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Deck Information
Deck Type: Meta
Forbidden List: TCG 05.06.2023
Submitted By: PRONTOX
Deck List
Monsters 2
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Ash Blossom & Joyous SpringAsh Blossom & Joyous SpringName: Ash Blossom & Joyous Spring
ATK: 0 / DEF: 1800
Attribute: FIRE
Type: Zombie
Level: 3

Description:
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
● Add a card from the Deck to the hand.
● Special Summon from the Deck.
● Send a card from the Deck to the GY.
You can only use this effect of “Ash Blossom & Joyous Spring” once per turn.

Salamangreat FalcoSalamangreat FalcoName: Salamangreat Falco
ATK: 1200 / DEF: 1600
Attribute: FIRE
Type: Cyberse
Level: 4

Description:
If this card is sent to the GY: You can target 1 “Salamangreat” Spell/Trap in your GY; Set that target to your field. If this card is in your GY: You can target 1 “Salamangreat” monster you control, except “Salamangreat Falco”; return that monster to the hand, and if you do, Special Summon this card. You can only use 1 “Salamangreat Falco” effect per turn, and only once that turn.

Salamangreat GazelleSalamangreat GazelleName: Salamangreat Gazelle
ATK: 1500 / DEF: 1000
Attribute: FIRE
Type: Cyberse
Level: 3

Description:
If a “Salamangreat” monster is sent to your GY, except “Salamangreat Gazelle” (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 “Salamangreat” card from your Deck to the GY, except “Salamangreat Gazelle”. You can only use each effect of “Salamangreat Gazelle” once per turn.

Salamangreat SpinnySalamangreat SpinnyName: Salamangreat Spinny
ATK: 1000 / DEF: 1500
Attribute: FIRE
Type: Cyberse
Level: 3

Description:
If you control a “Salamangreat” card: You can discard this card, then target 1 face-up monster on the field; it gains 500 ATK until the end of this turn. If you control a “Salamangreat” monster other than “Salamangreat Spinny” and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of “Salamangreat Spinny” once per turn.

Salamangreat Jack JaguarSalamangreat Jack JaguarName: Salamangreat Jack Jaguar
ATK: 1800 / DEF: 1200
Attribute: FIRE
Type: Cyberse
Level: 4

Description:
If this card attacks a Defense Position monster, inflict piercing battle damage. If you control a “Salamangreat” Link Monster, while this card is in your GY: You can target 1 “Salamangreat” monster in your GY, except “Salamangreat Jack Jaguar”; shuffle that target into the Deck, and if you do, Special Summon this card to your zone your “Salamangreat” Link Monster points to. You can only use this effect of “Salamangreat Jack Jaguar” once per turn.

Ghost Ogre & Snow RabbitGhost Ogre & Snow RabbitName: Ghost Ogre & Snow Rabbit
ATK: 0 / DEF: 1800
Attribute: LIGHT
Type: Psychic
Level: 3

Description:
When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of “Ghost Ogre & Snow Rabbit” once per turn.

Salamangreat MeerSalamangreat MeerName: Salamangreat Meer
ATK: 800 / DEF: 600
Attribute: FIRE
Type: Cyberse
Level: 2

Description:
If this card is added to your hand, except by drawing it for your normal draw: You can reveal this card; Special Summon it from your hand. If this card is in your hand: You can discard 1 other “Salamangreat” card; Special Summon this card from your hand. You can only use each effect of “Salamangreat Meer” once per turn.

Parallel eXceedParallel eXceedName: Parallel eXceed
ATK: 2000 / DEF: 2000
Attribute: WIND
Type: Cyberse
Level: 8

Description:
If this card is Special Summoned by the effect of “Parallel eXceed”, its Level becomes 4 and its original ATK/DEF become halved. You can only use each of the following effects of “Parallel eXceed” once per turn.
● If you Link Summon: You can Special Summon this card from your hand to your zone that Link Monster points to.
● If this card is Normal or Special Summoned: You can Special Summon 1 “Parallel eXceed” from your Deck.

Flame BufferloFlame BufferloName: Flame Bufferlo
ATK: 1400 / DEF: 200
Attribute: FIRE
Type: Cyberse
Level: 3

Description:
If this face-up card leaves the field: You can discard 1 Cyberse monster, and if you do, draw 2 cards. You can only use this effect of “Flame Bufferlo” once per turn.

Salamangreat TeegerSalamangreat TeegerName: Salamangreat Teeger
ATK: 2000 / DEF: 500
Attribute: FIRE
Type: Cyberse
Level: 5

Description:
You can discard 1 other “Salamangreat” card; Special Summon this card from your hand. You can only use this effect of “Salamangreat Teeger” once per turn. If this card you control would be used as Synchro Material for a FIRE monster, you can treat it as a non-Tuner. Once per turn: You can increase or decrease this card’s Level by 1.

Salamangreat MoleSalamangreat MoleName: Salamangreat Mole
ATK: 0 / DEF: 0
Attribute: FIRE
Type: Cyberse
Level: 1

Description:
During your Main Phase, if you Link Summoned this turn: You can Special Summon this card from your hand to your zone a Link Monster points to. If you control no monsters: You can banish this card from your GY, then target 5 “Salamangreat” cards in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of “Salamangreat Mole” once per turn.

Dogoran, the Mad Flame KaijuDogoran, the Mad Flame KaijuName: Dogoran, the Mad Flame Kaiju
ATK: 3000 / DEF: 1200
Attribute: FIRE
Type: Dinosaur
Level: 8

Description:
You can Special Summon this card (from your hand) to your opponent’s field in Attack Position, by Tributing 1 monster they control. If your opponent controls a “Kaiju” monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 “Kaiju” monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; destroy all monsters your opponent controls. This card cannot attack the turn this effect is activated.

Salamangreat FoxySalamangreat FoxyName: Salamangreat Foxy
ATK: 1000 / DEF: 1200
Attribute: FIRE
Type: Cyberse
Level: 3

Description:
When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated “Salamangreat” card to your hand, also shuffle the rest into the Deck. If this card is in your GY, and a face-up Spell/Trap is on the field: You can discard 1 “Salamangreat” card; Special Summon this card, then you can destroy 1 face-up Spell/Trap on the field. You can only use 1 “Salamangreat Foxy” effect per turn, and only once that turn.

Effect VeilerEffect VeilerName: Effect Veiler
ATK: 0 / DEF: 0
Attribute: LIGHT
Type: Spellcaster
Level: 1

Description:
During your opponent’s Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

Spells 1
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Salamangreat SanctuarySalamangreat SanctuaryName: Salamangreat Sanctuary

Description:
If you Link Summon a “Salamangreat” Link Monster, you can use 1 “Salamangreat” Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of “Salamangreat Sanctuary” once per turn.

RaigekiRaigekiName: Raigeki

Description:
Destroy all monsters your opponent controls.

Lightning StormLightning StormName: Lightning Storm

Description:
If you control no face-up cards: Activate 1 of these effects;
● Destroy all Attack Position monsters your opponent controls.
● Destroy all Spells and Traps your opponent controls.
You can only activate 1 “Lightning Storm” per turn.

Harpie’s Feather DusterHarpie's Feather DusterName: Harpie’s Feather Duster

Description:
Destroy all Spells and Traps your opponent controls.

Triple Tactics TalentTriple Tactics TalentName: Triple Tactics Talent

Description:
If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects;
● Draw 2 cards.
● Take control of 1 monster your opponent controls until the End Phase.
● Look at your opponent’s hand, and choose 1 card from it to shuffle into the Deck.
You can only activate 1 “Triple Tactics Talent” per turn.

Forbidden ChaliceForbidden ChaliceName: Forbidden Chalice

Description:
Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.

Salamangreat CircleSalamangreat CircleName: Salamangreat Circle

Description:
Activate 1 of these effects.
● Add 1 “Salamangreat” monster from your Deck to your hand.
● Target 1 “Salamangreat” Link Monster you control that was Link Summoned using a monster with its same name as material; that Link Monster is unaffected by monster effects this turn, except its own.
You can only activate 1 “Salamangreat Circle” per turn.

Cynet MiningCynet MiningName: Cynet Mining

Description:
Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 “Cynet Mining” per turn.

Will of the SalamangreatWill of the SalamangreatName: Will of the Salamangreat

Description:
During your Main Phase: You can Special Summon 1 “Salamangreat” monster from your hand or GY. You can send this face-up card from the field to the GY, then target 1 “Salamangreat” Link Monster you control that was Link Summoned using a monster with its same name as material; Special Summon “Salamangreat” monster(s) from your hand and/or GY in Defense Position, up to the number of that monster’s Link Rating. You can only use 1 “Will of the Salamangreat” effect per turn, and only once that turn.

Traps 2
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Infinite ImpermanenceInfinite ImpermanenceName: Infinite Impermanence

Description:
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

Salamangreat RageSalamangreat RageName: Salamangreat Rage

Description:
Activate 1 of these effects.
● Send 1 “Salamangreat” monster from your hand or face-up field to the GY, then target 1 card on the field; destroy it.
● Target 1 “Salamangreat” Link Monster you control that was Link Summoned using a monster with its same name as material; destroy cards your opponent controls, up to that monster’s Link Rating.
You can only activate 1 “Salamangreat Rage” per turn.

Salamangreat RoarSalamangreat RoarName: Salamangreat Roar

Description:
When a Spell/Trap Card, or monster effect, is activated while you control a “Salamangreat” Link Monster: Negate the activation, and if you do, destroy that card. While this card is in the GY, if a “Salamangreat” Link Monster is Link Summoned to your field using a monster with its same name as material: You can Set this card, but banish it when it leaves the field. You can only use 1 “Salamangreat Roar” effect per turn, and only once that turn.

Extra 2
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Salamangreat BalelynxSalamangreat BalelynxName: Salamangreat Balelynx
ATK: 500 / Link: 1
Attribute: FIRE
Type: Cyberse

Description:
1 Level 4 or lower Cyberse monster
If this card is Link Summoned: You can add 1 “Salamangreat Sanctuary” from your Deck to your hand. If a “Salamangreat” card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of “Salamangreat Balelynx” once per turn.

LinguribohLinguribohName: Linguriboh
ATK: 300 / Link: 1
Attribute: DARK
Type: Cyberse

Description:
1 Level 4 or lower Cyberse monster
When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate that card’s effect, and if you do, banish it. If this card is in your GY (Quick Effect): You can Tribute 1 “@Ignister” monster that was Summoned from the Extra Deck; Special Summon this card. You can only use each effect of “Linguriboh” once per turn.

Transcode TalkerTranscode TalkerName: Transcode Talker
ATK: 2300 / Link: 3
Attribute: EARTH
Type: Cyberse

Description:
2+ Effect Monsters
While this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except “Transcode Talker”; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of “Transcode Talker” once per turn.

Splash MageSplash MageName: Splash Mage
ATK: 1100 / Link: 2
Attribute: WATER
Type: Cyberse

Description:
2 Cyberse monsters
You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of “Splash Mage” once per turn.

Decode Talker HeatsoulDecode Talker HeatsoulName: Decode Talker Heatsoul
ATK: 2300 / Link: 3
Attribute: FIRE
Type: Cyberse

Description:
2+ Cyberse monsters with different Attributes
Gains 500 ATK for each monster it points to. (Quick Effect): You can pay 1000 LP; draw 1 card, then if your LP are 2000 or less, you can apply this effect.
● Banish this card from the field, and if you do, Special Summon 1 Link-3 or lower Cyberse monster from your Extra Deck, except “Decode Talker Heatsoul”.
You can only use this effect of “Decode Talker Heatsoul” once per turn.

Black Rose DragonBlack Rose DragonName: Black Rose Dragon
ATK: 2400 / DEF: 1800
Attribute: FIRE
Type: Dragon
Level: 7

Description:
1 Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.

Baronne de FleurBaronne de FleurName: Baronne de Fleur
ATK: 3000 / DEF: 2400
Attribute: WIND
Type: Warrior
Level: 10

Description:
1 Tuner + 1+ non-Tuner monsters
Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of “Baronne de Fleur” once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.

Accesscode TalkerAccesscode TalkerName: Accesscode Talker
ATK: 2300 / Link: 4
Attribute: DARK
Type: Cyberse

Description:
2+ Effect Monsters
Your opponent cannot activate cards or effects in response to this card’s effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster’s Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of “Accesscode Talker”.

Salamangreat MiragestallioSalamangreat MiragestallioName: Salamangreat Miragestallio
ATK: 2000 / DEF: 900
Attribute: FIRE
Type: Cyberse
Level: 3

Description:
2 Level 3 monsters
You can detach 1 material from this card; Special Summon 1 “Salamangreat” monster from your Deck in Defense Position, also you cannot activate monster effects for the rest of this turn, except FIRE monsters. If this Xyz Summoned card is sent to the GY as material for the Link Summon of a “Salamangreat” monster: You can target 1 monster on the field; return it to the hand. You can only use each effect of “Salamangreat Miragestallio” once per turn.

Salamangreat Sunlight WolfSalamangreat Sunlight WolfName: Salamangreat Sunlight Wolf
ATK: 1800 / Link: 2
Attribute: FIRE
Type: Cyberse

Description:
2 FIRE Effect Monsters
If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster’s name. During your Main Phase, if you control this card that was Link Summoned using “Salamangreat Sunlight Wolf” as material: You can add 1 “Salamangreat” Spell/Trap from your GY to your hand. You can only use each effect of “Salamangreat Sunlight Wolf” once per turn.

Update JammerUpdate JammerName: Update Jammer
ATK: 2000 / Link: 2
Attribute: WIND
Type: Cyberse

Description:
2 Level 2 or higher Cyberse monsters
Once per battle, during damage calculation, if your Cyberse monster battles (Quick Effect): You can activate this effect; negate all other card effects on the field until the end of the Damage Step, damage calculation for this battle uses each monster’s original ATK/DEF, also if an opponent’s monster is destroyed by this battle and sent to the GY, inflict 1000 damage to your opponent. If this card is sent to the GY as Link Material: You can activate this effect; that Link Monster can make a second attack during each Battle Phase this turn.

Number 41: Bagooska the Terribly Tired TapirNumber 41: Bagooska the Terribly Tired TapirName: Number 41: Bagooska the Terribly Tired Tapir
ATK: 2100 / DEF: 2000
Attribute: EARTH
Type: Fiend
Level: 4

Description:
2 Level 4 monsters
Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent’s card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.

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Lightning StormLightning StormName: Lightning Storm

Description:
If you control no face-up cards: Activate 1 of these effects;
● Destroy all Attack Position monsters your opponent controls.
● Destroy all Spells and Traps your opponent controls.
You can only activate 1 “Lightning Storm” per turn.

Evenly MatchedEvenly MatchedName: Evenly Matched

Description:
At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

Artifact LanceaArtifact LanceaName: Artifact Lancea
ATK: 1700 / DEF: 2300
Attribute: LIGHT
Type: Fairy
Level: 5

Description:
You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent’s turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent’s turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.

Book of EclipseBook of EclipseName: Book of Eclipse

Description:
Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.

Twin TwistersTwin TwistersName: Twin Twisters

Description:
Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.

Dimensional BarrierDimensional BarrierName: Dimensional Barrier

Description:
Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 “Dimensional Barrier” per turn.

Main Deck: 40

Salamangreat SanctuaryInfinite ImpermanenceInfinite ImpermanenceRaigekiLightning StormAsh Blossom & Joyous SpringAsh Blossom & Joyous SpringSalamangreat RageHarpie's Feather DusterSalamangreat FalcoTriple Tactics TalentTriple Tactics TalentForbidden ChaliceForbidden ChaliceSalamangreat GazelleSalamangreat RoarSalamangreat CircleSalamangreat CircleSalamangreat CircleSalamangreat SpinnySalamangreat SpinnySalamangreat Jack JaguarCynet MiningCynet MiningGhost Ogre & Snow RabbitWill of the SalamangreatSalamangreat MeerParallel eXceedParallel eXceedParallel eXceedFlame BufferloFlame BufferloFlame BufferloSalamangreat TeegerSalamangreat MoleDogoran, the Mad Flame KaijuSalamangreat FoxySalamangreat FoxyEffect VeilerEffect Veiler

Extra Deck: 15

Salamangreat BalelynxSalamangreat BalelynxLinguribohTranscode TalkerSplash MageDecode Talker HeatsoulBlack Rose DragonBaronne de FleurAccesscode TalkerSalamangreat MiragestallioSalamangreat Sunlight WolfSalamangreat Sunlight WolfSalamangreat Sunlight WolfUpdate JammerNumber 41: Bagooska the Terribly Tired Tapir

Side Deck: 15

Lightning StormEvenly MatchedEvenly MatchedEvenly MatchedArtifact LanceaArtifact LanceaArtifact LanceaBook of EclipseBook of EclipseBook of EclipseTwin TwistersTwin TwistersDimensional BarrierDimensional BarrierDimensional Barrier

Download Deck

To install the deck, all you have to do is place the YGOPRO deck (.ydk) file you just downloaded inside your YGOPRO deck folder!

By default, the deck folder is located in: C:\Yu-Gi-Oh! The Dawn of a New Era\YGOPRO\deck

We highly recommend using YGOPRO The Dawn of a New Era as it's the best YGOPRO version and is guaranteed to work with this deck. The deck can also be used on YGOPRO 2, both games can be downloaded from the links further below! Never download YGOPRO & YGOPRO 2 from other websites!

Since both YGOPRO The Dawn of a New Era and YGOPRO 2 release cards as soon as they are announced, before the official ID has been released, decks downloaded from here may sometimes be missing some cards when you open them in the deck editor. To fix this, simply re-add the cards.

If you need help installing the deck, feel free to join our YGOPRO Discord and ask for help!


Download YGOPRO & YGOPRO 2

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YGOPRO 2 has all the same features as YGOPRO The Dawn of a New Era and you can use the same account to log into either game, what makes YGOPRO 2 different are the better graphics, however YGOPRO 2 is much larger and may require a computer with better hardware.

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