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Deck Video

Deck Information
Deck Type: Meta
Forbidden List: TCG 15.04.2024
Submitted By: Harlequin_7
Deck List
Monsters 2
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2
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Cyber Dragon NachsterCyber Dragon NachsterName: Cyber Dragon Nachster
ATK: 200 / DEF: 200
Attribute: LIGHT
Type: Machine
Level: 1

Description:
This card’s name becomes “Cyber Dragon” while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of “Cyber Dragon Nachster” once per turn.

Ash Blossom & Joyous SpringAsh Blossom & Joyous SpringName: Ash Blossom & Joyous Spring
ATK: 0 / DEF: 1800
Attribute: FIRE
Type: Zombie
Level: 3

Description:
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
● Add a card from the Deck to the hand.
● Special Summon from the Deck.
● Send a card from the Deck to the GY.
You can only use this effect of “Ash Blossom & Joyous Spring” once per turn.

Cyber Dragon CoreCyber Dragon CoreName: Cyber Dragon Core
ATK: 400 / DEF: 1500
Attribute: LIGHT
Type: Machine
Level: 2

Description:
This card’s name becomes “Cyber Dragon” while on the field or in the GY. If this card is Normal Summoned: Add 1 “Cyber” Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 “Cyber Dragon” monster from your Deck. You can only use 1 “Cyber Dragon Core” effect per turn, and only once that turn.

Cyber Dragon VierCyber Dragon VierName: Cyber Dragon Vier
ATK: 1100 / DEF: 1600
Attribute: LIGHT
Type: Machine
Level: 4

Description:
This card’s name becomes “Cyber Dragon” while on the field or in the GY. If you Normal or Special Summon “Cyber Dragon”, except during the Damage Step: You can Special Summon this card from your hand in Defense Position. You can only use this effect of “Cyber Dragon Vier” once per turn. Each “Cyber Dragon” you control gains 500 ATK/DEF.

Galaxy SoldierGalaxy SoldierName: Galaxy Soldier
ATK: 2000 / DEF: 0
Attribute: LIGHT
Type: Machine
Level: 5

Description:
You can send 1 other LIGHT monster from your hand to the GY; Special Summon this card from your hand in Defense Position. When this card is Special Summoned: You can add 1 “Galaxy” monster from your Deck to your hand. You can only use this effect of “Galaxy Soldier” once per turn.

Cyber Dragon HerzCyber Dragon HerzName: Cyber Dragon Herz
ATK: 100 / DEF: 100
Attribute: LIGHT
Type: Machine
Level: 1

Description:
This card’s name becomes “Cyber Dragon” while on the field or in the GY. You can only use 1 of the following effects of “Cyber Dragon Herz” per turn, and only once that turn.
● If this card is Special Summoned: You can make this card’s Level become 5 until the end of this turn, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters.
● If this card is sent to the GY: You can add 1 other “Cyber Dragon” from your Deck or GY to your hand.

Cyber Dragon DreiCyber Dragon DreiName: Cyber Dragon Drei
ATK: 1800 / DEF: 800
Attribute: LIGHT
Type: Machine
Level: 4

Description:
This card’s name becomes “Cyber Dragon” while on the field or in the GY. When this card is Normal Summoned: You can make all “Cyber Dragon” you currently control become Level 5. You cannot Special Summon monsters the turn you activate this effect, except Machine monsters. If this card is banished: You can target 1 “Cyber Dragon” you control; it cannot be destroyed by battle or card effects this turn.

Jizukiru, the Star Destroying KaijuJizukiru, the Star Destroying KaijuName: Jizukiru, the Star Destroying Kaiju
ATK: 3300 / DEF: 2600
Attribute: LIGHT
Type: Machine
Level: 10

Description:
You can Special Summon this card (from your hand) to your opponent’s field in Attack Position, by Tributing 1 monster they control. If your opponent controls a “Kaiju” monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 “Kaiju” monster. When a card or effect is activated that targets 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.

Cyber DragonCyber DragonName: Cyber Dragon
ATK: 2100 / DEF: 1600
Attribute: LIGHT
Type: Machine
Level: 5

Description:
If only your opponent controls a monster, you can Special Summon this card (from your hand).

Spells 1
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Harpie’s Feather DusterHarpie's Feather DusterName: Harpie’s Feather Duster

Description:
Destroy all Spells and Traps your opponent controls.

Cyber RevsystemCyber RevsystemName: Cyber Revsystem

Description:
Special Summon 1 “Cyber Dragon” from your hand or GY. It cannot be destroyed by card effects.

Power BondPower BondName: Power Bond

Description:
Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.

Cyberload FusionCyberload FusionName: Cyberload Fusion

Description:
Fusion Summon 1 Fusion Monster from your Extra Deck that lists a “Cyber Dragon” monster as material, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field and/or your face-up banished cards, but monsters you control cannot attack for the rest of this turn, except that Fusion Summoned monster. You can only activate 1 “Cyberload Fusion” per turn.

Cyber EmergencyCyber EmergencyName: Cyber Emergency

Description:
Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 “Cyber Dragon” monster, from your Deck to your hand. If the activation of this card in its owner’s possession was negated by your opponent’s card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 “Cyber Emergency” per turn.

Machine DuplicationMachine DuplicationName: Machine Duplication

Description:
Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.

Clockwork NightClockwork NightName: Clockwork Night

Description:
All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of “Clockwork Night” once per turn. You can only activate 1 “Clockwork Night” per turn.

Cyber Repair PlantCyber Repair PlantName: Cyber Repair Plant

Description:
If “Cyber Dragon” is in your GY: You can activate 1 of these effects. If you have 3 or more “Cyber Dragon” in your GY at this card’s activation, you can activate both effects and resolve in sequence. You can only activate 1 “Cyber Repair Plant” per turn.
● Add 1 LIGHT Machine monster from your Deck to your hand.
● Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck.

Traps 1
2
Infinite ImpermanenceInfinite ImpermanenceName: Infinite Impermanence

Description:
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

Cybernetic OverflowCybernetic OverflowName: Cybernetic Overflow

Description:
Banish “Cyber Dragon(s)” with different Levels from your hand, face-up field, and/or GY, then destroy an equal number of cards your opponent controls. If this card on the field is destroyed by card effect: You can add 1 “Cyber” Spell/Trap from your Deck to your hand. You can only use each effect of “Cybernetic Overflow” once per turn.

Extra 1
2
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1
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Cyber End DragonCyber End DragonName: Cyber End Dragon
ATK: 4000 / DEF: 2800
Attribute: LIGHT
Type: Machine
Level: 10

Description:
“Cyber Dragon” + “Cyber Dragon” + “Cyber Dragon”
A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.

Cyber Dragon InfinityCyber Dragon InfinityName: Cyber Dragon Infinity
ATK: 2100 / DEF: 1600
Attribute: LIGHT
Type: Machine
Level: 6

Description:
3 Level 6 LIGHT Machine monsters
Once per turn, you can also Xyz Summon “Cyber Dragon Infinity” by using “Cyber Dragon Nova” you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.

Cyber Dragon SiegerCyber Dragon SiegerName: Cyber Dragon Sieger
ATK: 2100 / Link: 2
Attribute: LIGHT
Type: Machine

Description:
2 Machine monsters, including “Cyber Dragon”
This card’s name becomes “Cyber Dragon” while on the field or in the GY. During each Battle Phase, if this card has not declared an attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; for the rest of this turn, that monster gains 2100 ATK/DEF, also neither player takes any battle damage from attacks involving this monster. You can only use this effect of “Cyber Dragon Sieger” once per turn.

Cyber Dragon NovaCyber Dragon NovaName: Cyber Dragon Nova
ATK: 2100 / DEF: 1600
Attribute: LIGHT
Type: Machine
Level: 5

Description:
2 Level 5 Machine monsters
Once per turn: You can detach 1 material from this card, then target 1 “Cyber Dragon” in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 “Cyber Dragon” from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent’s card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.

Salamangreat AlmirajSalamangreat AlmirajName: Salamangreat Almiraj
ATK: 0 / Link: 1
Attribute: FIRE
Type: Cyberse

Description:
1 Normal Summoned monster with 1000 or less ATK
(Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent’s card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of “Salamangreat Almiraj” once per turn.

Cyber Twin DragonCyber Twin DragonName: Cyber Twin Dragon
ATK: 2800 / DEF: 2100
Attribute: LIGHT
Type: Machine
Level: 8

Description:
“Cyber Dragon” + “Cyber Dragon”
A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.

Chimeratech Fortress DragonChimeratech Fortress DragonName: Chimeratech Fortress Dragon
ATK: 0 / DEF: 0
Attribute: DARK
Type: Machine
Level: 8

Description:
“Cyber Dragon” + 1+ Machine monsters
Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. The original ATK of this card becomes 1000 x the number of materials used for its Special Summon.

Chimeratech Rampage DragonChimeratech Rampage DragonName: Chimeratech Rampage Dragon
ATK: 2100 / DEF: 1600
Attribute: DARK
Type: Machine
Level: 5

Description:
2+ “Cyber Dragon” monsters
A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spells/Traps on the field, up to the number of materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine monsters from your Deck to the GY, and if you do, for each monster sent to the GY, this card gains 1 additional attack during each Battle Phase this turn.

Chimeratech Megafleet DragonChimeratech Megafleet DragonName: Chimeratech Megafleet Dragon
ATK: 0 / DEF: 0
Attribute: DARK
Type: Machine
Level: 10

Description:
1 “Cyber Dragon” monster + 1+ monsters in the Extra Monster Zone
Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. The original ATK of this card becomes 1200 x the number of materials used for its Special Summon.

Divine Arsenal AA-ZEUS – Sky ThunderDivine Arsenal AA-ZEUS - Sky ThunderName: Divine Arsenal AA-ZEUS – Sky Thunder
ATK: 3000 / DEF: 3000
Attribute: LIGHT
Type: Machine
Level: 12

Description:
2 Level 12 monsters
Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon “Divine Arsenal AA-ZEUS – Sky Thunder” by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent’s card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.

Side 2
3
1
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Infinite ImpermanenceInfinite ImpermanenceName: Infinite Impermanence

Description:
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

Nibiru, the Primal BeingNibiru, the Primal BeingName: Nibiru, the Primal Being
ATK: 3000 / DEF: 600
Attribute: LIGHT
Type: Rock
Level: 11

Description:
During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 “Primal Being Token” (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent’s field. (This Token’s ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of “Nibiru, the Primal Being” once per turn.

Galaxy SoldierGalaxy SoldierName: Galaxy Soldier
ATK: 2000 / DEF: 0
Attribute: LIGHT
Type: Machine
Level: 5

Description:
You can send 1 other LIGHT monster from your hand to the GY; Special Summon this card from your hand in Defense Position. When this card is Special Summoned: You can add 1 “Galaxy” monster from your Deck to your hand. You can only use this effect of “Galaxy Soldier” once per turn.

Dark HoleDark HoleName: Dark Hole

Description:
Destroy all monsters on the field.

Cyber Dragon HerzCyber Dragon HerzName: Cyber Dragon Herz
ATK: 100 / DEF: 100
Attribute: LIGHT
Type: Machine
Level: 1

Description:
This card’s name becomes “Cyber Dragon” while on the field or in the GY. You can only use 1 of the following effects of “Cyber Dragon Herz” per turn, and only once that turn.
● If this card is Special Summoned: You can make this card’s Level become 5 until the end of this turn, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters.
● If this card is sent to the GY: You can add 1 other “Cyber Dragon” from your Deck or GY to your hand.

Upstart GoblinUpstart GoblinName: Upstart Goblin

Description:
Draw 1 card, then your opponent gains 1000 LP.

Clockwork NightClockwork NightName: Clockwork Night

Description:
All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of “Clockwork Night” once per turn. You can only activate 1 “Clockwork Night” per turn.

Relinquished AnimaRelinquished AnimaName: Relinquished Anima
ATK: 0 / Link: 1
Attribute: DARK
Type: Spellcaster

Description:
1 Level 1 monster, except a Token
You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of “Relinquished Anima” once per turn. This card gains ATK equal to that equipped monster’s.

Main Deck: 40

Cyber Dragon NachsterCyber Dragon NachsterInfinite ImpermanenceAsh Blossom & Joyous SpringAsh Blossom & Joyous SpringAsh Blossom & Joyous SpringHarpie's Feather DusterCyber Dragon CoreCyber Dragon CoreCyber Dragon CoreCyber Dragon VierCyber Dragon VierCyber Dragon VierCyber RevsystemPower BondPower BondGalaxy SoldierGalaxy SoldierCyberload FusionCyber Dragon HerzCyber Dragon HerzCyber Dragon DreiCyber Dragon DreiCyber EmergencyCyber EmergencyCyber EmergencyJizukiru, the Star Destroying KaijuJizukiru, the Star Destroying KaijuJizukiru, the Star Destroying KaijuMachine DuplicationMachine DuplicationMachine DuplicationCyber DragonCyber DragonCyber DragonCybernetic OverflowCybernetic OverflowClockwork NightClockwork NightCyber Repair Plant

Extra Deck: 15

Cyber End DragonCyber Dragon InfinityCyber Dragon InfinityCyber Dragon SiegerCyber Dragon NovaCyber Dragon NovaSalamangreat AlmirajCyber Twin DragonChimeratech Fortress DragonChimeratech Fortress DragonChimeratech Rampage DragonChimeratech Rampage DragonChimeratech Megafleet DragonChimeratech Megafleet DragonDivine Arsenal AA-ZEUS - Sky Thunder

Side Deck: 13

Infinite ImpermanenceInfinite ImpermanenceNibiru, the Primal BeingNibiru, the Primal BeingNibiru, the Primal BeingGalaxy SoldierDark HoleDark HoleDark HoleCyber Dragon HerzUpstart GoblinClockwork NightRelinquished Anima

Download Deck

To install the deck, all you have to do is place the YGOPRO deck (.ydk) file you just downloaded inside your YGOPRO deck folder!

By default, the deck folder is located in: C:\Yu-Gi-Oh! The Dawn of a New Era\YGOPRO\deck

We highly recommend using YGOPRO The Dawn of a New Era as it's the best YGOPRO version and is guaranteed to work with this deck. The deck can also be used on YGOPRO 2, both games can be downloaded from the links further below! Never download YGOPRO & YGOPRO 2 from other websites!

Since both YGOPRO The Dawn of a New Era and YGOPRO 2 release cards as soon as they are announced, before the official ID has been released, decks downloaded from here may sometimes be missing some cards when you open them in the deck editor. To fix this, simply re-add the cards.

If you need help installing the deck, feel free to join our YGOPRO Discord and ask for help!


Download YGOPRO & YGOPRO 2

YGOPRO The Dawn of a New Era is the best free Yu-Gi-Oh! Online game, new cards and forbidden lists are added as soon as they are announced. There are multiple AI opponents with over 50 unique decks and there is also an advanced ranked mode.

YGOPRO 2 has all the same features as YGOPRO The Dawn of a New Era and you can use the same account to log into either game, what makes YGOPRO 2 different are the better graphics, however YGOPRO 2 is much larger and may require a computer with better hardware.

YGOPRO The Dawn of a New Era

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