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Deck Video

Deck Information
Deck Type: Meta
Forbidden List: TCG 05.06.2023
Submitted By: Dr.Benabbes
Deck List
Monsters 3
1
3
3
Swap FrogSwap FrogName: Swap Frog
ATK: 1000 / DEF: 500
Attribute: WATER
Type: Aqua
Level: 2

Description:
You can Special Summon this card (from your hand) by discarding 1 other WATER monster. When this card is Summoned: You can send 1 Level 2 or lower WATER Aqua monster from your Deck or face-up field to the GY. Once per turn: You can return 1 monster you control to the hand; you can Normal Summon 1 “Frog” monster during your Main Phase this turn, except “Swap Frog”, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

Nibiru, the Primal BeingNibiru, the Primal BeingName: Nibiru, the Primal Being
ATK: 3000 / DEF: 600
Attribute: LIGHT
Type: Rock
Level: 11

Description:
During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 “Primal Being Token” (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent’s field. (This Token’s ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of “Nibiru, the Primal Being” once per turn.

Dupe FrogDupe FrogName: Dupe Frog
ATK: 100 / DEF: 2000
Attribute: WATER
Type: Aqua
Level: 2

Description:
This card’s name becomes “Des Frog” while on the field. Monsters your opponent controls cannot target monsters for attacks, except this one. When this card is sent from the field to the GY: You can add 1 “Frog” monster from your Deck or GY to your hand, except “Dupe Frog”.

Nimble BeaverNimble BeaverName: Nimble Beaver
ATK: 400 / DEF: 100
Attribute: WATER
Type: Beast
Level: 2

Description:
When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower “Nimble” monster from your Deck or GY.

Traps 3
2
3
3
3
3
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3
2
3
3
Storming Mirror ForceStorming Mirror ForceName: Storming Mirror Force

Description:
When an opponent’s monster declares an attack: Return all your opponent’s Attack Position monsters to the hand.

Infinite ImpermanenceInfinite ImpermanenceName: Infinite Impermanence

Description:
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

Paleozoic PikaiaPaleozoic PikaiaName: Paleozoic Pikaia

Description:
Discard 1 “Paleozoic” card, then draw 2 cards. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

Paleozoic OlenoidesPaleozoic OlenoidesName: Paleozoic Olenoides

Description:
Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

CrackdownCrackdownName: Crackdown

Description:
Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.

Paleozoic DinomischusPaleozoic DinomischusName: Paleozoic Dinomischus

Description:
Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

Anti-Spell FragranceAnti-Spell FragranceName: Anti-Spell Fragrance

Description:
Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.

Paleozoic MarrellaPaleozoic MarrellaName: Paleozoic Marrella

Description:
Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

Lost WindLost WindName: Lost Wind

Description:
Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent’s Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.

Trap TrickTrap TrickName: Trap Trick

Description:
Banish 1 Normal Trap from your Deck, except “Trap Trick”, and if you do, Set 1 card with the same name directly from your Deck. It can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 “Trap Trick” per turn.

Paleozoic CanadiaPaleozoic CanadiaName: Paleozoic Canadia

Description:
Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

Extra 1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
Knightmare PhoenixKnightmare PhoenixName: Knightmare Phoenix
ATK: 1900 / Link: 2
Attribute: FIRE
Type: Fiend

Description:
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of “Knightmare Phoenix” once per turn. Co-linked monsters you control cannot be destroyed by battle.

Paleozoic CambrorasterPaleozoic CambrorasterName: Paleozoic Cambroraster
ATK: 1200 / Link: 2
Attribute: WATER
Type: Aqua

Description:
2 “Paleozoic” monsters
Unaffected by other monsters’ effects. You can only use each of the following effects of “Paleozoic Cambroraster” once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 “Paleozoic” Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.

Sky Cavalry CentaureaSky Cavalry CentaureaName: Sky Cavalry Centaurea
ATK: 2000 / DEF: 0
Attribute: LIGHT
Type: Beast-Warrior
Level: 2

Description:
2 Level 2 monsters
Cannot be destroyed by battle while it has material. At the end of the Damage Step, if this card battled an opponent’s monster: You can detach 1 material from this card; return that opponent’s monster to the hand.

Paleozoic OpabiniaPaleozoic OpabiniaName: Paleozoic Opabinia
ATK: 0 / DEF: 2400
Attribute: WATER
Type: Aqua
Level: 2

Description:
2 Level 2 monsters
This card is unaffected by other monsters’ effects. You can activate “Paleozoic” Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 “Paleozoic” Trap Card from your Deck to your hand. You can only use this effect of “Paleozoic Opabinia” once per turn.

Knightmare UnicornKnightmare UnicornName: Knightmare Unicorn
ATK: 2200 / Link: 3
Attribute: DARK
Type: Fiend

Description:
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of “Knightmare Unicorn” once per turn. While any co-linked “Knightmare” monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked “Knightmare” monsters, instead of drawing just 1 card.

Gigantic SprightGigantic SprightName: Gigantic Spright
ATK: 1600 / DEF: 1600
Attribute: DARK
Type: Thunder
Level: 2

Description:
2 Level 2 monsters
For this card’s Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon monsters for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of “Gigantic Spright” once per turn.

Paleozoic AnomalocarisPaleozoic AnomalocarisName: Paleozoic Anomalocaris
ATK: 2400 / DEF: 0
Attribute: WATER
Type: Aqua
Level: 2

Description:
3 or more Level 2 monsters
This card is unaffected by other monsters’ effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player’s turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.

I:P MasquerenaI:P MasquerenaName: I:P Masquerena
ATK: 800 / Link: 2
Attribute: DARK
Type: Cyberse

Description:
2 non-Link Monsters
During your opponent’s Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of “I:P Masquerena” once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent’s card effects.

Eria the Water Charmer, GentleEria the Water Charmer, GentleName: Eria the Water Charmer, Gentle
ATK: 1850 / Link: 2
Attribute: WATER
Type: Spellcaster

Description:
2 monsters, including a WATER monster
(This card is always treated as a “Familiar-Possessed” card.)
You can target 1 WATER monster in your opponent’s GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent’s card effect while in its owner’s Monster Zone: You can add 1 WATER monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of “Eria the Water Charmer, Gentle” once per turn.

Saryuja Skull DreadSaryuja Skull DreadName: Saryuja Skull Dread
ATK: 2800 / Link: 4
Attribute: EARTH
Type: Dragon

Description:
2+ monsters with different names
This card gains effects based on the number of materials used for its Link Summon.
● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF.
● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand.
● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.

Marincess Coral AnemoneMarincess Coral AnemoneName: Marincess Coral Anemone
ATK: 2000 / Link: 2
Attribute: WATER
Type: Cyberse

Description:
2 WATER monsters
You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 “Marincess” card in your GY, except “Marincess Coral Anemone”; add it to your hand. You can only use each effect of “Marincess Coral Anemone” once per turn.

Darkness Metal, the Dragon of Dark SteelDarkness Metal, the Dragon of Dark SteelName: Darkness Metal, the Dragon of Dark Steel
ATK: 2800 / Link: 4
Attribute: DARK
Type: Dragon

Description:
2+ Effect Monsters with the same Type and Attribute
You can target 1 of your monsters that is banished or in your GY; Special Summon it to your zone this card points to, in Defense Position, but its effects are negated, also you cannot Special Summon Link Monsters for the rest of this turn, and the Summoned monster is placed on the bottom of the Deck when it leaves the field. You can only use this effect of “Darkness Metal, the Dragon of Dark Steel” once per turn.

Accesscode TalkerAccesscode TalkerName: Accesscode Talker
ATK: 2300 / Link: 4
Attribute: DARK
Type: Cyberse

Description:
2+ Effect Monsters
Your opponent cannot activate cards or effects in response to this card’s effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster’s Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of “Accesscode Talker”.

Divine Arsenal AA-ZEUS – Sky ThunderDivine Arsenal AA-ZEUS - Sky ThunderName: Divine Arsenal AA-ZEUS – Sky Thunder
ATK: 3000 / DEF: 3000
Attribute: LIGHT
Type: Machine
Level: 12

Description:
2 Level 12 monsters
Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon “Divine Arsenal AA-ZEUS – Sky Thunder” by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent’s card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.

Toadally AwesomeToadally AwesomeName: Toadally Awesome
ATK: 2200 / DEF: 0
Attribute: WATER
Type: Aqua
Level: 2

Description:
2 Level 2 Aqua monsters
Once per turn, during the Standby Phase: You can detach 1 material from this card; Special Summon 1 “Frog” monster from your Deck. Once per turn, when your opponent activates a Spell/Trap Card, or monster effect (Quick Effect): You can send 1 Aqua monster from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card, then you can Set it to your field. If this card is sent to the GY: You can target 1 WATER monster in your GY; add it to your hand.

Side 3
1
3
3
2
3
Warning PointWarning PointName: Warning Point

Description:
When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.

Ash Blossom & Joyous SpringAsh Blossom & Joyous SpringName: Ash Blossom & Joyous Spring
ATK: 0 / DEF: 1800
Attribute: FIRE
Type: Zombie
Level: 3

Description:
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
● Add a card from the Deck to the hand.
● Special Summon from the Deck.
● Send a card from the Deck to the GY.
You can only use this effect of “Ash Blossom & Joyous Spring” once per turn.

Heavy Storm DusterHeavy Storm DusterName: Heavy Storm Duster

Description:
Target up to 2 Spells/Traps on the field; destroy them. You cannot conduct your Battle Phase the turn you activate this card.

Solemn JudgmentSolemn JudgmentName: Solemn Judgment

Description:
When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.

Ghost Belle & Haunted MansionGhost Belle & Haunted MansionName: Ghost Belle & Haunted Mansion
ATK: 0 / DEF: 1800
Attribute: EARTH
Type: Zombie
Level: 3

Description:
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation.
● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck.
● Special Summon a Monster Card(s) from the GY.
● Banish a card(s) from the GY.
You can only use this effect of “Ghost Belle & Haunted Mansion” once per turn.

Compulsory Evacuation DeviceCompulsory Evacuation DeviceName: Compulsory Evacuation Device

Description:
Target 1 monster on the field; return that target to the hand.

Main Deck: 40

Storming Mirror ForceStorming Mirror ForceStorming Mirror ForceSwap FrogSwap FrogSwap FrogInfinite ImpermanenceInfinite ImpermanencePaleozoic PikaiaPaleozoic PikaiaPaleozoic PikaiaNibiru, the Primal BeingPaleozoic OlenoidesPaleozoic OlenoidesPaleozoic OlenoidesCrackdownCrackdownCrackdownPaleozoic DinomischusPaleozoic DinomischusPaleozoic DinomischusDupe FrogDupe FrogDupe FrogAnti-Spell FragranceAnti-Spell FragrancePaleozoic MarrellaPaleozoic MarrellaPaleozoic MarrellaNimble BeaverNimble BeaverNimble BeaverLost WindLost WindTrap TrickTrap TrickTrap TrickPaleozoic CanadiaPaleozoic CanadiaPaleozoic Canadia

Extra Deck: 15

Knightmare PhoenixPaleozoic CambrorasterSky Cavalry CentaureaPaleozoic OpabiniaKnightmare UnicornGigantic SprightPaleozoic AnomalocarisI:P MasquerenaEria the Water Charmer, GentleSaryuja Skull DreadMarincess Coral AnemoneDarkness Metal, the Dragon of Dark SteelAccesscode TalkerDivine Arsenal AA-ZEUS - Sky ThunderToadally Awesome

Side Deck: 15

Warning PointWarning PointWarning PointAsh Blossom & Joyous SpringHeavy Storm DusterHeavy Storm DusterHeavy Storm DusterSolemn JudgmentSolemn JudgmentSolemn JudgmentGhost Belle & Haunted MansionGhost Belle & Haunted MansionCompulsory Evacuation DeviceCompulsory Evacuation DeviceCompulsory Evacuation Device

Download Deck

To install the deck, all you have to do is place the YGOPRO deck (.ydk) file you just downloaded inside your YGOPRO deck folder!

By default, the deck folder is located in: C:\Yu-Gi-Oh! The Dawn of a New Era\YGOPRO\deck

We highly recommend using YGOPRO The Dawn of a New Era as it's the best YGOPRO version and is guaranteed to work with this deck. The deck can also be used on YGOPRO 2, both games can be downloaded from the links further below! Never download YGOPRO & YGOPRO 2 from other websites!

Since both YGOPRO The Dawn of a New Era and YGOPRO 2 release cards as soon as they are announced, before the official ID has been released, decks downloaded from here may sometimes be missing some cards when you open them in the deck editor. To fix this, simply re-add the cards.

If you need help installing the deck, feel free to join our YGOPRO Discord and ask for help!


Download YGOPRO & YGOPRO 2

YGOPRO The Dawn of a New Era is the best free Yu-Gi-Oh! Online game, new cards and forbidden lists are added as soon as they are announced. There are multiple AI opponents with over 50 unique decks and there is also an advanced ranked mode.

YGOPRO 2 has all the same features as YGOPRO The Dawn of a New Era and you can use the same account to log into either game, what makes YGOPRO 2 different are the better graphics, however YGOPRO 2 is much larger and may require a computer with better hardware.

YGOPRO The Dawn of a New Era

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