare” monsters, instead of drawing just 1 card.

Mekk-Knight Spectrum SupremeMekk-Knight Spectrum SupremeName: Mekk-Knight Spectrum Supreme
ATK: 3000 / Link: 3
Attribute: LIGHT
Type: Cyberse

Description:
2+ “Mekk-Knight” monsters
This card can attack directly if it is the only card in its column. If this card in the Extra Monster Zone points to no monsters, it cannot be destroyed by card effects, also your opponent cannot target it with card effects. You can send 1 other card you control in this card’s column to the GY: Special Summon 1 “Mekk-Knight” monster from your Deck in Defense Position. You can only use this effect of “Mekk-Knight Spectrum Supreme” once per turn.

Lib the World Key BlademasterLib the World Key BlademasterName: Lib the World Key Blademaster
ATK: 2000 / Link: 2
Attribute: LIGHT
Type: Cyberse

Description:
2 monsters
Can only be Link Summoned while you have a “World Legacy” card in your GY. You can only use each of the following effects of “Lib the World Key Blademaster” once per turn.
● During your Main Phase: You can Set 1 “World Legacy” Spell/Trap directly from your Deck, but it cannot be activated this turn while you have no “World Legacy” monster in your GY.
● If this Link Summoned card is sent to the GY as Link Material: You can shuffle 1 card on the field into the Deck.

LinkuribohLinkuribohName: Linkuriboh
ATK: 300 / Link: 1
Attribute: DARK
Type: Cyberse

Description:
1 Level 1 monster
When an opponent’s monster declares an attack: You can Tribute this card; change that opponent’s monster’s ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of “Linkuriboh” once per turn.

World Gears of Theurlogical DemiurgyWorld Gears of Theurlogical DemiurgyName: World Gears of Theurlogical Demiurgy
ATK: 3500 / Link: 3
Attribute: DARK
Type: Cyberse

Description:
3 Level 5 or higher monsters
Cannot be used as Link Material. This Link Summoned card is unaffected by other monsters’ effects. You can only use each of the following effects of “World Gears of Theurlogical Demiurgy” once per turn.
● During your Main Phase, if you control this card that was Link Summoned using 3 monsters that had 3 different Types and Attributes on the field: You can destroy all other cards on the field.
● If your opponent Special Summons a monster(s) from the Extra Deck (except during the Damage Step): You can Special Summon 1 “World Legacy” monster from your Deck.

Salamangreat AlmirajSalamangreat AlmirajName: Salamangreat Almiraj
ATK: 0 / Link: 1
Attribute: FIRE
Type: Cyberse

Description:
1 Normal Summoned monster with 1000 or less ATK
(Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent’s card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of “Salamangreat Almiraj” once per turn.

Knightmare GryphonKnightmare GryphonName: Knightmare Gryphon
ATK: 2500 / Link: 4
Attribute: LIGHT
Type: Fiend

Description:
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of “Knightmare Gryphon” once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked.

Mekk-Knight of the Morning StarMekk-Knight of the Morning StarName: Mekk-Knight of the Morning Star
ATK: 2000 / Link: 2
Attribute: LIGHT
Type: Machine

Description:
2 monsters, including a “Mekk-Knight” monster
If this card is Link Summoned: You can discard 1 “Mekk-Knight” monster or 1 “World Legacy” card; add 1 “World Legacy” card from your Deck to your hand. You can only use this effect of “Mekk-Knight of the Morning Star” once per turn. If your “Mekk-Knight” monster battles a monster in a different column than it, your monster cannot be destroyed by that battle, also you take no battle damage from that battle.

Accesscode TalkerAccesscode TalkerName: Accesscode Talker
ATK: 2300 / Link: 4
Attribute: DARK
Type: Cyberse

Description:
2+ Effect Monsters
Your opponent cannot activate cards or effects in response to this card’s effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster’s Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of “Accesscode Talker”.

Dingirsu, the Orcust of the Evening StarDingirsu, the Orcust of the Evening StarName: Dingirsu, the Orcust of the Evening Star
ATK: 2600 / DEF: 2100
Attribute: DARK
Type: Machine
Level: 8

Description:
2 Level 8 monsters
You can only Special Summon “Dingirsu, the Orcust of the Evening Star(s)” once per turn. You can also Xyz Summon this card by using an “Orcust” Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects;
● Send 1 card your opponent controls to the GY.
● Attach 1 of your banished Machine monsters to this card as material.

Main Deck: 43

Orcust CrescendoWorld Legacy KeyOrcust KnightmareMekk-Knight Blue SkyOrcust Cymbal SkeletonLee the World Chalice FairyLee the World Chalice FairyLee the World Chalice FairyCalled by the GraveOrcustrated ReturnOrcustrated ReturnOrcustrated ReturnWorld Legacy's Mind MeldMekk-Knight Purple NightfallMekk-Knight Purple NightfallMekk-Knight Purple NightfallMekk-Knight Yellow StarWorld Legacy SurvivorWorld Legacy SurvivorWorld Legacy SurvivorWorld Legacy ScarsWorld Legacy - World LanceMekk-Knight Red MoonWorld Legacy - World ChaliceWorld Legacy - World ChaliceWorld Legacy WhispersDeus X-KrawlerMekk-Knight Green HorizonWorld Legacy's MemoryWorld Legacy's MemoryGirsu, the Orcust Mekk-KnightGirsu, the Orcust Mekk-KnightGirsu, the Orcust Mekk-KnightWorld Legacy - World ArmorWorld Legacy - World ArmorWorld Legacy - World ArmorMekk-Knight AvramWorld Legacy PawnsMekk-Knight Indigo EclipseWorld Legacy - World WandWorld Legacy's SecretWorld Legacy's SecretWorld Legacy Succession

Extra Deck: 15

Knightmare PhoenixMekk-Knight Crusadia AvramaxGalatea, the Orcust AutomatonKnightmare UnicornMekk-Knight Spectrum SupremeLib the World Key BlademasterLib the World Key BlademasterLinkuribohWorld Gears of Theurlogical DemiurgySalamangreat AlmirajKnightmare GryphonMekk-Knight of the Morning StarMekk-Knight of the Morning StarAccesscode TalkerDingirsu, the Orcust of the Evening Star

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We highly recommend using YGOPRO The Dawn of a New Era as it's the best YGOPRO version and is guaranteed to work with this deck. The deck can also be used on YGOPRO 2, both games can be downloaded from the links further below! Never download YGOPRO & YGOPRO 2 from other websites!

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