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Deck Video

Deck Information
Deck Type: Meta
Forbidden List: TCG 05.06.2023
Submitted By: JRL
Deck List
Monsters 2
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Vampire FrauleinVampire FrauleinName: Vampire Fraulein
ATK: 600 / DEF: 2000
Attribute: DARK
Type: Zombie
Level: 5

Description:
When a monster declares an attack: You can Special Summon this card from your hand in Defense Position. You can only use this effect of “Vampire Fraulein” once per turn. Once per battle, if your Zombie monster battles an opponent’s monster, during that damage calculation (Quick Effect): You can pay LP in multiples of 100 (max. 3000); your battling monster gains that much ATK/DEF during that damage calculation only. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.

Ash Blossom & Joyous SpringAsh Blossom & Joyous SpringName: Ash Blossom & Joyous Spring
ATK: 0 / DEF: 1800
Attribute: FIRE
Type: Zombie
Level: 3

Description:
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
● Add a card from the Deck to the hand.
● Special Summon from the Deck.
● Send a card from the Deck to the GY.
You can only use this effect of “Ash Blossom & Joyous Spring” once per turn.

Mad MaulerMad MaulerName: Mad Mauler
ATK: 400 / DEF: 200
Attribute: DARK
Type: Zombie
Level: 2

Description:
This card’s name becomes “Plaguespreader Zombie” while on the field or in the GY. If this card is in your GY: You can target 1 Level 6 or higher monster you control; reduce its Level by 2, and if you do, Special Summon this card, also the player who Summoned it cannot Special Summon monsters, except Zombie monsters, while this card is face-up in the Monster Zone. You can only use this effect of “Mad Mauler” once per turn.

Pain PainterPain PainterName: Pain Painter
ATK: 400 / DEF: 200
Attribute: DARK
Type: Zombie
Level: 2

Description:
This card’s name becomes “Plaguespreader Zombie” while on the field. Once per turn: You can target up to 2 Zombie monsters you control, except this card; they become Level 2 (until the end of this turn), and if they do, they cannot be used as Synchro Material, except for the Synchro Summon of a Zombie monster.

Spirit ReaperSpirit ReaperName: Spirit Reaper
ATK: 300 / DEF: 200
Attribute: DARK
Type: Zombie
Level: 3

Description:
Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.

Jack-o-BolanJack-o-BolanName: Jack-o-Bolan
ATK: 1500 / DEF: 2200
Attribute: FIRE
Type: Zombie
Level: 7

Description:
You can discard 1 Zombie monster; Special Summon this card from your hand. During your opponent’s Main Phase (Quick Effect): You can target 1 Zombie monster in either GY; Special Summon that monster (but banish it when it leaves the field), then banish this face-up card until the End Phase. You can only use each effect of “Jack-o-Bolan” once per turn.

Alghoul MazeraAlghoul MazeraName: Alghoul Mazera
ATK: 2800 / DEF: 2300
Attribute: EARTH
Type: Zombie
Level: 8

Description:
If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish this card from your hand or GY instead. If this card is banished from the hand or GY: You can Special Summon this card in Defense Position, then you can reduce its Level by 1. You can only use each effect of “Alghoul Mazera” once per turn.

ScapeghostScapeghostName: Scapeghost
ATK: 0 / DEF: 0
Attribute: DARK
Type: Zombie
Level: 1

Description:
FLIP: You can Special Summon any number of “Black Sheep Tokens” (Zombie/DARK/Level 1/ATK 0/DEF 0).

Pyramid TurtlePyramid TurtleName: Pyramid Turtle
ATK: 1200 / DEF: 1400
Attribute: EARTH
Type: Zombie
Level: 4

Description:
When this card is destroyed by battle and sent to the GY: You can Special Summon 1 Zombie monster with 2000 or less DEF from your Deck.

Vampire HunterVampire HunterName: Vampire Hunter
ATK: 1600 / DEF: 1600
Attribute: DARK
Type: Warrior
Level: 4

Description:
At the start of the Damage Step, if this card battles a DARK monster: Destroy that monster.

Vampire VampVampire VampName: Vampire Vamp
ATK: 2000 / DEF: 2000
Attribute: DARK
Type: Zombie
Level: 7

Description:
Once per turn, when this card or a “Vampire” monster is Normal Summoned to your field: You can target 1 monster your opponent controls whose ATK is higher than this card’s; equip it to this card. Gains ATK equal to the combined original ATK of the monsters equipped to it by this effect. If this card is sent to the GY, while equipped with a card(s) by this effect: Special Summon this card.

Vampire SorcererVampire SorcererName: Vampire Sorcerer
ATK: 1500 / DEF: 1500
Attribute: DARK
Type: Zombie
Level: 4

Description:
If this card in your possession is sent to your GY by your opponent’s card: You can add 1 DARK “Vampire” monster or 1 “Vampire” Spell/Trap from your Deck to your hand. You can banish this card from your GY; 1 DARK “Vampire” monster you Normal Summon this turn can be Summoned without Tributing.

Glow-Up BloomGlow-Up BloomName: Glow-Up Bloom
ATK: 0 / DEF: 0
Attribute: DARK
Type: Zombie
Level: 1

Description:
If this card is sent to the GY: You can banish this card from your GY; add 1 Level 5 or higher Zombie monster from your Deck to your hand, or, if “Zombie World” is in a Field Zone, you can Special Summon it from your Deck instead, also, in either case, you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of “Glow-Up Bloom” once per turn.

Eldlich the Golden LordEldlich the Golden LordName: Eldlich the Golden Lord
ATK: 2500 / DEF: 2800
Attribute: LIGHT
Type: Zombie
Level: 10

Description:
You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent’s turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of “Eldlich the Golden Lord” once per turn.

Spells 2
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Zombie WorldZombie WorldName: Zombie World

Description:
All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.

Vampire’s DomainVampire's DomainName: Vampire’s Domain

Description:
Once per turn: You can pay 500 LP; during your Main Phase this turn, you can Normal Summon 1 “Vampire” monster in addition to your Normal Summon/Set. (Even if this card leaves the field. You can only gain this effect once per turn.) Each time your “Vampire” monster inflicts battle damage to your opponent: Gain the same amount of LP.

Eldlixir of Black AwakeningEldlixir of Black AwakeningName: Eldlixir of Black Awakening

Description:
Special Summon 1 Zombie monster from your hand or Deck in Defense Position, but if you control no “Eldlich” monsters, you can only Special Summon “Eldlich” monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 “Golden Land” Spell/Trap directly from your Deck. You can only use 1 “Eldlixir of Black Awakening” effect per turn, and only once that turn.

TerraformingTerraformingName: Terraforming

Description:
Add 1 Field Spell from your Deck to your hand.

Eldlixir of White DestinyEldlixir of White DestinyName: Eldlixir of White Destiny

Description:
Special Summon 1 Zombie monster from your hand or GY, but if you control no “Eldlich” monsters, you can only Special Summon “Eldlich” monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. During your Main Phase: You can banish this card from your GY; Set 1 “Golden Land” Spell/Trap directly from your Deck. You can only use 1 “Eldlixir of White Destiny” effect per turn, and only once that turn.

Seven Cities of the Golden LandSeven Cities of the Golden LandName: Seven Cities of the Golden Land

Description:
During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using only Zombie monsters from your hand or field as Fusion Material. If a Zombie monster(s) is Special Summoned by card effect (except during the Damage Step): You can target 1 Set card in a Spell & Trap Zone; that Set card cannot be activated this turn (even if this card leaves the field). You can only use each effect of “Seven Cities of the Golden Land” once per turn.

Traps 2
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Conquistador of the Golden LandConquistador of the Golden LandName: Conquistador of the Golden Land

Description:
Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control “Eldlich the Golden Lord”, you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 “Eldlixir” Spell/Trap directly from your Deck. You can only use 1 “Conquistador of the Golden Land” effect per turn, and only once that turn.

Eldlixir of Scarlet SanguineEldlixir of Scarlet SanguineName: Eldlixir of Scarlet Sanguine

Description:
Special Summon 1 Zombie monster from your Deck or GY, but if you control no “Eldlich” monsters, you can only Special Summon “Eldlich” monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 “Golden Land” Spell/Trap directly from your Deck. You can only use 1 “Eldlixir of Scarlet Sanguine” effect per turn, and only once that turn.

Guardian of the Golden LandGuardian of the Golden LandName: Guardian of the Golden Land

Description:
Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 8/ATK 800/DEF 2500) (this card is also still a Trap), then, if you control “Eldlich the Golden Lord”, you can make the ATK of 1 face-up monster on the field become 0. During the End Phase: You can banish this card from your GY; Set 1 “Eldlixir” Spell/Trap directly from your Deck. You can only use 1 “Guardian of the Golden Land” effect per turn, and only once that turn.

MetaverseMetaverseName: Metaverse

Description:
Take 1 Field Spell from your Deck, and either activate it or add it to your hand.

Huaquero of the Golden LandHuaquero of the Golden LandName: Huaquero of the Golden Land

Description:
Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control “Eldlich the Golden Lord”, you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 “Eldlixir” Spell/Trap directly from your Deck. You can only use 1 “Huaquero of the Golden Land” effect per turn, and only once that turn.

Extra 1
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Yuki-Onna, the Absolute Zero MayakashiYuki-Onna, the Absolute Zero MayakashiName: Yuki-Onna, the Absolute Zero Mayakashi
ATK: 2900 / Link: 4
Attribute: WATER
Type: Zombie

Description:
2+ Zombie monsters
You can only control 1 “Yuki-Onna, the Absolute Zero Mayakashi”. Negate any activated effects of your opponent’s banished monsters. If a monster is Special Summoned from the GY, or a monster effect is activated in the GY (except during the Damage Step): You can target 1 other face-up monster on the field; change its ATK to 0, and if you do, negate its effects. You can use this effect of “Yuki-Onna, the Absolute Zero Mayakashi” up to twice per turn.

Revived King Ha DesRevived King Ha DesName: Revived King Ha Des
ATK: 2450 / DEF: 0
Attribute: DARK
Type: Zombie
Level: 6

Description:
“Plaguespreader Zombie” + 1+ non-Tuner Zombie monsters
Negate the effects of Effect Monsters destroyed by battle with Zombie monsters you control.

Doomkaiser DragonDoomkaiser DragonName: Doomkaiser Dragon
ATK: 2400 / DEF: 1500
Attribute: FIRE
Type: Zombie
Level: 6

Description:
“Plaguespreader Zombie” + 1+ non-Tuner Zombie monsters
When this card is Special Summoned: You can target 1 Zombie monster in your opponent’s GY; Special Summon that target to your field in Attack Position, but destroy it when this card leaves the field.

Dragonecro Nethersoul DragonDragonecro Nethersoul DragonName: Dragonecro Nethersoul Dragon
ATK: 3000 / DEF: 0
Attribute: DARK
Type: Dragon
Level: 8

Description:
2 Zombie monsters
Must first be Fusion Summoned. Monsters cannot be destroyed by battle with this card. At the end of the Damage Step, if this card battled a monster: Change that monster’s ATK to 0, also, if that monster is still face-up on the field, Special Summon 1 “Dark Soul Token” (Zombie/DARK/Level ?/ATK ?/DEF 0) with the same Level/ATK as the original Level/ATK of that monster. You can only control 1 “Dragonecro Nethersoul Dragon”.

Red-Eyes Zombie Necro DragonRed-Eyes Zombie Necro DragonName: Red-Eyes Zombie Necro Dragon
ATK: 2400 / DEF: 2000
Attribute: DARK
Type: Zombie
Level: 7

Description:
1 Tuner + 1+ non-Tuner monsters
Gains 100 ATK/DEF for each Zombie monster on the field and in the GYs. When another Zombie monster is destroyed by battle: You can Special Summon 1 Zombie monster from either GY to your field. You can only use this effect of “Red-Eyes Zombie Necro Dragon” once per turn.

Dhampir Vampire SheridanDhampir Vampire SheridanName: Dhampir Vampire Sheridan
ATK: 2600 / DEF: 1000
Attribute: DARK
Type: Zombie
Level: 6

Description:
2+ Level 6 monsters
If you use a monster(s), with a Level, that is owned by your opponent for the Xyz Summon of this card, treat it as Level 6. Once per turn: You can detach 1 material from this card, then target 1 card your opponent controls; send it to the GY. Once per turn, if a Monster Card(s) is sent from the field to your opponent’s GY by a card effect, or a monster is destroyed by battle and sent to your opponent’s GY: You can detach 1 material from this card; Special Summon 1 of those monsters to your field in Defense Position.

Vampire SuckerVampire SuckerName: Vampire Sucker
ATK: 1600 / Link: 2
Attribute: DARK
Type: Zombie

Description:
2 Zombie monsters
If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls, even though you do not control them. You can only use each of the following effects of “Vampire Sucker” once per turn.
● You can target 1 monster in your opponent’s GY; Special Summon it to your opponent’s field in Defense Position, but it becomes a Zombie monster.
● If a Zombie monster(s) is Special Summoned from either GY: Draw 1 card.

Red-Eyes Zombie Dragon LordRed-Eyes Zombie Dragon LordName: Red-Eyes Zombie Dragon Lord
ATK: 2800 / DEF: 2400
Attribute: DARK
Type: Zombie
Level: 10

Description:
1 Zombie Tuner + 1+ non-Tuner monsters
During your opponent’s turn (Quick Effect): You can target 1 Zombie monster in your GY, except “Red-Eyes Zombie Dragon Lord”; Special Summon it. If this card is in your GY: You can banish 1 Zombie monster you control; Special Summon this card. You can only use each effect of “Red-Eyes Zombie Dragon Lord” once per turn.

Crimson Knight Vampire BramCrimson Knight Vampire BramName: Crimson Knight Vampire Bram
ATK: 2500 / DEF: 0
Attribute: DARK
Type: Zombie
Level: 5

Description:
2 Level 5 Zombie monsters
You can detach 1 material from this card, then target 1 monster in your opponent’s GY; Special Summon that target to your field, but only that monster can attack for the rest of this turn. You can only use this effect of “Crimson Knight Vampire Bram” once per turn. Once per turn, during the Standby Phase of the next turn after this card you controlled was destroyed by your opponent’s card and sent to your GY: Special Summon this card in Defense Position.

Gashadokuro, the Skeletal MayakashiGashadokuro, the Skeletal MayakashiName: Gashadokuro, the Skeletal Mayakashi
ATK: 3300 / DEF: 2600
Attribute: DARK
Type: Zombie
Level: 11

Description:
1 Tuner + 1+ non-Tuner monsters
You can only control 1 “Gashadokuro, the Skeletal Mayakashi”. You can only use each of these effects of “Gashadokuro, the Skeletal Mayakashi” once per turn.
● If a Link Monster in your possession is destroyed by battle or an opponent’s card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card.
● If this card is Special Summoned from the GY: You can activate this effect; this turn, this face-up card is unaffected by other cards’ effects.

Archfiend Zombie-SkullArchfiend Zombie-SkullName: Archfiend Zombie-Skull
ATK: 2500 / DEF: 1200
Attribute: DARK
Type: Zombie
Level: 6

Description:
“Plaguespreader Zombie” + 2+ non-Tuner Zombie monsters
Zombie monsters you control cannot be destroyed by card effects.

Skeletal Dragon FelgrandSkeletal Dragon FelgrandName: Skeletal Dragon Felgrand
ATK: 2800 / DEF: 2800
Attribute: LIGHT
Type: Zombie
Level: 8

Description:
1 Zombie Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can target 1 monster your opponent controls or in their GY; banish it. If a monster(s) is Special Summoned from either GY, while this monster is on the field (except during the Damage Step): You can target 1 other face-up monster on the field; negate its effects until the end of this turn. You can only use each effect of “Skeletal Dragon Felgrand” once per turn.

Vampire FascinatorVampire FascinatorName: Vampire Fascinator
ATK: 2400 / Link: 3
Attribute: DARK
Type: Zombie

Description:
2+ monsters, including a Zombie monster
If this card is Link Summoned: You can target 1 monster in your opponent’s GY; Special Summon it to your field in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can Tribute 1 “Vampire” monster, then target 1 monster your opponent controls; take control of it until the End Phase. You can only use each effect of “Vampire Fascinator” once per turn.

The Zombie VampireThe Zombie VampireName: The Zombie Vampire
ATK: 3000 / DEF: 2800
Attribute: DARK
Type: Zombie
Level: 8

Description:
2+ Level 8 monsters
If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of “The Zombie Vampire” once per turn.

Eldlich the Mad Golden LordEldlich the Mad Golden LordName: Eldlich the Mad Golden Lord
ATK: 3800 / DEF: 3500
Attribute: LIGHT
Type: Zombie
Level: 10

Description:
1 “Eldlich” monster + 1 Level 5 or higher Zombie monster
This card’s name becomes “Eldlich the Golden Lord” while on the field. Cannot be destroyed by battle or card effects. You can Tribute 1 Zombie monster, then target 1 face-up monster your opponent controls; take control of it, but it cannot attack or activate its effects this turn. You can only use this effect of “Eldlich the Mad Golden Lord” once per turn.

Side 1
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Book of LifeBook of LifeName: Book of Life

Description:
Target 1 Zombie monster in your GY and 1 monster in your opponent’s GY; Special Summon the first target, also banish the second target.

Vampire VoivodeVampire VoivodeName: Vampire Voivode
ATK: 2800 / DEF: 2100
Attribute: DARK
Type: Zombie
Level: 8

Description:
If this card is Normal Summoned: You can target up to 2 monsters in your opponent’s GY; Special Summon those monsters to your field in Defense Position, but their effects are negated. When a monster’s effect is activated, while a monster(s) with its same name is in the GY(s) (Quick Effect): You can negate the activation. If a monster(s) is Special Summoned from your opponent’s GY: You can Tribute 2 monsters; Special Summon this card from your GY. You can only use each effect of “Vampire Voivode” once per turn.

Red-Eyes Zombie DragonRed-Eyes Zombie DragonName: Red-Eyes Zombie Dragon
ATK: 2400 / DEF: 2000
Attribute: DARK
Type: Zombie
Level: 7

Description:
You can Tribute Summon this card in Attack Position by Tributing 1 Zombie monster. When this card destroys a Zombie monster by battle and sends it to the GY: You can Special Summon that Zombie monster.

Shadow VampireShadow VampireName: Shadow Vampire
ATK: 2000 / DEF: 0
Attribute: DARK
Type: Zombie
Level: 5

Description:
Cannot be used as material for an Xyz Summon, except the Xyz Summon of a DARK monster. When this card is Normal Summoned: You can Special Summon 1 DARK “Vampire” monster from your hand or Deck, except “Shadow Vampire”, but monsters you control cannot attack for the rest of this turn, except that Special Summoned monster.

Zombie RebornZombie RebornName: Zombie Reborn

Description:
Target 1 Zombie monster in either GY; banish 1 monster with the same name from your Deck or Extra Deck, and if you do, Special Summon the targeted monster to your field. If this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use 1 “Zombie Reborn” effect per turn, and only once that turn.

Ghost Charon, the Underworld BoatmanGhost Charon, the Underworld BoatmanName: Ghost Charon, the Underworld Boatman
ATK: 500 / DEF: 0
Attribute: DARK
Type: Zombie
Level: 2

Description:
If your opponent controls a monster, and you control no other monsters: You can target 1 Fusion Monster in your Graveyard; banish both this card from the field and that target, and if you do, Special Summon 1 Dragon-Type Synchro Monster from your Extra Deck whose Level equals the total Levels those 2 monsters had (original Level, if face-down). You can only use this effect of “Ghost Charon, the Underworld Boatman” once per turn. You cannot Special Summon monsters the turn you activate this effect, except Dragon-Type monsters.

Cursed EldlandCursed EldlandName: Cursed Eldland

Description:
You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of “Cursed Eldland” once per turn.
● You can pay 800 LP; add 1 “Eldlich” monster or 1 “Golden Land” Spell/Trap from your Deck to your hand.
● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 “Eldlich” monster or 1 “Golden Land” Spell/Trap from your Deck to the GY.

Vampire’s CurseVampire's CurseName: Vampire’s Curse
ATK: 2000 / DEF: 800
Attribute: DARK
Type: Zombie
Level: 6

Description:
When this card is destroyed by battle and sent to the GY: You can pay 500 LP; Special Summon it during the Standby Phase of the next turn. If you do: It gains 500 ATK.

Vampire DragonVampire DragonName: Vampire Dragon
ATK: 2400 / DEF: 0
Attribute: DARK
Type: Zombie
Level: 5

Description:
When this Tribute Summoned card is sent from the field to the Graveyard: You can add 1 Level 4 or lower monster from your Deck to your hand.

Golden Land Forever!Golden Land Forever!Name: Golden Land Forever!

Description:
When a Spell/Trap Card, or monster effect, is activated, while you control an “Eldlich” monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 “Golden Land Forever!” per turn.

Vampire GhostVampire GhostName: Vampire Ghost
ATK: 1500 / DEF: 0
Attribute: DARK
Type: Zombie
Level: 3

Description:
If this card is Normal Summoned: You can send 1 other “Vampire” card from your hand or face-up field to the GY; add 1 Level 4 or higher “Vampire” monster from your Deck to your hand, and if you do, send 1 Level 2 or lower “Vampire” monster from your Deck to the GY. During the Main Phase (Quick Effect): You can banish this card from your GY and pay 500 LP; immediately after this effect resolves, Normal Summon 1 “Vampire” monster. You can only use each effect of “Vampire Ghost” once per turn.

Main Deck: 45

Zombie WorldZombie WorldVampire's DomainVampire's DomainVampire FrauleinVampire FrauleinAsh Blossom & Joyous SpringAsh Blossom & Joyous SpringAsh Blossom & Joyous SpringMad MaulerMad MaulerConquistador of the Golden LandConquistador of the Golden LandEldlixir of Scarlet SanguineEldlixir of Scarlet SanguinePain PainterSpirit ReaperJack-o-BolanAlghoul MazeraAlghoul MazeraGuardian of the Golden LandGuardian of the Golden LandScapeghostScapeghostEldlixir of Black AwakeningEldlixir of Black AwakeningTerraformingPyramid TurtlePyramid TurtleVampire HunterVampire VampVampire SorcererVampire SorcererMetaverseGlow-Up BloomGlow-Up BloomHuaquero of the Golden LandHuaquero of the Golden LandEldlixir of White DestinyEldlixir of White DestinySeven Cities of the Golden LandSeven Cities of the Golden LandEldlich the Golden LordEldlich the Golden LordEldlich the Golden Lord

Extra Deck: 15

Yuki-Onna, the Absolute Zero MayakashiRevived King Ha DesDoomkaiser DragonDragonecro Nethersoul DragonRed-Eyes Zombie Necro DragonDhampir Vampire SheridanVampire SuckerRed-Eyes Zombie Dragon LordCrimson Knight Vampire BramGashadokuro, the Skeletal MayakashiArchfiend Zombie-SkullSkeletal Dragon FelgrandVampire FascinatorThe Zombie VampireEldlich the Mad Golden Lord

Side Deck: 11

Book of LifeVampire VoivodeRed-Eyes Zombie DragonShadow VampireZombie RebornGhost Charon, the Underworld BoatmanCursed EldlandVampire's CurseVampire DragonGolden Land Forever!Vampire Ghost

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We highly recommend using YGOPRO The Dawn of a New Era as it's the best YGOPRO version and is guaranteed to work with this deck. The deck can also be used on YGOPRO 2, both games can be downloaded from the links further below! Never download YGOPRO & YGOPRO 2 from other websites!

Since both YGOPRO The Dawn of a New Era and YGOPRO 2 release cards as soon as they are announced, before the official ID has been released, decks downloaded from here may sometimes be missing some cards when you open them in the deck editor. To fix this, simply re-add the cards.

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Download YGOPRO & YGOPRO 2

YGOPRO The Dawn of a New Era is the best free Yu-Gi-Oh! Online game, new cards and forbidden lists are added as soon as they are announced. There are multiple AI opponents with over 50 unique decks and there is also an advanced ranked mode.

YGOPRO 2 has all the same features as YGOPRO The Dawn of a New Era and you can use the same account to log into either game, what makes YGOPRO 2 different are the better graphics, however YGOPRO 2 is much larger and may require a computer with better hardware.

YGOPRO The Dawn of a New Era

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