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Deck Video

Deck Information
Deck Type: Meta
Forbidden List: TCG 05.06.2023
Submitted By: VIP0mn1
Deck List
Monsters 1
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Neos WisemanNeos WisemanName: Neos Wiseman
ATK: 3000 / DEF: 3000
Attribute: LIGHT
Type: Spellcaster
Level: 10

Description:
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by sending 1 face-up “Elemental HERO Neos” and 1 face-up “Yubel” you control to the Graveyard, and cannot be Special Summoned by other ways. This card cannot be destroyed by card effects. At the end of the Damage Step, if this card battled an opponent’s monster: Inflict damage to your opponent equal to the ATK of the monster it battled, and you gain Life Points equal to that monster’s DEF.

Elemental HERO Honest NeosElemental HERO Honest NeosName: Elemental HERO Honest Neos
ATK: 2500 / DEF: 2000
Attribute: LIGHT
Type: Warrior
Level: 7

Description:
(Quick Effect): You can discard this card, then target 1 “HERO” monster on the field; it gains 2500 ATK until the end of this turn. (Quick Effect): You can discard 1 “HERO” monster; this card gains ATK equal to the discarded monster’s ATK until the end of this turn. You can only use each effect of “Elemental HERO Honest Neos” once per turn.

Elemental HERO AvianElemental HERO AvianName: Elemental HERO Avian
ATK: 1000 / DEF: 1000
Attribute: WIND
Type: Warrior
Level: 3

Description:
A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.

Vision HERO VyonVision HERO VyonName: Vision HERO Vyon
ATK: 1000 / DEF: 1200
Attribute: DARK
Type: Warrior
Level: 4

Description:
If this card is Normal or Special Summoned: You can send 1 “HERO” monster from your Deck to the GY. You can only use this effect of “Vision HERO Vyon” once per turn. Once per turn: You can banish 1 “HERO” monster from your GY; add 1 “Polymerization” from your Deck to your hand.

Elemental HERO StratosElemental HERO StratosName: Elemental HERO Stratos
ATK: 1800 / DEF: 300
Attribute: WIND
Type: Warrior
Level: 4

Description:
When this card is Normal or Special Summoned: You can activate 1 of these effects.
● Destroy Spells/Traps on the field, up to the number of “HERO” monsters you control, except this card.
● Add 1 “HERO” monster from your Deck to your hand.

Elemental HERO Solid SoldierElemental HERO Solid SoldierName: Elemental HERO Solid Soldier
ATK: 1300 / DEF: 1100
Attribute: EARTH
Type: Warrior
Level: 4

Description:
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower “HERO” monster from your hand. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 “HERO” monster in your GY, except “Elemental HERO Solid Soldier”; Special Summon it in Defense Position. You can only use this effect of “Elemental HERO Solid Soldier” once per turn.

Elemental HERO Shadow MistElemental HERO Shadow MistName: Elemental HERO Shadow Mist
ATK: 1000 / DEF: 1500
Attribute: DARK
Type: Warrior
Level: 4

Description:
If this card is Special Summoned: You can add 1 “Change” Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 “HERO” monster from your Deck to your hand, except “Elemental HERO Shadow Mist”. You can only use 1 “Elemental HERO Shadow Mist” effect per turn, and only once that turn.

Elemental HERO BurstinatrixElemental HERO BurstinatrixName: Elemental HERO Burstinatrix
ATK: 1200 / DEF: 800
Attribute: FIRE
Type: Warrior
Level: 3

Description:
A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.

Elemental HERO Liquid SoldierElemental HERO Liquid SoldierName: Elemental HERO Liquid Soldier
ATK: 1400 / DEF: 1300
Attribute: WATER
Type: Warrior
Level: 4

Description:
When this card is Normal Summoned: You can target 1 Level 4 or lower “HERO” monster in your GY, except “Elemental HERO Liquid Soldier”; Special Summon it. If this card is used as Fusion Material for a “HERO” monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 “Elemental HERO Liquid Soldier” effect per turn, and only once that turn.

Elemental HERO BlazemanElemental HERO BlazemanName: Elemental HERO Blazeman
ATK: 1200 / DEF: 1800
Attribute: FIRE
Type: Warrior
Level: 4

Description:
If this card is Normal or Special Summoned: You can add 1 “Polymerization” from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 “Elemental HERO” monster from your Deck to the GY, except “Elemental HERO Blazeman”, and if you do, this card’s Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 “Elemental HERO Blazeman” effect per turn, and only once that turn.

YubelYubelName: Yubel
ATK: 0 / DEF: 0
Attribute: DARK
Type: Fiend
Level: 10

Description:
This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. Before damage calculation, when this card is attacked, and it was in face-up Attack Position when it was selected as attack target: Inflict damage to your opponent equal to the attacking monster’s ATK. During your End Phase: Tribute 1 other monster or destroy this card. When this card is destroyed, except by its own effect: Its owner can Special Summon 1 “Yubel – Terror Incarnate” from their hand, Deck, or Graveyard.

Elemental HERO PrismaElemental HERO PrismaName: Elemental HERO Prisma
ATK: 1700 / DEF: 1100
Attribute: LIGHT
Type: Warrior
Level: 4

Description:
Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card’s name becomes the sent monster’s until the End Phase.

Elemental HERO NeosElemental HERO NeosName: Elemental HERO Neos
ATK: 2500 / DEF: 2000
Attribute: LIGHT
Type: Warrior
Level: 7

Description:
A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.

Spells 1
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Greater PolymerizationGreater PolymerizationName: Greater Polymerization

Description:
Fusion Summon 1 Fusion Monster from your Extra Deck, using 3 or more monsters from your hand or field as Fusion Material, and if you do, it gains these effects.
● This card cannot be destroyed by card effects.
● If this card attacks a Defense Position monster, inflict piercing battle damage.

A Hero LivesA Hero LivesName: A Hero Lives

Description:
If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower “Elemental HERO” monster from your Deck.

Favorite HeroFavorite HeroName: Favorite Hero

Description:
Equip only to a Level 5 or higher “HERO” monster. If you control a card in your Field Zone, the equipped monster gains ATK equal to its original DEF, also your opponent cannot target it with card effects. At the start of the Battle Phase: You can activate 1 Field Spell directly from your hand or Deck. You can only use this effect of “Favorite Hero” once per turn. When the equipped monster attacks and destroys an opponent’s monster by battle: You can send this card to the GY; the attacking monster can make a second attack in a row.

Neos FusionNeos FusionName: Neos Fusion

Description:
Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including “Elemental HERO Neos”, by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists “Elemental HERO Neos” as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.

Reverse of NeosReverse of NeosName: Reverse of Neos

Description:
Activate only when a face-up “Neos” Fusion Monster you control is destroyed. Special Summon 1 “Elemental Hero Neos” from your Deck in Attack Position. It gains 1000 ATK and is destroyed during the End Phase of this turn.

PolymerizationPolymerizationName: Polymerization

Description:
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.

Miracle ContactMiracle ContactName: Miracle Contact

Description:
Shuffle into the Deck, from your hand, field, or GY, the Fusion Materials that are listed on an “Elemental HERO” Fusion Monster that lists “Elemental HERO Neos” as Fusion Material, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions.

Miracle FusionMiracle FusionName: Miracle Fusion

Description:
Fusion Summon 1 “Elemental HERO” Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.

Skyscraper 2 – Hero CitySkyscraper 2 - Hero CityName: Skyscraper 2 – Hero City

Description:
Once per turn, during your Main Phase, if you control this card: You can target 1 “Elemental HERO” monster in your GY that was destroyed by battle and sent there; Special Summon that target.

Super PolymerizationSuper PolymerizationName: Super Polymerization

Description:
Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card’s activation.

Over FusionOver FusionName: Over Fusion

Description:
Target 1 face-up monster on the field; reveal 1 “Elemental HERO”, “Neo-Spacian”, or Level 10 monster from your hand, Deck, or Extra Deck, and the targeted monster’s name can be treated as the revealed monster’s if used as Fusion Material this turn. Send the revealed monster to the GY if you have “Elemental HERO Neos” on your field or in your GY, otherwise shuffle it back into its Deck (if revealed from the hand, shuffle into the Main Deck). You can only activate 1 “Over Fusion” per turn.

HERO’s BondHERO's BondName: HERO’s Bond

Description:
If there is a face-up “HERO” monster on the field: Special Summon 2 Level 4 or lower “Elemental HERO” monsters from your hand.

Fake HeroFake HeroName: Fake Hero

Description:
Special Summon 1 “Elemental HERO” monster from your hand. That monster cannot attack, and returns to the hand during the End Phase.

De-FusionDe-FusionName: De-Fusion

Description:
Target 1 Fusion Monster on the field; return that target to the Extra Deck, then, if all the materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them.

Traps 2
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Infinite ImpermanenceInfinite ImpermanenceName: Infinite Impermanence

Description:
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

Hero CounterattackHero CounterattackName: Hero Counterattack

Description:
When an “Elemental HERO” monster you control is destroyed by battle: Your opponent chooses 1 random card from your hand, then, if it is an “Elemental HERO” monster, you destroy 1 monster your opponent controls, and if you do, Special Summon the chosen monster.

A Hero EmergesA Hero EmergesName: A Hero Emerges

Description:
When an opponent’s monster declares an attack: Your opponent chooses 1 random card from your hand, then if it is a monster that can be Special Summoned, Special Summon it. Otherwise, send it to the GY.

Hero SignalHero SignalName: Hero Signal

Description:
When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower “Elemental HERO” monster from your hand or Deck.

Hero BlastHero BlastName: Hero Blast

Description:
Target 1 “Elemental HERO” Normal Monster in your Graveyard; add that target to your hand, then if your opponent controls any monsters with ATK less than or equal to that target’s ATK, destroy 1 of them.

Favorite ContactFavorite ContactName: Favorite Contact

Description:
Special Summon 1 Fusion Monster from your Extra Deck that mentions a “HERO” monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed “Elemental HERO Neos” into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 “Favorite Contact” per turn.

Extra 1
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Xtra HERO Wonder DriverXtra HERO Wonder DriverName: Xtra HERO Wonder Driver
ATK: 1900 / Link: 2
Attribute: LIGHT
Type: Warrior

Description:
2 “HERO” monsters
If a “HERO” monster is Normal or Special Summoned to your zone this card points to: Target 1 “Polymerization” Spell Card, 1 “Fusion” Spell Card, or 1 “Change” Quick-Play Spell Card in your GY; Set that target. You can only use this effect of “Xtra HERO Wonder Driver” once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent’s card effect and sent to your GY: You can Special Summon 1 “HERO” monster from your hand.

Elemental HERO Great TornadoElemental HERO Great TornadoName: Elemental HERO Great Tornado
ATK: 2800 / DEF: 2200
Attribute: WIND
Type: Warrior
Level: 8

Description:
1 “Elemental HERO” monster + 1 WIND monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.

Elemental HERO GaiaElemental HERO GaiaName: Elemental HERO Gaia
ATK: 2200 / DEF: 2600
Attribute: EARTH
Type: Warrior
Level: 6

Description:
1 “Elemental HERO” monster + 1 EARTH monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK.

Xtra HERO Infernal DevicerXtra HERO Infernal DevicerName: Xtra HERO Infernal Devicer
ATK: 1700 / Link: 2
Attribute: DARK
Type: Fiend

Description:
2 “HERO” monsters
If this card is Link Summoned: You can reveal 1 “HERO” Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except “HERO” monsters. You can only use this effect of “Xtra HERO Infernal Devicer” once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.

Elemental HERO SunriseElemental HERO SunriseName: Elemental HERO Sunrise
ATK: 2500 / DEF: 1200
Attribute: LIGHT
Type: Warrior
Level: 7

Description:
2 “HERO” monsters with different Attributes
Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of “Elemental HERO Sunrise” once per turn.
● If this card is Special Summoned: You can add 1 “Miracle Fusion” from your Deck to your hand.
● When an attack is declared involving another “HERO” monster you control: You can target 1 card on the field; destroy it.

Wake Up Your Elemental HEROWake Up Your Elemental HEROName: Wake Up Your Elemental HERO
ATK: 2500 / DEF: 2100
Attribute: LIGHT
Type: Warrior
Level: 10

Description:
1 “Elemental HERO” Fusion Monster + 1+ Warrior monsters
Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.

Elemental HERO EscuridaoElemental HERO EscuridaoName: Elemental HERO Escuridao
ATK: 2500 / DEF: 2000
Attribute: DARK
Type: Warrior
Level: 8

Description:
1 “Elemental HERO” monster + 1 DARK monster
Must be Fusion Summoned. Gains 100 ATK for each “Elemental HERO” monster in your GY.

Elemental HERO Flame WingmanElemental HERO Flame WingmanName: Elemental HERO Flame Wingman
ATK: 2100 / DEF: 1200
Attribute: WIND
Type: Warrior
Level: 6

Description:
“Elemental HERO Avian” + “Elemental HERO Burstinatrix”
Must be Fusion Summoned. When this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the ATK of the destroyed monster in the GY.

Elemental HERO Grand NeosElemental HERO Grand NeosName: Elemental HERO Grand Neos
ATK: 2500 / DEF: 2000
Attribute: EARTH
Type: Warrior
Level: 7

Description:
“Elemental HERO Neos” + “Neo-Spacian Grand Mole”
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use “Polymerization”.) Once per turn: You can target 1 monster your opponent controls; return that target to the hand. During the End Phase: Shuffle this card into the Extra Deck.

Elemental HERO Shining Neos WingmanElemental HERO Shining Neos WingmanName: Elemental HERO Shining Neos Wingman
ATK: 3100 / DEF: 2500
Attribute: LIGHT
Type: Warrior
Level: 8

Description:
“Elemental HERO Neos” + 1 “Wingman” Fusion Monster
Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of “Elemental HERO Shining Neos Wingman” once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster’s original ATK.

Elemental HERO Brave NeosElemental HERO Brave NeosName: Elemental HERO Brave Neos
ATK: 2500 / DEF: 2000
Attribute: LIGHT
Type: Warrior
Level: 7

Description:
“Elemental HERO Neos” + 1 Level 4 or lower Effect Monster
Must be Fusion Summoned. Gains 100 ATK for each “Neo-Spacian” and “HERO” monster in your GY. When this card destroys an opponent’s monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card “Elemental HERO Neos” in its text.

Elemental HERO Neos KlugerElemental HERO Neos KlugerName: Elemental HERO Neos Kluger
ATK: 3000 / DEF: 2500
Attribute: LIGHT
Type: Spellcaster
Level: 9

Description:
“Elemental HERO Neos” + “Yubel”
Must be Fusion Summoned. Before damage calculation, if this card battles an opponent’s monster: You can inflict damage to your opponent equal to that opponent’s monster’s ATK. If this face-up card is destroyed by battle, or leaves the field because of an opponent’s card effect while its owner controls it: You can Special Summon 1 “Neos Wiseman” from your hand or Deck, ignoring its Summoning conditions. You can only use this effect of “Elemental HERO Neos Kluger” once per turn.

Elemental HERO Flame Wingman – Infernal RageElemental HERO Flame Wingman - Infernal RageName: Elemental HERO Flame Wingman – Infernal Rage
ATK: 2100 / DEF: 1200
Attribute: WIND
Type: Warrior
Level: 8

Description:
2 “Elemental HERO” monsters with different Attributes
Must be Fusion Summoned. If this card is Special Summoned: You can add 1 “Favorite” card from your Deck or GY to your hand. You can Tribute this card Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower “Elemental HERO” monster that cannot be Normal Summoned/Set from your Deck or Extra Deck, ignoring its Summoning conditions. You can only use each effect of “Elemental HERO Flame Wingman – Infernal Rage” once per turn.

Main Deck: 45

Neos WisemanGreater PolymerizationA Hero LivesInfinite ImpermanenceInfinite ImpermanenceFavorite HeroNeos FusionElemental HERO Honest NeosReverse of NeosHero CounterattackA Hero EmergesA Hero EmergesElemental HERO AvianHero SignalHero SignalVision HERO VyonVision HERO VyonPolymerizationPolymerizationMiracle ContactHero BlastElemental HERO StratosElemental HERO StratosElemental HERO StratosElemental HERO Solid SoldierElemental HERO Solid SoldierMiracle FusionSkyscraper 2 - Hero CitySuper PolymerizationElemental HERO Shadow MistOver FusionElemental HERO BurstinatrixElemental HERO Liquid SoldierElemental HERO Liquid SoldierElemental HERO BlazemanFavorite ContactHERO's BondYubelFake HeroElemental HERO PrismaElemental HERO PrismaElemental HERO NeosElemental HERO NeosElemental HERO NeosDe-Fusion

Extra Deck: 15

Xtra HERO Wonder DriverElemental HERO Great TornadoElemental HERO GaiaXtra HERO Infernal DevicerElemental HERO SunriseElemental HERO SunriseWake Up Your Elemental HEROElemental HERO EscuridaoElemental HERO Flame WingmanElemental HERO Grand NeosElemental HERO Shining Neos WingmanElemental HERO Brave NeosElemental HERO Brave NeosElemental HERO Neos KlugerElemental HERO Flame Wingman - Infernal Rage

Download Deck

To install the deck, all you have to do is place the YGOPRO deck (.ydk) file you just downloaded inside your YGOPRO deck folder!

By default, the deck folder is located in: C:\Yu-Gi-Oh! The Dawn of a New Era\YGOPRO\deck

We highly recommend using YGOPRO The Dawn of a New Era as it's the best YGOPRO version and is guaranteed to work with this deck. The deck can also be used on YGOPRO 2, both games can be downloaded from the links further below! Never download YGOPRO & YGOPRO 2 from other websites!

Since both YGOPRO The Dawn of a New Era and YGOPRO 2 release cards as soon as they are announced, before the official ID has been released, decks downloaded from here may sometimes be missing some cards when you open them in the deck editor. To fix this, simply re-add the cards.

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YGOPRO 2 has all the same features as YGOPRO The Dawn of a New Era and you can use the same account to log into either game, what makes YGOPRO 2 different are the better graphics, however YGOPRO 2 is much larger and may require a computer with better hardware.

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