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Deck Information
Deck Type: Meta
Forbidden List: TCG 05.06.2023
Submitted By: Lucius Rex
Deck List
Monsters 2
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Elemental HERO Spirit of NeosElemental HERO Spirit of NeosName: Elemental HERO Spirit of Neos
ATK: 2500 / DEF: 2000
Attribute: LIGHT
Type: Warrior
Level: 7

Description:
When an opponent’s monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle. If this card is Special Summoned: You can add from your Deck to your hand 1 “Polymerization” or 1 Spell/Trap that mentions an “Elemental HERO” monster’s card name. During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 “Elemental HERO” Normal Monster from your Deck. You can only use each effect of “Elemental HERO Spirit of Neos” once per turn.

Neo-Spacian Aqua DolphinNeo-Spacian Aqua DolphinName: Neo-Spacian Aqua Dolphin
ATK: 600 / DEF: 800
Attribute: WATER
Type: Warrior
Level: 3

Description:
Once per turn: You can discard 1 card; look at your opponent’s hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.

Elemental HERO StratosElemental HERO StratosName: Elemental HERO Stratos
ATK: 1800 / DEF: 300
Attribute: WIND
Type: Warrior
Level: 4

Description:
When this card is Normal or Special Summoned: You can activate 1 of these effects.
● Destroy Spells/Traps on the field, up to the number of “HERO” monsters you control, except this card.
● Add 1 “HERO” monster from your Deck to your hand.

Cross KeeperCross KeeperName: Cross Keeper
ATK: 400 / DEF: 400
Attribute: DARK
Type: Warrior
Level: 2

Description:
You can send this card from your hand or field to the GY; Special Summon 1 “Elemental HERO” monster or 1 “Neo-Spacian” monster from your hand or GY, but negate its effects if Summoned from the GY. If you Special Summon an “Elemental HERO” Fusion Monster, while this card is in your GY (except during the Damage Step): You can banish this card; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of “Cross Keeper” once per turn.

Neo-Spacian Dark PantherNeo-Spacian Dark PantherName: Neo-Spacian Dark Panther
ATK: 1000 / DEF: 500
Attribute: DARK
Type: Beast
Level: 3

Description:
Once per turn: You can target 1 face-up monster your opponent controls; until the End Phase, this card’s name becomes that monster’s original name, also replace this effect with that monster’s original effects (if any).

Elemental HERO Solid SoldierElemental HERO Solid SoldierName: Elemental HERO Solid Soldier
ATK: 1300 / DEF: 1100
Attribute: EARTH
Type: Warrior
Level: 4

Description:
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower “HERO” monster from your hand. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 “HERO” monster in your GY, except “Elemental HERO Solid Soldier”; Special Summon it in Defense Position. You can only use this effect of “Elemental HERO Solid Soldier” once per turn.

Elemental HERO Shadow MistElemental HERO Shadow MistName: Elemental HERO Shadow Mist
ATK: 1000 / DEF: 1500
Attribute: DARK
Type: Warrior
Level: 4

Description:
If this card is Special Summoned: You can add 1 “Change” Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 “HERO” monster from your Deck to your hand, except “Elemental HERO Shadow Mist”. You can only use 1 “Elemental HERO Shadow Mist” effect per turn, and only once that turn.

Neo-Spacian Air HummingbirdNeo-Spacian Air HummingbirdName: Neo-Spacian Air Hummingbird
ATK: 800 / DEF: 600
Attribute: WIND
Type: Winged Beast
Level: 3

Description:
Once per turn: You can gain 500 LP for each card in your opponent’s hand.

Armed Dragon Thunder LV10Armed Dragon Thunder LV10Name: Armed Dragon Thunder LV10
ATK: 3000 / DEF: 2000
Attribute: WIND
Type: Dragon
Level: 10

Description:
If this card was Special Summoned by the effect of an “Armed Dragon” monster, it gains the following effects based on its ATK.
● 1+: Its name becomes “Armed Dragon LV10”. ● 10+: Control of it cannot switch. ● 100+: Cannot be destroyed by battle. ● 1000+: Once per opponent’s turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 other card on the field; destroy it, and if you do, this card gains 1000 ATK. ● 10000+: Once per turn: You can destroy all other cards on the field.

Elemental HERO Liquid SoldierElemental HERO Liquid SoldierName: Elemental HERO Liquid Soldier
ATK: 1400 / DEF: 1300
Attribute: WATER
Type: Warrior
Level: 4

Description:
When this card is Normal Summoned: You can target 1 Level 4 or lower “HERO” monster in your GY, except “Elemental HERO Liquid Soldier”; Special Summon it. If this card is used as Fusion Material for a “HERO” monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 “Elemental HERO Liquid Soldier” effect per turn, and only once that turn.

Elemental HERO BlazemanElemental HERO BlazemanName: Elemental HERO Blazeman
ATK: 1200 / DEF: 1800
Attribute: FIRE
Type: Warrior
Level: 4

Description:
If this card is Normal or Special Summoned: You can add 1 “Polymerization” from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 “Elemental HERO” monster from your Deck to the GY, except “Elemental HERO Blazeman”, and if you do, this card’s Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 “Elemental HERO Blazeman” effect per turn, and only once that turn.

Neo-Spacian Grand MoleNeo-Spacian Grand MoleName: Neo-Spacian Grand Mole
ATK: 900 / DEF: 300
Attribute: EARTH
Type: Rock
Level: 3

Description:
At the start of the Damage Step, if this card battles an opponent’s monster: You can return both the opponent’s monster and this card to the hand.

Elemental HERO NeosElemental HERO NeosName: Elemental HERO Neos
ATK: 2500 / DEF: 2000
Attribute: LIGHT
Type: Warrior
Level: 7

Description:
A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.

Spells 3
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E – Emergency CallE - Emergency CallName: E – Emergency Call

Description:
Add 1 “Elemental HERO” monster from your Deck to your hand.

A Hero LivesA Hero LivesName: A Hero Lives

Description:
If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower “Elemental HERO” monster from your Deck.

EN ShuffleEN ShuffleName: EN Shuffle

Description:
Shuffle 1 “Elemental HERO” or “Neo-Spacian” monster you control into the Deck, and if you do, Special Summon 1 “Elemental HERO” or “Neo-Spacian” monster with a different name from your Deck. You can banish this card from your GY; shuffle from your GY into the Deck, either 1 “Elemental HERO” monster and 1 “Neo-Spacian” monster, OR 1 “Elemental HERO Neos”, then draw 1 card. You can only use each effect of “EN Shuffle” once per turn.

Neos FusionNeos FusionName: Neos Fusion

Description:
Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including “Elemental HERO Neos”, by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists “Elemental HERO Neos” as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.

Instant ContactInstant ContactName: Instant Contact

Description:
Pay 1000 LP; Special Summon 1 Level 7 or lower “Elemental HERO” or “Neo-Spacian” monster from your Extra Deck, ignoring its Summoning conditions. While “Elemental HERO Neos” is neither on your field nor in your GY, the Summoned monster cannot attack, its effects are negated, also it returns to the Extra Deck during the End Phase. You can only activate 1 “Instant Contact” per turn.

Mask ChangeMask ChangeName: Mask Change

Description:
Target 1 “HERO” monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 “Masked HERO” monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).

PolymerizationPolymerizationName: Polymerization

Description:
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.

Reinforcement of the ArmyReinforcement of the ArmyName: Reinforcement of the Army

Description:
Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

Miracle FusionMiracle FusionName: Miracle Fusion

Description:
Fusion Summon 1 “Elemental HERO” Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.

EN – Engage Neo SpaceEN - Engage Neo SpaceName: EN – Engage Neo Space

Description:
Send 1 “Neo-Spacian” monster and 1 “Elemental HERO” monster (1 from your hand and 1 from your Deck) to the GY; Special Summon 1 “Neo-Spacian” monster or 1 Level 5 or higher “Elemental HERO” monster from your Deck, and if you do, add 1 “Polymerization” from your Deck or GY to your hand. If you Special Summoned “Elemental HERO Neos” by this effect, it gains 1000 ATK. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 “EN – Engage Neo Space” per turn.

Foolish BurialFoolish BurialName: Foolish Burial

Description:
Send 1 monster from your Deck to the GY.

Traps 2
Favorite ContactFavorite ContactName: Favorite Contact

Description:
Special Summon 1 Fusion Monster from your Extra Deck that mentions a “HERO” monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed “Elemental HERO Neos” into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 “Favorite Contact” per turn.

Extra 1
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Elemental HERO Great TornadoElemental HERO Great TornadoName: Elemental HERO Great Tornado
ATK: 2800 / DEF: 2200
Attribute: WIND
Type: Warrior
Level: 8

Description:
1 “Elemental HERO” monster + 1 WIND monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.

Xtra HERO Infernal DevicerXtra HERO Infernal DevicerName: Xtra HERO Infernal Devicer
ATK: 1700 / Link: 2
Attribute: DARK
Type: Fiend

Description:
2 “HERO” monsters
If this card is Link Summoned: You can reveal 1 “HERO” Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except “HERO” monsters. You can only use this effect of “Xtra HERO Infernal Devicer” once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.

Elemental HERO SunriseElemental HERO SunriseName: Elemental HERO Sunrise
ATK: 2500 / DEF: 1200
Attribute: LIGHT
Type: Warrior
Level: 7

Description:
2 “HERO” monsters with different Attributes
Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of “Elemental HERO Sunrise” once per turn.
● If this card is Special Summoned: You can add 1 “Miracle Fusion” from your Deck to your hand.
● When an attack is declared involving another “HERO” monster you control: You can target 1 card on the field; destroy it.

Masked HERO AcidMasked HERO AcidName: Masked HERO Acid
ATK: 2600 / DEF: 2100
Attribute: WATER
Type: Warrior
Level: 8

Description:
Must be Special Summoned with “Mask Change”. When this card is Special Summoned: Destroy as many Spells and Traps your opponent controls as possible, and if you do, all monsters they control lose 300 ATK.

Armed NeosArmed NeosName: Armed Neos
ATK: 3500 / DEF: 3000
Attribute: WIND
Type: Warrior
Level: 10

Description:
“Elemental HERO Neos” + 1 “Armed Dragon” monster
Must be Fusion Summoned. If this card is Special Summoned: You can choose 1 Dragon monster in your GY and destroy all monsters your opponent controls with an equal or lower Level. When this card destroys a monster by battle: You can make this card gain this effect.
● During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 “Elemental HERO” Fusion Monster from your Extra Deck, ignoring its Summoning conditions.

Wake Up Your Elemental HEROWake Up Your Elemental HEROName: Wake Up Your Elemental HERO
ATK: 2500 / DEF: 2100
Attribute: LIGHT
Type: Warrior
Level: 10

Description:
1 “Elemental HERO” Fusion Monster + 1+ Warrior monsters
Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.

Elemental HERO Nebula NeosElemental HERO Nebula NeosName: Elemental HERO Nebula Neos
ATK: 3000 / DEF: 2500
Attribute: EARTH
Type: Warrior
Level: 9

Description:
“Elemental HERO Neos” + “Neo-Spacian Grand Mole” + “Neo-Spacian Dark Panther”
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use “Polymerization”.) If this card is Special Summoned from the Extra Deck: Draw cards equal to the number of cards your opponent controls, then negate the effects of 1 face-up card on the field until the end of this turn. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, banish all cards on the field face-down.

Elemental HERO Absolute ZeroElemental HERO Absolute ZeroName: Elemental HERO Absolute Zero
ATK: 2500 / DEF: 2000
Attribute: WATER
Type: Warrior
Level: 8

Description:
1 “HERO” monster + 1 WATER monster
Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except “Elemental HERO Absolute Zero”. If this face-up card leaves the field: Destroy all monsters your opponent controls.

Elemental HERO Aqua NeosElemental HERO Aqua NeosName: Elemental HERO Aqua Neos
ATK: 2500 / DEF: 2000
Attribute: WATER
Type: Warrior
Level: 7

Description:
“Elemental HERO Neos” + “Neo-Spacian Aqua Dolphin”
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use “Polymerization”.) Once per turn: You can discard 1 card; destroy 1 random card in your opponent’s hand. During the End Phase: Shuffle this card into the Extra Deck.

Elemental HERO Shining Neos WingmanElemental HERO Shining Neos WingmanName: Elemental HERO Shining Neos Wingman
ATK: 3100 / DEF: 2500
Attribute: LIGHT
Type: Warrior
Level: 8

Description:
“Elemental HERO Neos” + 1 “Wingman” Fusion Monster
Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of “Elemental HERO Shining Neos Wingman” once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster’s original ATK.

Masked HERO Dark LawMasked HERO Dark LawName: Masked HERO Dark Law
ATK: 2400 / DEF: 1800
Attribute: DARK
Type: Warrior
Level: 6

Description:
Must be Special Summoned by “Mask Change”. Any card sent to your opponent’s GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent’s hand.

Elemental HERO Brave NeosElemental HERO Brave NeosName: Elemental HERO Brave Neos
ATK: 2500 / DEF: 2000
Attribute: LIGHT
Type: Warrior
Level: 7

Description:
“Elemental HERO Neos” + 1 Level 4 or lower Effect Monster
Must be Fusion Summoned. Gains 100 ATK for each “Neo-Spacian” and “HERO” monster in your GY. When this card destroys an opponent’s monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card “Elemental HERO Neos” in its text.

Elemental HERO Cosmo NeosElemental HERO Cosmo NeosName: Elemental HERO Cosmo Neos
ATK: 3500 / DEF: 3000
Attribute: LIGHT
Type: Warrior
Level: 11

Description:
“Elemental HERO Neos” + 3 “Neo-Spacian” monsters with different Attributes
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use “Polymerization”.) If this card is Special Summoned from the Extra Deck: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. Your opponent cannot activate cards or effects in response to this effect’s activation. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, destroy all cards your opponent controls.

Elemental HERO Flame Wingman – Infernal RageElemental HERO Flame Wingman - Infernal RageName: Elemental HERO Flame Wingman – Infernal Rage
ATK: 2100 / DEF: 1200
Attribute: WIND
Type: Warrior
Level: 8

Description:
2 “Elemental HERO” monsters with different Attributes
Must be Fusion Summoned. If this card is Special Summoned: You can add 1 “Favorite” card from your Deck or GY to your hand. You can Tribute this card Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower “Elemental HERO” monster that cannot be Normal Summoned/Set from your Deck or Extra Deck, ignoring its Summoning conditions. You can only use each effect of “Elemental HERO Flame Wingman – Infernal Rage” once per turn.

Side 1
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Elemental HERO Honest NeosElemental HERO Honest NeosName: Elemental HERO Honest Neos
ATK: 2500 / DEF: 2000
Attribute: LIGHT
Type: Warrior
Level: 7

Description:
(Quick Effect): You can discard this card, then target 1 “HERO” monster on the field; it gains 2500 ATK until the end of this turn. (Quick Effect): You can discard 1 “HERO” monster; this card gains ATK equal to the discarded monster’s ATK until the end of this turn. You can only use each effect of “Elemental HERO Honest Neos” once per turn.

Evenly MatchedEvenly MatchedName: Evenly Matched

Description:
At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

Xtra HERO Infernal DevicerXtra HERO Infernal DevicerName: Xtra HERO Infernal Devicer
ATK: 1700 / Link: 2
Attribute: DARK
Type: Fiend

Description:
2 “HERO” monsters
If this card is Link Summoned: You can reveal 1 “HERO” Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except “HERO” monsters. You can only use this effect of “Xtra HERO Infernal Devicer” once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.

Called by the GraveCalled by the GraveName: Called by the Grave

Description:
Target 1 monster in your opponent’s GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.

Forbidden DropletForbidden DropletName: Forbidden Droplet

Description:
Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card’s activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 “Forbidden Droplet” per turn.

Forbidden ChaliceForbidden ChaliceName: Forbidden Chalice

Description:
Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.

Protection of the ElementsProtection of the ElementsName: Protection of the Elements

Description:
When a Spell/Trap Card is activated: Banish 1 face-up “Elemental HERO” monster you control until the End Phase; negate the activation, and if you do, destroy that card. If you control “Elemental HERO Terra Firma”: You can banish this card from your GY; Special Summon 1 of your “Elemental HERO” monsters that is banished, or in your hand or GY, ignoring its Summoning conditions. You can only use this effect of “Protection of the Elements” once per turn.

EN WaveEN WaveName: EN Wave

Description:
If your “Elemental HERO” monster is used as material for a Fusion Summon, and sent to the GY or banished (except during the Damage Step): You can Special Summon 1 “Neo-Spacian” monster or 1 “Elemental HERO Neos” from your Deck. If a “Neo-Spacian” monster or “Elemental HERO Neos” you control or in your GY is shuffled into your Deck or Extra Deck (except during the Damage Step): You can Special Summon 1 “Elemental HERO” monster from your GY. You can only use each effect of “EN Wave” once per turn.

Elemental HERO PrismaElemental HERO PrismaName: Elemental HERO Prisma
ATK: 1700 / DEF: 1100
Attribute: LIGHT
Type: Warrior
Level: 4

Description:
Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card’s name becomes the sent monster’s until the End Phase.

Main Deck: 40

E - Emergency CallE - Emergency CallE - Emergency CallA Hero LivesA Hero LivesEN ShuffleElemental HERO Spirit of NeosElemental HERO Spirit of NeosNeos FusionNeos FusionInstant ContactNeo-Spacian Aqua DolphinMask ChangeMask ChangePolymerizationPolymerizationReinforcement of the ArmyElemental HERO StratosElemental HERO StratosElemental HERO StratosCross KeeperCross KeeperNeo-Spacian Dark PantherElemental HERO Solid SoldierMiracle FusionElemental HERO Shadow MistElemental HERO Shadow MistNeo-Spacian Air HummingbirdArmed Dragon Thunder LV10Elemental HERO Liquid SoldierElemental HERO BlazemanFavorite ContactFavorite ContactEN - Engage Neo SpaceEN - Engage Neo SpaceEN - Engage Neo SpaceNeo-Spacian Grand MoleFoolish BurialElemental HERO NeosElemental HERO Neos

Extra Deck: 15

Elemental HERO Great TornadoXtra HERO Infernal DevicerElemental HERO SunriseMasked HERO AcidArmed NeosWake Up Your Elemental HEROElemental HERO Nebula NeosElemental HERO Absolute ZeroElemental HERO Aqua NeosElemental HERO Shining Neos WingmanElemental HERO Shining Neos WingmanMasked HERO Dark LawElemental HERO Brave NeosElemental HERO Cosmo NeosElemental HERO Flame Wingman - Infernal Rage

Side Deck: 15

Elemental HERO Honest NeosEvenly MatchedEvenly MatchedEvenly MatchedXtra HERO Infernal DevicerCalled by the GraveForbidden DropletForbidden DropletForbidden DropletForbidden ChaliceForbidden ChaliceForbidden ChaliceProtection of the ElementsEN WaveElemental HERO Prisma

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