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Deck Information
Deck Type: Meta
Forbidden List: TCG 05.06.2023
Submitted By: ScrumpyJJ
Deck List
Monsters 2
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Ancient Gear FrameAncient Gear FrameName: Ancient Gear Frame
ATK: 1600 / DEF: 500
Attribute: EARTH
Type: Machine
Level: 4

Description:
You can discard 1 card; add 1 “Ancient Gear Golem”, or 1 Spell/Trap that specifically lists the card “Ancient Gear Golem” in its text, from your Deck to your hand. You can only use this effect of “Ancient Gear Frame” once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this face-up card in its owner’s control leaves the field because of an opponent’s card effect: You can Special Summon up to 3 “Ancient Gear Golem” and/or “Ancient Gear Golem – Ultimate Pound” from your hand, ignoring their Summoning conditions.

Therion King RegulusTherion King RegulusName: Therion King Regulus
ATK: 2800 / DEF: 1600
Attribute: EARTH
Type: Machine
Level: 8

Description:
You can only use each of the following effects of “Therion “King” Regulus” once per turn.
● You can target 1 “Therion” monster or 1 Machine monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card.
● When your opponent activates a card or effect (Quick Effect): You can send 1 “Therion” Monster Card from your hand or face-up field to the GY; negate that effect.
A “Therion” monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were “Therion “King” Regulus”.

Ancient Gear WyvernAncient Gear WyvernName: Ancient Gear Wyvern
ATK: 1700 / DEF: 1200
Attribute: EARTH
Type: Machine
Level: 4

Description:
If this card is Normal or Special Summoned: You can add 1 “Ancient Gear” card from your Deck to your hand, except “Ancient Gear Wyvern”, also you cannot Set cards for the rest of this turn. You can only use this effect of “Ancient Gear Wyvern” once per turn. If this card attacks, your opponent cannot activate monster effects until the end of the Damage Step.

Ancient Gear Hunting HoundAncient Gear Hunting HoundName: Ancient Gear Hunting Hound
ATK: 1000 / DEF: 1000
Attribute: EARTH
Type: Machine
Level: 3

Description:
If this card is Normal Summoned: Inflict 600 damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. Once per turn: You can Fusion Summon 1 “Ancient Gear” Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.

Ancient Gear Reactor DragonAncient Gear Reactor DragonName: Ancient Gear Reactor Dragon
ATK: 3000 / DEF: 3000
Attribute: EARTH
Type: Machine
Level: 9

Description:
If this card that was Tribute Summoned by Tributing an “Ancient Gear” monster attacks a Defense Position monster, inflict piercing battle damage. If this card was Tribute Summoned by Tributing a “Gadget” monster, it can make a second attack during each Battle Phase. If this card attacks, your opponent cannot activate Spell/Trap Cards and monster effects until the end of the Damage Step. At the end of the Damage Step, if this card attacked: You can destroy 1 Spell/Trap on the field.

Magical HoundMagical HoundName: Magical Hound
ATK: 500 / DEF: 800
Attribute: EARTH
Type: Machine
Level: 1

Description:
If this card is in your hand or GY: You can target 1 face-up Spell/Trap your opponent controls; return it to the hand, and if you do, Special Summon this card. You can only use this effect of “Magical Hound” once per Duel.

Super Express Bullet TrainSuper Express Bullet TrainName: Super Express Bullet Train
ATK: 3000 / DEF: 0
Attribute: EARTH
Type: Machine
Level: 10

Description:
Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of these effects of “Super Express Bullet Train” once per turn.
● If all monsters you control are EARTH Machines (min. 1): You can Special Summon this card from your hand.
● During the End Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except “Super Express Bullet Train”; add it to your hand.

Ancient Gear BoxAncient Gear BoxName: Ancient Gear Box
ATK: 500 / DEF: 2000
Attribute: EARTH
Type: Machine
Level: 4

Description:
If this card is added from the Deck or Graveyard to your hand, except by drawing it: You can add 1 EARTH Machine-Type monster with 500 ATK and/or DEF from your Deck to your hand, except “Ancient Gear Box”. You can only use this effect of “Ancient Gear Box” once per turn.

Infinitrack Anchor DrillInfinitrack Anchor DrillName: Infinitrack Anchor Drill
ATK: 1800 / DEF: 500
Attribute: EARTH
Type: Machine
Level: 4

Description:
If this card is Normal or Special Summoned: You can Special Summon 1 EARTH Machine monster from your hand in Defense Position, except “Infinitrack Anchor Drill”. You can target 1 other Machine monster you control; the Levels of both that monster and this card become the combined original Levels of those 2 monsters, until the end of this turn. You can only use each effect of “Infinitrack Anchor Drill” once per turn.

Ancient Gear GolemAncient Gear GolemName: Ancient Gear Golem
ATK: 3000 / DEF: 3000
Attribute: EARTH
Type: Machine
Level: 8

Description:
Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage.

Spells 1
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One for OneOne for OneName: One for One

Description:
Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.

Overload FusionOverload FusionName: Overload Fusion

Description:
Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.

Urgent ScheduleUrgent ScheduleName: Urgent Schedule

Description:
If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of “Urgent Schedule” once per turn.

Foolish Burial GoodsFoolish Burial GoodsName: Foolish Burial Goods

Description:
Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 “Foolish Burial Goods” per turn.

GeartownGeartownName: Geartown

Description:
Both players can Normal Summon “Ancient Gear” monsters for 1 less Tribute. When this card is destroyed and sent to the GY: You can Special Summon 1 “Ancient Gear” monster from your hand, Deck, or GY.

Ancient Gear CatapultAncient Gear CatapultName: Ancient Gear Catapult

Description:
While you control no monsters: Target 1 face-up card you control; destroy it, and if you do, Special Summon 1 “Ancient Gear” monster from your Deck, ignoring its Summoning conditions. You can banish this card from your GY, then target 1 face-up card you control; destroy it, and if you do, Special Summon 1 “Ancient Gear Token” (Machine/EARTH/Level 1/ATK 0/DEF 0). You can only use 1 “Ancient Gear Catapult” effect per turn, and only once that turn.

Ancient Gear FusionAncient Gear FusionName: Ancient Gear Fusion

Description:
Fusion Summon 1 “Ancient Gear” Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use “Ancient Gear Golem” or “Ancient Gear Golem – Ultimate Pound” you control as Fusion Material, you can also use monsters from your Deck as material.

Ancient Gear FortressAncient Gear FortressName: Ancient Gear Fortress

Description:
During the turn they were Normal or Special Summoned, your opponent cannot target “Ancient Gear” monsters you control with card effects, and they cannot be destroyed by your opponent’s card effects. Your opponent cannot activate cards or effects in response to the activation of “Ancient Gear” cards and effects. If this card is destroyed in the Spell & Trap Zone: You can Special Summon 1 “Ancient Gear” monster from your hand or Graveyard, also you cannot Special Summon monsters for the rest of this turn, except “Ancient Gear” monsters.

Clockwork NightClockwork NightName: Clockwork Night

Description:
All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of “Clockwork Night” once per turn. You can only activate 1 “Clockwork Night” per turn.

Extra 2
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Ancient Gear BallistaAncient Gear BallistaName: Ancient Gear Ballista
ATK: 1500 / Link: 2
Attribute: EARTH
Type: Machine

Description:
2 EARTH Machine monsters
If this card is Link Summoned: You can add 1 “Ancient Gear” monster or 1 “Geartown” from your Deck to your hand. You can target 1 Spell/Trap you control and 1 face-up monster your opponent controls; destroy that card you control, and if you do, change that opponent’s monster’s ATK/DEF to 0 until the end of the turn. You can only use each effect of “Ancient Gear Ballista” once per turn.

Ultimate Ancient Gear GolemUltimate Ancient Gear GolemName: Ultimate Ancient Gear Golem
ATK: 4400 / DEF: 3400
Attribute: EARTH
Type: Machine
Level: 10

Description:
“Ancient Gear Golem” + 2 “Ancient Gear” monsters
Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card is destroyed: You can target 1 “Ancient Gear Golem” in your GY; Special Summon it, ignoring its Summoning conditions.

Number 97: DraglubionNumber 97: DraglubionName: Number 97: Draglubion
ATK: 3000 / DEF: 3000
Attribute: DARK
Type: Dragon
Level: 8

Description:
2 Level 8 monsters
Your opponent cannot target this card with card effects. You can detach 1 material from this card; take 2 Dragon “Number” monsters with different names from your Extra Deck and/or GY, except “Number 97: Draglubion”, Special Summon 1 of them and attach the other to it as material, also for the rest of this turn you cannot Special Summon other monsters, or declare an attack, except with that Special Summoned monster. You can only use this effect of “Number 97: Draglubion” once per turn.

Naturia BeastNaturia BeastName: Naturia Beast
ATK: 2200 / DEF: 1700
Attribute: EARTH
Type: Beast
Level: 5

Description:
1 EARTH Tuner + 1+ non-Tuner EARTH monsters
When a Spell Card is activated (Quick Effect): You can send the top 2 cards of your Deck to the GY; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.

Ancient Gear Megaton GolemAncient Gear Megaton GolemName: Ancient Gear Megaton Golem
ATK: 3300 / DEF: 3300
Attribute: EARTH
Type: Machine
Level: 9

Description:
3 “Ancient Gear” monsters
If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card was Fusion Summoned using 2 or more “Ancient Gear Golem” and/or “Ancient Gear Golem – Ultimate Pound” as material, it can attack up to that many times during each Battle Phase. If this face-up Fusion Summoned card in its owner’s control leaves the field because of an opponent’s card effect: You can Special Summon 1 “Ultimate Ancient Gear Golem” from your Extra Deck, ignoring its Summoning conditions.

Chaos Ancient Gear GiantChaos Ancient Gear GiantName: Chaos Ancient Gear Giant
ATK: 4500 / DEF: 3000
Attribute: DARK
Type: Machine
Level: 10

Description:
4 “Ancient Gear” monsters
Must be Fusion Summoned and cannot be Special Summoned by other ways. Unaffected by Spell/Trap effects. Your opponent’s monsters cannot activate their effects during the Battle Phase. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Number 100: Numeron DragonNumber 100: Numeron DragonName: Number 100: Numeron Dragon
ATK: 0 / DEF: 0
Attribute: LIGHT
Type: Dragon
Level: 1

Description:
2 “Number” Xyz Monsters with the same name and Rank
Once per turn: You can detach 1 material from this card; this card gains ATK equal to the combined Ranks of all Xyz Monsters currently on the field x 1000, until the end of your opponent’s turn. When this card is destroyed by card effect: You can destroy as many monsters on the field as possible (min. 1), then each player Sets 1 Spell/Trap from their GY to their field. When an opponent’s monster declares an attack while this card is in your GY and you have no cards in your hand or field: You can Special Summon this card.

Number 38: Hope Harbinger Dragon Titanic GalaxyNumber 38: Hope Harbinger Dragon Titanic GalaxyName: Number 38: Hope Harbinger Dragon Titanic Galaxy
ATK: 3000 / DEF: 2500
Attribute: LIGHT
Type: Dragon
Level: 8

Description:
2 Level 8 monsters
Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent’s monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If another face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster’s original ATK.

Baronne de FleurBaronne de FleurName: Baronne de Fleur
ATK: 3000 / DEF: 2400
Attribute: WIND
Type: Warrior
Level: 10

Description:
1 Tuner + 1+ non-Tuner monsters
Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of “Baronne de Fleur” once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.

Ancient Gear HowitzerAncient Gear HowitzerName: Ancient Gear Howitzer
ATK: 1000 / DEF: 1800
Attribute: EARTH
Type: Machine
Level: 8

Description:
2 “Ancient Gear” monsters
Unaffected by other cards’ effects. During your Main Phase: You can inflict 1000 damage to your opponent. You can only use this effect of “Ancient Gear Howitzer” once per turn. If this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 “Ancient Gear” monster from your Deck, ignoring its Summoning conditions.

Divine Arsenal AA-ZEUS – Sky ThunderDivine Arsenal AA-ZEUS - Sky ThunderName: Divine Arsenal AA-ZEUS – Sky Thunder
ATK: 3000 / DEF: 3000
Attribute: LIGHT
Type: Machine
Level: 12

Description:
2 Level 12 monsters
Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon “Divine Arsenal AA-ZEUS – Sky Thunder” by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent’s card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.

Dingirsu, the Orcust of the Evening StarDingirsu, the Orcust of the Evening StarName: Dingirsu, the Orcust of the Evening Star
ATK: 2600 / DEF: 2100
Attribute: DARK
Type: Machine
Level: 8

Description:
2 Level 8 monsters
You can only Special Summon “Dingirsu, the Orcust of the Evening Star(s)” once per turn. You can also Xyz Summon this card by using an “Orcust” Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects;
● Send 1 card your opponent controls to the GY.
● Attach 1 of your banished Machine monsters to this card as material.

Main Deck: 40

Ancient Gear FrameAncient Gear FrameOne for OneOverload FusionTherion King RegulusTherion King RegulusAncient Gear WyvernAncient Gear WyvernAncient Gear WyvernUrgent ScheduleUrgent ScheduleUrgent ScheduleFoolish Burial GoodsFoolish Burial GoodsFoolish Burial GoodsGeartownGeartownGeartownAncient Gear Hunting HoundAncient Gear Hunting HoundAncient Gear CatapultAncient Gear CatapultAncient Gear CatapultAncient Gear Reactor DragonAncient Gear Reactor DragonMagical HoundMagical HoundSuper Express Bullet TrainSuper Express Bullet TrainAncient Gear BoxInfinitrack Anchor DrillInfinitrack Anchor DrillInfinitrack Anchor DrillAncient Gear FusionAncient Gear FusionAncient Gear FortressAncient Gear FortressAncient Gear GolemClockwork NightClockwork Night

Extra Deck: 15

Ancient Gear BallistaAncient Gear BallistaUltimate Ancient Gear GolemNumber 97: DraglubionNaturia BeastAncient Gear Megaton GolemChaos Ancient Gear GiantChaos Ancient Gear GiantNumber 100: Numeron DragonNumber 38: Hope Harbinger Dragon Titanic GalaxyBaronne de FleurAncient Gear HowitzerAncient Gear HowitzerDivine Arsenal AA-ZEUS - Sky ThunderDingirsu, the Orcust of the Evening Star

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We highly recommend using YGOPRO The Dawn of a New Era as it's the best YGOPRO version and is guaranteed to work with this deck. The deck can also be used on YGOPRO 2, both games can be downloaded from the links further below! Never download YGOPRO & YGOPRO 2 from other websites!

Since both YGOPRO The Dawn of a New Era and YGOPRO 2 release cards as soon as they are announced, before the official ID has been released, decks downloaded from here may sometimes be missing some cards when you open them in the deck editor. To fix this, simply re-add the cards.

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