Home // Blog // The Phantom Knights Deck 2023 – YGOPRO



Deck Video

Deck Information
Deck Type: Meta
Forbidden List: TCG 05.06.2023
Submitted By: Sercho337
Deck List
Monsters 2
1
1
1
3
2
3
1
2
3
3
Psychic WheelederPsychic WheelederName: Psychic Wheeleder
ATK: 600 / DEF: 0
Attribute: EARTH
Type: Psychic
Level: 3

Description:
If you control a Level 3 monster other than “Psychic Wheeleder”, you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon “Psychic Wheeleder” once per turn this way. If this card is sent to the GY as Synchro Material: You can target 1 monster on the field with less ATK than the Synchro Monster that used this card as material; destroy it. You can only use this effect of “Psychic Wheeleder” once per turn.

Tour Guide From the UnderworldTour Guide From the UnderworldName: Tour Guide From the Underworld
ATK: 1000 / DEF: 600
Attribute: DARK
Type: Fiend
Level: 3

Description:
When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but negate its effects, also it cannot be used as Synchro Material.

Ash Blossom & Joyous SpringAsh Blossom & Joyous SpringName: Ash Blossom & Joyous Spring
ATK: 0 / DEF: 1800
Attribute: FIRE
Type: Zombie
Level: 3

Description:
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
● Add a card from the Deck to the hand.
● Special Summon from the Deck.
● Send a card from the Deck to the GY.
You can only use this effect of “Ash Blossom & Joyous Spring” once per turn.

Graff, Malebranche of the Burning AbyssGraff, Malebranche of the Burning AbyssName: Graff, Malebranche of the Burning Abyss
ATK: 1000 / DEF: 1500
Attribute: DARK
Type: Fiend
Level: 3

Description:
If you control a monster that is not a “Burning Abyss” monster, destroy this card. You can only use 1 of these effects of “Graff, Malebranche of the Burning Abyss” per turn, and only once that turn.
● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
● If this card is sent to the Graveyard: You can Special Summon 1 “Burning Abyss” monster from your Deck, except “Graff, Malebranche of the Burning Abyss”.

The Phantom Knights of Torn ScalesThe Phantom Knights of Torn ScalesName: The Phantom Knights of Torn Scales
ATK: 600 / DEF: 1600
Attribute: DARK
Type: Warrior
Level: 3

Description:
You can discard 1 card; send 1 “Phantom Knights” card from your Deck to the GY, except “The Phantom Knights of Torn Scales”. If another “Phantom Knights” card in your GY is banished, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of “The Phantom Knights of Torn Scales” once per turn.

Psychic TrackerPsychic TrackerName: Psychic Tracker
ATK: 1600 / DEF: 600
Attribute: EARTH
Type: Psychic
Level: 3

Description:
If you control a Level 3 monster other than “Psychic Tracker”, you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon “Psychic Tracker” once per turn this way. A Synchro Monster that used this card as material gains 600 ATK.

The Phantom Knights of Silent BootsThe Phantom Knights of Silent BootsName: The Phantom Knights of Silent Boots
ATK: 200 / DEF: 1200
Attribute: DARK
Type: Warrior
Level: 3

Description:
If you control a “The Phantom Knights” monster, you can Special Summon this card (from your hand). You can only Special Summon “The Phantom Knights of Silent Boots” once per turn this way. You can banish this card from your GY; add 1 “Phantom Knights” Spell/Trap from your Deck to your hand. You can only use this effect of “The Phantom Knights of Silent Boots” once per turn.

Cir, Malebranche of the Burning AbyssCir, Malebranche of the Burning AbyssName: Cir, Malebranche of the Burning Abyss
ATK: 1600 / DEF: 1200
Attribute: DARK
Type: Fiend
Level: 3

Description:
If you control a monster that is not a “Burning Abyss” monster, destroy this card. You can only use 1 of these effects of “Cir, Malebranche of the Burning Abyss” per turn, and only once that turn.
● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
● If this card is sent to the Graveyard: You can target 1 “Burning Abyss” monster in your Graveyard, except “Cir, Malebranche of the Burning Abyss”; Special Summon it.

The Phantom Knights of Ragged GlovesThe Phantom Knights of Ragged GlovesName: The Phantom Knights of Ragged Gloves
ATK: 1000 / DEF: 500
Attribute: DARK
Type: Warrior
Level: 3

Description:
A DARK Xyz Monster that was Summoned using this card on the field as material gains this effect.
● If it is Xyz Summoned: It gains 1000 ATK.
You can banish this card from your GY; send 1 “Phantom Knights” card from your Deck to the GY. You can only use each effect of “The Phantom Knights of Ragged Gloves” once per turn.

The Phantom Knights of Stained GreavesThe Phantom Knights of Stained GreavesName: The Phantom Knights of Stained Greaves
ATK: 1200 / DEF: 600
Attribute: DARK
Type: Warrior
Level: 3

Description:
If a “The Phantom Knights” monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, then you can increase the Level of this card by 1. You can banish this card from your GY; Special Summon 1 “The Phantom Knights” monster from your hand, except “The Phantom Knights of Stained Greaves”, then you can increase its Level by 1. You can only use each effect of “The Phantom Knights of Stained Greaves” once per turn.

The Phantom Knights of Ancient CloakThe Phantom Knights of Ancient CloakName: The Phantom Knights of Ancient Cloak
ATK: 800 / DEF: 1000
Attribute: DARK
Type: Warrior
Level: 3

Description:
If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK/DEF until the end of your opponent’s turn. You can banish this card from your GY; add 1 “The Phantom Knights” card from your Deck to your hand, except “The Phantom Knights of Ancient Cloak”. You can only use each effect of “The Phantom Knights of Ancient Cloak” once per turn.

Spells 3
1
1
1
1
1
The Phantom Knights’ Rank-Up-Magic LaunchThe Phantom Knights' Rank-Up-Magic LaunchName: The Phantom Knights’ Rank-Up-Magic Launch

Description:
During the Main Phase: Target 1 DARK Xyz Monster you control with no material; Special Summon from your Extra Deck, 1 DARK Xyz Monster that is 1 Rank higher than that monster you control, by using it as material, and if you do, attach this card to it as additional material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Main Phase: You can banish this card from your GY, then target 1 DARK Xyz Monster you control; attach 1 “The Phantom Knights” monster from your hand to that monster as material.

Called by the GraveCalled by the GraveName: Called by the Grave

Description:
Target 1 monster in your opponent’s GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.

Reinforcement of the ArmyReinforcement of the ArmyName: Reinforcement of the Army

Description:
Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

Foolish BurialFoolish BurialName: Foolish Burial

Description:
Send 1 monster from your Deck to the GY.

Monster RebornMonster RebornName: Monster Reborn

Description:
Target 1 monster in either GY; Special Summon it.

Phantom Knights’ Rank-Up-Magic ForcePhantom Knights' Rank-Up-Magic ForceName: Phantom Knights’ Rank-Up-Magic Force

Description:
During the Main Phase: Banish 1 or more DARK monsters from your GY, then target 1 DARK Xyz Monster you control; Special Summon from your Extra Deck, 1 “The Phantom Knights”, “Raidraptor”, or “Xyz Dragon” Xyz Monster, whose Rank equals that of the targeted monster you control + the number of monsters banished, by using it as material, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only activate 1 “Phantom Knights’ Rank-Up-Magic Force” per turn.

Traps 3
2
1
2
2
Phantom Knights’ Fog BladePhantom Knights' Fog BladeName: Phantom Knights’ Fog Blade

Description:
Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster’s effects, that face-up monster cannot attack, also monsters cannot target that face-up monster for attacks. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 “The Phantom Knights” monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of “Phantom Knights’ Fog Blade” once per turn.

Phantom Knights’ SwordPhantom Knights' SwordName: Phantom Knights’ Sword

Description:
Activate this card by targeting 1 face-up monster on the field; it gains 800 ATK, also if that target would be destroyed by battle or card effect, you can destroy this card instead. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 “The Phantom Knights” monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of “Phantom Knights’ Sword” once per turn.

The Phantom Knights of Wrong MagnetringThe Phantom Knights of Wrong MagnetringName: The Phantom Knights of Wrong Magnetring

Description:
When an opponent’s monster declares an attack: Negate that attack, then Special Summon this card in Attack Position as an Effect Monster (Warrior/DARK/Level 2/ATK 0/DEF 0) with the following effect. (This card is NOT treated as a Trap.)
● (Quick Effect): You can send this card and 1 face-up card you control to the GY (either a “The Phantom Knights” monster or a “Phantom Knights” Continuous Spell/Trap); draw 2 cards.

Phantom Knights’ WingPhantom Knights' WingName: Phantom Knights’ Wing

Description:
Target 1 face-up monster on the field; it gains 500 ATK, also the first time that target would be destroyed by battle or card effect this turn, it is not destroyed. You can banish this card from your GY, then target 1 “The Phantom Knights” monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of “Phantom Knights’ Wing” once per turn.

The Phantom Knights of Shade BrigandineThe Phantom Knights of Shade BrigandineName: The Phantom Knights of Shade Brigandine

Description:
Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap.) If you have no Traps in your GY, you can activate this card the turn it was Set. You can only activate 1 “The Phantom Knights of Shade Brigandine” per turn.

Extra 1
1
2
1
2
1
1
1
3
1
1
Evilswarm NightmareEvilswarm NightmareName: Evilswarm Nightmare
ATK: 950 / DEF: 1950
Attribute: DARK
Type: Fiend
Level: 4

Description:
2 Level 4 DARK monsters
When your opponent Special Summons a monster(s) (except during the Damage Step): You can detach 1 material from this card; change that Special Summoned monster(s) to face-down Defense Position.

Dark Requiem Xyz DragonDark Requiem Xyz DragonName: Dark Requiem Xyz Dragon
ATK: 3000 / DEF: 2500
Attribute: DARK
Type: Dragon
Level: 5

Description:
3 Level 5 monsters
If this card has “Dark Rebellion Xyz Dragon” as material, it gains these effects.
● Once per turn: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; change its ATK to 0, and if you do, this card gains ATK equal to that monster’s original ATK.
● When your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can Special Summon 1 Xyz Monster from your GY.

Dark Rebellion Xyz DragonDark Rebellion Xyz DragonName: Dark Rebellion Xyz Dragon
ATK: 2500 / DEF: 2000
Attribute: DARK
Type: Dragon
Level: 4

Description:
2 Level 4 monsters
You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.

The Phantom Knights of Rusty BardicheThe Phantom Knights of Rusty BardicheName: The Phantom Knights of Rusty Bardiche
ATK: 2100 / Link: 3
Attribute: DARK
Type: Warrior

Description:
2+ DARK monsters
During your Main Phase: You can send 1 “The Phantom Knights” monster from your Deck to the GY, then Set 1 “Phantom Knights” Spell/Trap directly from your Deck to your Spell & Trap Zone. If a DARK Xyz Monster(s) is Special Summoned to a zone(s) this card points to, while this monster is on the field (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of “The Phantom Knights of Rusty Bardiche” once per turn. Cannot be used as Link Material.

Raider’s KnightRaider's KnightName: Raider’s Knight
ATK: 2000 / DEF: 0
Attribute: DARK
Type: Warrior
Level: 4

Description:
2 Level 4 DARK monsters
(This card is always treated as a “The Phantom Knights” and “Raidraptor” card.)
You can detach 1 material from this card; Special Summon from your Extra Deck, 1 “The Phantom Knights”, “Raidraptor”, or “Xyz Dragon” Xyz Monster that is 1 Rank higher or lower than this card, by using this face-up card you control as material, but destroy it during your opponent’s next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of “Raider’s Knight” once per turn.

Odd-Eyes Rebellion Xyz DragonOdd-Eyes Rebellion Xyz DragonName: Odd-Eyes Rebellion Xyz Dragon
ATK: 3000 / DEF: 2500
Attribute: DARK
Type: Dragon
Level: 7

Description:
←4 【Pendulum Effect】 4→
During your Main Phase: You can Special Summon this card, then you can attach 1 DARK monster from your GY to this card as material. You can only use this effect of “Odd-Eyes Rebellion Xyz Dragon” once per turn.
【Monster Effect】
2 Level 7 Pendulum Monsters
If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card in your Extra Deck. Cannot be used as material for an Xyz Summon the turn it is Xyz Summoned. You can detach 1 material from this card, then target up to 2 monsters your opponent controls with 3000 or less ATK; destroy them. You can only use this effect of “Odd-Eyes Rebellion Xyz Dragon” once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.

Evilswarm Exciton KnightEvilswarm Exciton KnightName: Evilswarm Exciton Knight
ATK: 1900 / DEF: 0
Attribute: LIGHT
Type: Fiend
Level: 4

Description:
2 Level 4 monsters
Once per chain, during your Main Phase or your opponent’s Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.

Cherubini, Ebon Angel of the Burning AbyssCherubini, Ebon Angel of the Burning AbyssName: Cherubini, Ebon Angel of the Burning Abyss
ATK: 500 / Link: 2
Attribute: DARK
Type: Fairy

Description:
2 Level 3 monsters
Monsters this card points to cannot be destroyed by card effects. If this card would be destroyed by battle or an opponent’s card effect, you can send 1 other card you control to the GY instead. You can send 1 Level 3 monster from your Deck to the GY, then target 1 “Burning Abyss” monster on the field; it gains ATK/DEF equal to the ATK/DEF of the monster sent to the GY, until the end of this turn. You can only use this effect of “Cherubini, Ebon Angel of the Burning Abyss” once per turn.

The Phantom Knights of Break SwordThe Phantom Knights of Break SwordName: The Phantom Knights of Break Sword
ATK: 2000 / DEF: 1000
Attribute: DARK
Type: Warrior
Level: 3

Description:
2 Level 3 monsters
Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 “The Phantom Knights” monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.

Arc Rebellion Xyz DragonArc Rebellion Xyz DragonName: Arc Rebellion Xyz Dragon
ATK: 3000 / DEF: 2500
Attribute: DARK
Type: Dragon
Level: 5

Description:
3 Level 5 monsters
This Xyz Summoned card cannot be destroyed by card effects. You can detach 1 material from this card; this card gains ATK equal to the total original ATK of all other monsters on the field, then, if this card has a DARK Xyz Monster as material, negate the effects of all other face-up monsters on the field. After this effect resolves, you cannot declare attacks with other monsters for the rest of this turn. You can only use this effect of “Arc Rebellion Xyz Dragon” once per turn.

Gagagaga MagicianGagagaga MagicianName: Gagagaga Magician
ATK: 2000 / DEF: 2000
Attribute: DARK
Type: Spellcaster
Level: 4

Description:
2 Level 4 monsters
You can detach 1 material from this card, then target 1 Xyz Monster in your GY, except “Gagagaga Magician”; Special Summon it, but negate its effects. You can only use this effect of “Gagagaga Magician” once per turn. A “Utopic Future” Xyz Monster that has this card as material gains this effect.
● During your Main Phase: You can detach 2 materials from this card, then target 1 Xyz Monster you control; until the end of this turn, change its ATK to 4000, also negate its effects.

Main Deck: 40

Psychic WheelederPsychic WheelederThe Phantom Knights' Rank-Up-Magic LaunchThe Phantom Knights' Rank-Up-Magic LaunchThe Phantom Knights' Rank-Up-Magic LaunchTour Guide From the UnderworldAsh Blossom & Joyous SpringGraff, Malebranche of the Burning AbyssCalled by the GraveThe Phantom Knights of Torn ScalesThe Phantom Knights of Torn ScalesThe Phantom Knights of Torn ScalesPhantom Knights' Fog BladePhantom Knights' Fog BladePhantom Knights' Fog BladePsychic TrackerPsychic TrackerReinforcement of the ArmyThe Phantom Knights of Silent BootsThe Phantom Knights of Silent BootsThe Phantom Knights of Silent BootsCir, Malebranche of the Burning AbyssPhantom Knights' SwordPhantom Knights' SwordThe Phantom Knights of Wrong MagnetringThe Phantom Knights of Ragged GlovesThe Phantom Knights of Ragged GlovesFoolish BurialMonster RebornPhantom Knights' Rank-Up-Magic ForceThe Phantom Knights of Stained GreavesThe Phantom Knights of Stained GreavesThe Phantom Knights of Stained GreavesThe Phantom Knights of Ancient CloakThe Phantom Knights of Ancient CloakThe Phantom Knights of Ancient CloakPhantom Knights' WingPhantom Knights' WingThe Phantom Knights of Shade BrigandineThe Phantom Knights of Shade Brigandine

Extra Deck: 15

Evilswarm NightmareDark Requiem Xyz DragonDark Rebellion Xyz DragonDark Rebellion Xyz DragonThe Phantom Knights of Rusty BardicheRaider's KnightRaider's KnightOdd-Eyes Rebellion Xyz DragonEvilswarm Exciton KnightCherubini, Ebon Angel of the Burning AbyssThe Phantom Knights of Break SwordThe Phantom Knights of Break SwordThe Phantom Knights of Break SwordArc Rebellion Xyz DragonGagagaga Magician

Download Deck

To install the deck, all you have to do is place the YGOPRO deck (.ydk) file you just downloaded inside your YGOPRO deck folder!

By default, the deck folder is located in: C:\Yu-Gi-Oh! The Dawn of a New Era\YGOPRO\deck

We highly recommend using YGOPRO The Dawn of a New Era as it's the best YGOPRO version and is guaranteed to work with this deck. The deck can also be used on YGOPRO 2, both games can be downloaded from the links further below! Never download YGOPRO & YGOPRO 2 from other websites!

Since both YGOPRO The Dawn of a New Era and YGOPRO 2 release cards as soon as they are announced, before the official ID has been released, decks downloaded from here may sometimes be missing some cards when you open them in the deck editor. To fix this, simply re-add the cards.

If you need help installing the deck, feel free to join our YGOPRO Discord and ask for help!


Download YGOPRO & YGOPRO 2

YGOPRO The Dawn of a New Era is the best free Yu-Gi-Oh! Online game, new cards and forbidden lists are added as soon as they are announced. There are multiple AI opponents with over 50 unique decks and there is also an advanced ranked mode.

YGOPRO 2 has all the same features as YGOPRO The Dawn of a New Era and you can use the same account to log into either game, what makes YGOPRO 2 different are the better graphics, however YGOPRO 2 is much larger and may require a computer with better hardware.

YGOPRO The Dawn of a New Era

© Kaiba Corporation