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Deck Video

Deck Information
Deck Type: Meta
Forbidden List: TCG 07.02.2022
Submitted By: Ed0Phoenix
Deck List
Monsters 2
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Destiny HERO – MaliciousDestiny HERO - MaliciousName: Destiny HERO – Malicious
ATK: 800 / DEF: 800
Attribute: DARK
Type: Warrior
Level: 6

Description:
You can banish this card from your GY; Special Summon 1 “Destiny HERO – Malicious” from your Deck.

Elemental HERO Honest NeosElemental HERO Honest NeosName: Elemental HERO Honest Neos
ATK: 2500 / DEF: 2000
Attribute: LIGHT
Type: Warrior
Level: 7

Description:
(Quick Effect): You can discard this card, then target 1 “HERO” monster on the field; it gains 2500 ATK until the end of this turn. (Quick Effect): You can discard 1 “HERO” monster; this card gains ATK equal to the discarded monster’s ATK until the end of this turn. You can only use each effect of “Elemental HERO Honest Neos” once per turn.

Destiny HERO – DenierDestiny HERO - DenierName: Destiny HERO – Denier
ATK: 1100 / DEF: 600
Attribute: DARK
Type: Warrior
Level: 3

Description:
If this card is Normal or Special Summoned: You can take 1 of your “Destiny HERO” monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of “Destiny HERO – Denier” once per turn. If you have a “Destiny HERO” monster on your field or in your GY, other than “Destiny HERO – Denier”: You can Special Summon this card from your GY. You can only use this effect of “Destiny HERO – Denier” once per Duel.

Destiny HERO – DogmaDestiny HERO - DogmaName: Destiny HERO – Dogma
ATK: 3400 / DEF: 2400
Attribute: DARK
Type: Warrior
Level: 8

Description:
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters, including at least 1 “Destiny HERO” monster. Once per turn, if you still control this face-up card during your opponent’s next Standby Phase after you Special Summoned it this way: Halve your opponent’s LP.

Vision HERO VyonVision HERO VyonName: Vision HERO Vyon
ATK: 1000 / DEF: 1200
Attribute: DARK
Type: Warrior
Level: 4

Description:
If this card is Normal or Special Summoned: You can send 1 “HERO” monster from your Deck to the GY. You can only use this effect of “Vision HERO Vyon” once per turn. Once per turn: You can banish 1 “HERO” monster from your GY; add 1 “Polymerization” from your Deck to your hand.

Destiny HERO – DynatagDestiny HERO - DynatagName: Destiny HERO – Dynatag
ATK: 1000 / DEF: 1000
Attribute: DARK
Type: Warrior
Level: 5

Description:
During damage calculation, when you would take battle damage (Quick Effect): You can discard this card; make yourself take no battle damage from that battle, and if you do, each player takes 1000 damage. You can banish this card from your GY, then target 1 “Destiny HERO” monster you control; it gains 1000 ATK until the end of your opponent’s next turn.

Destiny HERO – DreadmasterDestiny HERO - DreadmasterName: Destiny HERO – Dreadmaster
ATK: 0 / DEF: 0
Attribute: DARK
Type: Warrior
Level: 8

Description:
If this card is Special Summoned by “Clock Tower Prison”: Destroy all monsters you control, except “Destiny HERO” monsters, also, after that, you can Special Summon up to 2 “Destiny HERO” monsters from your GY. After this card is Special Summoned, for the rest of this turn, “Destiny HERO” monsters you control cannot be destroyed, also you take no battle damage when they battle. The ATK/DEF of this card are equal to the combined original ATK of all other “Destiny HERO” monsters you control.

Destiny HERO – DrawhandDestiny HERO - DrawhandName: Destiny HERO – Drawhand
ATK: 1600 / DEF: 800
Attribute: DARK
Type: Warrior
Level: 4

Description:
If this card is Special Summoned by the effect of a “HERO” monster: You can make each player draw 1 card. During the next Standby Phase after this card was sent to the GY: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of “Destiny HERO – Drawhand” once per turn.

Elemental HERO Shadow MistElemental HERO Shadow MistName: Elemental HERO Shadow Mist
ATK: 1000 / DEF: 1500
Attribute: DARK
Type: Warrior
Level: 4

Description:
If this card is Special Summoned: You can add 1 “Change” Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 “HERO” monster from your Deck to your hand, except “Elemental HERO Shadow Mist”. You can only use 1 “Elemental HERO Shadow Mist” effect per turn, and only once that turn.

Destiny HERO – Disk CommanderDestiny HERO - Disk CommanderName: Destiny HERO – Disk Commander
ATK: 300 / DEF: 300
Attribute: DARK
Type: Warrior
Level: 1

Description:
Cannot be Special Summoned from the GY the turn this card was sent to the GY. If this card is Special Summoned from the GY: You can draw 2 cards. You can only use this effect of “Destiny HERO – Disk Commander” once per Duel.

Destiny HERO – CelestialDestiny HERO - CelestialName: Destiny HERO – Celestial
ATK: 1600 / DEF: 1400
Attribute: DARK
Type: Warrior
Level: 4

Description:
When this card declares an attack: You can target 1 face-up Spell your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. While you have no cards in your hand, except the turn this card was sent to the GY: You can banish this card and 1 “Destiny HERO” monster from your GY; draw 2 cards. You can only use this effect of “Destiny HERO – Celestial” once per turn.

Destiny HERO – DeciderDestiny HERO - DeciderName: Destiny HERO – Decider
ATK: 1600 / DEF: 1000
Attribute: DARK
Type: Warrior
Level: 4

Description:
Level 6 or higher monsters your opponent controls cannot target this card for attacks. You can only use each of the following effects of “Destiny HERO – Decider” once per Duel.
● If this card is Normal or Special Summoned: You can add 1 “HERO” monster from your GY to your hand during the End Phase of this turn.
● When a card or effect is activated that would inflict damage to you, while this card is in your GY (Quick Effect): Return this card to your hand, and if you do, make that effect damage to you 0.

Destiny HERO – DreamerDestiny HERO - DreamerName: Destiny HERO – Dreamer
ATK: 0 / DEF: 600
Attribute: DARK
Type: Warrior
Level: 1

Description:
During damage calculation, if your “Destiny HERO” monster battles and this card is in your GY: You can Special Summon this card, and if you do, your monster cannot be destroyed by that battle, also you take no battle damage from that battle. If Summoned this way, banish this card when it leaves the field. You can only use this effect of “Destiny HERO – Dreamer” once per turn.

Destiny HERO – DasherDestiny HERO - DasherName: Destiny HERO – Dasher
ATK: 2100 / DEF: 1000
Attribute: DARK
Type: Warrior
Level: 6

Description:
Once per turn: You can Tribute 1 other monster; this card gains 1000 ATK until the End Phase. If this card attacks, change it to Defense Position at the end of the Battle Phase. One time only, when you draw a Monster Card during your Draw Phase while this card is in your Graveyard: You can reveal it; Special Summon it. This card must be in the Graveyard to activate and to resolve this effect.

Destiny HERO – PlasmaDestiny HERO - PlasmaName: Destiny HERO – Plasma
ATK: 1900 / DEF: 600
Attribute: DARK
Type: Warrior
Level: 8

Description:
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.

Destiny HERO – DrilldarkDestiny HERO - DrilldarkName: Destiny HERO – Drilldark
ATK: 1600 / DEF: 1200
Attribute: DARK
Type: Warrior
Level: 4

Description:
If this card is Normal or Special Summoned: You can Special Summon 1 “Destiny HERO” monster from your hand with ATK less than or equal to this card’s ATK on the field. You can only use this effect of “Destiny HERO – Drilldark” once per turn. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Spells 1
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D – ForceD - ForceName: D – Force

Description:
When this card is activated: You can add 1 “Destiny HERO – Plasma” from your Deck or GY to your hand. While you control “Destiny HERO – Plasma”, apply the following effects.
● You cannot draw during the Draw Phase.
● Your opponent cannot target cards you control with card effects.
● Each “Destiny HERO – Plasma” you control gains 100 ATK for each monster in the GYs, cannot be destroyed by your opponent’s card effects, also can make a second attack during each Battle Phase.

Mask ChangeMask ChangeName: Mask Change

Description:
Target 1 “HERO” monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 “Masked HERO” monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).

PolymerizationPolymerizationName: Polymerization

Description:
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.

Doctor DDoctor DName: Doctor D

Description:
Banish 1 “Destiny HERO” monster from your GY; add to your hand or Special Summon 1 “Destiny HERO” monster from your GY. You can banish this card from your GY, then target 2 “Destiny HERO” monsters you control; choose 1 of those monsters, its ATK becomes the other monster’s ATK, until the end of this turn.

Reinforcement of the ArmyReinforcement of the ArmyName: Reinforcement of the Army

Description:
Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

Twin TwistersTwin TwistersName: Twin Twisters

Description:
Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.

Destiny DrawDestiny DrawName: Destiny Draw

Description:
Discard 1 “Destiny HERO” card; draw 2 cards.

Super PolymerizationSuper PolymerizationName: Super Polymerization

Description:
Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card’s activation.

Fusion DestinyFusion DestinyName: Fusion Destiny

Description:
Fusion Summon 1 Fusion Monster from your Extra Deck that lists a “Destiny HERO” monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK “HERO” monsters. You can only activate 1 “Fusion Destiny” per turn.

Over DestinyOver DestinyName: Over Destiny

Description:
Target 1 “Destiny HERO” monster in your GY; Special Summon 1 “Destiny HERO” monster from your Deck whose Level is less than or equal to half of that target’s Level, but destroy it during the End Phase of this turn.

Foolish BurialFoolish BurialName: Foolish Burial

Description:
Send 1 monster from your Deck to the GY.

Monster RebornMonster RebornName: Monster Reborn

Description:
Target 1 monster in either GY; Special Summon it.

The Warrior Returning AliveThe Warrior Returning AliveName: The Warrior Returning Alive

Description:
Target 1 Warrior monster in your GY; add that target to your hand.

Traps 1
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Break the DestinyBreak the DestinyName: Break the Destiny

Description:
Target 1 Level 8 or higher “Destiny HERO” monster, or 1 “Destiny End Dragoon”, you control; destroy it, and if you do, your opponent skips their next Main Phase 1. You can banish this card from your GY; add 1 Spell/Trap from your Deck to your hand that specifically lists a “Destiny HERO” monster’s card name or “Destiny End Dragoon” in its text, except “Break the Destiny”. You can only use 1 “Break the Destiny” effect per turn, and only once that turn.

D – TacticsD - TacticsName: D – Tactics

Description:
During the Standby Phase: You can have all “HERO” monsters you control gain 400 ATK (even if this card leaves the field). If a Level 8 or higher “Destiny HERO” monster(s) or a “Destiny End Dragoon” is Special Summoned to your field (except during the Damage Step): You can banish 1 card from your opponent’s hand (random), field, or GY. If this card in the Spell & Trap Zone is destroyed by card effect: You can add 1 “Destiny HERO” monster from your Deck to your hand. You can only use each effect of “D – Tactics” once per turn.

Extra 1
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Guardian ChimeraGuardian ChimeraName: Guardian Chimera
ATK: 3300 / DEF: 3300
Attribute: DARK
Type: Beast
Level: 9

Description:
3 monsters with different names
Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of “Guardian Chimera” once per turn. While “Polymerization” is in your GY, your opponent cannot target this card with card effects.

Destiny HERO – DangerousDestiny HERO - DangerousName: Destiny HERO – Dangerous
ATK: 2000 / DEF: 2600
Attribute: DARK
Type: Warrior
Level: 6

Description:
1 “Destiny HERO” monster + 1 DARK Effect Monster
(Quick Effect): You can discard 1 card; send 1 “Destiny HERO” monster from your hand or Deck to the GY, and if you do, “Destiny HERO” monsters you control gain 200 ATK for each “Destiny HERO” monster in your GY until the end of this turn. You can only use this effect of “Destiny HERO – Dangerous” once per turn.

Starving Venom Fusion DragonStarving Venom Fusion DragonName: Starving Venom Fusion Dragon
ATK: 2800 / DEF: 2000
Attribute: DARK
Type: Dragon
Level: 8

Description:
2 DARK monsters on the field, except Tokens
If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent’s Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card’s name becomes that monster’s original name, and replace this effect with that monster’s original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent’s Special Summoned monsters.

Mudragon of the SwampMudragon of the SwampName: Mudragon of the Swamp
ATK: 1900 / DEF: 1600
Attribute: WATER
Type: Wyrm
Level: 4

Description:
2 monsters with the same Attribute but different Types
Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.

Xtra HERO Cross CrusaderXtra HERO Cross CrusaderName: Xtra HERO Cross Crusader
ATK: 1600 / Link: 2
Attribute: DARK
Type: Warrior

Description:
2 Warrior monsters
If this card is Link Summoned: You can target 1 “Destiny HERO” monster in your GY; Special Summon it. You can Tribute 1 “Destiny HERO” monster; add 1 “HERO” monster with a different name from your Deck to your hand. You can only use each effect of “Xtra HERO Cross Crusader” once per turn, also you cannot Special Summon monsters the turn you activate either of this card’s effects, except “HERO” monsters.

Masked HERO Dark LawMasked HERO Dark LawName: Masked HERO Dark Law
ATK: 2400 / DEF: 1800
Attribute: DARK
Type: Warrior
Level: 6

Description:
Must be Special Summoned by “Mask Change”. Any card sent to your opponent’s GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent’s hand.

Destiny HERO – Destroyer Phoenix EnforcerDestiny HERO - Destroyer Phoenix EnforcerName: Destiny HERO – Destroyer Phoenix Enforcer
ATK: 2500 / DEF: 2100
Attribute: DARK
Type: Warrior
Level: 8

Description:
1 Level 6 or higher “HERO” monster + 1 “Destiny HERO” monster
Monsters your opponent controls lose 200 ATK for each “HERO” card in your GY. You can only use each of the following effects of “Destiny HERO – Destroyer Phoenix Enforcer” once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 “Destiny HERO” monster from your GY during the Standby Phase of the next turn.

Xtra HERO Dread DecimatorXtra HERO Dread DecimatorName: Xtra HERO Dread Decimator
ATK: 2500 / Link: 3
Attribute: DARK
Type: Warrior

Description:
2+ “HERO” monsters
This card, also any “HERO” monsters it points to, gains 100 ATK for each “HERO” monster with different names in your GY. If this card attacks a Defense Position monster, inflict piercing battle damage.

Destiny HERO – DominanceDestiny HERO - DominanceName: Destiny HERO – Dominance
ATK: 2900 / DEF: 2600
Attribute: DARK
Type: Warrior
Level: 10

Description:
3 “Destiny HERO” monsters
During your Main Phase: You can look at the top 5 cards of your Deck or your opponent’s Deck, then place them on the top of the Deck in any order. When this card destroys an opponent’s monster by battle: You can draw 1 card. If this Fusion Summoned card is destroyed by battle or card effect: You can target 3 Level 9 or lower “Destiny HERO” monsters with different names in your GY; Special Summon them. You can only use each effect of “Destiny HERO – Dominance” once per turn.

Predaplant DragostapeliaPredaplant DragostapeliaName: Predaplant Dragostapelia
ATK: 2700 / DEF: 1900
Attribute: DARK
Type: Plant
Level: 8

Description:
1 Fusion Monster + 1 DARK monster
Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent’s monsters that have Predator Counters.

Predaplant Verte AnacondaPredaplant Verte AnacondaName: Predaplant Verte Anaconda
ATK: 500 / Link: 2
Attribute: DARK
Type: Plant

Description:
2 Effect Monsters
You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 “Fusion” or “Polymerization” Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell’s effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of “Predaplant Verte Anaconda” once per turn.

Destiny End DragoonDestiny End DragoonName: Destiny End Dragoon
ATK: 3000 / DEF: 3000
Attribute: DARK
Type: Warrior
Level: 10

Description:
“Destiny HERO – Plasma” + “Destiny HERO – Dogma”
A Fusion Summon of this card can only be done with the above Fusion Materials. Once per turn: You can target 1 monster your opponent controls; destroy that target, and if it was face-up, inflict damage to your opponent equal to the ATK it had on the field. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn, during your Standby Phase, if this card is in your GY: You can banish 1 “Destiny HERO” card from your GY; Special Summon this card.

Destiny HERO – DystopiaDestiny HERO - DystopiaName: Destiny HERO – Dystopia
ATK: 2800 / DEF: 2400
Attribute: DARK
Type: Warrior
Level: 8

Description:
2 “Destiny HERO” monsters
If this card is Special Summoned: You can target 1 Level 4 or lower “Destiny HERO” monster in your GY; inflict damage to your opponent equal to that target’s ATK. If this card’s current ATK is different from its original ATK (except during the Damage Step) (Quick Effect): You can target 1 card on the field; destroy it, and if you do, this card’s ATK becomes equal to this card’s original ATK. You can only use each effect of “Destiny HERO – Dystopia” once per turn.

Destiny HERO – DusktopiaDestiny HERO - DusktopiaName: Destiny HERO – Dusktopia
ATK: 3000 / DEF: 3000
Attribute: DARK
Type: Warrior
Level: 10

Description:
1 “Destiny HERO” Fusion Monster + 1 “Destiny HERO” monster
If this card is Fusion Summoned: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Once per turn (Quick Effect): You can target 1 monster on the field; make it unable to be destroyed by battle or card effects, and if you do, neither player takes any battle damage from attacks involving that monster (these effects last until the end of this turn).

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Destiny HERO – Diamond DudeDestiny HERO - Diamond DudeName: Destiny HERO – Diamond Dude
ATK: 1400 / DEF: 1600
Attribute: DARK
Type: Warrior
Level: 4

Description:
Once per turn: You can excavate the top card of your Deck, and if it is a Normal Spell, send it to the GY, otherwise place it on the bottom of your Deck. During the Main Phase of your next turn, you can activate the effect of that Spell in your GY (even if you no longer control this face-up card).

Ash Blossom & Joyous SpringAsh Blossom & Joyous SpringName: Ash Blossom & Joyous Spring
ATK: 0 / DEF: 1800
Attribute: FIRE
Type: Zombie
Level: 3

Description:
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
● Add a card from the Deck to the hand.
● Special Summon from the Deck.
● Send a card from the Deck to the GY.
You can only use this effect of “Ash Blossom & Joyous Spring” once per turn.

Predaplant ChimerafflesiaPredaplant ChimerafflesiaName: Predaplant Chimerafflesia
ATK: 2500 / DEF: 2000
Attribute: DARK
Type: Plant
Level: 7

Description:
1 “Predaplant” monster + 1 DARK monster
Once per turn: You can target 1 monster on the field with a Level less than or equal to this card’s; banish it. When an attack is declared involving this card and an opponent’s face-up monster: You can activate this effect; until the end of this turn, that opponent’s monster loses 1000 ATK, and if it does, this card gains 1000 ATK. Once per turn, during the next Standby Phase after this card was sent to the Graveyard: You can add 1 “Polymerization” Spell Card or “Fusion” Spell Card from your Deck to your hand.

Destiny HERO – Dark AngelDestiny HERO - Dark AngelName: Destiny HERO – Dark Angel
ATK: 0 / DEF: 0
Attribute: DARK
Type: Warrior
Level: 1

Description:
If you have 3 or more “Destiny HERO” monsters in your GY: You can discard this card, then target 1 “Destiny HERO” monster in your GY; Special Summon it to your opponent’s field in Defense Position. When a Spell Card or effect you activate resolves, negate that effect, and if you do, or if it did not have an effect, destroy that card. During your Standby Phase: You can banish this card and 1 “Destiny HERO” monster from your GY; each player chooses 1 Normal Spell from their Deck, and places it on top of their Deck.

Vision HERO TrinityVision HERO TrinityName: Vision HERO Trinity
ATK: 2500 / DEF: 2000
Attribute: DARK
Type: Warrior
Level: 8

Description:
3 “HERO” monsters
After this card is Fusion Summoned, for the rest of this turn, this card’s ATK becomes double its original ATK. This Fusion Summoned card can make a second and third attack during each Battle Phase. Cannot attack directly.

Super PolymerizationSuper PolymerizationName: Super Polymerization

Description:
Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card’s activation.

Destiny HERO – DrawhandDestiny HERO - DrawhandName: Destiny HERO – Drawhand
ATK: 1600 / DEF: 800
Attribute: DARK
Type: Warrior
Level: 4

Description:
If this card is Special Summoned by the effect of a “HERO” monster: You can make each player draw 1 card. During the next Standby Phase after this card was sent to the GY: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of “Destiny HERO – Drawhand” once per turn.

Serial SpellSerial SpellName: Serial Spell

Description:
Activate only when you activate one of your Normal Spell Cards. Discard all the cards in your hand to the Graveyard. The effect of this card becomes the same as the Normal Spell Card.

Elemental HERO Shadow MistElemental HERO Shadow MistName: Elemental HERO Shadow Mist
ATK: 1000 / DEF: 1500
Attribute: DARK
Type: Warrior
Level: 4

Description:
If this card is Special Summoned: You can add 1 “Change” Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 “HERO” monster from your Deck to your hand, except “Elemental HERO Shadow Mist”. You can only use 1 “Elemental HERO Shadow Mist” effect per turn, and only once that turn.

Rapid TriggerRapid TriggerName: Rapid Trigger

Description:
Fusion Summon 1 Fusion Monster from your Extra Deck, by destroying Fusion Materials listed on it from your field, but it can only attack monsters Special Summoned from the Extra Deck, also it is unaffected by activated effects from any other monster Special Summoned from the Extra Deck. You can only activate 1 “Rapid Trigger” per turn.

Destiny HERO – DrilldarkDestiny HERO - DrilldarkName: Destiny HERO – Drilldark
ATK: 1600 / DEF: 1200
Attribute: DARK
Type: Warrior
Level: 4

Description:
If this card is Normal or Special Summoned: You can Special Summon 1 “Destiny HERO” monster from your hand with ATK less than or equal to this card’s ATK on the field. You can only use this effect of “Destiny HERO – Drilldark” once per turn. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Main Deck: 40

Break the DestinyD - ForceDestiny HERO - MaliciousDestiny HERO - MaliciousElemental HERO Honest NeosDestiny HERO - DenierDestiny HERO - DogmaMask ChangePolymerizationPolymerizationVision HERO VyonDoctor DReinforcement of the ArmyDestiny HERO - DynatagDestiny HERO - DynatagDestiny HERO - DreadmasterTwin TwistersTwin TwistersDestiny DrawDestiny DrawD - TacticsSuper PolymerizationDestiny HERO - DrawhandElemental HERO Shadow MistElemental HERO Shadow MistFusion DestinyFusion DestinyDestiny HERO - Disk CommanderDestiny HERO - CelestialDestiny HERO - DeciderDestiny HERO - DreamerOver DestinyOver DestinyFoolish BurialDestiny HERO - DasherMonster RebornDestiny HERO - PlasmaDestiny HERO - DrilldarkDestiny HERO - DrilldarkThe Warrior Returning Alive

Extra Deck: 15

Guardian ChimeraDestiny HERO - DangerousStarving Venom Fusion DragonMudragon of the SwampXtra HERO Cross CrusaderXtra HERO Cross CrusaderMasked HERO Dark LawDestiny HERO - Destroyer Phoenix EnforcerXtra HERO Dread DecimatorDestiny HERO - DominancePredaplant DragostapeliaPredaplant Verte AnacondaDestiny End DragoonDestiny HERO - DystopiaDestiny HERO - Dusktopia

Side Deck: 12

Destiny HERO - Diamond DudeAsh Blossom & Joyous SpringAsh Blossom & Joyous SpringPredaplant ChimerafflesiaDestiny HERO - Dark AngelVision HERO TrinitySuper PolymerizationDestiny HERO - DrawhandSerial SpellElemental HERO Shadow MistRapid TriggerDestiny HERO - Drilldark

Download Deck

To install the deck, all you have to do is place the YGOPRO deck (.ydk) file you just downloaded inside your YGOPRO deck folder!

By default, the deck folder is located in: C:\Yu-Gi-Oh! The Dawn of a New Era\YGOPRO\deck

We highly recommend using YGOPRO The Dawn of a New Era as it's the best YGOPRO version and is guaranteed to work with this deck. The deck can also be used on YGOPRO 2, both games can be downloaded from the links further below! Never download YGOPRO & YGOPRO 2 from other websites!

Since both YGOPRO The Dawn of a New Era and YGOPRO 2 release cards as soon as they are announced, before the official ID has been released, decks downloaded from here may sometimes be missing some cards when you open them in the deck editor. To fix this, simply re-add the cards.

If you need help installing the deck, feel free to join our YGOPRO Discord and ask for help!


Download YGOPRO & YGOPRO 2

YGOPRO The Dawn of a New Era is the best free Yu-Gi-Oh! Online game, new cards and forbidden lists are added as soon as they are announced. There are multiple AI opponents with over 50 unique decks and there is also an advanced ranked mode.

YGOPRO 2 has all the same features as YGOPRO The Dawn of a New Era and you can use the same account to log into either game, what makes YGOPRO 2 different are the better graphics, however YGOPRO 2 is much larger and may require a computer with better hardware.

YGOPRO The Dawn of a New Era

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