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Deck Information
Deck Type: Meta
Forbidden List: TCG 07.02.2022
Submitted By: NFGdmoney
Deck List
Monsters 2
2
3
3
3
1
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3
Artifact ScytheArtifact ScytheName: Artifact Scythe
ATK: 2200 / DEF: 900
Attribute: LIGHT
Type: Fairy
Level: 5

Description:
You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent’s turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent’s turn: Your opponent cannot Special Summon monsters from the Extra Deck for the rest of this turn.

Dark HonestDark HonestName: Dark Honest
ATK: 1100 / DEF: 1900
Attribute: DARK
Type: Fairy
Level: 4

Description:
Once per turn, during your Main Phase: You can return this face-up card to the hand. During the Damage Step, when your DARK monster battles an opponent’s monster (Quick Effect): You can send this card from your hand to the GY; that opponent’s monster loses ATK equal to its own ATK, until the end of this turn.

Despian TragedyDespian TragedyName: Despian Tragedy
ATK: 400 / DEF: 400
Attribute: DARK
Type: Fairy
Level: 1

Description:
If this card is sent to the GY, or banished, by a card effect: You can add 1 “Despia” monster from your Deck to your hand, except “Despian Tragedy”. You can banish this card from your GY, then target 1 “Branded” Spell/Trap in your GY; Set it to your field. You can only use 1 “Despian Tragedy” effect per turn, and only once that turn.

Edge Imp ChainEdge Imp ChainName: Edge Imp Chain
ATK: 1200 / DEF: 1800
Attribute: DARK
Type: Fiend
Level: 4

Description:
When this card declares an attack: You can add 1 “Edge Imp Chain” from your Deck to your hand. If this card is sent from the hand or field to the Graveyard: You can add 1 “Frightfur” card from your Deck to your hand. You can only use 1 “Edge Imp Chain” effect per turn, and only once that turn.

Aluber the Jester of DespiaAluber the Jester of DespiaName: Aluber the Jester of Despia
ATK: 1800 / DEF: 0
Attribute: DARK
Type: Fairy
Level: 4

Description:
If this card is Normal or Special Summoned: You can add 1 “Branded” Spell/Trap from your Deck to your hand. If a face-up Fusion Monster you control is destroyed by battle, or leaves the field because of an opponent’s card effect, while this card is in your GY: You can target 1 Effect Monster your opponent controls; Special Summon this card, and if you do, negate the targeted monster’s effects until the end of this turn. You can only use 1 “Aluber the Jester of Despia” effect per turn, and only once that turn.

Destiny HERO – CelestialDestiny HERO - CelestialName: Destiny HERO – Celestial
ATK: 1600 / DEF: 1400
Attribute: DARK
Type: Warrior
Level: 4

Description:
When this card declares an attack: You can target 1 face-up Spell your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. While you have no cards in your hand, except the turn this card was sent to the GY: You can banish this card and 1 “Destiny HERO” monster from your GY; draw 2 cards. You can only use this effect of “Destiny HERO – Celestial” once per turn.

Ad Libitum of DespiaAd Libitum of DespiaName: Ad Libitum of Despia
ATK: 1500 / DEF: 2000
Attribute: DARK
Type: Fairy
Level: 8

Description:
During your Main Phase: You can make all monsters currently on the field gain ATK equal to their own Level x 100, until the end of the opponent’s turn. If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can target 1 of your “Despia” monsters or Level 8 or higher Fusion Monsters, that is banished or in your GY, except “Ad Libitum of Despia”; Special Summon it. You can only use each effect of “Ad Libitum of Despia” once per turn.

Destiny HERO – DasherDestiny HERO - DasherName: Destiny HERO – Dasher
ATK: 2100 / DEF: 1000
Attribute: DARK
Type: Warrior
Level: 6

Description:
Once per turn: You can Tribute 1 other monster; this card gains 1000 ATK until the End Phase. If this card attacks, change it to Defense Position at the end of the Battle Phase. One time only, when you draw a Monster Card during your Draw Phase while this card is in your Graveyard: You can reveal it; Special Summon it. This card must be in the Graveyard to activate and to resolve this effect.

Dramaturge of DespiaDramaturge of DespiaName: Dramaturge of Despia
ATK: 3000 / DEF: 1500
Attribute: DARK
Type: Fairy
Level: 8

Description:
If a Fusion, Synchro, Xyz, or Link Monster is Special Summoned (except during the Damage Step): You can target 1 Effect Monster on the field; negate its effects until the end of this turn. If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can Special Summon this card. You can only use each effect of “Dramaturge of Despia” once per turn.

Spells 3
3
3
1
2
1
1
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PolymerizationPolymerizationName: Polymerization

Description:
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.

Frightfur PatchworkFrightfur PatchworkName: Frightfur Patchwork

Description:
Add 1 “Edge Imp” monster and 1 “Polymerization” from your Deck to your hand. You can only activate 1 “Frightfur Patchwork” per turn.

Branded OpeningBranded OpeningName: Branded Opening

Description:
Discard 1 card, then take 1 “Despia” monster from your Deck, and either add it to your hand or Special Summon it in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. If a Fusion Monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of “Branded Opening” once per turn.

Super PolymerizationSuper PolymerizationName: Super Polymerization

Description:
Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card’s activation.

Fusion DestinyFusion DestinyName: Fusion Destiny

Description:
Fusion Summon 1 Fusion Monster from your Extra Deck that lists a “Destiny HERO” monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK “HERO” monsters. You can only activate 1 “Fusion Destiny” per turn.

Gold SarcophagusGold SarcophagusName: Gold Sarcophagus

Description:
Banish 1 card from your Deck, face-up. During your second Standby Phase after this card’s activation, add that card to the hand.

Foolish BurialFoolish BurialName: Foolish Burial

Description:
Send 1 monster from your Deck to the GY.

Branded in RedBranded in RedName: Branded in Red

Description:
Target 1 “Despia” monster or “Fallen of Albaz” in your GY; add it to your hand, then you can apply the following effect.
● Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your hand or field, but it cannot attack directly this turn.
You can only activate 1 “Branded in Red” per turn.

Despia, Theater of the BrandedDespia, Theater of the BrandedName: Despia, Theater of the Branded

Description:
During your Main Phase: You can Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If a face-up non-Fusion Fairy monster you control leaves the field by an opponent’s card effect, or is destroyed by battle: You can target 1 Level 8 or higher Fusion Monster in your GY; Special Summon it. You can only use each effect of “Despia, Theater of the Branded” once per turn.

Extra 1
2
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The First DarklordThe First DarklordName: The First Darklord
ATK: 4000 / DEF: 4000
Attribute: DARK
Type: Fairy
Level: 12

Description:
3 DARK Fairy monsters
Your opponent cannot target Fairy monsters you control with card effects. You can only use 1 of the following effects of “The First Darklord” per turn, and only once that turn.
● If this card is Fusion Summoned using “Darklord Morningstar” as material: You can destroy all cards your opponent controls.
● During the Main Phase (Quick Effect): You can pay 1000 LP; Special Summon 1 Fairy monster from your hand or GY in Defense Position.

Masquerade the Blazing DragonMasquerade the Blazing DragonName: Masquerade the Blazing Dragon
ATK: 2500 / DEF: 2000
Attribute: DARK
Type: Fiend
Level: 8

Description:
1 “Despia” monster + 1 LIGHT or DARK monster
While you control this Fusion Summoned card, your opponent must pay 600 LP to activate cards or effects. If your opponent controls a Ritual, Fusion, Synchro, Xyz, or Link Monster, while this card is in your GY (Quick Effect): You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of “Masquerade the Blazing Dragon” once per turn.

Artifact DagdaArtifact DagdaName: Artifact Dagda
ATK: 1500 / Link: 2
Attribute: LIGHT
Type: Fairy

Description:
2 monsters with different names
When an effect of another card on the field is activated (Quick Effect): You can Set 1 “Artifact” monster from your hand or Deck to your Spell & Trap Zone as a Spell, but destroy it during your opponent’s next End Phase. During your opponent’s turn, if this Link Summoned card is destroyed: You can Special Summon 1 “Artifact” monster from your GY in Defense Position. You can only use each effect of “Artifact Dagda” once per turn.

Guardian ChimeraGuardian ChimeraName: Guardian Chimera
ATK: 3300 / DEF: 3300
Attribute: DARK
Type: Beast
Level: 9

Description:
3 monsters with different names
Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of “Guardian Chimera” once per turn. While “Polymerization” is in your GY, your opponent cannot target this card with card effects.

Number 97: DraglubionNumber 97: DraglubionName: Number 97: Draglubion
ATK: 3000 / DEF: 3000
Attribute: DARK
Type: Dragon
Level: 8

Description:
2 Level 8 monsters
Your opponent cannot target this card with card effects. You can detach 1 material from this card; take 2 Dragon “Number” monsters with different names from your Extra Deck and/or GY, except “Number 97: Draglubion”, Special Summon 1 of them and attach the other to it as material, also for the rest of this turn you cannot Special Summon other monsters, or declare an attack, except with that Special Summoned monster. You can only use this effect of “Number 97: Draglubion” once per turn.

Starving Venom Fusion DragonStarving Venom Fusion DragonName: Starving Venom Fusion Dragon
ATK: 2800 / DEF: 2000
Attribute: DARK
Type: Dragon
Level: 8

Description:
2 DARK monsters on the field, except Tokens
If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent’s Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card’s name becomes that monster’s original name, and replace this effect with that monster’s original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent’s Special Summoned monsters.

Number 100: Numeron DragonNumber 100: Numeron DragonName: Number 100: Numeron Dragon
ATK: 0 / DEF: 0
Attribute: LIGHT
Type: Dragon
Level: 1

Description:
2 “Number” Xyz Monsters with the same name and Rank
Once per turn: You can detach 1 material from this card; this card gains ATK equal to the combined Ranks of all Xyz Monsters currently on the field x 1000, until the end of your opponent’s turn. When this card is destroyed by card effect: You can destroy as many monsters on the field as possible (min. 1), then each player Sets 1 Spell/Trap from their GY to their field. When an opponent’s monster declares an attack while this card is in your GY and you have no cards in your hand or field: You can Special Summon this card.

Destiny HERO – Destroyer Phoenix EnforcerDestiny HERO - Destroyer Phoenix EnforcerName: Destiny HERO – Destroyer Phoenix Enforcer
ATK: 2500 / DEF: 2100
Attribute: DARK
Type: Warrior
Level: 8

Description:
1 Level 6 or higher “HERO” monster + 1 “Destiny HERO” monster
Monsters your opponent controls lose 200 ATK for each “HERO” card in your GY. You can only use each of the following effects of “Destiny HERO – Destroyer Phoenix Enforcer” once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 “Destiny HERO” monster from your GY during the Standby Phase of the next turn.

Number 38: Hope Harbinger Dragon Titanic GalaxyNumber 38: Hope Harbinger Dragon Titanic GalaxyName: Number 38: Hope Harbinger Dragon Titanic Galaxy
ATK: 3000 / DEF: 2500
Attribute: LIGHT
Type: Dragon
Level: 8

Description:
2 Level 8 monsters
Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent’s monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster’s original ATK.

Predaplant Verte AnacondaPredaplant Verte AnacondaName: Predaplant Verte Anaconda
ATK: 500 / Link: 2
Attribute: DARK
Type: Plant

Description:
2 Effect Monsters
You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 “Fusion” or “Polymerization” Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell’s effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of “Predaplant Verte Anaconda” once per turn.

Despian QuaeritisDespian QuaeritisName: Despian Quaeritis
ATK: 2500 / DEF: 2500
Attribute: LIGHT
Type: Fiend
Level: 8

Description:
1 “Despia” monster + 1 LIGHT or DARK monster
During the Main Phase (Quick Effect): You can change the ATK of all monsters currently on the field to 0 until the end of this turn, except Level 8 or higher Fusion Monsters. If this face-up card in its owner’s control leaves the field because of an opponent’s card effect: You can add to your hand, or Special Summon, 1 “Fallen of Albaz” or 1 “Despia” monster, from your Deck. You can only use each effect of “Despian Quaeritis” once per turn.

Dingirsu, the Orcust of the Evening StarDingirsu, the Orcust of the Evening StarName: Dingirsu, the Orcust of the Evening Star
ATK: 2600 / DEF: 2100
Attribute: DARK
Type: Machine
Level: 8

Description:
2 Level 8 monsters
You can only Special Summon “Dingirsu, the Orcust of the Evening Star(s)” once per turn. You can also Xyz Summon this card by using an “Orcust” Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects;
● Send 1 card your opponent controls to the GY.
● Attach 1 of your banished Machine monsters to this card as material.

Side 2
1
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Allure of DarknessAllure of DarknessName: Allure of Darkness

Description:
Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.

Wandering Gryphon RiderWandering Gryphon RiderName: Wandering Gryphon Rider
ATK: 2000 / DEF: 2800
Attribute: WIND
Type: Winged Beast
Level: 7

Description:
During the Main Phase, if you control no monsters, or control an “Adventurer Token” (Quick Effect): You can Special Summon this card from your hand. When a card or effect is activated while you control an “Adventurer Token” (Quick Effect): You can shuffle this card into the Deck, and if you do, negate that activation, and if you do that, destroy that card. You can only use each effect of “Wandering Gryphon Rider” once per turn.

Rite of AramesirRite of AramesirName: Rite of Aramesir

Description:
If you control no “Adventurer Token”: Special Summon 1 “Adventurer Token” (Fairy/EARTH/Level 4/ATK 2000/DEF 2000), then if you do not control “Fateful Adventure”, you can place 1 “Fateful Adventure” from your Deck face-up in your Spell & Trap Zone. You cannot activate the effects of monsters on the field the turn you activate this card, except Special Summoned monsters’. You can only activate 1 “Rite of Aramesir” per turn.

Dharc the Dark Charmer, GloomyDharc the Dark Charmer, GloomyName: Dharc the Dark Charmer, Gloomy
ATK: 1850 / Link: 2
Attribute: DARK
Type: Spellcaster

Description:
2 monsters, including a DARK monster
(This card is always treated as a “Familiar-Possessed” card.)
You can target 1 DARK monster in your opponent’s GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent’s card effect while in its owner’s Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of “Dharc the Dark Charmer, Gloomy” once per turn.

Evenly MatchedEvenly MatchedName: Evenly Matched

Description:
At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

Water Enchantress of the TempleWater Enchantress of the TempleName: Water Enchantress of the Temple
ATK: 1500 / DEF: 1200
Attribute: WATER
Type: Spellcaster
Level: 3

Description:
If you control an “Adventurer Token”: You can Special Summon this card from your hand. You can banish this card from your hand or GY; add 1 “Rite of Aramesir” from your Deck or GY to your hand. If you control an “Adventurer Token”: You can place 1 Field Spell that mentions “Adventurer Token” from your Deck face-up in your Field Zone. You can only use each effect of “Water Enchantress of the Temple” once per turn.

Dracoback, the Rideable DragonDracoback, the Rideable DragonName: Dracoback, the Rideable Dragon

Description:
Equip only to a monster you control. You can only control 1 “Dracoback, the Rideable Dragon”. You can only use each of the following effects of “Dracoback, the Rideable Dragon” once per turn. While this card is equipped to a non-Effect Monster: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY: You can target 1 “Adventurer Token” you control; equip this card to that target.

Fateful AdventureFateful AdventureName: Fateful Adventure

Description:
Once per turn, the first time a monster you control equipped with an Equip Spell would be destroyed by battle, it is not destroyed. You can only use each of the following effects of “Fateful Adventure” once per turn. During your Main Phase: You can add 1 monster that mentions “Adventurer Token” from your Deck to your hand, then send 1 card from your hand to the GY. If a monster(s) is Normal or Special Summoned: You can take 1 Equip Spell that mentions “Adventurer Token” from your Deck, and either add it to your hand or equip it to 1 “Adventurer Token” you control.

Predaplant TriphyoverutumPredaplant TriphyoverutumName: Predaplant Triphyoverutum
ATK: 3000 / DEF: 3000
Attribute: DARK
Type: Plant
Level: 9

Description:
3 DARK monsters on the field
Gains ATK equal to the total original ATK of all other monsters on the field with a Predator Counter. You can only use each of the following effects of “Predaplant Triphyoverutum” once per turn.
● When your opponent Special Summons a monster(s) from their Extra Deck while you control this Fusion Summoned card (Quick Effect): You can negate the Summon, and if you do, destroy that monster(s).
● If your opponent controls a monster with a Predator Counter(s): You can Special Summon this card from your GY in Defense Position.

Main Deck: 40

Artifact ScytheArtifact ScytheDark HonestDark HonestPolymerizationPolymerizationPolymerizationFrightfur PatchworkFrightfur PatchworkFrightfur PatchworkDespian TragedyDespian TragedyDespian TragedyBranded OpeningBranded OpeningBranded OpeningSuper PolymerizationFusion DestinyFusion DestinyEdge Imp ChainEdge Imp ChainEdge Imp ChainAluber the Jester of DespiaAluber the Jester of DespiaAluber the Jester of DespiaDestiny HERO - CelestialGold SarcophagusFoolish BurialAd Libitum of DespiaAd Libitum of DespiaAd Libitum of DespiaDestiny HERO - DasherBranded in RedBranded in RedBranded in RedDramaturge of DespiaDramaturge of DespiaDramaturge of DespiaDespia, Theater of the BrandedDespia, Theater of the Branded

Extra Deck: 15

The First DarklordMasquerade the Blazing DragonMasquerade the Blazing DragonArtifact DagdaGuardian ChimeraGuardian ChimeraNumber 97: DraglubionStarving Venom Fusion DragonNumber 100: Numeron DragonDestiny HERO - Destroyer Phoenix EnforcerNumber 38: Hope Harbinger Dragon Titanic GalaxyPredaplant Verte AnacondaDespian QuaeritisDespian QuaeritisDingirsu, the Orcust of the Evening Star

Side Deck: 14

Allure of DarknessAllure of DarknessWandering Gryphon RiderRite of AramesirRite of AramesirDharc the Dark Charmer, GloomyEvenly MatchedEvenly MatchedEvenly MatchedWater Enchantress of the TempleWater Enchantress of the TempleDracoback, the Rideable DragonFateful AdventurePredaplant Triphyoverutum

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By default, the deck folder is located in: C:\Yu-Gi-Oh! The Dawn of a New Era\YGOPRO\deck

We highly recommend using YGOPRO The Dawn of a New Era as it's the best YGOPRO version and is guaranteed to work with this deck. The deck can also be used on YGOPRO 2, both games can be downloaded from the links further below! Never download YGOPRO & YGOPRO 2 from other websites!

Since both YGOPRO The Dawn of a New Era and YGOPRO 2 release cards as soon as they are announced, before the official ID has been released, decks downloaded from here may sometimes be missing some cards when you open them in the deck editor. To fix this, simply re-add the cards.

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