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Deck Information
Deck Type: Meta
Forbidden List: TCG 05.06.2023
Submitted By: BigSmoke366
Deck List
Monsters 2
2
1
1
3
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2
Ash Blossom & Joyous SpringAsh Blossom & Joyous SpringName: Ash Blossom & Joyous Spring
ATK: 0 / DEF: 1800
Attribute: FIRE
Type: Zombie
Level: 3

Description:
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
● Add a card from the Deck to the hand.
● Special Summon from the Deck.
● Send a card from the Deck to the GY.
You can only use this effect of “Ash Blossom & Joyous Spring” once per turn.

Batteryman Industrial StrengthBatteryman Industrial StrengthName: Batteryman Industrial Strength
ATK: 2600 / DEF: 0
Attribute: LIGHT
Type: Thunder
Level: 8

Description:
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 “Batteryman” monsters from your Graveyard. Once per turn, you can remove from play 1 Thunder-Type monster from your Graveyard to destroy 1 monster and 1 Spell or Trap Card on the field.

Morphing JarMorphing JarName: Morphing Jar
ATK: 700 / DEF: 600
Attribute: EARTH
Type: Rock
Level: 2

Description:
FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards.

Cyber JarCyber JarName: Cyber Jar
ATK: 900 / DEF: 900
Attribute: DARK
Type: Rock
Level: 3

Description:
FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, and if they do, Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.)

Batteryman SolarBatteryman SolarName: Batteryman Solar
ATK: 1500 / DEF: 1500
Attribute: LIGHT
Type: Thunder
Level: 4

Description:
If this card is Normal or Special Summoned: You can send 1 Thunder monster from your Deck to the GY. If a Thunder monster(s) is Normal or Special Summoned while this monster is on the field: Special Summon 1 “Batteryman Token” (Thunder/LIGHT/Level 1/ATK 0/DEF 0). You can target 1 “Batteryman” Effect Monster you control or in your GY; this card’s name becomes that monster’s until the End Phase. You can only use each effect of “Batteryman Solar” once per turn.

Galaxy SoldierGalaxy SoldierName: Galaxy Soldier
ATK: 2000 / DEF: 0
Attribute: LIGHT
Type: Machine
Level: 5

Description:
You can send 1 other LIGHT monster from your hand to the GY; Special Summon this card from your hand in Defense Position. When this card is Special Summoned: You can add 1 “Galaxy” monster from your Deck to your hand. You can only use this effect of “Galaxy Soldier” once per turn.

Batteryman Micro-CellBatteryman Micro-CellName: Batteryman Micro-Cell
ATK: 100 / DEF: 100
Attribute: LIGHT
Type: Thunder
Level: 1

Description:
FLIP: Special Summon 1 Level 4 or lower “Batteryman” monster from your Deck, except “Batteryman Micro-Cell”. After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card.

Batteryman 9-VoltBatteryman 9-VoltName: Batteryman 9-Volt
ATK: 1000 / DEF: 1000
Attribute: LIGHT
Type: Thunder
Level: 4

Description:
When this card is Summoned: You can add 1 “Batteryman” monster from your Deck to your hand, and if you do, this card’s ATK and DEF become double its original ATK and DEF. You can only use this effect of “Batteryman 9-Volt” once per turn. During your End Phase: Destroy this card.

Batteryman Fuel CellBatteryman Fuel CellName: Batteryman Fuel Cell
ATK: 2100 / DEF: 0
Attribute: LIGHT
Type: Thunder
Level: 6

Description:
If you control 2 or more face-up “Batteryman” monsters, you can Special Summon this card from your hand. Once per turn, you can Tribute 1 “Batteryman” monster, except this card, to select 1 card your opponent controls and return it to its owner’s hand.

Batteryman ChargerBatteryman ChargerName: Batteryman Charger
ATK: 1800 / DEF: 1200
Attribute: LIGHT
Type: Thunder
Level: 5

Description:
When this card is Normal Summoned, you can Special Summon 1 “Batteryman” monster, except “Batteryman Charger”, from your hand or Deck. This card gains 300 ATK and DEF for each Thunder-Type monster you control.

Effect VeilerEffect VeilerName: Effect Veiler
ATK: 0 / DEF: 0
Attribute: LIGHT
Type: Spellcaster
Level: 1

Description:
During your opponent’s Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

Spells 1
2
1
2
1
2
1
Change of HeartChange of HeartName: Change of Heart

Description:
Target 1 monster your opponent controls; take control of it until the End Phase.

RaigekiRaigekiName: Raigeki

Description:
Destroy all monsters your opponent controls.

Pot of ExtravagancePot of ExtravaganceName: Pot of Extravagance

Description:
At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.

Battery ChargerBattery ChargerName: Battery Charger

Description:
Pay 500 Life Points. Special Summon 1 “Batteryman” monster from your Graveyard.

Upstart GoblinUpstart GoblinName: Upstart Goblin

Description:
Draw 1 card, then your opponent gains 1000 LP.

The Monarchs StormforthThe Monarchs StormforthName: The Monarchs Stormforth

Description:
Once during this turn, if you would Tribute a monster for a Tribute Summon, you can Tribute 1 monster your opponent controls even though you do not control it. You can only activate 1 “The Monarchs Stormforth” per turn. During the turn you activate this card, you cannot Special Summon monsters from the Extra Deck.

Monster RebornMonster RebornName: Monster Reborn

Description:
Target 1 monster in either GY; Special Summon it.

Traps 2
2
2
Heavy Storm DusterHeavy Storm DusterName: Heavy Storm Duster

Description:
Target up to 2 Spells/Traps on the field; destroy them. You cannot conduct your Battle Phase the turn you activate this card.

Quaking Mirror ForceQuaking Mirror ForceName: Quaking Mirror Force

Description:
When an opponent’s monster declares an attack: Change all your opponent’s Attack Position monsters to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.

Solemn JudgmentSolemn JudgmentName: Solemn Judgment

Description:
When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.

Extra 1
2
1
1
1
1
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2
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1
1
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1
Lyna the Light Charmer, LustrousLyna the Light Charmer, LustrousName: Lyna the Light Charmer, Lustrous
ATK: 1850 / Link: 2
Attribute: LIGHT
Type: Spellcaster

Description:
2 monsters, including a LIGHT monster
(This card is always treated as a “Familiar-Possessed” card.)
You can target 1 LIGHT monster in your opponent’s GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent’s card effect while in its owner’s Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of “Lyna the Light Charmer, Lustrous” once per turn.

Cyber Dragon InfinityCyber Dragon InfinityName: Cyber Dragon Infinity
ATK: 2100 / DEF: 1600
Attribute: LIGHT
Type: Machine
Level: 6

Description:
3 Level 6 LIGHT Machine monsters
Once per turn, you can also Xyz Summon “Cyber Dragon Infinity” by using “Cyber Dragon Nova” you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.

Abyss DwellerAbyss DwellerName: Abyss Dweller
ATK: 1700 / DEF: 1400
Attribute: WATER
Type: Sea Serpent
Level: 4

Description:
2 Level 4 monsters
While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.

Knightmare UnicornKnightmare UnicornName: Knightmare Unicorn
ATK: 2200 / Link: 3
Attribute: DARK
Type: Fiend

Description:
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of “Knightmare Unicorn” once per turn. While any co-linked “Knightmare” monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked “Knightmare” monsters, instead of drawing just 1 card.

Some Summer SummonerSome Summer SummonerName: Some Summer Summoner
ATK: 1600 / Link: 2
Attribute: LIGHT
Type: Thunder

Description:
2 Thunder monsters
Once per opponent’s turn (Quick Effect): You can discard 1 card, then target 1 Thunder monster in your GY, except a Link Monster; Special Summon it to your zone this card points to.

LinkuribohLinkuribohName: Linkuriboh
ATK: 300 / Link: 1
Attribute: DARK
Type: Cyberse

Description:
1 Level 1 monster
When an opponent’s monster declares an attack: You can Tribute this card; change that opponent’s monster’s ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of “Linkuriboh” once per turn.

Evilswarm Exciton KnightEvilswarm Exciton KnightName: Evilswarm Exciton Knight
ATK: 1900 / DEF: 0
Attribute: LIGHT
Type: Fiend
Level: 4

Description:
2 Level 4 monsters
Once per chain, during your Main Phase or your opponent’s Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.

Cyber Dragon NovaCyber Dragon NovaName: Cyber Dragon Nova
ATK: 2100 / DEF: 1600
Attribute: LIGHT
Type: Machine
Level: 5

Description:
2 Level 5 Machine monsters
Once per turn: You can detach 1 material from this card, then target 1 “Cyber Dragon” in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 “Cyber Dragon” from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent’s card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.

Thousand-Eyes RestrictThousand-Eyes RestrictName: Thousand-Eyes Restrict
ATK: 0 / DEF: 0
Attribute: DARK
Type: Spellcaster
Level: 1

Description:
“Relinquished” + “Thousand-Eyes Idol”
Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card’s ATK/DEF become equal to that equipped monster’s. If this card would be destroyed by battle, destroy that equipped monster instead.

I:P MasquerenaI:P MasquerenaName: I:P Masquerena
ATK: 800 / Link: 2
Attribute: DARK
Type: Cyberse

Description:
2 non-Link Monsters
During your opponent’s Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of “I:P Masquerena” once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent’s card effects.

Constellar PleiadesConstellar PleiadesName: Constellar Pleiades
ATK: 2500 / DEF: 1500
Attribute: LIGHT
Type: Warrior
Level: 5

Description:
2 Level 5 LIGHT monsters
Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 card on the field; return that target to the hand.

Rare FishRare FishName: Rare Fish
ATK: 1500 / DEF: 1200
Attribute: WATER
Type: Fish
Level: 4

Description:
“Fusionist” + “Enchanting Mermaid”

Accesscode TalkerAccesscode TalkerName: Accesscode Talker
ATK: 2300 / Link: 4
Attribute: DARK
Type: Cyberse

Description:
2+ Effect Monsters
Your opponent cannot activate cards or effects in response to this card’s effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster’s Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of “Accesscode Talker”.

Main Deck: 40

Change of HeartRaigekiRaigekiAsh Blossom & Joyous SpringAsh Blossom & Joyous SpringBatteryman Industrial StrengthBatteryman Industrial StrengthHeavy Storm DusterHeavy Storm DusterMorphing JarCyber JarQuaking Mirror ForceQuaking Mirror ForceSolemn JudgmentSolemn JudgmentBatteryman SolarBatteryman SolarBatteryman SolarGalaxy SoldierGalaxy SoldierPot of ExtravaganceBatteryman Micro-CellBatteryman Micro-CellBatteryman 9-VoltBatteryman 9-VoltBatteryman 9-VoltBattery ChargerBattery ChargerUpstart GoblinBatteryman Fuel CellBatteryman Fuel CellBatteryman Fuel CellThe Monarchs StormforthThe Monarchs StormforthBatteryman ChargerBatteryman ChargerBatteryman ChargerMonster RebornEffect VeilerEffect Veiler

Extra Deck: 15

Lyna the Light Charmer, LustrousCyber Dragon InfinityCyber Dragon InfinityAbyss DwellerKnightmare UnicornSome Summer SummonerLinkuribohEvilswarm Exciton KnightCyber Dragon NovaCyber Dragon NovaThousand-Eyes RestrictI:P MasquerenaConstellar PleiadesRare FishAccesscode Talker

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We highly recommend using YGOPRO The Dawn of a New Era as it's the best YGOPRO version and is guaranteed to work with this deck. The deck can also be used on YGOPRO 2, both games can be downloaded from the links further below! Never download YGOPRO & YGOPRO 2 from other websites!

Since both YGOPRO The Dawn of a New Era and YGOPRO 2 release cards as soon as they are announced, before the official ID has been released, decks downloaded from here may sometimes be missing some cards when you open them in the deck editor. To fix this, simply re-add the cards.

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