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Deck Information
Deck Type: Meta
Forbidden List: TCG 1.10.2021
Submitted By: Jack Da Ripper
Deck List
Monsters 3
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3
3
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Magical Musketeer KidbraveMagical Musketeer KidbraveName: Magical Musketeer Kidbrave
ATK: 1600 / DEF: 200
Attribute: LIGHT
Type: Fiend
Level: 3

Description:
During either player’s turn, you can activate “Magical Musket” Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card’s column: You can discard 1 “Magical Musket” card; draw 2 cards. You can only use this effect of “Magical Musketeer Kidbrave” once per turn.

Magical Musket Mastermind ZakielMagical Musket Mastermind ZakielName: Magical Musket Mastermind Zakiel
ATK: 2500 / DEF: 2500
Attribute: LIGHT
Type: Fiend
Level: 8

Description:
You can Tribute Summon this card face-up by Tributing 1 “Magical Musket” monster. During either player’s turn, you can activate “Magical Musket” Spell/Trap Cards from your hand. Once per turn, during your opponent’s End Phase: You can draw cards equal to the number of “Magical Musket” Spell/Trap Cards you activated this turn while this card was face-up on your field. You can only use this effect of “Magical Musket Mastermind Zakiel” once per turn.

Magical Musketeer StarfireMagical Musketeer StarfireName: Magical Musketeer Starfire
ATK: 1300 / DEF: 1700
Attribute: LIGHT
Type: Fiend
Level: 4

Description:
During either player’s turn, you can activate “Magical Musket” Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card’s column (except during the Damage Step): You can Special Summon 1 Level 4 or lower “Magical Musket” monster from your Deck in Defense Position, except “Magical Musketeer Starfire”. You can only use this effect of “Magical Musketeer Starfire” once per turn.

Magical Musketeer CasparMagical Musketeer CasparName: Magical Musketeer Caspar
ATK: 1200 / DEF: 2000
Attribute: LIGHT
Type: Fiend
Level: 3

Description:
During either player’s turn, you can activate “Magical Musket” Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card’s column (except during the Damage Step): You can add 1 “Magical Musket” card from your Deck to your hand, but not a card with the same name as that activated card. You can only use this effect of “Magical Musketeer Caspar” once per turn.

Magical Musketeer CalamityMagical Musketeer CalamityName: Magical Musketeer Calamity
ATK: 1500 / DEF: 1300
Attribute: LIGHT
Type: Fiend
Level: 4

Description:
During either player’s turn, you can activate “Magical Musket” Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card’s column: You can target 1 “Magical Musket” monster in your GY; Special Summon it in Defense Position. You can only use this effect of “Magical Musketeer Calamity” once per turn.

Magical Musketeer DocMagical Musketeer DocName: Magical Musketeer Doc
ATK: 1400 / DEF: 1200
Attribute: LIGHT
Type: Fiend
Level: 3

Description:
During either player’s turn, you can activate “Magical Musket” Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card’s column: You can add 1 “Magical Musket” card from your GY to your hand, but not a card with the same name as that activated card. You can only use this effect of “Magical Musketeer Doc” once per turn.

Fantastical Dragon PhantazmayFantastical Dragon PhantazmayName: Fantastical Dragon Phantazmay
ATK: 2400 / DEF: 1800
Attribute: DARK
Type: Dragon
Level: 7

Description:
If your opponent Special Summons a Link Monster(s) (except during the Damage Step): You can Special Summon this card from your hand, draw cards equal to the number of Link Monsters your opponent controls +1, then shuffle cards from your hand into the Deck equal to the number of Link Monsters they control. When your opponent activates a card or effect that targets a monster(s) you control (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. You can only use each effect of “Fantastical Dragon Phantazmay” once per turn.

Magical Musketeer WildMagical Musketeer WildName: Magical Musketeer Wild
ATK: 1700 / DEF: 900
Attribute: LIGHT
Type: Fiend
Level: 4

Description:
During either player’s turn, you can activate “Magical Musket” Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card’s column: You can target 3 “Magical Musket” cards in your GY; shuffle all 3 into the Deck, then draw 1 card. You can only use this effect of “Magical Musketeer Wild” once per turn.

Spells 1
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3
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Instant FusionInstant FusionName: Instant Fusion

Description:
Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 “Instant Fusion” per turn.

Harpie’s Feather DusterHarpie's Feather DusterName: Harpie’s Feather Duster

Description:
Destroy all Spells and Traps your opponent controls.

Forbidden DropletForbidden DropletName: Forbidden Droplet

Description:
Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card’s activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 “Forbidden Droplet” per turn.

Dark Ruler No MoreDark Ruler No MoreName: Dark Ruler No More

Description:
Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card’s activation.

Pot of ProsperityPot of ProsperityName: Pot of Prosperity

Description:
Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 “Pot of Prosperity” per turn. You cannot draw cards by card effects the turn you activate this card.

Magical Musket – Cross-DominationMagical Musket - Cross-DominationName: Magical Musket – Cross-Domination

Description:
If you control a “Magical Musket” monster: Target 1 face-up monster on the field; until the end of this turn, change its ATK/DEF to 0, also it has its effects negated. You can only activate 1 “Magical Musket – Cross-Domination” per turn.

Traps 2
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Infinite ImpermanenceInfinite ImpermanenceName: Infinite Impermanence

Description:
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

Magical Musket – DesperadoMagical Musket - DesperadoName: Magical Musket – Desperado

Description:
If you control a “Magical Musket” monster: Target 1 face-up card on the field; destroy it. You can only activate 1 “Magical Musket – Desperado” per turn.

Magical Musket – Last StandMagical Musket - Last StandName: Magical Musket – Last Stand

Description:
When your opponent activates a Spell/Trap Card while you control a “Magical Musket” monster: Negate the activation, and if you do, destroy that card. You can only activate 1 “Magical Musket – Last Stand” per turn.

Magical Musket – Crooked CrownMagical Musket - Crooked CrownName: Magical Musket – Crooked Crown

Description:
You can only control 1 “Magical Musket – Crooked Crown”. During the Main Phase: You can Special Summon 1 “Magical Musket” monster from your hand, and if you do, if your opponent’s Main Monster Zone in that monster’s current column is unused, that zone cannot be used until the end of this turn (even if this card leaves the field). You can only use this effect of “Magical Musket – Crooked Crown” once per turn.

Magical Musket – Dancing NeedleMagical Musket - Dancing NeedleName: Magical Musket – Dancing Needle

Description:
If you control a “Magical Musket” monster: Target up to 3 cards in the GYs; banish them. You can only activate 1 “Magical Musket – Dancing Needle” per turn.

Extra 1
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Knightmare PhoenixKnightmare PhoenixName: Knightmare Phoenix
ATK: 1900 / Link: 2
Attribute: FIRE
Type: Fiend

Description:
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of “Knightmare Phoenix” once per turn. Co-linked monsters you control cannot be destroyed by battle.

Lyna the Light Charmer, LustrousLyna the Light Charmer, LustrousName: Lyna the Light Charmer, Lustrous
ATK: 1850 / Link: 2
Attribute: LIGHT
Type: Spellcaster

Description:
2 monsters, including a LIGHT monster
(This card is always treated as a “Familiar-Possessed” card.)
You can target 1 LIGHT monster in your opponent’s GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent’s card effect while in its owner’s Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of “Lyna the Light Charmer, Lustrous” once per turn.

Knightmare UnicornKnightmare UnicornName: Knightmare Unicorn
ATK: 2200 / Link: 3
Attribute: DARK
Type: Fiend

Description:
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; return it to the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of “Knightmare Unicorn” once per turn. While any co-linked “Knightmare” monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked “Knightmare” monsters, instead of drawing just 1 card.

Millennium-Eyes RestrictMillennium-Eyes RestrictName: Millennium-Eyes Restrict
ATK: 0 / DEF: 0
Attribute: DARK
Type: Spellcaster
Level: 1

Description:
“Relinquished” + 1 Effect Monster
Once per turn, when your opponent activates a monster effect (Quick Effect): You can target 1 Effect Monster your opponent controls or in their GY; equip that target to this card you control. This card gains ATK/DEF equal to that equipped monster’s. Monsters with that equipped monster’s name cannot attack, also their effects on the field and their activated effects are negated.

LinkuribohLinkuribohName: Linkuriboh
ATK: 300 / Link: 1
Attribute: DARK
Type: Cyberse

Description:
1 Level 1 monster
When an opponent’s monster declares an attack: You can Tribute this card; change that opponent’s monster’s ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of “Linkuriboh” once per turn.

The Phantom Knights of Break SwordThe Phantom Knights of Break SwordName: The Phantom Knights of Break Sword
ATK: 2000 / DEF: 1000
Attribute: DARK
Type: Warrior
Level: 3

Description:
2 Level 3 monsters
Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 “The Phantom Knights” monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.

Thousand-Eyes RestrictThousand-Eyes RestrictName: Thousand-Eyes Restrict
ATK: 0 / DEF: 0
Attribute: DARK
Type: Spellcaster
Level: 1

Description:
“Relinquished” + “Thousand-Eyes Idol”
Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card’s ATK/DEF become equal to that equipped monster’s. If this card would be destroyed by battle, destroy that equipped monster instead.

Magical Musketeer MaxMagical Musketeer MaxName: Magical Musketeer Max
ATK: 1000 / Link: 1
Attribute: LIGHT
Type: Fiend

Description:
1 Level 8 or lower “Magical Musket” monster
If this card is Link Summoned: You can activate 1 of these effects;
● Add “Magical Musket” Spells/Traps with different names from your Deck to your hand, up to the number of monsters your opponent controls. ● Special Summon “Magical Musket” monsters with different names from your Deck, up to the number of Spells/Traps your opponent controls.
You can only use this effect of “Magical Musketeer Max” once per turn. During either player’s turn, you can activate “Magical Musket” Spell/Trap Cards from your hand.

Topologic TrisbaenaTopologic TrisbaenaName: Topologic Trisbaena
ATK: 2500 / Link: 3
Attribute: DARK
Type: Cyberse

Description:
2+ Effect Monsters
If a monster(s) is Special Summoned to a zone(s) this card points to: Banish as many of those monster(s) as possible, also as many Spells/Traps on the field as possible, and if you do, inflict 500 damage to your opponent for each of their cards banished by this effect.

Accesscode TalkerAccesscode TalkerName: Accesscode Talker
ATK: 2300 / Link: 4
Attribute: DARK
Type: Cyberse

Description:
2+ Effect Monsters
Your opponent cannot activate cards or effects in response to this card’s effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster’s Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of “Accesscode Talker”.

Divine Arsenal AA-ZEUS – Sky ThunderDivine Arsenal AA-ZEUS - Sky ThunderName: Divine Arsenal AA-ZEUS – Sky Thunder
ATK: 3000 / DEF: 3000
Attribute: LIGHT
Type: Machine
Level: 12

Description:
2 Level 12 monsters
Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon “Divine Arsenal AA-ZEUS – Sky Thunder” by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent’s card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.

Relinquished AnimaRelinquished AnimaName: Relinquished Anima
ATK: 0 / Link: 1
Attribute: DARK
Type: Spellcaster

Description:
1 Level 1 monster, except a Token
You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of “Relinquished Anima” once per turn. This card gains ATK equal to that equipped monster’s.

Underworld Goddess of the Closed WorldUnderworld Goddess of the Closed WorldName: Underworld Goddess of the Closed World
ATK: 3000 / Link: 5
Attribute: LIGHT
Type: Fiend

Description:
4+ Effect Monsters
You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent’s activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.

Side 3
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Cosmic CycloneCosmic CycloneName: Cosmic Cyclone

Description:
Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.

Red RebootRed RebootName: Red Reboot

Description:
When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.

Summon LimitSummon LimitName: Summon Limit

Description:
Neither player can Summon more than two times per turn. (Negated Summons and cards/effects that would Summon do not count toward this limit.)

One Day of PeaceOne Day of PeaceName: One Day of Peace

Description:
Each player draws 1 card, and neither player takes damage until the end of the opponent’s next turn.

Ghost Belle & Haunted MansionGhost Belle & Haunted MansionName: Ghost Belle & Haunted Mansion
ATK: 0 / DEF: 1800
Attribute: EARTH
Type: Zombie
Level: 3

Description:
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation.
● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck.
● Special Summon a Monster Card(s) from the GY.
● Banish a card(s) from the GY.
You can only use this effect of “Ghost Belle & Haunted Mansion” once per turn.

Dinowrestler PankratopsDinowrestler PankratopsName: Dinowrestler Pankratops
ATK: 2600 / DEF: 0
Attribute: EARTH
Type: Dinosaur
Level: 7

Description:
If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon “Dinowrestler Pankratops” once per turn this way. (Quick Effect): You can Tribute 1 “Dinowrestler” monster, then target 1 card your opponent controls; destroy it. You can only use this effect of “Dinowrestler Pankratops” once per turn.

Droll & Lock BirdDroll & Lock BirdName: Droll & Lock Bird
ATK: 0 / DEF: 0
Attribute: WIND
Type: Spellcaster
Level: 1

Description:
If a card(s) is added from the Main Deck to your opponent’s hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player’s Main Deck to the hand.

Main Deck: 40

Instant FusionMagical Musketeer KidbraveMagical Musketeer KidbraveMagical Musketeer KidbraveInfinite ImpermanenceInfinite ImpermanenceHarpie's Feather DusterMagical Musket - DesperadoMagical Musket - DesperadoMagical Musket - DesperadoForbidden DropletForbidden DropletForbidden DropletMagical Musket - Last StandMagical Musket - Last StandMagical Musket Mastermind ZakielMagical Musketeer StarfireMagical Musketeer StarfireMagical Musketeer StarfireMagical Musketeer CasparMagical Musketeer CasparMagical Musketeer CasparMagical Musket - Crooked CrownDark Ruler No MoreDark Ruler No MoreDark Ruler No MoreMagical Musket - Dancing NeedleMagical Musketeer CalamityMagical Musketeer DocMagical Musketeer DocFantastical Dragon PhantazmayFantastical Dragon PhantazmayFantastical Dragon PhantazmayPot of ProsperityPot of ProsperityPot of ProsperityMagical Musket - Cross-DominationMagical Musket - Cross-DominationMagical Musket - Cross-DominationMagical Musketeer Wild

Extra Deck: 15

Knightmare PhoenixLyna the Light Charmer, LustrousKnightmare UnicornMillennium-Eyes RestrictLinkuribohThe Phantom Knights of Break SwordThousand-Eyes RestrictMagical Musketeer MaxMagical Musketeer MaxMagical Musketeer MaxTopologic TrisbaenaAccesscode TalkerDivine Arsenal AA-ZEUS - Sky ThunderRelinquished AnimaUnderworld Goddess of the Closed World

Side Deck: 15

Cosmic CycloneCosmic CycloneCosmic CycloneRed RebootSummon LimitSummon LimitSummon LimitOne Day of PeaceGhost Belle & Haunted MansionGhost Belle & Haunted MansionGhost Belle & Haunted MansionDinowrestler PankratopsDroll & Lock BirdDroll & Lock BirdDroll & Lock Bird

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By default, the deck folder is located in: C:\Yu-Gi-Oh! The Dawn of a New Era\YGOPRO\deck

We highly recommend using YGOPRO The Dawn of a New Era as it's the best YGOPRO version and is guaranteed to work with this deck. The deck can also be used on YGOPRO 2, both games can be downloaded from the links further below! Never download YGOPRO & YGOPRO 2 from other websites!

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