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Deck Information
Deck Type: Meta
Forbidden List: TCG 15.04.2024
Submitted By: Setokaiba1000
Deck List
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Mirror Magic Master of the Ice BarrierMirror Magic Master of the Ice BarrierName: Mirror Magic Master of the Ice Barrier
ATK: 1000 / DEF: 400
Attribute: WATER
Type: Aqua
Level: 2

Description:
You can Tribute 1 other Effect Monster; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except WATER Synchro Monsters, also Special Summon up to 3 “Ice Barrier Tokens” (Aqua/WATER/Level 1/ATK 0/DEF 0), and if you do, increase this card’s Level by the same number. If this card is sent to the GY: You can add 1 of your “Ice Barrier” cards that is banished or in your Deck to your hand, except “Mirror Magic Master of the Ice Barrier”. You can only use each effect of “Mirror Magic Master of the Ice Barrier” once per turn.

Duamutef, Blessing of HorusDuamutef, Blessing of HorusName: Duamutef, Blessing of Horus
ATK: 0 / DEF: 0
Attribute: WATER
Type: Beast
Level: 8

Description:
If you control “King’s Sarcophagus”, you can Special Summon this card (from your GY). You can only Special Summon “Duamutef, Blessing of Horus” once per turn this way. Gains 1200 ATK/DEF for each “Horus” monster you control. If another card(s) you control leaves the field by an opponent’s card effect, while this card is in your Monster Zone (except during the Damage Step): You can draw cards equal to the number of monsters with different names in your Main Monster Zone. You can only use this effect of “Duamutef, Blessing of Horus” once per turn.

Centur-Ion PrimeraCentur-Ion PrimeraName: Centur-Ion Primera
ATK: 1600 / DEF: 1600
Attribute: LIGHT
Type: Spellcaster
Level: 4

Description:
While this card is a Continuous Trap, Level 5 or higher “Centur-Ion” monsters you control cannot be destroyed by card effects. You can only use each of the following effects of “Centur-Ion Primera” once per turn. If this card is Normal or Special Summoned: You can add 1 “Centur-Ion” card from your Deck to your hand, except “Centur-Ion Primera”, also you cannot Special Summon “Centur-Ion Primera” for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card.

Revealer of the Ice BarrierRevealer of the Ice BarrierName: Revealer of the Ice Barrier
ATK: 1700 / DEF: 1000
Attribute: WATER
Type: Spellcaster
Level: 4

Description:
While you control another “Ice Barrier” monster, your opponent cannot Tribute Summon. You can only use each of the following effects of “Revealer of the Ice Barrier” once per turn. You can discard 1 card; Special Summon 1 “Ice Barrier” Tuner from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If you would discard, or send a card(s) from your hand to the GY, to activate an “Ice Barrier” monster’s effect, you can banish this card from your GY instead of 1 of those cards.

Icejade Ran AegirineIcejade Ran AegirineName: Icejade Ran Aegirine
ATK: 1500 / DEF: 2500
Attribute: WATER
Type: Aqua
Level: 7

Description:
This card’s name becomes “Icejade Cenote Enion Cradle” while equipped with an Equip Card. You can discard 1 other “Icejade” card or WATER monster; Special Summon this card from your hand, then you can Special Summon 1 “Icejade Token” (Aqua/WATER/Level 3/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except WATER monsters. You can only use this effect of “Icejade Ran Aegirine” once per turn.

Georgius, Swordsman of the Ice BarrierGeorgius, Swordsman of the Ice BarrierName: Georgius, Swordsman of the Ice Barrier
ATK: 2000 / DEF: 1200
Attribute: WATER
Type: Winged Beast
Level: 6

Description:
While you control another “Ice Barrier” monster, your opponent cannot activate the effects of monsters in the GY. You can only use each of the following effects of “Georgius, Swordsman of the Ice Barrier” once per turn. If you control an “Ice Barrier” monster: You can Special Summon this card from your hand in Defense Position. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 or lower “Ice Barrier” monster from your hand or GY.

Caravan of the Ice BarrierCaravan of the Ice BarrierName: Caravan of the Ice Barrier
ATK: 500 / DEF: 200
Attribute: WATER
Type: Sea Serpent
Level: 1

Description:
Once per turn: You can target 2 “Ice Barrier” monsters in your GY; shuffle both into the Deck, then each player draws 1 card.

Icejade AegirineIcejade AegirineName: Icejade Aegirine
ATK: 1000 / DEF: 2000
Attribute: WATER
Type: Aqua
Level: 3

Description:
If this card is Normal or Special Summoned: You can add 1 “Icejade” Spell/Trap from your Deck to your hand. When your opponent activates a card or effect that targets this card, or targets this card for an attack (Quick Effect): You can activate this effect; the next time this card would be destroyed by battle or card effect this turn, it is not destroyed, also Special Summon 1 WATER monster from your hand or GY, except “Icejade Aegirine”, but return it to the hand during the End Phase. You can only use each effect of “Icejade Aegirine” once per turn.

Centur-Ion TrudeaCentur-Ion TrudeaName: Centur-Ion Trudea
ATK: 1000 / DEF: 2000
Attribute: DARK
Type: Pyro
Level: 4

Description:
During your Main Phase: You can place this card you control and 1 “Centur-Ion” monster from your hand or Deck, except “Centur-Ion Trudea”, in your Spell & Trap Zones as face-up Continuous Traps, also you cannot Special Summon “Centur-Ion Trudea” for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card, then you can increase its Level by 4. You can only use each effect of “Centur-Ion Trudea” once per turn.

Sacred Spirit of the Ice BarrierSacred Spirit of the Ice BarrierName: Sacred Spirit of the Ice Barrier
ATK: 1600 / DEF: 1200
Attribute: WATER
Type: Zombie
Level: 4

Description:
Cannot be Special Summoned. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. If you control another “Ice Barrier” monster, this card’s End Phase effect instead becomes “Target 1 monster your opponent controls; return it to the hand”.

Hapi, Guidance of HorusHapi, Guidance of HorusName: Hapi, Guidance of Horus
ATK: 2400 / DEF: 1600
Attribute: WIND
Type: Beast-Warrior
Level: 8

Description:
If you control “King’s Sarcophagus”, you can Special Summon this card (from your GY). You can only Special Summon “Hapi, Guidance of Horus” once per turn this way. If another card(s) you control leaves the field by an opponent’s card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of “Hapi, Guidance of Horus” once per turn.

Judge of the Ice BarrierJudge of the Ice BarrierName: Judge of the Ice Barrier
ATK: 1800 / DEF: 900
Attribute: WATER
Type: Warrior
Level: 4

Description:
While you control another “Ice Barrier” monster, each time your opponent activates a card or effect by paying LP, they lose 500 LP. You can only use each of the following effects of “Judge of the Ice Barrier” once per turn. You can target 1 or 2 “Ice Barrier” monsters in your GY and 1 or 2 cards in your opponent’s GY; shuffle them into the Deck. If you control an “Ice Barrier” monster: You can banish this card from your GY, then target 1 Attack Position monster on the field; change it to Defense Position.

Gameciel, the Sea Turtle KaijuGameciel, the Sea Turtle KaijuName: Gameciel, the Sea Turtle Kaiju
ATK: 2200 / DEF: 3000
Attribute: WATER
Type: Aqua
Level: 8

Description:
You can Special Summon this card (from your hand) to your opponent’s field in Attack Position, by Tributing 1 monster they control. If your opponent controls a “Kaiju” monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 “Kaiju” monster. When your opponent activates a card or effect, except “Gameciel, the Sea Turtle Kaiju” (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.

Blizzed, Defender of the Ice BarrierBlizzed, Defender of the Ice BarrierName: Blizzed, Defender of the Ice Barrier
ATK: 300 / DEF: 500
Attribute: WATER
Type: Aqua
Level: 1

Description:
If this card is destroyed by battle and sent to the GY: Draw 1 card.

Spellbreaker of the Ice BarrierSpellbreaker of the Ice BarrierName: Spellbreaker of the Ice Barrier
ATK: 1200 / DEF: 2000
Attribute: WATER
Type: Spellcaster
Level: 4

Description:
Once per turn: You can send 1 “Ice Barrier” monster from your hand to the GY; neither player can activate Spell Cards until the end of your next turn, while this monster is face-up on the field.

Qebehsenuef, Protection of HorusQebehsenuef, Protection of HorusName: Qebehsenuef, Protection of Horus
ATK: 2500 / DEF: 2000
Attribute: EARTH
Type: Winged Beast
Level: 8

Description:
If you control “King’s Sarcophagus”, you can Special Summon this card (from your GY). You can only Special Summon “Qebehsenuef, Protection of Horus” once per turn this way. If another card(s) you control leaves the field by an opponent’s card effect, while this card is in your Monster Zone (except during the Damage Step): You can activate this effect; this turn, your opponent’s monsters cannot target “Horus” monsters for attacks, also your opponent cannot target “Horus” monsters on the field with card effects. You can only use this effect of “Qebehsenuef, Protection of Horus” once per turn.

Centur-Ion Emeth VICentur-Ion Emeth VIName: Centur-Ion Emeth VI
ATK: 2000 / DEF: 3000
Attribute: EARTH
Type: Machine
Level: 8

Description:
During your opponent’s turn, if this card is in your hand or GY (Quick Effect): You can target 1 “Centur-Ion” monster you control, except “Centur-Ion Emeth VI”; place it in your Spell & Trap Zone as a face-up Continuous Trap, and if you do, Special Summon this card, also you cannot Special Summon “Centur-Ion Emeth VI” for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card. You can only use each effect of “Centur-Ion Emeth VI” once per turn.

Imsety, Glory of HorusImsety, Glory of HorusName: Imsety, Glory of Horus
ATK: 3000 / DEF: 1800
Attribute: DARK
Type: Spellcaster
Level: 8

Description:
If you control “King’s Sarcophagus”, you can Special Summon this card (from your GY). You can only Special Summon “Imsety, Glory of Horus” once per turn this way. You can only use each of the following effects of “Imsety, Glory of Horus” once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 “King’s Sarcophagus” from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent’s card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.

Dogoran, the Mad Flame KaijuDogoran, the Mad Flame KaijuName: Dogoran, the Mad Flame Kaiju
ATK: 3000 / DEF: 1200
Attribute: FIRE
Type: Dinosaur
Level: 8

Description:
You can Special Summon this card (from your hand) to your opponent’s field in Attack Position, by Tributing 1 monster they control. If your opponent controls a “Kaiju” monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 “Kaiju” monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; destroy all monsters your opponent controls. This card cannot attack the turn this effect is activated.

Droll & Lock BirdDroll & Lock BirdName: Droll & Lock Bird
ATK: 0 / DEF: 0
Attribute: WIND
Type: Spellcaster
Level: 1

Description:
If a card(s) is added from the Main Deck to your opponent’s hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player’s Main Deck to the hand.

Horus the Black Flame DeityHorus the Black Flame DeityName: Horus the Black Flame Deity
ATK: 3000 / DEF: 1800
Attribute: FIRE
Type: Dragon
Level: 8

Description:
If you control a “Horus” monster and “King’s Sarcophagus”: You can reveal this card in your hand, then send 1 card from your hand or field to the GY; send 1 card on the field to the GY. If a face-up “Horus” monster(s) you control, except “Horus the Black Flame Deity”, or a face-up “King’s Sarcophagus” you control, leaves the field by an opponent’s card effect (except during the Damage Step): You can Special Summon this card from your hand, then you can send all other monsters on the field to the GY. You can only use each effect of “Horus the Black Flame Deity” once per turn.

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Centur-Ion BondsCentur-Ion BondsName: Centur-Ion Bonds

Description:
Place 1 “Centur-Ion” monster from your hand or GY in your Spell & Trap Zone as a face-up Continuous Trap. If a “Centur-Ion” Synchro Monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 “Centur-Ion” monster in your GY; place it in your Spell & Trap Zone as a face-up Continuous Trap. You can only use each effect of “Centur-Ion Bonds” once per turn.

King’s SarcophagusKing's SarcophagusName: King’s Sarcophagus

Description:
“Horus” monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 “Horus” monster from your Deck to the GY. You can only use this effect of “King’s Sarcophagus” up to four times per turn. Once per turn, at the start of the Damage Step, if your “Horus” monster battles an opponent’s monster: You can send that opponent’s monster to the GY.

Walls of the Imperial TombWalls of the Imperial TombName: Walls of the Imperial Tomb

Description:
This card’s name becomes “King’s Sarcophagus” while in the Field Zone. During your Main Phase: You can add 1 “Horus” monster from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of “Walls of the Imperial Tomb” once per turn. If you activate the effect of “Horus the Black Flame Deity”: You can draw 1 card.

Stand Up Centur-Ion!Stand Up Centur-Ion!Name: Stand Up Centur-Ion!

Description:
Cannot be destroyed by your opponent’s card effects while you control a “Centur-Ion” Monster Card. You can only use each of the following effects of “Stand Up Centur-Ion!” once per turn. During your Main Phase, if this card was activated this turn: You can send 1 card from your hand to the GY; place 1 “Centur-Ion” monster from your Deck in your Spell & Trap Zone as a face-up Continuous Trap. If a monster(s) is Special Summoned, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using monsters you control as material, including a “Centur-Ion” monster.

Icejade CradleIcejade CradleName: Icejade Cradle

Description:
Add 1 “Icejade” monster from your Deck to your hand with a different name from the cards you control or in your GY.

Clockwork NightClockwork NightName: Clockwork Night

Description:
All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of “Clockwork Night” once per turn. You can only activate 1 “Clockwork Night” per turn.

Traps 3
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Canopic ProtectorCanopic ProtectorName: Canopic Protector

Description:
Once per Chain, when your opponent activates a card or effect: You can Special Summon 1 “Horus” monster from your hand or GY, but for the rest of this turn, you cannot Special Summon monsters with the same original name by the effect of “Canopic Protector”. If this card is sent from the hand or field to the GY: You can Set this card, but banish it when it leaves the field. You can only use this effect of “Canopic Protector” once per turn.

Centur-Ion PhalanxCentur-Ion PhalanxName: Centur-Ion Phalanx

Description:
Target 1 face-up Monster Card on the field; banish it, and if you do, during the Standby Phase of the next turn, Special Summon that banished monster to its owner’s field. You can banish this card from your GY, then target 1 “Centur-Ion” Synchro Monster in your GY; Special Summon it, but it loses 1500 ATK. You can only use 1 “Centur-Ion Phalanx” effect per turn, and only once that turn.

Unending NightmareUnending NightmareName: Unending Nightmare

Description:
You can pay 1000 LP, then target 1 face-up Spell/Trap on the field; destroy it. You can only activate this effect of “Unending Nightmare” once per Chain.

Skill DrainSkill DrainName: Skill Drain

Description:
Activate this card by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).

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Centur-Ion LegatiaCentur-Ion LegatiaName: Centur-Ion Legatia
ATK: 3500 / DEF: 2000
Attribute: LIGHT
Type: Machine
Level: 12

Description:
1 Tuner + 1+ non-Tuner monsters
Your monsters with 2000 or less ATK cannot be destroyed by battle. You can only use each of the following effects of “Centur-Ion Legatia” once per turn. If this card is Special Summoned: You can draw 1 card, then you can destroy the monster your opponent controls with the highest ATK (your choice, if tied). During the End Phase: You can place 1 non-Synchro “Centur-Ion” monster from your hand or GY in your Spell & Trap Zone as a face-up Continuous Trap.

Cosmic Blazar DragonCosmic Blazar DragonName: Cosmic Blazar Dragon
ATK: 4000 / DEF: 4000
Attribute: WIND
Type: Dragon
Level: 12

Description:
1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters
Must be Synchro Summoned. (Quick Effect): You can banish this card until the End Phase to activate 1 of these effects;
● When your opponent activates a card or effect: Negate the activation, and if you do, destroy that card.
● When your opponent would Summon a monster(s): Negate the Summon, and if you do, destroy that monster(s).
● When an opponent’s monster declares an attack: Negate the attack, then end the Battle Phase.

Stardust Sifr Divine DragonStardust Sifr Divine DragonName: Stardust Sifr Divine Dragon
ATK: 4000 / DEF: 4000
Attribute: LIGHT
Type: Dragon
Level: 12

Description:
1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters
Must be Synchro Summoned and cannot be Special Summoned by other ways. The first time each card you control would be destroyed each turn, by battle or card effect, it is not destroyed. Once per turn, during either player’s turn, when your opponent activates a monster effect: You can negate that effect, and if you do, destroy 1 card on the field. You can banish this card from your Graveyard, then target 1 Level 8 or lower “Stardust” monster in your Graveyard; Special Summon it.

Shooting Quasar DragonShooting Quasar DragonName: Shooting Quasar Dragon
ATK: 4000 / DEF: 4000
Attribute: LIGHT
Type: Dragon
Level: 12

Description:
1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters
Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card’s maximum number of attacks per Battle Phase equals the number of non-Tuner monsters used as its Synchro Material. Once per turn, during either player’s turn, when a card or effect is activated: You can negate the activation, and if you do, destroy it. When this card leaves the field: You can Special Summon 1 “Shooting Star Dragon” from your Extra Deck.

Brionac, Dragon of the Ice BarrierBrionac, Dragon of the Ice BarrierName: Brionac, Dragon of the Ice Barrier
ATK: 2300 / DEF: 1400
Attribute: WATER
Type: Sea Serpent
Level: 6

Description:
1 Tuner + 1+ non-Tuner monsters
You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of “Brionac, Dragon of the Ice Barrier” once per turn.

Trishula, Dragon of the Ice BarrierTrishula, Dragon of the Ice BarrierName: Trishula, Dragon of the Ice Barrier
ATK: 2700 / DEF: 2000
Attribute: WATER
Type: Dragon
Level: 9

Description:
1 Tuner + 2+ non-Tuner monsters
When this card is Synchro Summoned: You can banish up to 1 card each from your opponent’s hand, field, and GY. (The card in the hand is chosen at random.)

Hot Red Dragon Archfiend King CalamityHot Red Dragon Archfiend King CalamityName: Hot Red Dragon Archfiend King Calamity
ATK: 4000 / DEF: 3500
Attribute: DARK
Type: Dragon
Level: 12

Description:
2 Tuners + 1 non-Tuner DARK Dragon Synchro Monster
When this card is Synchro Summoned: You can activate this effect; for the rest of this turn, your opponent cannot activate cards or effects on the field. Your opponent cannot activate cards or effects in response to this effect’s activation. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster’s original ATK. If this card in its owner’s possession is destroyed by an opponent’s card: You can target 1 Level 8 or lower DARK Dragon Synchro Monster in your GY; Special Summon it.

Crimson DragonCrimson DragonName: Crimson Dragon
ATK: 0 / DEF: 0
Attribute: LIGHT
Type: Dragon
Level: 12

Description:
1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can add 1 Spell/Trap that mentions “Crimson Dragon” from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except “Crimson Dragon”; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster. (This is treated as a Synchro Summon.) You can only use each effect of “Crimson Dragon” once per turn.

Trishula, Zero Dragon of the Ice BarrierTrishula, Zero Dragon of the Ice BarrierName: Trishula, Zero Dragon of the Ice Barrier
ATK: 2700 / DEF: 2000
Attribute: WATER
Type: Dragon
Level: 11

Description:
1 Tuner + 2+ non-Tuner monsters
When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner’s control is destroyed by an opponent’s card: You can Special Summon 1 “Trishula, Dragon of the Ice Barrier” from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of “Trishula, Zero Dragon of the Ice Barrier” once per turn.

Centur-Ion ArkcoelaCentur-Ion ArkcoelaName: Centur-Ion Arkcoela
ATK: 3000 / DEF: 3000
Attribute: DARK
Type: Dragon
Level: 12

Description:
1 Tuner + 1+ non-Tuner monsters
Face-up cards in your Spell & Trap Zone cannot be destroyed by card effects. You can only use each of the following effects of “Centur-Ion Arkcoela” once per turn. If this card is Special Summoned: You can add 1 “Centur-Ion” card from your Deck to your hand. During the End Phase: You can place 1 non-Synchro “Centur-Ion” monster from your GY or banishment face-up in your Spell & Trap Zone as a Continuous Trap.

Icejade Gymir AegirineIcejade Gymir AegirineName: Icejade Gymir Aegirine
ATK: 3000 / DEF: 1500
Attribute: WATER
Type: Aqua
Level: 10

Description:
1 WATER Tuner + 1+ non-Tuner monsters
(Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent’s card effects this turn. Then, if you activated this effect in response to your opponent’s card or effect activation, and your opponent has a card(s) with that name on their field and/or GY, you can banish those cards. If a card(s) is banished by your opponent’s card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of “Icejade Gymir Aegirine” once per turn.

Lancea, Dragonic Ancestor of the Ice Spirit MountainLancea, Dragonic Ancestor of the Ice Spirit MountainName: Lancea, Dragonic Ancestor of the Ice Spirit Mountain
ATK: 3300 / DEF: 2700
Attribute: WATER
Type: Dragon
Level: 10

Description:
1 WATER Tuner + 1+ non-Tuner monsters
Once per Chain, if your opponent Special Summons a monster(s) (except during the Damage Step): You can Special Summon 1 “Ice Barrier” monster from your hand, Deck, Extra Deck, or GY, then you can change 1 opponent’s Attack Position monster to Defense Position. You can only use this effect of “Lancea, Dragonic Ancestor of the Ice Spirit Mountain” up to twice per turn. If this face-up Synchro Summoned card in its owner’s control leaves the field by an opponent’s card: You can Special Summon 1 “Ice Barrier” Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.)

Red Nova DragonRed Nova DragonName: Red Nova Dragon
ATK: 3500 / DEF: 3000
Attribute: DARK
Type: Dragon
Level: 12

Description:
2 Tuners + “Red Dragon Archfiend”
Gains 500 ATK for each Tuner in your GY. Cannot be destroyed by an opponent’s card effects. When an opponent’s monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. Once per turn, during the End Phase, if this card was banished by its effect this turn: Special Summon this banished card.

Red Supernova DragonRed Supernova DragonName: Red Supernova Dragon
ATK: 4000 / DEF: 3000
Attribute: DARK
Type: Dragon
Level: 12

Description:
3 Tuners + 1+ non-Tuner Synchro Monsters
Must first be Synchro Summoned. Gains 500 ATK for each Tuner in your GY. Cannot be destroyed by an opponent’s card effects. Once per turn, when your opponent’s monster effect is activated, or when an opponent’s monster declares an attack (Quick Effect): You can activate this effect; banish this card, also banish all cards your opponent controls. Once per turn, during your next End Phase after this card was banished by its own effect: Special Summon this banished card.

Side 1
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Waking the DragonWaking the DragonName: Waking the Dragon

Description:
If this Set card in its owner’s control has left the field because of an opponent’s effect, and is now in the GY or banished: You can Special Summon 1 monster from your Deck or Extra Deck.

Shooting Star DragonShooting Star DragonName: Shooting Star Dragon
ATK: 3300 / DEF: 2500
Attribute: WIND
Type: Dragon
Level: 10

Description:
1 Tuner Synchro Monster + “Stardust Dragon”
Once per turn: You can excavate the top 5 cards of your Deck, shuffle them back in, also this card’s maximum number of attacks per Battle Phase this turn equals the number of Tuner monsters excavated. Once per turn, when a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can negate the effect, and if you do, destroy it. Once per turn, when an opponent’s monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. During the next End Phase: Special Summon this card banished by this effect.

Dragunity Knight – GormfaobharDragunity Knight - GormfaobharName: Dragunity Knight – Gormfaobhar
ATK: 2600 / DEF: 2300
Attribute: WIND
Type: Dragon
Level: 7

Description:
1 “Dragunity” Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned: You can target 1 “Dragunity” Tuner in your GY; equip it to this card. (Quick Effect): You can send 1 Equip Card you control that is equipped to this card to the GY, then target up to 2 cards in your opponent’s GY; banish them. You can only use each effect of “Dragunity Knight – Gormfaobhar” once per turn.

Shooting Majestic Star DragonShooting Majestic Star DragonName: Shooting Majestic Star Dragon
ATK: 4000 / DEF: 3300
Attribute: WIND
Type: Dragon
Level: 11

Description:
“Majestic Dragon” + 1+ non-Tuner monsters, including a Dragon Synchro Monster
Must first be Synchro Summoned. Once per turn: You can negate the effects of 1 Effect Monster your opponent controls. This card gains 1 additional attack each Battle Phase for every monster in your GY that is “Stardust Dragon” or is a Synchro Monster with “Stardust Dragon” in its text. Once per turn, when your opponent activates a card or effect (Quick Effect): You can banish this card (until the End Phase), and if you do, negate the activation, and if you do that, banish that card.

Thunder King, the Lightningstrike KaijuThunder King, the Lightningstrike KaijuName: Thunder King, the Lightningstrike Kaiju
ATK: 3300 / DEF: 2100
Attribute: LIGHT
Type: Thunder
Level: 9

Description:
You can Special Summon this card (from your hand) to your opponent’s field in Attack Position, by Tributing 1 monster they control. If your opponent controls a “Kaiju” monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 “Kaiju” monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; your opponent cannot activate cards or effects for the rest of this turn, also this card can make up to 3 attacks on monsters during each Battle Phase this turn.

Crystal Clear Wing Synchro DragonCrystal Clear Wing Synchro DragonName: Crystal Clear Wing Synchro Dragon
ATK: 3000 / DEF: 2500
Attribute: WIND
Type: Dragon
Level: 10

Description:
1 Tuner Synchro Monster + 1 non-Tuner “Clear Wing” monster
Once per turn, when your opponent activates a monster effect (except during the Damage Step) (Quick Effect): You can activate this effect; until the end of this turn, this face-up card is unaffected by the activated effects of your opponent’s monsters, also this card gains ATK equal to that opponent’s monster’s original ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Synchro Summoned card you control is sent to your GY by an opponent’s card: You can add 1 WIND monster from your Deck to your hand.

Superheavy Samurai Brave MasurawoSuperheavy Samurai Brave MasurawoName: Superheavy Samurai Brave Masurawo
ATK: 2100 / DEF: 4000
Attribute: EARTH
Type: Machine
Level: 12

Description:
1 Tuner + 1+ non-Tuner monsters
This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If a “Superheavy Samurai” monster(s) you control would be destroyed by battle or card effect, you can destroy 1 “Superheavy Samurai” card you control instead. Once per turn, if your opponent activates a Spell/Trap Card or effect (except during the Damage Step): You can draw until you have 3 cards in your hand.

Gungnir, Dragon of the Ice BarrierGungnir, Dragon of the Ice BarrierName: Gungnir, Dragon of the Ice Barrier
ATK: 2500 / DEF: 1700
Attribute: WATER
Type: Dragon
Level: 7

Description:
1 Tuner + 1+ non-Tuner WATER monsters
Once per turn: You can discard up to 2 cards to the GY, then target the same number of cards your opponent controls; destroy them.

Medium of the Ice BarrierMedium of the Ice BarrierName: Medium of the Ice Barrier
ATK: 2200 / DEF: 1600
Attribute: WATER
Type: Spellcaster
Level: 7

Description:
If your opponent controls 4 or more cards than you do, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn.

Swordsoul Supreme Sovereign – ChengyingSwordsoul Supreme Sovereign - ChengyingName: Swordsoul Supreme Sovereign – Chengying
ATK: 3000 / DEF: 3000
Attribute: WATER
Type: Wyrm
Level: 10

Description:
1 Tuner + 1+ non-Tuner monsters
For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent’s field and GY. You can only use this effect of “Swordsoul Supreme Sovereign – Chengying” once per turn.

Infinitrack Earth SlicerInfinitrack Earth SlicerName: Infinitrack Earth Slicer
ATK: 3100 / DEF: 2100
Attribute: EARTH
Type: Machine
Level: 9

Description:
2 Level 9 monsters
When this card destroys an opponent’s monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of “Infinitrack Earth Slicer” once per turn.
● You can detach any number of materials from this card, then target that many cards on the field; destroy them.
● If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.

Centur-Ion Gargoyle IICentur-Ion Gargoyle IIName: Centur-Ion Gargoyle II
ATK: 2000 / DEF: 3000
Attribute: DARK
Type: Dragon
Level: 8

Description:
You can send 1 face-up “Centur-Ion” card you control to the GY; Special Summon this card from your hand, also you cannot Special Summon “Centur-Ion Gargoyle II” for the rest of this turn. If this card is sent to the GY as Synchro Material: You can add this card to your hand. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card, then you can decrease its Level by 4. You can only use each effect of “Centur-Ion Gargoyle II” once per turn.

Main Deck: 60

Canopic ProtectorCanopic ProtectorCanopic ProtectorCentur-Ion BondsCentur-Ion BondsCentur-Ion BondsMirror Magic Master of the Ice BarrierMirror Magic Master of the Ice BarrierDuamutef, Blessing of HorusDuamutef, Blessing of HorusDuamutef, Blessing of HorusCentur-Ion PrimeraCentur-Ion PrimeraCentur-Ion PrimeraKing's SarcophagusKing's SarcophagusKing's SarcophagusRevealer of the Ice BarrierIcejade Ran AegirineIcejade Ran AegirineWalls of the Imperial TombWalls of the Imperial TombGeorgius, Swordsman of the Ice BarrierGeorgius, Swordsman of the Ice BarrierCaravan of the Ice BarrierIcejade AegirineCentur-Ion PhalanxStand Up Centur-Ion!Stand Up Centur-Ion!Centur-Ion TrudeaCentur-Ion TrudeaCentur-Ion TrudeaSacred Spirit of the Ice BarrierHapi, Guidance of HorusHapi, Guidance of HorusHapi, Guidance of HorusJudge of the Ice BarrierGameciel, the Sea Turtle KaijuGameciel, the Sea Turtle KaijuIcejade CradleBlizzed, Defender of the Ice BarrierUnending NightmareUnending NightmareSpellbreaker of the Ice BarrierQebehsenuef, Protection of HorusCentur-Ion Emeth VICentur-Ion Emeth VISkill DrainSkill DrainClockwork NightClockwork NightClockwork NightImsety, Glory of HorusImsety, Glory of HorusImsety, Glory of HorusDogoran, the Mad Flame KaijuDroll & Lock BirdDroll & Lock BirdDroll & Lock BirdHorus the Black Flame Deity

Extra Deck: 15

Centur-Ion LegatiaCentur-Ion LegatiaCosmic Blazar DragonStardust Sifr Divine DragonShooting Quasar DragonBrionac, Dragon of the Ice BarrierTrishula, Dragon of the Ice BarrierHot Red Dragon Archfiend King CalamityCrimson DragonTrishula, Zero Dragon of the Ice BarrierCentur-Ion ArkcoelaIcejade Gymir AegirineLancea, Dragonic Ancestor of the Ice Spirit MountainRed Nova DragonRed Supernova Dragon

Side Deck: 12

Waking the DragonShooting Star DragonDragunity Knight - GormfaobharShooting Majestic Star DragonThunder King, the Lightningstrike KaijuCrystal Clear Wing Synchro DragonSuperheavy Samurai Brave MasurawoGungnir, Dragon of the Ice BarrierMedium of the Ice BarrierSwordsoul Supreme Sovereign - ChengyingInfinitrack Earth SlicerCentur-Ion Gargoyle II

Download Deck

To install the deck, all you have to do is place the YGOPRO deck (.ydk) file you just downloaded inside your YGOPRO deck folder!

By default, the deck folder is located in: C:\Yu-Gi-Oh! The Dawn of a New Era\YGOPRO\deck

We highly recommend using YGOPRO The Dawn of a New Era as it's the best YGOPRO version and is guaranteed to work with this deck. The deck can also be used on YGOPRO 2, both games can be downloaded from the links further below! Never download YGOPRO & YGOPRO 2 from other websites!

Since both YGOPRO The Dawn of a New Era and YGOPRO 2 release cards as soon as they are announced, before the official ID has been released, decks downloaded from here may sometimes be missing some cards when you open them in the deck editor. To fix this, simply re-add the cards.

If you need help installing the deck, feel free to join our YGOPRO Discord and ask for help!


Download YGOPRO & YGOPRO 2

YGOPRO The Dawn of a New Era is the best free Yu-Gi-Oh! Online game, new cards and forbidden lists are added as soon as they are announced. There are multiple AI opponents with over 50 unique decks and there is also an advanced ranked mode.

YGOPRO 2 has all the same features as YGOPRO The Dawn of a New Era and you can use the same account to log into either game, what makes YGOPRO 2 different are the better graphics, however YGOPRO 2 is much larger and may require a computer with better hardware.

YGOPRO The Dawn of a New Era

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