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Deck Information
Deck Type: Meta
Forbidden List: TCG 05.06.2023
Submitted By: Manufire
Deck List
Monsters 3
3
2
2
3
Ash Blossom & Joyous SpringAsh Blossom & Joyous SpringName: Ash Blossom & Joyous Spring
ATK: 0 / DEF: 1800
Attribute: FIRE
Type: Zombie
Level: 3

Description:
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
● Add a card from the Deck to the hand.
● Special Summon from the Deck.
● Send a card from the Deck to the GY.
You can only use this effect of “Ash Blossom & Joyous Spring” once per turn.

Sky Striker Ace – RayeSky Striker Ace - RayeName: Sky Striker Ace – Raye
ATK: 1500 / DEF: 1500
Attribute: DARK
Type: Warrior
Level: 4

Description:
(Quick Effect): You can Tribute this card; Special Summon 1 “Sky Striker Ace” monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up “Sky Striker Ace” Link Monster you control is destroyed by battle, or leaves the field because of an opponent’s card effect: You can Special Summon this card. You can only use each effect of “Sky Striker Ace – Raye” once per turn.

Surgical Striker – H.A.M.P.Surgical Striker - H.A.M.P.Name: Surgical Striker – H.A.M.P.
ATK: 2500 / DEF: 2500
Attribute: DARK
Type: Machine
Level: 8

Description:
(This card is always treated as a “Sky Striker” card.)
If you control a “Sky Striker Ace” monster, you can Special Summon this card (from your hand) to either field by Tributing 1 monster from that field. You can only Special Summon “Surgical Striker – H.A.M.P.” once per turn this way. When this card is destroyed by battle: You can target 1 card your opponent controls; destroy it.

Sky Striker Ace – RozeSky Striker Ace - RozeName: Sky Striker Ace – Roze
ATK: 1500 / DEF: 1500
Attribute: LIGHT
Type: Warrior
Level: 4

Description:
If a “Sky Striker Ace” monster(s) is Normal or Special Summoned, except “Sky Striker Ace – Roze” (except during the Damage Step): You can Special Summon this card from your hand. If an opponent’s monster in the Extra Monster Zone is destroyed by battle, or leaves the field because of your card effect, while this card is in your GY: You can Special Summon this card, then you can negate the effects of 1 face-up monster your opponent controls, until the end of this turn. You can only use each effect of “Sky Striker Ace – Roze” once per turn.

Droll & Lock BirdDroll & Lock BirdName: Droll & Lock Bird
ATK: 0 / DEF: 0
Attribute: WIND
Type: Spellcaster
Level: 1

Description:
If a card(s) is added from the Main Deck to your opponent’s hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player’s Main Deck to the hand.

Spells 1
3
1
1
1
1
2
1
2
1
1
1
1
1
1
3
1
Change of HeartChange of HeartName: Change of Heart

Description:
Target 1 monster your opponent controls; take control of it until the End Phase.

Sky Striker Mobilize – Linkage!Sky Striker Mobilize - Linkage!Name: Sky Striker Mobilize – Linkage!

Description:
If you control no monsters in your Main Monster Zone: You cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except “Sky Striker Ace” monsters, also send 1 other card you control to the GY, and if you do, Special Summon 1 “Sky Striker Ace” monster from your Extra Deck to the Extra Monster Zone, and if you have at least 1 LIGHT and 1 DARK “Sky Striker Ace” monsters on your field and/or in your GY, the Summoned monster gains 1000 ATK.

Sky Striker Mecha Modules – MultiroleSky Striker Mecha Modules - MultiroleName: Sky Striker Mecha Modules – Multirole

Description:
Once per turn: You can target 1 other card you control; send that card to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations for the rest of this turn (even if this card leaves the field). (You can only gain the previous effect once per turn.) Once per turn, during the End Phase: You can Set “Sky Striker” Spells with different names from your GY, up to the number of “Sky Striker” Spell Cards you activated this turn while this card was face-up on your field, but banish them when they leave the field.

Called by the GraveCalled by the GraveName: Called by the Grave

Description:
Target 1 monster in your opponent’s GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.

Sky Striker Maneuver – Jamming Waves!Sky Striker Maneuver - Jamming Waves!Name: Sky Striker Maneuver – Jamming Waves!

Description:
If you control no monsters in your Main Monster Zone: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field.

Reinforcement of the ArmyReinforcement of the ArmyName: Reinforcement of the Army

Description:
Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

Foolish Burial GoodsFoolish Burial GoodsName: Foolish Burial Goods

Description:
Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 “Foolish Burial Goods” per turn.

Mind ControlMind ControlName: Mind Control

Description:
Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.

Sky Striker Airspace – Area ZeroSky Striker Airspace - Area ZeroName: Sky Striker Airspace – Area Zero

Description:
You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated “Sky Striker” card to your hand, also shuffle the rest into the Deck, then, if you excavated a “Sky Striker” card, send the targeted card to the GY. If this card in the Field Zone is sent to the GY by a card effect: You can Special Summon 1 “Sky Striker Ace” monster from your Deck. You can only use each effect of “Sky Striker Airspace – Area Zero” once per turn.

Sky Striker Mecha – Shark CannonSky Striker Mecha - Shark CannonName: Sky Striker Mecha – Shark Cannon

Description:
If you control no monsters in your Main Monster Zone: Target 1 monster in your opponent’s GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack.

Sky Striker Mecha – Hornet DronesSky Striker Mecha - Hornet DronesName: Sky Striker Mecha – Hornet Drones

Description:
If you control no monsters in your Main Monster Zone: Special Summon 1 “Sky Striker Ace Token” (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token’s ATK/DEF become 1500 instead.

Sky Striker Mobilize – Engage!Sky Striker Mobilize - Engage!Name: Sky Striker Mobilize – Engage!

Description:
If you control no monsters in your Main Monster Zone: Add 1 “Sky Striker” card from your Deck to your hand, except “Sky Striker Mobilize – Engage!”, then, if you have 3 or more Spells in your GY, you can draw 1 card.

Upstart GoblinUpstart GoblinName: Upstart Goblin

Description:
Draw 1 card, then your opponent gains 1000 LP.

Metalfoes FusionMetalfoes FusionName: Metalfoes Fusion

Description:
Fusion Summon 1 “Metalfoes” Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If this card is in your GY: You can shuffle it into the Deck, then draw 1 card. You can only use this effect of “Metalfoes Fusion” once per turn.

TerraformingTerraformingName: Terraforming

Description:
Add 1 Field Spell from your Deck to your hand.

Sky Striker Mecha – Widow AnchorSky Striker Mecha - Widow AnchorName: Sky Striker Mecha – Widow Anchor

Description:
If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster’s effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.

Sky Striker Maneuver – Afterburners!Sky Striker Maneuver - Afterburners!Name: Sky Striker Maneuver – Afterburners!

Description:
If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.

Traps 3
1
Infinite ImpermanenceInfinite ImpermanenceName: Infinite Impermanence

Description:
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

Evenly MatchedEvenly MatchedName: Evenly Matched

Description:
At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

Extra 1
1
3
1
1
1
3
1
2
1
Knightmare PhoenixKnightmare PhoenixName: Knightmare Phoenix
ATK: 1900 / Link: 2
Attribute: FIRE
Type: Fiend

Description:
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of “Knightmare Phoenix” once per turn. Co-linked monsters you control cannot be destroyed by battle.

Dharc the Dark Charmer, GloomyDharc the Dark Charmer, GloomyName: Dharc the Dark Charmer, Gloomy
ATK: 1850 / Link: 2
Attribute: DARK
Type: Spellcaster

Description:
2 monsters, including a DARK monster
(This card is always treated as a “Familiar-Possessed” card.)
You can target 1 DARK monster in your opponent’s GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent’s card effect while in its owner’s Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of “Dharc the Dark Charmer, Gloomy” once per turn.

Sky Striker Ace – HayateSky Striker Ace - HayateName: Sky Striker Ace – Hayate
ATK: 1500 / Link: 1
Attribute: WIND
Type: Machine

Description:
1 non-WIND “Sky Striker Ace” monster
You can only Special Summon “Sky Striker Ace – Hayate(s)” once per turn. This card can attack directly. After damage calculation, if this card battled: You can send 1 “Sky Striker” card from your Deck to the GY.

Sky Striker Ace – KainaSky Striker Ace - KainaName: Sky Striker Ace – Kaina
ATK: 1500 / Link: 1
Attribute: EARTH
Type: Machine

Description:
1 non-EARTH “Sky Striker Ace” monster
If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it cannot attack until the end of your opponent’s turn. Each time you activate a “Sky Striker” Spell Card, or its effect, gain 100 LP immediately after the card or effect resolves. You can only Special Summon “Sky Striker Ace – Kaina(s)” once per turn.

Borreload DragonBorreload DragonName: Borreload Dragon
ATK: 3000 / Link: 4
Attribute: DARK
Type: Dragon

Description:
3+ Effect Monsters
Neither player can target this card with monster effects. Once per turn (Quick Effect): You can target 1 face-up monster on the field; it loses 500 ATK/DEF. Your opponent cannot activate cards or effects in response to this effect’s activation. At the start of the Damage Step, if this card attacks an opponent’s monster: You can place that opponent’s monster in a zone this card points to and take control of it, but send it to the GY during the End Phase of the next turn.

Knightmare UnicornKnightmare UnicornName: Knightmare Unicorn
ATK: 2200 / Link: 3
Attribute: DARK
Type: Fiend

Description:
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of “Knightmare Unicorn” once per turn. While any co-linked “Knightmare” monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked “Knightmare” monsters, instead of drawing just 1 card.

Sky Striker Ace – KagariSky Striker Ace - KagariName: Sky Striker Ace – Kagari
ATK: 1500 / Link: 1
Attribute: FIRE
Type: Machine

Description:
1 non-FIRE “Sky Striker Ace” monster
If this card is Special Summoned: You can target 1 “Sky Striker” Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon “Sky Striker Ace – Kagari(s)” once per turn.

Sky Striker Ace – ZekeSky Striker Ace - ZekeName: Sky Striker Ace – Zeke
ATK: 1500 / Link: 2
Attribute: DARK
Type: Machine

Description:
2 monsters, including a “Sky Striker Ace” monster
Must be Link Summoned. You can only Special Summon “Sky Striker Ace – Zeke(s)” once per turn. If this card is Link Summoned: You can target 1 face-up monster on the field; banish it until your opponent’s next End Phase. Once per turn: You can target 1 other card you control; this card gains 1000 ATK, then, send the targeted card to the GY.

Sky Striker Ace – ShizukuSky Striker Ace - ShizukuName: Sky Striker Ace – Shizuku
ATK: 1500 / Link: 1
Attribute: WATER
Type: Machine

Description:
1 non-WATER “Sky Striker Ace” monster
Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 “Sky Striker” Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon “Sky Striker Ace – Shizuku(s)” once per turn.

Underworld Goddess of the Closed WorldUnderworld Goddess of the Closed WorldName: Underworld Goddess of the Closed World
ATK: 3000 / Link: 5
Attribute: LIGHT
Type: Fiend

Description:
4+ Effect Monsters
You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent’s activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.

Side 1
2
Harpie’s Feather DusterHarpie's Feather DusterName: Harpie’s Feather Duster

Description:
Destroy all Spells and Traps your opponent controls.

Dark Ruler No MoreDark Ruler No MoreName: Dark Ruler No More

Description:
Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card’s activation.

Main Deck: 40

Change of HeartSky Striker Mobilize - Linkage!Sky Striker Mobilize - Linkage!Sky Striker Mobilize - Linkage!Infinite ImpermanenceInfinite ImpermanenceInfinite ImpermanenceAsh Blossom & Joyous SpringAsh Blossom & Joyous SpringAsh Blossom & Joyous SpringEvenly MatchedSky Striker Mecha Modules - MultiroleCalled by the GraveSky Striker Maneuver - Jamming Waves!Sky Striker Ace - RayeSky Striker Ace - RayeSky Striker Ace - RayeReinforcement of the ArmySurgical Striker - H.A.M.P.Surgical Striker - H.A.M.P.Foolish Burial GoodsFoolish Burial GoodsSky Striker Ace - RozeSky Striker Ace - RozeMind ControlSky Striker Airspace - Area ZeroSky Striker Airspace - Area ZeroSky Striker Mecha - Shark CannonSky Striker Mecha - Hornet DronesSky Striker Mobilize - Engage!Upstart GoblinMetalfoes FusionTerraformingDroll & Lock BirdDroll & Lock BirdDroll & Lock BirdSky Striker Mecha - Widow AnchorSky Striker Mecha - Widow AnchorSky Striker Mecha - Widow AnchorSky Striker Maneuver - Afterburners!

Extra Deck: 15

Knightmare PhoenixDharc the Dark Charmer, GloomySky Striker Ace - HayateSky Striker Ace - HayateSky Striker Ace - HayateSky Striker Ace - KainaBorreload DragonKnightmare UnicornSky Striker Ace - KagariSky Striker Ace - KagariSky Striker Ace - KagariSky Striker Ace - ZekeSky Striker Ace - ShizukuSky Striker Ace - ShizukuUnderworld Goddess of the Closed World

Side Deck: 3

Harpie's Feather DusterDark Ruler No MoreDark Ruler No More

Download Deck

To install the deck, all you have to do is place the YGOPRO deck (.ydk) file you just downloaded inside your YGOPRO deck folder!

By default, the deck folder is located in: C:\Yu-Gi-Oh! The Dawn of a New Era\YGOPRO\deck

We highly recommend using YGOPRO The Dawn of a New Era as it's the best YGOPRO version and is guaranteed to work with this deck. The deck can also be used on YGOPRO 2, both games can be downloaded from the links further below! Never download YGOPRO & YGOPRO 2 from other websites!

Since both YGOPRO The Dawn of a New Era and YGOPRO 2 release cards as soon as they are announced, before the official ID has been released, decks downloaded from here may sometimes be missing some cards when you open them in the deck editor. To fix this, simply re-add the cards.

If you need help installing the deck, feel free to join our YGOPRO Discord and ask for help!


Download YGOPRO & YGOPRO 2

YGOPRO The Dawn of a New Era is the best free Yu-Gi-Oh! Online game, new cards and forbidden lists are added as soon as they are announced. There are multiple AI opponents with over 50 unique decks and there is also an advanced ranked mode.

YGOPRO 2 has all the same features as YGOPRO The Dawn of a New Era and you can use the same account to log into either game, what makes YGOPRO 2 different are the better graphics, however YGOPRO 2 is much larger and may require a computer with better hardware.

YGOPRO The Dawn of a New Era

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