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Deck Video

Deck Information
Deck Type: Meta
Forbidden List: TCG 1.10.2021
Submitted By: george123456789
Deck List
Monsters 3
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Micro CoderMicro CoderName: Micro Coder
ATK: 300 / DEF: 0
Attribute: DARK
Type: Cyberse
Level: 1

Description:
If a Cyberse monster you control would be used as Link Material for a “Code Talker” monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a “Code Talker” monster: You can either add 1 “Cynet” Spell/Trap from your Deck to your hand, or, if this card on the field was used as material, you can add 1 Level 4 Cyberse monster instead. You can only use each effect of “Micro Coder” once per turn.

Ash Blossom & Joyous SpringAsh Blossom & Joyous SpringName: Ash Blossom & Joyous Spring
ATK: 0 / DEF: 1800
Attribute: FIRE
Type: Zombie
Level: 3

Description:
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
● Add a card from the Deck to the hand.
● Special Summon from the Deck.
● Send a card from the Deck to the GY.
You can only use this effect of “Ash Blossom & Joyous Spring” once per turn.

Achichi @IgnisterAchichi @IgnisterName: Achichi @Ignister
ATK: 800 / DEF: 800
Attribute: FIRE
Type: Cyberse
Level: 2

Description:
If this card is Normal or Special Summoned: You can add 1 Level 4 or lower “@Ignister” monster from your Deck to your hand, except “Achichi @Ignister”. At the start of the Damage Step, when your Cyberse monster battles: You can banish this card from your GY; destroy that monster you control. You can only use each effect of “Achichi @Ignister” once per turn.

Pikari @IgnisterPikari @IgnisterName: Pikari @Ignister
ATK: 1200 / DEF: 600
Attribute: LIGHT
Type: Cyberse
Level: 4

Description:
If this card is Normal or Special Summoned: You can add 1 “A.I.” Spell/Trap from your Deck to your hand. You can target 1 “@Ignister” monster you control; its Level becomes 4 until the end of this turn. You can only use each effect of “Pikari @Ignister” once per turn.

Lady DebugLady DebugName: Lady Debug
ATK: 1700 / DEF: 1400
Attribute: LIGHT
Type: Cyberse
Level: 4

Description:
If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of “Lady Debug” once per turn.

DotscaperDotscaperName: Dotscaper
ATK: 0 / DEF: 2100
Attribute: EARTH
Type: Cyberse
Level: 1

Description:
If this card is sent to the GY: You can Special Summon this card. If this card is banished: You can Special Summon this card. You can only use 1 “Dotscaper” effect per turn, and only once that turn. You can only use each effect of “Dotscaper” once per Duel.

Code GeneratorCode GeneratorName: Code Generator
ATK: 1300 / DEF: 500
Attribute: EARTH
Type: Cyberse
Level: 3

Description:
If a Cyberse monster you control would be used as Link Material for a “Code Talker” monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a “Code Talker” monster: You can send 1 Cyberse monster with 1200 or less ATK from your Deck to the GY, or, if this card on the field was used as material, you can add that card to your hand instead. You can only use each effect of “Code Generator” once per turn.

Swap ClericSwap ClericName: Swap Cleric
ATK: 500 / DEF: 1000
Attribute: EARTH
Type: Cyberse
Level: 2

Description:
If this card is sent to the GY as Link Material: You can have that Link Monster lose 500 ATK, then draw 1 card. You can only use this effect of “Swap Cleric” once per turn.

Hiyari @IgnisterHiyari @IgnisterName: Hiyari @Ignister
ATK: 300 / DEF: 400
Attribute: WATER
Type: Cyberse
Level: 1

Description:
If you control an “@Ignister” monster: You can Special Summon this card from your hand. You can Tribute 1 other Cyberse monster; add 1 Level 5 or higher “@Ignister” monster from your Deck to your hand, and if you do, this card becomes Level 4 until the end of this turn. Then, if you Tributed a Link Monster to activate this effect, you can add 1 “A.I.’s Ritual” from your Deck to your hand. You can only use each effect of “Hiyari @Ignister” once per turn.

Bururu @IgnisterBururu @IgnisterName: Bururu @Ignister
ATK: 600 / DEF: 1000
Attribute: WIND
Type: Cyberse
Level: 3

Description:
If this card is Normal or Special Summoned: You can send 1 “@Ignister” monster from your Deck to the GY. If this card is sent to the GY as material for the Synchro Summon of a Cyberse monster: You can target 1 monster in your GY that was used for that Synchro Summon, except “Bururu @Ignister”; Special Summon that monster. You can only use each effect of “Bururu @Ignister” once per turn.

Formud SkipperFormud SkipperName: Formud Skipper
ATK: 0 / DEF: 0
Attribute: LIGHT
Type: Cyberse
Level: 1

Description:
During your Main Phase: You can reveal 1 Link Monster in your Extra Deck, and if you do, when you Link Summon this turn, you can treat this card as Link Material with the same name, Type, and Attribute as the revealed monster. If this card is sent to the GY as Link Material: You can add 1 Level 5 or higher Cyberse monster from your Deck to your hand. You can only use each effect of “Formud Skipper” once per turn.

Danmari @IgnisterDanmari @IgnisterName: Danmari @Ignister
ATK: 2300 / DEF: 0
Attribute: DARK
Type: Cyberse
Level: 6

Description:
When an attack is declared involving your “@Ignister” monster: You can Special Summon this card from your hand, and if you do, negate that attack. While you control a Link-6 monster (Quick Effect): You can banish this card from your field or GY, then target 1 face-up card your opponent controls; negate its effects until the end of this turn. You can only use each effect of “Danmari @Ignister” once per turn.

Parallel eXceedParallel eXceedName: Parallel eXceed
ATK: 2000 / DEF: 2000
Attribute: WIND
Type: Cyberse
Level: 8

Description:
If this card is Special Summoned by the effect of “Parallel eXceed”, its Level becomes 4 and its original ATK/DEF become halved. You can only use each of the following effects of “Parallel eXceed” once per turn.
● If you Link Summon: You can Special Summon this card from your hand to your zone that Link Monster points to.
● If this card is Normal or Special Summoned: You can Special Summon 1 “Parallel eXceed” from your Deck.

Mathmech AdditionMathmech AdditionName: Mathmech Addition
ATK: 1000 / DEF: 1000
Attribute: FIRE
Type: Cyberse
Level: 4

Description:
You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster gains 1000 ATK until the end of this turn. You can only use this effect of “Mathmech Addition” once per turn.

Gatchiri @IgnisterGatchiri @IgnisterName: Gatchiri @Ignister
ATK: 0 / DEF: 3000
Attribute: EARTH
Type: Cyberse
Level: 8

Description:
The first time each Cyberse monster you control would be destroyed by a card effect each turn, it is not destroyed. You can only use each of the following effects of “Gatchiri @Ignister” once per turn.
● You can target 1 Cyberse Effect Monster you control; negate its effects, and if you do, Special Summon this card from your hand.
● If this card is sent from the field to your GY: You can target 1 face-up monster you control; that target is unaffected by your opponent’s card effects until the end of your opponent’s turn.

Doyon @IgnisterDoyon @IgnisterName: Doyon @Ignister
ATK: 400 / DEF: 1600
Attribute: DARK
Type: Cyberse
Level: 4

Description:
If this card is Normal or Special Summoned: You can target 1 “@Ignister” monster in your GY; add it to your hand. If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can target 1 “A.I.” Spell/Trap in your GY; add it to your hand. You can only use each effect of “Doyon @Ignister” once per turn.

Spells 2
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A.I. Meet YouA.I. Meet YouName: A.I. Meet You

Description:
Reveal 1 Cyberse monster with 2300 ATK in your hand or Extra Deck, and add 1 “@Ignister” monster with the same Attribute from your Deck to your hand. During the End Phase of this turn, take 2300 damage if you did not Special Summon the revealed monster, or a monster with the same name, after you resolved this effect. You cannot activate monster effects for the rest of this turn after this card resolves, except Cyberse monsters. You can only activate 1 “A.I. Meet You” per turn.

A.I. ContactA.I. ContactName: A.I. Contact

Description:
If “Ignister A.I.Land” is in your Field Zone: Reveal 1 “Ignister A.I.Land” in your hand; place it on the bottom of the Deck, and if you do, draw 3 cards. You can only activate 1 “A.I. Contact” per turn.

A.I.dle RebornA.I.dle RebornName: A.I.dle Reborn

Description:
Target 1 “@Ignister” monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn after this card resolves, except Cyberse monsters. When an attack is declared involving 2 monsters: You can banish this card from your GY and 1 card from your hand, then target 1 of your “A.I.” Spells/Traps that is banished or in your GY, except “A.I.dle Reborn”; add that card to your hand. You can only use each effect of “A.I.dle Reborn” once per turn.

Pot of DesiresPot of DesiresName: Pot of Desires

Description:
Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 “Pot of Desires” per turn.

Cynet MiningCynet MiningName: Cynet Mining

Description:
Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 “Cynet Mining” per turn.

Ignister A.I.LandIgnister A.I.LandName: Ignister A.I.Land

Description:
If you control no monsters in your Main Monster Zone: You can Special Summon 1 Level 4 or lower “@Ignister” monster from your hand, but for the rest of this turn, you cannot Special Summon monsters with the same original Attribute by the effect of “Ignister A.I.Land”, also you cannot Special Summon monsters, except Cyberse monsters (even if this card leaves the field). If this card is in your GY: You can banish 1 “@Ignister” monster from your GY; Set this card. You can only use this effect of “Ignister A.I.Land” once per turn.

Cynet CodecCynet CodecName: Cynet Codec

Description:
If a “Code Talker” monster(s) is Special Summoned from the Extra Deck to your field (except during the Damage Step): You can target 1 of those monsters; add 1 Cyberse monster with the same Attribute from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters (even if this card leaves the field). You cannot add other monsters with that same Attribute to your hand by the effect of “Cynet Codec” this turn, and you can only activate the effect of “Cynet Codec” once per Chain.

Pot of AvaricePot of AvariceName: Pot of Avarice

Description:
Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.

Monster RebornMonster RebornName: Monster Reborn

Description:
Target 1 monster in either GY; Special Summon it.

Traps 2
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Cynet ConflictCynet ConflictName: Cynet Conflict

Description:
When a Spell/Trap Card, or monster effect, is activated while you control a “Code Talker” monster: Negate the activation, and if you do, banish that card, and if you do, your opponent cannot activate cards, or effects of cards, with the same original name as that card that was banished, until the end of the next turn. You can only activate 1 “Cynet Conflict” per turn.

Infinite ImpermanenceInfinite ImpermanenceName: Infinite Impermanence

Description:
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

Solemn JudgmentSolemn JudgmentName: Solemn Judgment

Description:
When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.

Imperial OrderImperial OrderName: Imperial Order

Description:
Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed.

Solemn WarningSolemn WarningName: Solemn Warning

Description:
When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.

Extra 1
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The Arrival Cyberse @IgnisterThe Arrival Cyberse @IgnisterName: The Arrival Cyberse @Ignister
ATK: 0 / Link: 6
Attribute: DARK
Type: Cyberse

Description:
3+ monsters with different Attributes
You can only control 1 “The Arrival Cyberse @Ignister”. The original ATK of this card becomes 1000 x the number of Link Materials used for its Link Summon. Unaffected by other cards’ effects. Once per turn: You can target 1 other monster on the field; destroy it, and if you do, Special Summon 1 “@Ignister Token” (Cyberse/DARK/Level 1/ATK 0/DEF 0) to your zone this card points to.

Mekk-Knight Crusadia AvramaxMekk-Knight Crusadia AvramaxName: Mekk-Knight Crusadia Avramax
ATK: 3000 / Link: 4
Attribute: LIGHT
Type: Cyberse

Description:
2+ monsters Special Summoned from the Extra Deck
While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent’s monster’s ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent’s card: You can shuffle 1 card on the field into the Deck.

LinguribohLinguribohName: Linguriboh
ATK: 300 / Link: 1
Attribute: DARK
Type: Cyberse

Description:
1 Level 4 or lower Cyberse monster
When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate that card’s effect, and if you do, banish it. If this card is in your GY (Quick Effect): You can Tribute 1 “@Ignister” monster that was Summoned from the Extra Deck; Special Summon this card. You can only use each effect of “Linguriboh” once per turn.

Code Talker InvertedCode Talker InvertedName: Code Talker Inverted
ATK: 1300 / Link: 2
Attribute: LIGHT
Type: Cyberse

Description:
2 Cyberse monsters
If this card is Link Summoned: You can Special Summon 1 Cyberse monster from your hand to your zone this card points to. You can only use this effect of “Code Talker Inverted” once per turn.

Transcode TalkerTranscode TalkerName: Transcode Talker
ATK: 2300 / Link: 3
Attribute: EARTH
Type: Cyberse

Description:
2+ Effect Monsters
While this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except “Transcode Talker”; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of “Transcode Talker” once per turn.

Cyberse WicckidCyberse WicckidName: Cyberse Wicckid
ATK: 800 / Link: 2
Attribute: DARK
Type: Cyberse

Description:
2 Cyberse monsters
This Link Summoned card cannot be destroyed by battle or card effects. Cyberse monsters this card points to cannot be destroyed by card effects. If a monster(s) is Special Summoned to a zone(s) this card points to while you control this monster (except during the Damage Step): You can banish 1 Cyberse monster from your GY; add 1 Cyberse Tuner from your Deck to your hand. You can only use this effect of “Cyberse Wicckid” once per turn.

Code TalkerCode TalkerName: Code Talker
ATK: 1300 / Link: 2
Attribute: DARK
Type: Cyberse

Description:
2 Effect Monsters
Gains 500 ATK for each monster this card points to. Cannot be destroyed by battle or your opponent’s card effects, while this card points to a monster.

Splash MageSplash MageName: Splash Mage
ATK: 1100 / Link: 2
Attribute: WATER
Type: Cyberse

Description:
2 Cyberse monsters
You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of “Splash Mage” once per turn.

Decode Talker HeatsoulDecode Talker HeatsoulName: Decode Talker Heatsoul
ATK: 2300 / Link: 3
Attribute: FIRE
Type: Cyberse

Description:
2+ Cyberse monsters with different Attributes
Gains 500 ATK for each monster it points to. (Quick Effect): You can pay 1000 LP; draw 1 card, then if your LP are 2000 or less, you can banish this card from the field, and if you do, Special Summon 1 Link-3 or lower Cyberse monster from your Extra Deck, except “Decode Talker Heatsoul”. You can only use this effect of “Decode Talker Heatsoul” once per turn.

Cyberse Quantum DragonCyberse Quantum DragonName: Cyberse Quantum Dragon
ATK: 2500 / DEF: 2000
Attribute: DARK
Type: Cyberse
Level: 7

Description:
1 Tuner + 1+ non-Tuner monsters
While you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. Once per turn, at the start of the Damage Step, if this card battles an opponent’s monster: You can return that opponent’s monster to the hand, also, this card can make a second attack in a row.

Dark Infant @IgnisterDark Infant @IgnisterName: Dark Infant @Ignister
ATK: 500 / Link: 1
Attribute: DARK
Type: Cyberse

Description:
1 non-Link “@Ignister” monster
If this card is Link Summoned: You can add 1 “Ignister A.I.Land” from your Deck to your hand. When a Cyberse monster with 2300 original ATK activates its effect (Quick Effect): You can move this card to your Main Monster Zone this card points to, then, you can change it to any Attribute until the end of this turn. You can only use each effect of “Dark Infant @Ignister” once per turn.

Primathmech AlembertianPrimathmech AlembertianName: Primathmech Alembertian
ATK: 2000 / DEF: 0
Attribute: EARTH
Type: Cyberse
Level: 4

Description:
2+ Level 4 monsters
You can Tribute 1 monster; Special Summon 1 Level 4 “Mathmech” monster from your hand or GY. If this card is Xyz Summoned: You can detach 2 to 4 materials from this card, then activate the appropriate effect;
● 2: Add 1 “Mathmech” card from your Deck to your hand.
● 3: Add 1 Level 4 monster from your Deck to your hand.
● 4: Add 1 Spell/Trap from your Deck to your hand.
You can only use each effect of “Primathmech Alembertian” once per turn.

Accesscode TalkerAccesscode TalkerName: Accesscode Talker
ATK: 2300 / Link: 4
Attribute: DARK
Type: Cyberse

Description:
2+ Effect Monsters
Your opponent cannot activate cards or effects in response to this card’s effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster’s Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of “Accesscode Talker”.

Dark Templar @IgnisterDark Templar @IgnisterName: Dark Templar @Ignister
ATK: 2300 / Link: 3
Attribute: DARK
Type: Cyberse

Description:
3 monsters with different names
If a monster(s) is Special Summoned to a zone(s) this card points to, even during the Damage Step: You can Special Summon as many Level 4 or lower “@Ignister” monsters from your GY as possible to your zone(s) this card points to, but their effects are negated. When this card destroys an opponent’s monster by battle: You can Special Summon 1 Cyberse monster from your GY. You can only use each effect of “Dark Templar @Ignister” once per turn.

Side 1
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Firewall DragonFirewall DragonName: Firewall Dragon
ATK: 2500 / Link: 4
Attribute: LIGHT
Type: Cyberse

Description:
2+ monsters
Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of “Firewall Dragon” once per turn.

Balancer LordBalancer LordName: Balancer Lord
ATK: 1700 / DEF: 1200
Attribute: LIGHT
Type: Cyberse
Level: 4

Description:
Once per turn: You can pay 1000 LP; during your Main Phase this turn, you can Normal Summon 1 Cyberse monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is banished: You can Special Summon 1 Level 4 or lower monster from your hand. You can only use this effect of “Balancer Lord” once per turn.

Salamangreat BalelynxSalamangreat BalelynxName: Salamangreat Balelynx
ATK: 500 / Link: 1
Attribute: FIRE
Type: Cyberse

Description:
1 Level 4 or lower Cyberse monster
If this card is Link Summoned: You can add 1 “Salamangreat Sanctuary” from your Deck to your hand. If a “Salamangreat” card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of “Salamangreat Balelynx” once per turn.

Lady DebugLady DebugName: Lady Debug
ATK: 1700 / DEF: 1400
Attribute: LIGHT
Type: Cyberse
Level: 4

Description:
If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of “Lady Debug” once per turn.

Link DiscipleLink DiscipleName: Link Disciple
ATK: 500 / Link: 1
Attribute: LIGHT
Type: Cyberse

Description:
1 Level 4 or lower Cyberse monster
You can Tribute 1 monster this card points to; draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of “Link Disciple” once per turn.

Cynet OptimizationCynet OptimizationName: Cynet Optimization

Description:
If your “Code Talker” monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Cyberse monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters (even if this card leaves the field). You can only use this effect of “Cynet Optimization” once per turn.

Lib the World Key BlademasterLib the World Key BlademasterName: Lib the World Key Blademaster
ATK: 2000 / Link: 2
Attribute: LIGHT
Type: Cyberse

Description:
2 monsters
Can only be Link Summoned while you have a “World Legacy” card in your GY. You can only use each of the following effects of “Lib the World Key Blademaster” once per turn.
● During your Main Phase: You can Set 1 “World Legacy” Spell/Trap directly from your Deck, but it cannot be activated this turn while you have no “World Legacy” monster in your GY.
● If this Link Summoned card is sent to the GY as Link Material: You can shuffle 1 card on the field into the Deck.

Solemn StrikeSolemn StrikeName: Solemn Strike

Description:
When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.

Cynet BackdoorCynet BackdoorName: Cynet Backdoor

Description:
Target 1 Cyberse monster you control; banish it, and if you do, add 1 Cyberse monster from your Deck to your hand, whose ATK is lower than that monster’s original ATK. During your next Standby Phase, return that monster banished by this effect to the field, and it can attack directly that turn. You can only activate 1 “Cynet Backdoor” per turn.

Splash MageSplash MageName: Splash Mage
ATK: 1100 / Link: 2
Attribute: WATER
Type: Cyberse

Description:
2 Cyberse monsters
You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of “Splash Mage” once per turn.

Light Dragon @IgnisterLight Dragon @IgnisterName: Light Dragon @Ignister
ATK: 2300 / DEF: 1500
Attribute: LIGHT
Type: Cyberse
Level: 4

Description:
2 Level 4 monsters
If a monster(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. You can only use each of the following effects of “Light Dragon @Ignister” once per turn.
● You can detach 1 material from this card; destroy face-up monsters your opponent controls, up to the number of “@Ignister” monsters you control.
● When another Cyberse monster you control inflicts battle damage to your opponent: You can Special Summon 1 Link Monster from your GY.

Code RadiatorCode RadiatorName: Code Radiator
ATK: 1600 / DEF: 800
Attribute: WATER
Type: Cyberse
Level: 4

Description:
If a Cyberse monster you control would be used as Link Material for a “Code Talker” monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a “Code Talker” monster: You can target 1 face-up monster your opponent controls; change its ATK 0, also negate its effects. If this card on the field was used as material, you can target 2 monsters, instead. You can only use each effect of “Code Radiator” once per turn.

Primathmech LaplacianPrimathmech LaplacianName: Primathmech Laplacian
ATK: 2000 / DEF: 0
Attribute: EARTH
Type: Cyberse
Level: 4

Description:
3 Level 4 monsters
If a “Mathmech” card(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. If this card is Xyz Summoned: You can detach up to 3 materials from it, then choose that many effects (you cannot choose the same effect twice, and you resolve them in the listed order, skipping any that were not chosen);
● Send 1 random card from your opponent’s hand to the GY. ● Send 1 monster your opponent controls to the GY. ● Send 1 Spell/Trap your opponent controls to the GY.
You can only use this effect of “Primathmech Laplacian” once per turn.

Wind Pegasus @IgnisterWind Pegasus @IgnisterName: Wind Pegasus @Ignister
ATK: 2300 / DEF: 1500
Attribute: WIND
Type: Cyberse
Level: 7

Description:
1 Tuner + 1+ non-Tuner monsters
During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of “@Ignister” monsters you control. If another card(s) you control is destroyed by battle or an opponent’s card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of “Wind Pegasus @Ignister” once per turn.

World Legacy SuccessionWorld Legacy SuccessionName: World Legacy Succession

Description:
Target 1 monster in your GY; Special Summon it to your zone a Link Monster points to. You can only activate 1 “World Legacy Succession” per turn.

Main Deck: 44

Micro CoderMicro CoderMicro CoderA.I. Meet YouA.I. Meet YouCynet ConflictCynet ConflictInfinite ImpermanenceA.I. ContactA.I. ContactAsh Blossom & Joyous SpringAchichi @IgnisterAchichi @IgnisterAchichi @IgnisterPikari @IgnisterPikari @IgnisterLady DebugDotscaperA.I.dle RebornCode GeneratorSwap ClericPot of DesiresPot of DesiresHiyari @IgnisterSolemn JudgmentSolemn JudgmentBururu @IgnisterFormud SkipperCynet MiningCynet MiningIgnister A.I.LandIgnister A.I.LandIgnister A.I.LandCynet CodecImperial OrderDanmari @IgnisterPot of AvariceParallel eXceedParallel eXceedMathmech AdditionGatchiri @IgnisterMonster RebornSolemn WarningDoyon @Ignister

Extra Deck: 15

The Arrival Cyberse @IgnisterMekk-Knight Crusadia AvramaxLinguribohCode Talker InvertedTranscode TalkerCyberse WicckidCode TalkerSplash MageDecode Talker HeatsoulCyberse Quantum DragonDark Infant @IgnisterDark Infant @IgnisterPrimathmech AlembertianAccesscode TalkerDark Templar @Ignister

Side Deck: 15

Firewall DragonBalancer LordSalamangreat BalelynxLady DebugLink DiscipleCynet OptimizationLib the World Key BlademasterSolemn StrikeCynet BackdoorSplash MageLight Dragon @IgnisterCode RadiatorPrimathmech LaplacianWind Pegasus @IgnisterWorld Legacy Succession

Download Deck

To install the deck, all you have to do is place the YGOPRO deck (.ydk) file you just downloaded inside your YGOPRO deck folder!

By default, the deck folder is located in: C:\Yu-Gi-Oh! The Dawn of a New Era\YGOPRO\deck

We highly recommend using YGOPRO The Dawn of a New Era as it's the best YGOPRO version and is guaranteed to work with this deck. The deck can also be used on YGOPRO 2, both games can be downloaded from the links further below! Never download YGOPRO & YGOPRO 2 from other websites!

Since both YGOPRO The Dawn of a New Era and YGOPRO 2 release cards as soon as they are announced, before the official ID has been released, decks downloaded from here may sometimes be missing some cards when you open them in the deck editor. To fix this, simply re-add the cards.

If you need help installing the deck, feel free to join our YGOPRO Discord and ask for help!


Download YGOPRO & YGOPRO 2

YGOPRO The Dawn of a New Era is the best free Yu-Gi-Oh! Online game, new cards and forbidden lists are added as soon as they are announced. There are multiple AI opponents with over 50 unique decks and there is also an advanced ranked mode.

YGOPRO 2 has all the same features as YGOPRO The Dawn of a New Era and you can use the same account to log into either game, what makes YGOPRO 2 different are the better graphics, however YGOPRO 2 is much larger and may require a computer with better hardware.

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