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Deck Information
Deck Type: Meta
Forbidden List: TCG 05.06.2023
Submitted By: FRANUTOXD
Deck List
Monsters 2
2
3
2
1
1
2
3
1
3
Cyber Dragon NachsterCyber Dragon NachsterName: Cyber Dragon Nachster
ATK: 200 / DEF: 200
Attribute: LIGHT
Type: Machine
Level: 1

Description:
This card’s name becomes “Cyber Dragon” while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of “Cyber Dragon Nachster” once per turn.

Therion King RegulusTherion King RegulusName: Therion King Regulus
ATK: 2800 / DEF: 1600
Attribute: EARTH
Type: Machine
Level: 8

Description:
You can only use each of the following effects of “Therion “King” Regulus” once per turn.
● You can target 1 “Therion” monster or 1 Machine monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card.
● When your opponent activates a card or effect (Quick Effect): You can send 1 “Therion” Monster Card from your hand or face-up field to the GY; negate that effect.
A “Therion” monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were “Therion “King” Regulus”.

Cyber Dragon CoreCyber Dragon CoreName: Cyber Dragon Core
ATK: 400 / DEF: 1500
Attribute: LIGHT
Type: Machine
Level: 2

Description:
This card’s name becomes “Cyber Dragon” while on the field or in the GY. If this card is Normal Summoned: Add 1 “Cyber” Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 “Cyber Dragon” monster from your Deck. You can only use 1 “Cyber Dragon Core” effect per turn, and only once that turn.

Nibiru, the Primal BeingNibiru, the Primal BeingName: Nibiru, the Primal Being
ATK: 3000 / DEF: 600
Attribute: LIGHT
Type: Rock
Level: 11

Description:
During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 “Primal Being Token” (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent’s field. (This Token’s ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of “Nibiru, the Primal Being” once per turn.

Cyber Dragon VierCyber Dragon VierName: Cyber Dragon Vier
ATK: 1100 / DEF: 1600
Attribute: LIGHT
Type: Machine
Level: 4

Description:
This card’s name becomes “Cyber Dragon” while on the field or in the GY. If you Normal or Special Summon “Cyber Dragon”, except during the Damage Step: You can Special Summon this card from your hand in Defense Position. You can only use this effect of “Cyber Dragon Vier” once per turn. Each “Cyber Dragon” you control gains 500 ATK/DEF.

Electromagnetic TurtleElectromagnetic TurtleName: Electromagnetic Turtle
ATK: 0 / DEF: 1800
Attribute: LIGHT
Type: Machine
Level: 4

Description:
During your opponent’s Battle Phase (Quick Effect): You can banish this card from your GY; end the Battle Phase. You can only use this effect of “Electromagnetic Turtle” once per Duel.

Galaxy SoldierGalaxy SoldierName: Galaxy Soldier
ATK: 2000 / DEF: 0
Attribute: LIGHT
Type: Machine
Level: 5

Description:
You can send 1 other LIGHT monster from your hand to the GY; Special Summon this card from your hand in Defense Position. When this card is Special Summoned: You can add 1 “Galaxy” monster from your Deck to your hand. You can only use this effect of “Galaxy Soldier” once per turn.

Cyber Dragon HerzCyber Dragon HerzName: Cyber Dragon Herz
ATK: 100 / DEF: 100
Attribute: LIGHT
Type: Machine
Level: 1

Description:
This card’s name becomes “Cyber Dragon” while on the field or in the GY. You can only use 1 of the following effects of “Cyber Dragon Herz” per turn, and only once that turn.
● If this card is Special Summoned: You can make this card’s Level become 5 until the end of this turn, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters.
● If this card is sent to the GY: You can add 1 other “Cyber Dragon” from your Deck or GY to your hand.

Jizukiru, the Star Destroying KaijuJizukiru, the Star Destroying KaijuName: Jizukiru, the Star Destroying Kaiju
ATK: 3300 / DEF: 2600
Attribute: LIGHT
Type: Machine
Level: 10

Description:
You can Special Summon this card (from your hand) to your opponent’s field in Attack Position, by Tributing 1 monster they control. If your opponent controls a “Kaiju” monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 “Kaiju” monster. When a card or effect is activated that targets 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.

Cyber DragonCyber DragonName: Cyber Dragon
ATK: 2100 / DEF: 1600
Attribute: LIGHT
Type: Machine
Level: 5

Description:
If only your opponent controls a monster, you can Special Summon this card (from your hand).

Spells 1
1
1
1
1
2
1
2
1
3
2
1
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1
Overload FusionOverload FusionName: Overload Fusion

Description:
Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.

RaigekiRaigekiName: Raigeki

Description:
Destroy all monsters your opponent controls.

Harpie’s Feather DusterHarpie's Feather DusterName: Harpie’s Feather Duster

Description:
Destroy all Spells and Traps your opponent controls.

Called by the GraveCalled by the GraveName: Called by the Grave

Description:
Target 1 monster in your opponent’s GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.

Forbidden DropletForbidden DropletName: Forbidden Droplet

Description:
Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card’s activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 “Forbidden Droplet” per turn.

Triple Tactics TalentTriple Tactics TalentName: Triple Tactics Talent

Description:
If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects;
● Draw 2 cards.
● Take control of 1 monster your opponent controls until the End Phase.
● Look at your opponent’s hand, and choose 1 card from it to shuffle into the Deck.
You can only activate 1 “Triple Tactics Talent” per turn.

Cyber RevsystemCyber RevsystemName: Cyber Revsystem

Description:
Special Summon 1 “Cyber Dragon” from your hand or GY. It cannot be destroyed by card effects.

Super PolymerizationSuper PolymerizationName: Super Polymerization

Description:
Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card’s activation.

Cyberload FusionCyberload FusionName: Cyberload Fusion

Description:
Fusion Summon 1 Fusion Monster from your Extra Deck that lists a “Cyber Dragon” monster as material, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field and/or your face-up banished cards, but monsters you control cannot attack for the rest of this turn, except that Fusion Summoned monster. You can only activate 1 “Cyberload Fusion” per turn.

Cyber EmergencyCyber EmergencyName: Cyber Emergency

Description:
Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 “Cyber Dragon” monster, from your Deck to your hand. If the activation of this card in its owner’s possession was negated by your opponent’s card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 “Cyber Emergency” per turn.

Machine DuplicationMachine DuplicationName: Machine Duplication

Description:
Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.

Therion DiscolosseumTherion DiscolosseumName: Therion Discolosseum

Description:
When this card is activated: You can add 1 “Therion” monster from your Deck to your hand. Once per turn, if your monster would be destroyed by battle, you can send 1 “Therion” card or 1 “Endless Engine Argyro System” from your Deck to the GY instead. Once per turn, when a monster is destroyed by battle and sent to the GY: You can target 1 “Therion” monster in your GY; add it to your hand. You can only activate 1 “Therion Discolosseum” per turn.

Clockwork NightClockwork NightName: Clockwork Night

Description:
All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of “Clockwork Night” once per turn. You can only activate 1 “Clockwork Night” per turn.

Cyber Repair PlantCyber Repair PlantName: Cyber Repair Plant

Description:
If “Cyber Dragon” is in your GY: You can activate 1 of these effects. If you have 3 or more “Cyber Dragon” in your GY at this card’s activation, you can activate both effects and resolve in sequence. You can only activate 1 “Cyber Repair Plant” per turn.
● Add 1 LIGHT Machine monster from your Deck to your hand.
● Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck.

Traps 2
2
1
Infinite ImpermanenceInfinite ImpermanenceName: Infinite Impermanence

Description:
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

Evenly MatchedEvenly MatchedName: Evenly Matched

Description:
At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

Cybernetic OverflowCybernetic OverflowName: Cybernetic Overflow

Description:
Banish “Cyber Dragon(s)” with different Levels from your hand, face-up field, and/or GY, then destroy an equal number of cards your opponent controls. If this card on the field is destroyed by card effect: You can add 1 “Cyber” Spell/Trap from your Deck to your hand. You can only use each effect of “Cybernetic Overflow” once per turn.

Extra 1
2
1
1
2
1
1
1
1
2
1
1
Chronomaly VimanaChronomaly VimanaName: Chronomaly Vimana
ATK: 2300 / DEF: 2600
Attribute: LIGHT
Type: Machine
Level: 5

Description:
2 Level 5 monsters
Once per turn (Quick Effect): You can target 1 face-up monster on the field and 1 Xyz Monster or “Chronomaly” monster in your GY; that monster on the field gains half the ATK of that monster in the GY (until the end of this turn), then attach that monster from the GY to this card as material. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 2 materials from this card; negate the activation.

Cyber Dragon InfinityCyber Dragon InfinityName: Cyber Dragon Infinity
ATK: 2100 / DEF: 1600
Attribute: LIGHT
Type: Machine
Level: 6

Description:
3 Level 6 LIGHT Machine monsters
Once per turn, you can also Xyz Summon “Cyber Dragon Infinity” by using “Cyber Dragon Nova” you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.

Garura, Wings of Resonant LifeGarura, Wings of Resonant LifeName: Garura, Wings of Resonant Life
ATK: 1500 / DEF: 2400
Attribute: DARK
Type: Winged Beast
Level: 6

Description:
2 monsters with the same Type and Attribute, but different names
Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of “Garura, Wings of Resonant Life” once per turn.

Cyber Dragon SiegerCyber Dragon SiegerName: Cyber Dragon Sieger
ATK: 2100 / Link: 2
Attribute: LIGHT
Type: Machine

Description:
2 Machine monsters, including “Cyber Dragon”
This card’s name becomes “Cyber Dragon” while on the field or in the GY. During each Battle Phase, if this card has not declared an attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; for the rest of this turn, that monster gains 2100 ATK/DEF, also neither player takes any battle damage from attacks involving this monster. You can only use this effect of “Cyber Dragon Sieger” once per turn.

Cyber Dragon NovaCyber Dragon NovaName: Cyber Dragon Nova
ATK: 2100 / DEF: 1600
Attribute: LIGHT
Type: Machine
Level: 5

Description:
2 Level 5 Machine monsters
Once per turn: You can detach 1 material from this card, then target 1 “Cyber Dragon” in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 “Cyber Dragon” from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent’s card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.

Salamangreat AlmirajSalamangreat AlmirajName: Salamangreat Almiraj
ATK: 0 / Link: 1
Attribute: FIRE
Type: Cyberse

Description:
1 Normal Summoned monster with 1000 or less ATK
(Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent’s card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of “Salamangreat Almiraj” once per turn.

Cyber Twin DragonCyber Twin DragonName: Cyber Twin Dragon
ATK: 2800 / DEF: 2100
Attribute: LIGHT
Type: Machine
Level: 8

Description:
“Cyber Dragon” + “Cyber Dragon”
A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.

Chimeratech Fortress DragonChimeratech Fortress DragonName: Chimeratech Fortress Dragon
ATK: 0 / DEF: 0
Attribute: DARK
Type: Machine
Level: 8

Description:
“Cyber Dragon” + 1+ Machine monsters
Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. The original ATK of this card becomes 1000 x the number of materials used for its Special Summon.

Cyber Eternity DragonCyber Eternity DragonName: Cyber Eternity Dragon
ATK: 2800 / DEF: 4000
Attribute: LIGHT
Type: Machine
Level: 10

Description:
1 “Cyber Dragon” monster + 2 Machine monsters
If you have a Machine Fusion Monster(s) in your GY, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent’s card effects. If this Fusion Summoned card you control is sent to your GY by an opponent’s card: You can Special Summon 1 “Cyber Dragon” from your hand, Deck, or GY. You can banish this card from your GY; this turn, your opponent cannot target Fusion Monsters you control with card effects, also they cannot be destroyed by your opponent’s card effects.

Chimeratech Rampage DragonChimeratech Rampage DragonName: Chimeratech Rampage Dragon
ATK: 2100 / DEF: 1600
Attribute: DARK
Type: Machine
Level: 5

Description:
2+ “Cyber Dragon” monsters
A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spells/Traps on the field, up to the number of materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine monsters from your Deck to the GY, and if you do, for each monster sent to the GY, this card gains 1 additional attack during each Battle Phase this turn.

Chimeratech Megafleet DragonChimeratech Megafleet DragonName: Chimeratech Megafleet Dragon
ATK: 0 / DEF: 0
Attribute: DARK
Type: Machine
Level: 10

Description:
1 “Cyber Dragon” monster + 1+ monsters in the Extra Monster Zone
Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. The original ATK of this card becomes 1200 x the number of materials used for its Special Summon.

Divine Arsenal AA-ZEUS – Sky ThunderDivine Arsenal AA-ZEUS - Sky ThunderName: Divine Arsenal AA-ZEUS – Sky Thunder
ATK: 3000 / DEF: 3000
Attribute: LIGHT
Type: Machine
Level: 12

Description:
2 Level 12 monsters
Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon “Divine Arsenal AA-ZEUS – Sky Thunder” by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent’s card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.

Side 2
Jizukiru, the Star Destroying KaijuJizukiru, the Star Destroying KaijuName: Jizukiru, the Star Destroying Kaiju
ATK: 3300 / DEF: 2600
Attribute: LIGHT
Type: Machine
Level: 10

Description:
You can Special Summon this card (from your hand) to your opponent’s field in Attack Position, by Tributing 1 monster they control. If your opponent controls a “Kaiju” monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 “Kaiju” monster. When a card or effect is activated that targets 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.

Main Deck: 46

Cyber Dragon NachsterCyber Dragon NachsterOverload FusionInfinite ImpermanenceInfinite ImpermanenceTherion King RegulusTherion King RegulusRaigekiEvenly MatchedEvenly MatchedHarpie's Feather DusterCyber Dragon CoreCyber Dragon CoreCyber Dragon CoreCalled by the GraveForbidden DropletTriple Tactics TalentTriple Tactics TalentNibiru, the Primal BeingNibiru, the Primal BeingCyber Dragon VierCyber RevsystemElectromagnetic TurtleGalaxy SoldierGalaxy SoldierSuper PolymerizationSuper PolymerizationCyberload FusionCyber Dragon HerzCyber Dragon HerzCyber Dragon HerzCyber EmergencyCyber EmergencyCyber EmergencyJizukiru, the Star Destroying KaijuMachine DuplicationMachine DuplicationCyber DragonCyber DragonCyber DragonCybernetic OverflowTherion DiscolosseumClockwork NightClockwork NightClockwork NightCyber Repair Plant

Extra Deck: 15

Chronomaly VimanaCyber Dragon InfinityCyber Dragon InfinityGarura, Wings of Resonant LifeCyber Dragon SiegerCyber Dragon NovaCyber Dragon NovaSalamangreat AlmirajCyber Twin DragonChimeratech Fortress DragonCyber Eternity DragonChimeratech Rampage DragonChimeratech Rampage DragonChimeratech Megafleet DragonDivine Arsenal AA-ZEUS - Sky Thunder

Side Deck: 2

Jizukiru, the Star Destroying KaijuJizukiru, the Star Destroying Kaiju

Download Deck

To install the deck, all you have to do is place the YGOPRO deck (.ydk) file you just downloaded inside your YGOPRO deck folder!

By default, the deck folder is located in: C:\Yu-Gi-Oh! The Dawn of a New Era\YGOPRO\deck

We highly recommend using YGOPRO The Dawn of a New Era as it's the best YGOPRO version and is guaranteed to work with this deck. The deck can also be used on YGOPRO 2, both games can be downloaded from the links further below! Never download YGOPRO & YGOPRO 2 from other websites!

Since both YGOPRO The Dawn of a New Era and YGOPRO 2 release cards as soon as they are announced, before the official ID has been released, decks downloaded from here may sometimes be missing some cards when you open them in the deck editor. To fix this, simply re-add the cards.

If you need help installing the deck, feel free to join our YGOPRO Discord and ask for help!


Download YGOPRO & YGOPRO 2

YGOPRO The Dawn of a New Era is the best free Yu-Gi-Oh! Online game, new cards and forbidden lists are added as soon as they are announced. There are multiple AI opponents with over 50 unique decks and there is also an advanced ranked mode.

YGOPRO 2 has all the same features as YGOPRO The Dawn of a New Era and you can use the same account to log into either game, what makes YGOPRO 2 different are the better graphics, however YGOPRO 2 is much larger and may require a computer with better hardware.

YGOPRO The Dawn of a New Era

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