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Deck Video

Deck Information
Deck Type: Meta
Forbidden List: TCG 1.10.2021
Submitted By: MONARKA
Deck List
Monsters 1
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Orcust KnightmareOrcust KnightmareName: Orcust Knightmare
ATK: 100 / DEF: 2000
Attribute: DARK
Type: Machine
Level: 7

Description:
Cannot be destroyed by battle with a Link Monster. You can banish this card from your GY, then target 1 face-up monster on the field; you cannot Special Summon monsters, except DARK monsters, for the rest of this turn, also send 1 DARK Machine monster from your Deck to the GY, except “Orcust Knightmare”, and if you do, the targeted monster gains ATK equal to the Level of the monster sent to the GY x 100, until the end of this turn. You can only use this effect of “Orcust Knightmare” once per turn.

Machina GearframeMachina GearframeName: Machina Gearframe
ATK: 1800 / DEF: 0
Attribute: EARTH
Type: Machine
Level: 4

Description:
When this card is Normal Summoned: You can add 1 “Machina” monster from your Deck to your hand, except “Machina Gearframe”. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.

Machina UnclaspareMachina UnclaspareName: Machina Unclaspare
ATK: 1800 / DEF: 800
Attribute: DARK
Type: Machine
Level: 4

Description:
If this card is added to your hand, except by drawing it: You can Special Summon it, also you cannot Special Summon for the rest of this turn, except Machine monsters. If this card is Normal or Special Summoned: You can send 1 “Machina” monster from your Deck to the GY, except “Machina Unclaspare”. You can only use each effect of “Machina Unclaspare” once per turn.

Machina RuinforceMachina RuinforceName: Machina Ruinforce
ATK: 4600 / DEF: 4100
Attribute: DARK
Type: Machine
Level: 10

Description:
Cannot be Normal Summoned/Set. Must be Special Summoned (from your GY) by banishing Machine monsters from your GY whose total Levels equal 12 or more. When your opponent activates a card or effect during the Battle Phase (Quick Effect): You can pay half your LP; negate that activation, and if you do, halve your opponent’s LP. If this card is destroyed by battle or card effect: You can Special Summon up to 3 of your banished “Machina” monsters, whose total Levels equal 12 or less. You can only use each effect of “Machina Ruinforce” once per turn.

Machina ResavengerMachina ResavengerName: Machina Resavenger
ATK: 1200 / DEF: 1800
Attribute: DARK
Type: Machine
Level: 4

Description:
(Quick Effect): You can send this card from your hand or field to the GY, then target 1 “Machina” monster you control; it gains 1200 ATK until the end of this turn. When your “Machina” monster destroys an opponent’s monster by battle, while this card is in your GY: You can add this card to your hand. You can only use each effect of “Machina Resavenger” once per turn.

Jizukiru, the Star Destroying KaijuJizukiru, the Star Destroying KaijuName: Jizukiru, the Star Destroying Kaiju
ATK: 3300 / DEF: 2600
Attribute: LIGHT
Type: Machine
Level: 10

Description:
You can Special Summon this card (from your hand) to your opponent’s field in Attack Position, by Tributing 1 monster they control. If your opponent controls a “Kaiju” monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 “Kaiju” monster. When a card or effect is activated that targets 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.

Girsu, the Orcust Mekk-KnightGirsu, the Orcust Mekk-KnightName: Girsu, the Orcust Mekk-Knight
ATK: 1800 / DEF: 0
Attribute: DARK
Type: Machine
Level: 4

Description:
If this card is Normal or Special Summoned: You can send 1 “Orcust” or “World Legacy” card from your Deck to the GY, then, if there are 2 or more other cards in this card’s column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 “World Legacy Token” (Machine/DARK/Level 1/ATK 0/DEF 0) to both players’ fields in Defense Position. You can only use each effect of “Girsu, the Orcust Mekk-Knight” once per turn.

Cyber DragonCyber DragonName: Cyber Dragon
ATK: 2100 / DEF: 1600
Attribute: LIGHT
Type: Machine
Level: 5

Description:
If only your opponent controls a monster, you can Special Summon this card (from your hand).

Gizmek Orochi, the Serpentron Sky SlasherGizmek Orochi, the Serpentron Sky SlasherName: Gizmek Orochi, the Serpentron Sky Slasher
ATK: 2450 / DEF: 2450
Attribute: DARK
Type: Machine
Level: 8

Description:
If this card is in your hand or GY (Quick Effect): You can banish 8 cards from the top of your Deck face-down; Special Summon this card. You can banish 3 cards from your Extra Deck face-down, then target 1 face-up monster on the field; destroy it. You can only use 1 “Gizmek Orochi, the Serpentron Sky Slasher” effect per turn, and only once that turn.

Desperado Barrel DragonDesperado Barrel DragonName: Desperado Barrel Dragon
ATK: 2800 / DEF: 2200
Attribute: DARK
Type: Machine
Level: 8

Description:
If a face-up DARK Machine monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. Once per turn, during the Battle Phase (Quick Effect): You can toss a coin 3 times, and if you do, destroy face-up monsters on the field, up to the number of heads, then if the result was 3 heads, draw 1 card. This card cannot attack the turn this effect is activated. If this card is sent to the GY: You can add 1 Level 7 or lower monster that has a coin tossing effect, from your Deck to your hand.

Barrel DragonBarrel DragonName: Barrel Dragon
ATK: 2600 / DEF: 2200
Attribute: DARK
Type: Machine
Level: 7

Description:
Once per turn: You can target 1 monster your opponent controls; toss a coin 3 times and destroy it if at least 2 of the results are heads.

Machina PossesstorageMachina PossesstorageName: Machina Possesstorage
ATK: 1600 / DEF: 1500
Attribute: DARK
Type: Machine
Level: 4

Description:
If this card is Normal or Special Summoned: You can target 1 “Machina” monster in your GY, except “Machina Possesstorage”; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can target 1 other “Machina” monster you control and 1 Spell/Trap your opponent controls; return them to the hand. You can only use each effect of “Machina Possesstorage” once per turn.

Spells 2
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Heavy Metal RaidersHeavy Metal RaidersName: Heavy Metal Raiders

Description:
The first time each DARK Machine monster you control would be destroyed by battle each turn, it is not destroyed, and if you took battle damage from the battle, it gains that much ATK after damage calculation, and keeps that ATK gain while this card is on the field. Once per turn, if a monster you control that was originally a DARK Machine destroys a card(s) on the field by battle or card effect: You can Special Summon 1 DARK Machine monster from your hand.

Triple Tactics TalentTriple Tactics TalentName: Triple Tactics Talent

Description:
If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects;
● Draw 2 cards.
● Take control of 1 monster your opponent controls until the End Phase.
● Look at your opponent’s hand, and choose 1 card from it to shuffle into the Deck.
You can only activate 1 “Triple Tactics Talent” per turn.

Ties of the BrethrenTies of the BrethrenName: Ties of the Brethren

Description:
Pay 2000 LP, then target 1 Level 4 or lower monster you control; for the rest of this turn after this card resolves, you cannot Special Summon monsters, also Special Summon 2 monsters from your Deck, with the same Type, Attribute, and Level as that monster, but with different names from each other and that monster. You cannot conduct your Battle Phase the turn you activate this card.

Pot of ExtravagancePot of ExtravaganceName: Pot of Extravagance

Description:
At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.

Card DestructionCard DestructionName: Card Destruction

Description:
Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.

TerraformingTerraformingName: Terraforming

Description:
Add 1 Field Spell from your Deck to your hand.

Foolish BurialFoolish BurialName: Foolish Burial

Description:
Send 1 monster from your Deck to the GY.

Machina RedeploymentMachina RedeploymentName: Machina Redeployment

Description:
Activate 1 of these effects.
● Discard 1 card; add 2 “Machina” monsters with different names from each other from your Deck to your hand.
● Discard 1 “Machina” card; add 2 “Machina” cards with different names from each other from your Deck to your hand, except “Machina Redeployment”.
You can only activate 1 “Machina Redeployment” per turn.

Small WorldSmall WorldName: Small World

Description:
Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 “Small World” per turn.

Traps 1
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Skill DrainSkill DrainName: Skill Drain

Description:
Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).

MetaverseMetaverseName: Metaverse

Description:
Take 1 Field Spell from your Deck, and either activate it or add it to your hand.

Extra 2
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Decode TalkerDecode TalkerName: Decode Talker
ATK: 2300 / Link: 3
Attribute: DARK
Type: Cyberse

Description:
2+ Effect Monsters
Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.

Knightmare PhoenixKnightmare PhoenixName: Knightmare Phoenix
ATK: 1900 / Link: 2
Attribute: FIRE
Type: Fiend

Description:
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of “Knightmare Phoenix” once per turn. Co-linked monsters you control cannot be destroyed by battle.

Barricadeborg BlockerBarricadeborg BlockerName: Barricadeborg Blocker
ATK: 1000 / Link: 2
Attribute: DARK
Type: Machine

Description:
2 monsters with different names
If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of “Barricadeborg Blocker” once per turn. Face-up Spells you control cannot be destroyed by your opponent’s card effects.

Gear Gigant XGear Gigant XName: Gear Gigant X
ATK: 2300 / DEF: 1500
Attribute: EARTH
Type: Machine
Level: 4

Description:
2 Level 4 Machine monsters
Once per turn: You can detach 1 material from this card; add 1 Level 4 or lower Machine monster from your Deck or GY to your hand. When this face-up card leaves the field: You can target 1 Level 3 or lower “Geargia” monster in your GY; Special Summon that target.

Galatea, the Orcust AutomatonGalatea, the Orcust AutomatonName: Galatea, the Orcust Automaton
ATK: 1800 / Link: 2
Attribute: DARK
Type: Machine

Description:
2 Effect Monsters, including an “Orcust” monster
This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 “Orcust” Spell/Trap directly from your Deck. You can only use this effect of “Galatea, the Orcust Automaton” once per turn.

Knightmare UnicornKnightmare UnicornName: Knightmare Unicorn
ATK: 2200 / Link: 3
Attribute: DARK
Type: Fiend

Description:
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; return it to the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of “Knightmare Unicorn” once per turn. While any co-linked “Knightmare” monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked “Knightmare” monsters, instead of drawing just 1 card.

Knightmare CerberusKnightmare CerberusName: Knightmare Cerberus
ATK: 1600 / Link: 2
Attribute: EARTH
Type: Fiend

Description:
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent’s Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of “Knightmare Cerberus” once per turn. Co-linked monsters you control cannot be destroyed by card effects.

Chimeratech Fortress DragonChimeratech Fortress DragonName: Chimeratech Fortress Dragon
ATK: 0 / DEF: 0
Attribute: DARK
Type: Machine
Level: 8

Description:
“Cyber Dragon” + 1+ Machine monsters
Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use “Polymerization”.) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.

Chimeratech Megafleet DragonChimeratech Megafleet DragonName: Chimeratech Megafleet Dragon
ATK: 0 / DEF: 0
Attribute: DARK
Type: Machine
Level: 10

Description:
1 “Cyber Dragon” monster + 1+ monsters in the Extra Monster Zone
Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use “Polymerization”.) The original ATK of this card becomes 1200 x the number of Fusion Materials used for its Special Summon.

Dingirsu, the Orcust of the Evening StarDingirsu, the Orcust of the Evening StarName: Dingirsu, the Orcust of the Evening Star
ATK: 2600 / DEF: 2100
Attribute: DARK
Type: Machine
Level: 8

Description:
2 Level 8 monsters
You can only Special Summon “Dingirsu, the Orcust of the Evening Star(s)” once per turn. You can also Xyz Summon this card by using an “Orcust” Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects;
● Send 1 card your opponent controls to the GY.
● Attach 1 of your banished Machine monsters to this card as material.

Link SpiderLink SpiderName: Link Spider
ATK: 1000 / Link: 1
Attribute: EARTH
Type: Cyberse

Description:
1 Normal Monster
Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.

Side 1
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Orcust CrescendoOrcust CrescendoName: Orcust Crescendo

Description:
When a Spell/Trap Card, or monster effect, is activated while you control an “Orcust” Link Monster: Negate the activation, and if you do, banish that card. You can banish this card from your GY; add to your hand 1 of your DARK Machine monsters that is banished or in your Deck. You cannot Special Summon monsters the turn you activate this effect, except DARK Machine monsters. You can only use 1 “Orcust Crescendo” effect per turn, and only once that turn.

Heavy Metal RaidersHeavy Metal RaidersName: Heavy Metal Raiders

Description:
The first time each DARK Machine monster you control would be destroyed by battle each turn, it is not destroyed, and if you took battle damage from the battle, it gains that much ATK after damage calculation, and keeps that ATK gain while this card is on the field. Once per turn, if a monster you control that was originally a DARK Machine destroys a card(s) on the field by battle or card effect: You can Special Summon 1 DARK Machine monster from your hand.

Machina FortressMachina FortressName: Machina Fortress
ATK: 2500 / DEF: 1600
Attribute: EARTH
Type: Machine
Level: 7

Description:
You can discard Machine monster(s) whose total Levels equal 8 or more, then Special Summon this card (from your hand or GY). If this card is destroyed by battle and sent to the GY: Target 1 card your opponent controls; destroy that target. Before resolving an opponent’s monster effect that targets this face-up card, look at your opponent’s hand and discard 1 card from their hand.

Fusion DeploymentFusion DeploymentName: Fusion Deployment

Description:
Reveal 1 Fusion Monster in your Extra Deck and Special Summon, from your hand or Deck, 1 of the Fusion Materials whose name is specifically listed on that card, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 “Fusion Deployment” per turn.

Cannon SoldierCannon SoldierName: Cannon Soldier
ATK: 1400 / DEF: 1300
Attribute: DARK
Type: Machine
Level: 4

Description:
You can Tribute 1 monster; inflict 500 damage to your opponent.

Machina GearframeMachina GearframeName: Machina Gearframe
ATK: 1800 / DEF: 0
Attribute: EARTH
Type: Machine
Level: 4

Description:
When this card is Normal Summoned: You can add 1 “Machina” monster from your Deck to your hand, except “Machina Gearframe”. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.

Burial from a Different DimensionBurial from a Different DimensionName: Burial from a Different Dimension

Description:
Target up to 3 banished monsters; return them to the GY.

Machina ResavengerMachina ResavengerName: Machina Resavenger
ATK: 1200 / DEF: 1800
Attribute: DARK
Type: Machine
Level: 4

Description:
(Quick Effect): You can send this card from your hand or field to the GY, then target 1 “Machina” monster you control; it gains 1200 ATK until the end of this turn. When your “Machina” monster destroys an opponent’s monster by battle, while this card is in your GY: You can add this card to your hand. You can only use each effect of “Machina Resavenger” once per turn.

Eradicator Epidemic VirusEradicator Epidemic VirusName: Eradicator Epidemic Virus

Description:
Tribute 1 DARK monster with 2500 or more ATK, and declare 1 type of card (Spell or Trap); look at your opponent’s hand, all Spells/Traps they control, and all cards they draw until the end of their 3rd turn after this card’s activation, and destroy all cards of that declared type.

Machina OverdriveMachina OverdriveName: Machina Overdrive

Description:
Target 1 Machine monster you control; Special Summon 1 “Machina” monster with a different name from your hand or Deck, and if you do, destroy that targeted monster. You can banish this card from your GY, then target 3 of your Machine monsters that are banished and/or in your GY; shuffle them into your Deck, then draw 1 card. You can only use 1 “Machina Overdrive” effect per turn, and only once that turn.

Chimeratech OverdragonChimeratech OverdragonName: Chimeratech Overdragon
ATK: 0 / DEF: 0
Attribute: DARK
Type: Machine
Level: 9

Description:
“Cyber Dragon” + 1+ Machine monsters
Must be Fusion Summoned. If this card is Fusion Summoned: Send all other cards you control to the GY. The original ATK/DEF of this card each become equal to the number of Fusion Materials used for its Fusion Summon x 800. This card can attack your opponent’s monsters a number of times each Battle Phase, up to the number of Fusion Materials used for its Fusion Summon.

Slash DrawSlash DrawName: Slash Draw

Description:
Discard 1 card; send cards from the top of your Deck to the GY, equal to the number of cards your opponent controls, then draw 1 card and show it. Then, if it was “Slash Draw”, send it to the GY, and if you do, destroy as many cards on the field as possible, then inflict 2000 damage to your opponent for each card destroyed and sent to the GY by this effect. If the card you drew was not “Slash Draw”, shuffle cards from your GY into your Deck, equal to the number of cards sent from your Deck to the GY by this effect. You can only activate 1 “Slash Draw” per turn.

Future FusionFuture FusionName: Future Fusion

Description:
During your 1st Standby Phase after this card’s activation: Show 1 Fusion Monster in your Extra Deck and send the Fusion Materials listed on it from your Main Deck to the GY. During your 2nd Standby Phase after this card’s activation: Fusion Summon 1 Fusion Monster from your Extra Deck with the same name as the monster you showed, and target it with this card. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.

Machina PossesstorageMachina PossesstorageName: Machina Possesstorage
ATK: 1600 / DEF: 1500
Attribute: DARK
Type: Machine
Level: 4

Description:
If this card is Normal or Special Summoned: You can target 1 “Machina” monster in your GY, except “Machina Possesstorage”; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can target 1 other “Machina” monster you control and 1 Spell/Trap your opponent controls; return them to the hand. You can only use each effect of “Machina Possesstorage” once per turn.

Gatling DragonGatling DragonName: Gatling Dragon
ATK: 2600 / DEF: 1200
Attribute: DARK
Type: Machine
Level: 8

Description:
“Barrel Dragon” + “Blowback Dragon”
Once per turn: You can toss a coin 3 times and destroy as many monsters on the field as possible, but not more than the number of heads.

Main Deck: 44

Heavy Metal RaidersHeavy Metal RaidersOrcust KnightmareTriple Tactics TalentTriple Tactics TalentTriple Tactics TalentTies of the BrethrenTies of the BrethrenTies of the BrethrenMachina GearframeMachina GearframeMachina UnclaspareMachina UnclaspareMachina UnclaspareMachina RuinforceMachina RuinforcePot of ExtravagancePot of ExtravagancePot of ExtravaganceMachina ResavengerMachina ResavengerJizukiru, the Star Destroying KaijuGirsu, the Orcust Mekk-KnightGirsu, the Orcust Mekk-KnightGirsu, the Orcust Mekk-KnightCyber DragonGizmek Orochi, the Serpentron Sky SlasherCard DestructionTerraformingDesperado Barrel DragonDesperado Barrel DragonDesperado Barrel DragonFoolish BurialBarrel DragonSkill DrainMachina PossesstorageMachina PossesstorageMachina RedeploymentMachina RedeploymentMachina RedeploymentMetaverseSmall WorldSmall WorldSmall World

Extra Deck: 15

Decode TalkerDecode TalkerKnightmare PhoenixBarricadeborg BlockerGear Gigant XGalatea, the Orcust AutomatonGalatea, the Orcust AutomatonKnightmare UnicornKnightmare CerberusChimeratech Fortress DragonChimeratech Megafleet DragonDingirsu, the Orcust of the Evening StarDingirsu, the Orcust of the Evening StarLink SpiderLink Spider

Side Deck: 15

Orcust CrescendoHeavy Metal RaidersMachina FortressFusion DeploymentCannon SoldierMachina GearframeBurial from a Different DimensionMachina ResavengerEradicator Epidemic VirusMachina OverdriveChimeratech OverdragonSlash DrawFuture FusionMachina PossesstorageGatling Dragon

Download Deck

To install the deck, all you have to do is place the YGOPRO deck (.ydk) file you just downloaded inside your YGOPRO deck folder!

By default, the deck folder is located in: C:\Yu-Gi-Oh! The Dawn of a New Era\YGOPRO\deck

We highly recommend using YGOPRO The Dawn of a New Era as it's the best YGOPRO version and is guaranteed to work with this deck. The deck can also be used on YGOPRO 2, both games can be downloaded from the links further below! Never download YGOPRO & YGOPRO 2 from other websites!

Since both YGOPRO The Dawn of a New Era and YGOPRO 2 release cards as soon as they are announced, before the official ID has been released, decks downloaded from here may sometimes be missing some cards when you open them in the deck editor. To fix this, simply re-add the cards.

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Download YGOPRO & YGOPRO 2

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YGOPRO 2 has all the same features as YGOPRO The Dawn of a New Era and you can use the same account to log into either game, what makes YGOPRO 2 different are the better graphics, however YGOPRO 2 is much larger and may require a computer with better hardware.

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