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Deck Information
Deck Type: Meta
Forbidden List: TCG 17.05.2022
Submitted By: DrakoneerX
Deck List
Monsters 3
1
3
3
2
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1
Revealer of the Ice BarrierRevealer of the Ice BarrierName: Revealer of the Ice Barrier
ATK: 1700 / DEF: 1000
Attribute: WATER
Type: Spellcaster
Level: 4

Description:
While you control another “Ice Barrier” monster, your opponent cannot Tribute Summon. You can only use each of the following effects of “Revealer of the Ice Barrier” once per turn. You can discard 1 card; Special Summon 1 “Ice Barrier” Tuner from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If you would discard, or send a card(s) from your hand to the GY, to activate an “Ice Barrier” monster’s effect, you can banish this card from your GY instead of 1 of those cards.

Warlock of the Ice BarrierWarlock of the Ice BarrierName: Warlock of the Ice Barrier
ATK: 400 / DEF: 1000
Attribute: WATER
Type: Spellcaster
Level: 3

Description:
While you control another “Ice Barrier” monster, both players must Set Spell Cards before activating them, and cannot activate them until their next turn.

Silent Sea NettleSilent Sea NettleName: Silent Sea Nettle
ATK: 800 / DEF: 1300
Attribute: WATER
Type: Aqua
Level: 4

Description:
If you control a WATER monster: You can Special Summon this card from your hand. You cannot Special Summon monsters, except WATER monsters, the turn you activate this effect. You can banish this card from your GY, then target up to 3 WATER monsters in your GY; shuffle them into the Deck. You can only use each effect of “Silent Sea Nettle” once per turn.

Speaker for the Ice BarriersSpeaker for the Ice BarriersName: Speaker for the Ice Barriers
ATK: 1000 / DEF: 1800
Attribute: WATER
Type: Spellcaster
Level: 4

Description:
While you control another “Ice Barrier” monster, Defense Position monsters your opponent controls cannot change their battle positions. You can only use each of the following effects of “Speaker for the Ice Barriers” once per turn. If you control an “Ice Barrier” monster: You can Special Summon this card from your hand. If you control an “Ice Barrier” monster: You can banish this card from your GY; Special Summon 1 “Ice Barrier Token” (Aqua/WATER/Level 1/ATK 0/DEF 0).

Prior of the Ice BarrierPrior of the Ice BarrierName: Prior of the Ice Barrier
ATK: 1000 / DEF: 400
Attribute: WATER
Type: Aqua
Level: 2

Description:
If you control an “Ice Barrier” monster, you can Special Summon this card (from your hand). You cannot Special Summon any Level 5 or higher monsters the turn you Summon this way. You can Tribute this card, then target 1 “Ice Barrier” monster in your GY, except “Prior of the Ice Barrier”; Special Summon that target.

Hexa Spirit of the Ice BarrierHexa Spirit of the Ice BarrierName: Hexa Spirit of the Ice Barrier
ATK: 400 / DEF: 200
Attribute: WATER
Type: Sea Serpent
Level: 1

Description:
While you control another “Ice Barrier” monster, monsters your opponent controls lose 500 ATK/DEF. During your Main Phase: You can send 1 Level 3 or lower “Ice Barrier” monster from your Deck to the GY, and if you do, this card’s Level becomes the same as that monster’s, until the end of this turn. You can only use this effect of “Hexa Spirit of the Ice Barrier” once per turn.

General Wayne of the Ice BarrierGeneral Wayne of the Ice BarrierName: General Wayne of the Ice Barrier
ATK: 2100 / DEF: 400
Attribute: WATER
Type: Warrior
Level: 5

Description:
Spells and Traps sent from the field to your opponent’s GY are banished instead. You can only use each of the following effects of “General Wayne of the Ice Barrier” once per turn. If your opponent controls a monster and you control an “Ice Barrier” monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 “Ice Barrier” Spell/Trap from your Deck to your hand.

Defender of the Ice BarrierDefender of the Ice BarrierName: Defender of the Ice Barrier
ATK: 200 / DEF: 1600
Attribute: WATER
Type: Aqua
Level: 3

Description:
While you control another “Ice Barrier” monster, monsters your opponent controls cannot declare an attack if their ATK is greater than or equal to this card’s DEF.

Spells 2
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3
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3
Galaxy CycloneGalaxy CycloneName: Galaxy Cyclone

Description:
Target 1 Set Spell/Trap on the field; destroy it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap on the field; destroy it. You can only use this effect of “Galaxy Cyclone” once per turn.

RaigekiRaigekiName: Raigeki

Description:
Destroy all monsters your opponent controls.

Winds Over the Ice BarrierWinds Over the Ice BarrierName: Winds Over the Ice Barrier

Description:
Tribute any number of “Ice Barrier” monsters; Special Summon from your Deck that many Level 4 or lower “Ice Barrier” monsters with different names from each other. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your “Ice Barrier” monsters that is banished or in your GY; add it to your hand. You can only use each effect of “Winds Over the Ice Barrier” once per turn.

Harpie’s Feather DusterHarpie's Feather DusterName: Harpie’s Feather Duster

Description:
Destroy all Spells and Traps your opponent controls.

SurfaceSurfaceName: Surface

Description:
Target 1 Level 3 or lower Fish, Sea Serpent, or Aqua monster in your GY; Special Summon it in Defense Position.

Freezing Chains of the Ice BarrierFreezing Chains of the Ice BarrierName: Freezing Chains of the Ice Barrier

Description:
When this card is activated: You can target 1 Level 4 or lower “Ice Barrier” monster in your GY; Special Summon it. While you control 3 or more “Ice Barrier” monsters, “Ice Barrier” monsters you control are unaffected by the activated effects of your opponent’s monsters that were Special Summoned from the Extra Deck. You can only activate 1 “Freezing Chains of the Ice Barrier” per turn.

Medallion of the Ice BarrierMedallion of the Ice BarrierName: Medallion of the Ice Barrier

Description:
Add 1 “Ice Barrier” monster from your Deck to your hand.

Traps 3
2
2
Ice BarrierIce BarrierName: Ice Barrier

Description:
When an attack is declared involving your opponent’s monster: Change that opponent’s monster’s ATK to 0, negate its effects, also it cannot change its battle position. You can banish this card from your GY; send 1 Level 5 or higher WATER monster from your Deck to the GY, then, you can add 1 WATER monster from your GY to your hand, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except WATER monsters. You can only use this effect of “Ice Barrier” once per turn.

CrackdownCrackdownName: Crackdown

Description:
Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.

Solemn WarningSolemn WarningName: Solemn Warning

Description:
When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.

Extra 1
1
1
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1
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2
White Aura WhaleWhite Aura WhaleName: White Aura Whale
ATK: 2800 / DEF: 2000
Attribute: WATER
Type: Fish
Level: 8

Description:
1 WATER Tuner + 1+ non-Tuner WATER monsters
When this card is Synchro Summoned: You can destroy all your opponent’s Attack Position monsters. This card can make up to 2 attacks on monsters during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card you control is destroyed by an opponent’s card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.

Abyss DwellerAbyss DwellerName: Abyss Dweller
ATK: 1700 / DEF: 1400
Attribute: WATER
Type: Sea Serpent
Level: 4

Description:
2 Level 4 monsters
While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.

Number F0: Utopic Draco FutureNumber F0: Utopic Draco FutureName: Number F0: Utopic Draco Future
ATK: 3000 / DEF: 2000
Attribute: LIGHT
Type: Warrior
Level: 1

Description:
3 Xyz Monsters with the same Rank, except “Number” monsters
(This card’s original Rank is always treated as 1. This card is always treated as a “Utopic Future” card.)
You can also Xyz Summon this card by using “Number F0: Utopic Future” you control as material. (Transfer its materials to this card.) Cannot be destroyed by battle or card effects. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, then, if that monster is on the field, gain control of it.

Coral DragonCoral DragonName: Coral Dragon
ATK: 2400 / DEF: 500
Attribute: WATER
Type: Dragon
Level: 6

Description:
1 Tuner + 1+ non-Tuner monsters
Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of “Coral Dragon” once per turn.

Brionac, Dragon of the Ice BarrierBrionac, Dragon of the Ice BarrierName: Brionac, Dragon of the Ice Barrier
ATK: 2300 / DEF: 1400
Attribute: WATER
Type: Sea Serpent
Level: 6

Description:
1 Tuner + 1+ non-Tuner monsters
You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of “Brionac, Dragon of the Ice Barrier” once per turn.

Crystal Wing Synchro DragonCrystal Wing Synchro DragonName: Crystal Wing Synchro Dragon
ATK: 3000 / DEF: 2500
Attribute: WIND
Type: Dragon
Level: 8

Description:
1 Tuner + 1+ non-Tuner Synchro Monsters
Once per turn, when another monster’s effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster’s original ATK until the end of this turn. If this card battles an opponent’s Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent’s monster it is battling during that damage calculation only.

Trishula, Dragon of the Ice BarrierTrishula, Dragon of the Ice BarrierName: Trishula, Dragon of the Ice Barrier
ATK: 2700 / DEF: 2000
Attribute: WATER
Type: Dragon
Level: 9

Description:
1 Tuner + 2+ non-Tuner monsters
When this card is Synchro Summoned: You can banish up to 1 card each from your opponent’s hand, field, and GY. (The card in the hand is chosen at random.)

Mistar BoyMistar BoyName: Mistar Boy
ATK: 1400 / Link: 2
Attribute: WATER
Type: Aqua

Description:
2 WATER monsters
All WATER monsters on the field gain 500 ATK and DEF, also all FIRE monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 WATER monster in your GY; add it to your hand. You can only use this effect of “Mistar Boy” once per turn.

Number F0: Utopic FutureNumber F0: Utopic FutureName: Number F0: Utopic Future
ATK: 0 / DEF: 0
Attribute: LIGHT
Type: Warrior
Level: 1

Description:
2 Xyz Monsters with the same Rank, except “Number” monsters
(This card’s original Rank is always treated as 1.)
Cannot be destroyed by battle, and neither player takes any battle damage from attacks involving this card. At the end of the Damage Step, if this card battled an opponent’s monster: You can take control of that opponent’s monster until the end of the Battle Phase. If this face-up card on the field would be destroyed by a card effect, you can detach 1 material from this card instead.

Gungnir, Dragon of the Ice BarrierGungnir, Dragon of the Ice BarrierName: Gungnir, Dragon of the Ice Barrier
ATK: 2500 / DEF: 1700
Attribute: WATER
Type: Dragon
Level: 7

Description:
1 Tuner + 1+ non-Tuner WATER monsters
Once per turn: You can discard up to 2 cards to the GY, then target the same number of cards your opponent controls; destroy them.

Number 4: Stealth KragenNumber 4: Stealth KragenName: Number 4: Stealth Kragen
ATK: 1900 / DEF: 1500
Attribute: WATER
Type: Aqua
Level: 4

Description:
2 Level 4 WATER monsters
All face-up monsters on the field become WATER. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls, and if you do, inflict damage to your opponent equal to half the ATK it had on the field. If this Xyz Summoned card is destroyed: You can Special Summon “Stealth Kragen Spawn(s)” from your Extra Deck, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.

Trishula, Zero Dragon of the Ice BarrierTrishula, Zero Dragon of the Ice BarrierName: Trishula, Zero Dragon of the Ice Barrier
ATK: 2700 / DEF: 2000
Attribute: WATER
Type: Dragon
Level: 11

Description:
1 Tuner + 2+ non-Tuner monsters
When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner’s control is destroyed by an opponent’s card: You can Special Summon 1 “Trishula, Dragon of the Ice Barrier” from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of “Trishula, Zero Dragon of the Ice Barrier” once per turn.

Stealth Kragen SpawnStealth Kragen SpawnName: Stealth Kragen Spawn
ATK: 1900 / DEF: 1500
Attribute: WATER
Type: Aqua
Level: 4

Description:
2 Level 4 WATER monsters
Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls. If this card, Special Summoned by the effect of a “Number” Xyz Monster, is destroyed: You can Special Summon other “Stealth Kragen” monsters from your GY, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.

Main Deck: 40

Galaxy CycloneGalaxy CycloneRaigekiWinds Over the Ice BarrierWinds Over the Ice BarrierWinds Over the Ice BarrierHarpie's Feather DusterRevealer of the Ice BarrierRevealer of the Ice BarrierRevealer of the Ice BarrierWarlock of the Ice BarrierSilent Sea NettleSilent Sea NettleSilent Sea NettleSurfaceSurfaceIce BarrierIce BarrierIce BarrierCrackdownCrackdownFreezing Chains of the Ice BarrierFreezing Chains of the Ice BarrierFreezing Chains of the Ice BarrierSpeaker for the Ice BarriersSpeaker for the Ice BarriersSpeaker for the Ice BarriersPrior of the Ice BarrierPrior of the Ice BarrierHexa Spirit of the Ice BarrierHexa Spirit of the Ice BarrierGeneral Wayne of the Ice BarrierGeneral Wayne of the Ice BarrierGeneral Wayne of the Ice BarrierDefender of the Ice BarrierMedallion of the Ice BarrierMedallion of the Ice BarrierMedallion of the Ice BarrierSolemn WarningSolemn Warning

Extra Deck: 14

White Aura WhaleAbyss DwellerNumber F0: Utopic Draco FutureCoral DragonBrionac, Dragon of the Ice BarrierCrystal Wing Synchro DragonTrishula, Dragon of the Ice BarrierMistar BoyNumber F0: Utopic FutureGungnir, Dragon of the Ice BarrierNumber 4: Stealth KragenTrishula, Zero Dragon of the Ice BarrierStealth Kragen SpawnStealth Kragen Spawn

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