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Deck Video

Deck Information
Deck Type: Meta
Forbidden List: TCG 13.02.2023
Submitted By: Escadora
Deck List
Monsters 1
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Summoner MonkSummoner MonkName: Summoner Monk
ATK: 800 / DEF: 1600
Attribute: DARK
Type: Spellcaster
Level: 4

Description:
While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.

Elemental HERO VolticElemental HERO VolticName: Elemental HERO Voltic
ATK: 1000 / DEF: 1500
Attribute: LIGHT
Type: Thunder
Level: 4

Description:
When this card inflicts battle damage to your opponent: You can target 1 of your banished “Elemental HERO” monsters; Special Summon that target.

Elemental HERO SparkmanElemental HERO SparkmanName: Elemental HERO Sparkman
ATK: 1600 / DEF: 1400
Attribute: LIGHT
Type: Warrior
Level: 4

Description:
An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.

Elemental HERO OceanElemental HERO OceanName: Elemental HERO Ocean
ATK: 1500 / DEF: 1200
Attribute: WATER
Type: Warrior
Level: 4

Description:
Once per turn, during your Standby Phase: You can target 1 “HERO” monster you control or in your Graveyard; return that target to the hand.

Elemental HERO StratosElemental HERO StratosName: Elemental HERO Stratos
ATK: 1800 / DEF: 300
Attribute: WIND
Type: Warrior
Level: 4

Description:
When this card is Normal or Special Summoned: You can activate 1 of these effects.
● Destroy Spells/Traps on the field, up to the number of “HERO” monsters you control, except this card.
● Add 1 “HERO” monster from your Deck to your hand.

Homunculus the Alchemic BeingHomunculus the Alchemic BeingName: Homunculus the Alchemic Being
ATK: 1800 / DEF: 1600
Attribute: LIGHT
Type: Plant
Level: 4

Description:
Once per turn: You can change the Attribute of this card.

Elemental HERO Solid SoldierElemental HERO Solid SoldierName: Elemental HERO Solid Soldier
ATK: 1300 / DEF: 1100
Attribute: EARTH
Type: Warrior
Level: 4

Description:
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower “HERO” monster from your hand. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 “HERO” monster in your GY, except “Elemental HERO Solid Soldier”; Special Summon it in Defense Position. You can only use this effect of “Elemental HERO Solid Soldier” once per turn.

Elemental HERO Shadow MistElemental HERO Shadow MistName: Elemental HERO Shadow Mist
ATK: 1000 / DEF: 1500
Attribute: DARK
Type: Warrior
Level: 4

Description:
If this card is Special Summoned: You can add 1 “Change” Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 “HERO” monster from your Deck to your hand, except “Elemental HERO Shadow Mist”. You can only use 1 “Elemental HERO Shadow Mist” effect per turn, and only once that turn.

Winged KuribohWinged KuribohName: Winged Kuriboh
ATK: 300 / DEF: 200
Attribute: LIGHT
Type: Fairy
Level: 1

Description:
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.

Elemental HERO Liquid SoldierElemental HERO Liquid SoldierName: Elemental HERO Liquid Soldier
ATK: 1400 / DEF: 1300
Attribute: WATER
Type: Warrior
Level: 4

Description:
When this card is Normal Summoned: You can target 1 Level 4 or lower “HERO” monster in your GY, except “Elemental HERO Liquid Soldier”; Special Summon it. If this card is used as Fusion Material for a “HERO” monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 “Elemental HERO Liquid Soldier” effect per turn, and only once that turn.

Elemental HERO BladedgeElemental HERO BladedgeName: Elemental HERO Bladedge
ATK: 2600 / DEF: 1800
Attribute: EARTH
Type: Warrior
Level: 7

Description:
If this card attacks a Defense Position monster, inflict piercing battle damage.

Elemental HERO BlazemanElemental HERO BlazemanName: Elemental HERO Blazeman
ATK: 1200 / DEF: 1800
Attribute: FIRE
Type: Warrior
Level: 4

Description:
If this card is Normal or Special Summoned: You can add 1 “Polymerization” from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 “Elemental HERO” monster from your Deck to the GY, except “Elemental HERO Blazeman”, and if you do, this card’s Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 “Elemental HERO Blazeman” effect per turn, and only once that turn.

Elemental HERO WoodsmanElemental HERO WoodsmanName: Elemental HERO Woodsman
ATK: 1000 / DEF: 2000
Attribute: EARTH
Type: Warrior
Level: 4

Description:
Once per turn, during your Standby Phase: You can add 1 “Polymerization” from your Deck or Graveyard to your hand.

Neo-Spacian Grand MoleNeo-Spacian Grand MoleName: Neo-Spacian Grand Mole
ATK: 900 / DEF: 300
Attribute: EARTH
Type: Rock
Level: 3

Description:
At the start of the Damage Step, if this card battles an opponent’s monster: You can return both the opponent’s monster and this card to the hand.

Elemental HERO ClaymanElemental HERO ClaymanName: Elemental HERO Clayman
ATK: 800 / DEF: 2000
Attribute: EARTH
Type: Warrior
Level: 4

Description:
An Elemental HERO with a clay body built-to-last. He’ll preserve his Elemental HERO colleagues at any cost.

Elemental HERO WildheartElemental HERO WildheartName: Elemental HERO Wildheart
ATK: 1500 / DEF: 1600
Attribute: EARTH
Type: Warrior
Level: 4

Description:
Unaffected by Trap effects.

Elemental HERO Lady HeatElemental HERO Lady HeatName: Elemental HERO Lady Heat
ATK: 1300 / DEF: 1000
Attribute: FIRE
Type: Pyro
Level: 4

Description:
During each of your End Phases: Inflict 200 damage to your opponent for each face-up “Elemental HERO” monster you control.

Spells 2
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E – Emergency CallE - Emergency CallName: E – Emergency Call

Description:
Add 1 “Elemental HERO” monster from your Deck to your hand.

Power of the GuardiansPower of the GuardiansName: Power of the Guardians

Description:
If an attack is declared involving the equipped monster: Place 1 Spell Counter on this card. The equipped monster gains 500 ATK/DEF for each Spell Counter on this card. If the equipped monster would be destroyed by battle or card effect, you can remove 1 Spell Counter from your field, instead.

A Hero LivesA Hero LivesName: A Hero Lives

Description:
If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower “Elemental HERO” monster from your Deck.

Favorite HeroFavorite HeroName: Favorite Hero

Description:
Equip only to a Level 5 or higher “HERO” monster. If you control a card in your Field Zone, the equipped monster gains ATK equal to its original DEF, also your opponent cannot target it with card effects. At the start of the Battle Phase: You can activate 1 Field Spell directly from your hand or Deck. You can only use this effect of “Favorite Hero” once per turn. When the equipped monster attacks and destroys an opponent’s monster by battle: You can send this card to the GY; the attacking monster can make a second attack in a row.

Mask ChangeMask ChangeName: Mask Change

Description:
Target 1 “HERO” monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 “Masked HERO” monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).

PolymerizationPolymerizationName: Polymerization

Description:
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.

Reinforcement of the ArmyReinforcement of the ArmyName: Reinforcement of the Army

Description:
Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

Fusion GateFusion GateName: Fusion Gate

Description:
During the Main Phase: The turn player can Fusion Summon 1 Fusion Monster from their Extra Deck, by banishing Fusion Materials mentioned on it from their hand or field.

Shard of GreedShard of GreedName: Shard of Greed

Description:
Each time you draw a card(s) for your normal draw in your Draw Phase, place 1 Greed Counter on this card. You can send this card with 2 or more Greed Counters to the GY; draw 2 cards.

R – Righteous JusticeR - Righteous JusticeName: R – Righteous Justice

Description:
Destroy Spells/Traps on the field equal to the number of “Elemental HERO” cards you control.

Miracle FusionMiracle FusionName: Miracle Fusion

Description:
Fusion Summon 1 “Elemental HERO” Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.

Skyscraper 2 – Hero CitySkyscraper 2 - Hero CityName: Skyscraper 2 – Hero City

Description:
Once per turn, during your Main Phase, if you control this card: You can target 1 “Elemental HERO” monster in your GY that was destroyed by battle and sent there; Special Summon that target.

Super PolymerizationSuper PolymerizationName: Super Polymerization

Description:
Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card’s activation.

ShrinkShrinkName: Shrink

Description:
Target 1 face-up monster on the field; its original ATK becomes halved until the end of this turn.

SkyscraperSkyscraperName: Skyscraper

Description:
If an “Elemental HERO” monster attacks a monster that has a higher ATK, the attacking monster gains 1000 ATK during damage calculation only.

O – OversoulO - OversoulName: O – Oversoul

Description:
Target 1 “Elemental HERO” Normal Monster in your GY; Special Summon that target.

Swords of Revealing LightSwords of Revealing LightName: Swords of Revealing Light

Description:
After this card’s activation, it remains on the field, but you must destroy it during the End Phase of your opponent’s 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent’s monsters cannot declare an attack.

TerraformingTerraformingName: Terraforming

Description:
Add 1 Field Spell from your Deck to your hand.

H – Heated HeartH - Heated HeartName: H – Heated Heart

Description:
Target 1 face-up monster you control; until the end of this turn, it gains 500 ATK, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.

HERO’s BondHERO's BondName: HERO’s Bond

Description:
If there is a face-up “HERO” monster on the field: Special Summon 2 Level 4 or lower “Elemental HERO” monsters from your hand.

Monster RebornMonster RebornName: Monster Reborn

Description:
Target 1 monster in either GY; Special Summon it.

Magnum ShieldMagnum ShieldName: Magnum Shield

Description:
Equip only to a Warrior-Type monster. Apply this effect, depending on its battle position.
● Attack Position: It gains ATK equal to its original DEF.
● Defense Position: It gains DEF equal to its original ATK.

Mask ChargeMask ChargeName: Mask Charge

Description:
Target 1 “HERO” monster and 1 “Change” Quick-Play Spell Card in your Graveyard; add them to your hand.

Mask Change IIMask Change IIName: Mask Change II

Description:
Discard 1 card, then target 1 face-up monster you control that has a Level; send it to the GY, also, after that, if it left the field by this effect, Special Summon from your Extra Deck, 1 “Masked HERO” monster with the same Attribute, but a higher Level than, the Attribute/Level the monster had when it was on the field (its original Attribute/Level, if face-down). (This is treated as a Special Summon with “Mask Change”.) You can only activate 1 “Mask Change II” per turn.

The Warrior Returning AliveThe Warrior Returning AliveName: The Warrior Returning Alive

Description:
Target 1 Warrior monster in your GY; add that target to your hand.

Enemy ControllerEnemy ControllerName: Enemy Controller

Description:
Activate 1 of these effects.
● Target 1 face-up monster your opponent controls; change that target’s battle position.
● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.

Pot of DualityPot of DualityName: Pot of Duality

Description:
Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 “Pot of Duality” per turn. You cannot Special Summon during the turn you activate this card.

Traps 1
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Snake FangSnake FangName: Snake Fang

Description:
Decrease 1 selected monster’s DEF by 500 points during the turn this card is activated.

Trap HoleTrap HoleName: Trap Hole

Description:
When your opponent Normal or Flip Summons 1 monster with 1000 or more ATK: Target that monster; destroy that target.

Storming Mirror ForceStorming Mirror ForceName: Storming Mirror Force

Description:
When an opponent’s monster declares an attack: Return all your opponent’s Attack Position monsters to the hand.

Hero CounterattackHero CounterattackName: Hero Counterattack

Description:
When an “Elemental HERO” monster you control is destroyed by battle: Your opponent chooses 1 random card from your hand, then, if it is an “Elemental HERO” monster, you destroy 1 monster your opponent controls, and if you do, Special Summon the chosen monster.

A Hero EmergesA Hero EmergesName: A Hero Emerges

Description:
When an opponent’s monster declares an attack: Your opponent chooses 1 random card from your hand, then if it is a monster that can be Special Summoned, Special Summon it. Otherwise, send it to the Graveyard.

Hero SignalHero SignalName: Hero Signal

Description:
When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower “Elemental HERO” monster from your hand or Deck.

Kunai with ChainKunai with ChainName: Kunai with Chain

Description:
Activate 1 or both of these effects (simultaneously).
● When an opponent’s monster declares an attack: Target the attacking monster; change that target to Defense Position.
● Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK.

Hero BlastHero BlastName: Hero Blast

Description:
Target 1 “Elemental HERO” Normal Monster in your Graveyard; add that target to your hand, then if your opponent controls any monsters with ATK less than or equal to that target’s ATK, destroy 1 of them.

Compulsory Evacuation DeviceCompulsory Evacuation DeviceName: Compulsory Evacuation Device

Description:
Target 1 monster on the field; return that target to the hand.

Call of the HauntedCall of the HauntedName: Call of the Haunted

Description:
Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.

Extra 1
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Elemental HERO Nova MasterElemental HERO Nova MasterName: Elemental HERO Nova Master
ATK: 2600 / DEF: 2100
Attribute: FIRE
Type: Warrior
Level: 8

Description:
1 “Elemental HERO” monster + 1 FIRE monster
Must be Fusion Summoned. If this card destroys an opponent’s monster by battle: Draw 1 card.

Elemental HERO Great TornadoElemental HERO Great TornadoName: Elemental HERO Great Tornado
ATK: 2800 / DEF: 2200
Attribute: WIND
Type: Warrior
Level: 8

Description:
1 “Elemental HERO” monster + 1 WIND monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.

Elemental HERO WildedgeElemental HERO WildedgeName: Elemental HERO Wildedge
ATK: 2600 / DEF: 2300
Attribute: EARTH
Type: Warrior
Level: 8

Description:
“Elemental HERO Wildheart” + “Elemental HERO Bladedge”
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card can attack every monster your opponent controls (one attack on each monster per Battle Phase).

Elemental HERO The ShiningElemental HERO The ShiningName: Elemental HERO The Shining
ATK: 2600 / DEF: 2100
Attribute: LIGHT
Type: Warrior
Level: 8

Description:
1 “Elemental HERO” monster + 1 LIGHT monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished “Elemental HERO” monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished “Elemental HERO” monsters; add those targets to your hand.

Masked HERO Divine WindMasked HERO Divine WindName: Masked HERO Divine Wind
ATK: 2700 / DEF: 1900
Attribute: WIND
Type: Warrior
Level: 8

Description:
Must be Special Summoned with “Mask Change” and cannot be Special Summoned by other ways. Cannot be destroyed by battle. Your opponent can attack with only 1 monster during each Battle Phase. When this card destroys an opponent’s monster by battle and sends it to the Graveyard: You can draw 1 card.

Elemental HERO SunriseElemental HERO SunriseName: Elemental HERO Sunrise
ATK: 2500 / DEF: 1200
Attribute: LIGHT
Type: Warrior
Level: 7

Description:
2 “HERO” monsters with different Attributes
Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of “Elemental HERO Sunrise” once per turn.
● If this card is Special Summoned: You can add 1 “Miracle Fusion” from your Deck to your hand.
● When an attack is declared involving another “HERO” monster you control: You can target 1 card on the field; destroy it.

Masked HERO AcidMasked HERO AcidName: Masked HERO Acid
ATK: 2600 / DEF: 2100
Attribute: WATER
Type: Warrior
Level: 8

Description:
Must be Special Summoned with “Mask Change”. When this card is Special Summoned: Destroy as many Spells and Traps your opponent controls as possible, and if you do, all monsters they control lose 300 ATK.

Elemental HERO EscuridaoElemental HERO EscuridaoName: Elemental HERO Escuridao
ATK: 2500 / DEF: 2000
Attribute: DARK
Type: Warrior
Level: 8

Description:
1 “Elemental HERO” monster + 1 DARK monster
Must be Fusion Summoned. Gains 100 ATK for each “Elemental HERO” monster in your GY.

Elemental HERO Absolute ZeroElemental HERO Absolute ZeroName: Elemental HERO Absolute Zero
ATK: 2500 / DEF: 2000
Attribute: WATER
Type: Warrior
Level: 8

Description:
1 “HERO” monster + 1 WATER monster
Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except “Elemental HERO Absolute Zero”. If this face-up card leaves the field: Destroy all monsters your opponent controls.

Masked HERO KogaMasked HERO KogaName: Masked HERO Koga
ATK: 2500 / DEF: 1800
Attribute: LIGHT
Type: Warrior
Level: 8

Description:
Must be Special Summoned with “Mask Change” and cannot be Special Summoned by other ways. This card gains 500 ATK for each monster your opponent controls. Once per turn, during either player’s turn: You can banish 1 “HERO” monster from your Graveyard, then target 1 face-up monster on the field; that target loses ATK equal to the ATK of the monster banished to activate this effect, until the end of this turn.

Masked HERO GokaMasked HERO GokaName: Masked HERO Goka
ATK: 2200 / DEF: 1800
Attribute: FIRE
Type: Warrior
Level: 6

Description:
Must be Special Summoned with “Mask Change”. Gains 100 ATK for each “HERO” monster in your GY.

Masked HERO Dark LawMasked HERO Dark LawName: Masked HERO Dark Law
ATK: 2400 / DEF: 1800
Attribute: DARK
Type: Warrior
Level: 6

Description:
Must be Special Summoned by “Mask Change”. Any card sent to your opponent’s GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent’s hand.

Elemental HERO Thunder GiantElemental HERO Thunder GiantName: Elemental HERO Thunder Giant
ATK: 2400 / DEF: 1500
Attribute: LIGHT
Type: Warrior
Level: 6

Description:
“Elemental HERO Sparkman” + “Elemental HERO Clayman”
Must be Fusion Summoned. Once per turn: You can discard 1 card, then target 1 monster on the field with original ATK less than the ATK of this card; destroy that target.

Masked HERO DianMasked HERO DianName: Masked HERO Dian
ATK: 2800 / DEF: 3000
Attribute: EARTH
Type: Warrior
Level: 8

Description:
Must be Special Summoned with “Mask Change”. When this card destroys an opponent’s monster by battle and sends it to the GY: You can Special Summon 1 Level 4 or lower “HERO” monster from your Deck.

Elemental HERO CoreElemental HERO CoreName: Elemental HERO Core
ATK: 2700 / DEF: 2200
Attribute: EARTH
Type: Warrior
Level: 9

Description:
3 “Elemental HERO” monsters
Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn, when this card is targeted for an attack: You can make this card’s ATK become double its current ATK until the end of the Damage Step. At the end of the Battle Phase, if this card battled: You can target 1 monster on the field; destroy it. When this card is destroyed by battle or card effect: You can target 1 Level 8 or lower “Elemental HERO” Fusion Monster in your Graveyard; Special Summon it, ignoring its Summoning conditions.

Main Deck: 60

E - Emergency CallE - Emergency CallSummoner MonkSnake FangPower of the GuardiansTrap HoleStorming Mirror ForceA Hero LivesElemental HERO VolticFavorite HeroHero CounterattackElemental HERO SparkmanMask ChangeMask ChangeA Hero EmergesHero SignalPolymerizationReinforcement of the ArmyFusion GateShard of GreedShard of GreedElemental HERO OceanR - Righteous JusticeKunai with ChainHero BlastElemental HERO StratosHomunculus the Alchemic BeingElemental HERO Solid SoldierMiracle FusionSkyscraper 2 - Hero CitySuper PolymerizationElemental HERO Shadow MistElemental HERO Shadow MistShrinkWinged KuribohElemental HERO Liquid SoldierElemental HERO Liquid SoldierElemental HERO BladedgeSkyscraperElemental HERO BlazemanO - OversoulSwords of Revealing LightSwords of Revealing LightTerraformingH - Heated HeartElemental HERO WoodsmanHERO's BondNeo-Spacian Grand MoleMonster RebornElemental HERO ClaymanMagnum ShieldElemental HERO WildheartMask ChargeMask Change IICompulsory Evacuation DeviceThe Warrior Returning AliveElemental HERO Lady HeatCall of the HauntedEnemy ControllerPot of Duality

Extra Deck: 15

Elemental HERO Nova MasterElemental HERO Great TornadoElemental HERO WildedgeElemental HERO The ShiningMasked HERO Divine WindElemental HERO SunriseMasked HERO AcidElemental HERO EscuridaoElemental HERO Absolute ZeroMasked HERO KogaMasked HERO GokaMasked HERO Dark LawElemental HERO Thunder GiantMasked HERO DianElemental HERO Core

Download Deck

To install the deck, all you have to do is place the YGOPRO deck (.ydk) file you just downloaded inside your YGOPRO deck folder!

By default, the deck folder is located in: C:\Yu-Gi-Oh! The Dawn of a New Era\YGOPRO\deck

We highly recommend using YGOPRO The Dawn of a New Era as it's the best YGOPRO version and is guaranteed to work with this deck. The deck can also be used on YGOPRO 2, both games can be downloaded from the links further below! Never download YGOPRO & YGOPRO 2 from other websites!

Since both YGOPRO The Dawn of a New Era and YGOPRO 2 release cards as soon as they are announced, before the official ID has been released, decks downloaded from here may sometimes be missing some cards when you open them in the deck editor. To fix this, simply re-add the cards.

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