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Deck Information
Deck Type: Meta
Forbidden List: TCG 17.05.2022
Submitted By: dukemon123
Deck List
Monsters 3
3
2
2
3
3
3
3
Ash Blossom & Joyous SpringAsh Blossom & Joyous SpringName: Ash Blossom & Joyous Spring
ATK: 0 / DEF: 1800
Attribute: FIRE
Type: Zombie
Level: 3

Description:
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
● Add a card from the Deck to the hand.
● Special Summon from the Deck.
● Send a card from the Deck to the GY.
You can only use this effect of “Ash Blossom & Joyous Spring” once per turn.

Marincess SpringirlMarincess SpringirlName: Marincess Springirl
ATK: 1200 / DEF: 1000
Attribute: WATER
Type: Cyberse
Level: 4

Description:
You can banish 1 “Marincess” monster from your GY; Special Summon this card from your hand. If this card is sent to the GY as material for a WATER Link Monster: You can send cards from the top of your Deck to the GY equal to the number of “Marincess” monsters you control, then inflict 200 damage to your opponent for each “Marincess” card sent to the GY by this effect. You can only use each effect of “Marincess Springirl” once per turn.

Marincess MandarinMarincess MandarinName: Marincess Mandarin
ATK: 100 / DEF: 100
Attribute: WATER
Type: Cyberse
Level: 1

Description:
If you control 2 or more “Marincess” monsters, while this card is in your hand or GY: You can target 1 WATER Link Monster you control; Special Summon this card to your zone that monster points to, but banish it when it leaves the field. You can only use this effect of “Marincess Mandarin” once per turn.

Marincess BasilalimaMarincess BasilalimaName: Marincess Basilalima
ATK: 600 / DEF: 2100
Attribute: WATER
Type: Cyberse
Level: 4

Description:
If a monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each of the following effects of “Marincess Basilalima” once per turn.
● You can banish 1 “Marincess” Trap from your GY; add 1 “Marincess” Trap with a different name from your Deck to your hand.
● If this card is banished: You can target 1 face-up monster you control; it gains 600 ATK.

Marincess Sea HorseMarincess Sea HorseName: Marincess Sea Horse
ATK: 1400 / DEF: 1000
Attribute: WATER
Type: Cyberse
Level: 3

Description:
You can Special Summon this card (from your hand) to your zone a “Marincess” Link Monster points to. You can only Special Summon “Marincess Sea Horse” once per turn this way. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 1 WATER monster from your hand to your zone a “Marincess” Link Monster points to. You can only use this effect of “Marincess Sea Horse” once per turn.

Marincess Sleepy MaidenMarincess Sleepy MaidenName: Marincess Sleepy Maiden
ATK: 500 / DEF: 2500
Attribute: WATER
Type: Cyberse
Level: 5

Description:
You can target 1 “Marincess” card you control; Special Summon this card from your hand, and if you do, it gains this effect.
● The targeted card cannot be destroyed by your opponent’s card effects.
You can banish this card from your GY, then target 1 “Marincess” Link Monster you control; equip 1 “Marincess” Link Monster from your GY to it. You can only use each effect of “Marincess Sleepy Maiden” once per turn.

Marincess Blue TangMarincess Blue TangName: Marincess Blue Tang
ATK: 1500 / DEF: 1200
Attribute: WATER
Type: Cyberse
Level: 4

Description:
If this card is Normal or Special Summoned: You can send 1 “Marincess” monster from your Deck to the GY, except “Marincess Blue Tang”. If this card is sent to the GY as material for the Link Summon of a WATER monster: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated “Marincess” card to your hand, also shuffle the rest into your Deck. You can only use each effect of “Marincess Blue Tang” once per turn.

Marincess PascalusMarincess PascalusName: Marincess Pascalus
ATK: 1200 / DEF: 2000
Attribute: WATER
Type: Cyberse
Level: 4

Description:
If this card is Normal or Special Summoned: You can Special Summon 1 “Marincess” monster from your hand in Defense Position, except “Marincess Pascalus”. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 “Marincess” Spell/Trap in your GY; add it to your hand. You can only use each effect of “Marincess Pascalus” once per turn.

Spells 1
1
1
3
3
2
Harpie’s Feather DusterHarpie's Feather DusterName: Harpie’s Feather Duster

Description:
Destroy all Spells and Traps your opponent controls.

Called by the GraveCalled by the GraveName: Called by the Grave

Description:
Target 1 monster in your opponent’s GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.

Aquarium StageAquarium StageName: Aquarium Stage

Description:
WATER monsters you control cannot be destroyed by battle with a non-WATER monster. “Aquaactress” monsters you control are unaffected by your opponent’s monster effects. If this card is sent from the field to the GY: You can target 1 Aqua monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aqua monsters.

Cynet MiningCynet MiningName: Cynet Mining

Description:
Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 “Cynet Mining” per turn.

Marincess DiveMarincess DiveName: Marincess Dive

Description:
Activate 1 of these effects, but you cannot Special Summon monsters for the rest of this turn after this card resolves, except WATER monsters.
● Target 1 non-Link “Marincess” monster in your GY; Special Summon it.
● If “Marincess Battle Ocean” is in your Field Zone: Special Summon 1 “Marincess” monster from your Deck.
You can only activate 1 “Marincess Dive” per turn.

Marincess Battle OceanMarincess Battle OceanName: Marincess Battle Ocean

Description:
All “Marincess” monsters you control gain 200 ATK, also each one gains 600 ATK for each “Marincess” card equipped to it. Monsters you control in the Extra Monster Zone that were Link Summoned using “Marincess Crystal Heart” as material are unaffected by your opponent’s card effects. When you Link Summon a “Marincess” monster to the Extra Monster Zone (except during the Damage Step): You can equip up to 3 “Marincess” Link Monsters with different names from your GY to that Link Summoned monster.

Traps 2
1
3
2
Infinite ImpermanenceInfinite ImpermanenceName: Infinite Impermanence

Description:
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

Marincess Bubble RingMarincess Bubble RingName: Marincess Bubble Ring

Description:
When a monster declares an attack: Negate that attack, and if you do, Special Summon 1 “Marincess Crystal Heart” from your Extra Deck or GY. You can banish this card from your GY, then target 1 Link-2 or higher “Marincess” Link Monster you control; this turn, it can attack a number of times each Battle Phase, up to its Link Rating, but your opponent takes no battle damage from battles involving it. You can only activate 1 “Marincess Bubble Ring” per turn.

Marincess WaveMarincess WaveName: Marincess Wave

Description:
If you control a “Marincess” Link Monster: Target 1 face-up monster your opponent controls; negate that face-up monster’s effects until the end of this turn, then, if you control a Link-2 or higher “Marincess” monster, all face-up monsters you currently control are unaffected by your opponent’s card effects until the end of this turn. If you control a Link-3 or higher “Marincess” monster, you can activate this card from your hand.

Marincess CirculationMarincess CirculationName: Marincess Circulation

Description:
Target 1 WATER Link Monster you control; return it to the Extra Deck, and if you do, Special Summon 1 “Marincess” Link Monster from your Extra Deck with the same Link Rating but a different name, but for the rest of this turn, it cannot attack directly, also it cannot be destroyed by battle. (This is treated as a Link Summon.) If you control a Link-3 or higher “Marincess” monster, you can activate this card from your hand.

Extra 2
2
2
2
1
1
2
1
1
1
Marincess Marbled RockMarincess Marbled RockName: Marincess Marbled Rock
ATK: 2500 / Link: 3
Attribute: WATER
Type: Cyberse

Description:
2+ WATER monsters
You can target 1 “Marincess” card in your GY, except “Marincess Marbled Rock”; add it to your hand. You can only use this effect of “Marincess Marbled Rock” once per turn. When an opponent’s monster declares an attack: You can send 1 “Marincess” monster from your hand to the GY; for that battle, monsters cannot be destroyed by battle, also you take no battle damage.

Marincess Aqua ArgonautMarincess Aqua ArgonautName: Marincess Aqua Argonaut
ATK: 2300 / Link: 4
Attribute: WATER
Type: Cyberse

Description:
2+ WATER monsters
Your opponent’s monsters cannot attack other monsters while this card is in the Extra Monster Zone. You can only use each of the following effects of “Marincess Aqua Argonaut” once per turn. You can target 1 WATER monster you control and 1 card your opponent controls; return them to the hand. When a Spell/Trap Card or effect is activated on the field during your opponent’s turn (Quick Effect): You can Special Summon 1 of your “Marincess” Monster Cards equipped to this card, and if you do, negate that activated effect.

Marincess Sea AngelMarincess Sea AngelName: Marincess Sea Angel
ATK: 1000 / Link: 1
Attribute: WATER
Type: Cyberse

Description:
1 Level 4 or lower “Marincess” monster
If this card is Link Summoned: You can add 1 “Marincess” Spell from your Deck to your hand. You can only Link Summon “Marincess Sea Angel” once per turn.

Marincess Blue SlugMarincess Blue SlugName: Marincess Blue Slug
ATK: 1500 / Link: 1
Attribute: WATER
Type: Cyberse

Description:
1 Level 4 or lower “Marincess” monster
If this card is Link Summoned: You can target 1 “Marincess” monster in your GY, except “Marincess Blue Slug”; add it to your hand, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. You can only Link Summon “Marincess Blue Slug” once per turn.

Marincess Great Bubble ReefMarincess Great Bubble ReefName: Marincess Great Bubble Reef
ATK: 2600 / Link: 4
Attribute: WATER
Type: Cyberse

Description:
2+ WATER monsters
Once per turn, during each Standby Phase: You can banish 1 WATER monster from your GY or face-up field; draw 1 card. Each time a monster(s) is banished face-up: This card gains 600 ATK for each, until the end of this turn. You can send 1 WATER monster from your hand to the GY; Special Summon 1 of your banished “Marincess” monsters. You can only use this effect of “Marincess Great Bubble Reef” once per turn.

Marincess Crystal HeartMarincess Crystal HeartName: Marincess Crystal Heart
ATK: 0 / Link: 2
Attribute: WATER
Type: Cyberse

Description:
2 WATER monsters
Unaffected by your opponent’s monster effects while this card is in the Extra Monster Zone. During the Damage Step, if this card battles an opponent’s monster, that opponent’s monster is unaffected by card effects, except its own. When this card, or your “Marincess” Link Monster this card points to, is targeted for an attack: You can send 1 “Marincess” monster from your hand to the GY; for that battle, your monster cannot be destroyed by battle and you take no battle damage.

Marincess Coral AnemoneMarincess Coral AnemoneName: Marincess Coral Anemone
ATK: 2000 / Link: 2
Attribute: WATER
Type: Cyberse

Description:
2 WATER monsters
You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 “Marincess” card in your GY, except “Marincess Coral Anemone”; add it to your hand. You can only use each effect of “Marincess Coral Anemone” once per turn.

Marincess Coral TriangleMarincess Coral TriangleName: Marincess Coral Triangle
ATK: 1500 / Link: 3
Attribute: WATER
Type: Cyberse

Description:
2+ “Marincess” monsters
You can send 1 WATER monster from your hand to the GY; add 1 “Marincess” Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon any number of WATER Link Monsters from your GY, whose total Link Ratings equal 3. You can only use each effect of “Marincess Coral Triangle” once per turn. You cannot Special Summon monsters the turn you activate either of this card’s effects, except WATER monsters.

Accesscode TalkerAccesscode TalkerName: Accesscode Talker
ATK: 2300 / Link: 4
Attribute: DARK
Type: Cyberse

Description:
2+ Effect Monsters
Your opponent cannot activate cards or effects in response to this card’s effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster’s Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of “Accesscode Talker”.

Marincess Wonder HeartMarincess Wonder HeartName: Marincess Wonder Heart
ATK: 2400 / Link: 4
Attribute: WATER
Type: Cyberse

Description:
2+ WATER monsters
Once per battle, during damage calculation, if this card battles a monster (Quick Effect): You can Special Summon 1 of your “Marincess” Monster Cards equipped to this card, also this card cannot be destroyed by that battle, and you take no battle damage from that battle. Equip that Special Summoned monster to this card during the End Phase. If this card in its owner’s possession is destroyed by an opponent’s card: You can Special Summon 1 Link-3 or lower “Marincess” monster from your GY.

Main Deck: 41

Infinite ImpermanenceInfinite ImpermanenceAsh Blossom & Joyous SpringAsh Blossom & Joyous SpringAsh Blossom & Joyous SpringHarpie's Feather DusterMarincess Bubble RingMarincess SpringirlMarincess SpringirlMarincess SpringirlCalled by the GraveMarincess MandarinMarincess MandarinAquarium StageMarincess BasilalimaMarincess BasilalimaMarincess Sea HorseMarincess Sea HorseMarincess Sea HorseMarincess WaveMarincess WaveMarincess WaveCynet MiningCynet MiningCynet MiningMarincess DiveMarincess DiveMarincess DiveMarincess Sleepy MaidenMarincess Sleepy MaidenMarincess Sleepy MaidenMarincess CirculationMarincess CirculationMarincess Battle OceanMarincess Battle OceanMarincess Blue TangMarincess Blue TangMarincess Blue TangMarincess PascalusMarincess PascalusMarincess Pascalus

Extra Deck: 15

Marincess Marbled RockMarincess Marbled RockMarincess Aqua ArgonautMarincess Aqua ArgonautMarincess Sea AngelMarincess Sea AngelMarincess Blue SlugMarincess Blue SlugMarincess Great Bubble ReefMarincess Crystal HeartMarincess Coral AnemoneMarincess Coral AnemoneMarincess Coral TriangleAccesscode TalkerMarincess Wonder Heart

Download Deck

To install the deck, all you have to do is place the YGOPRO deck (.ydk) file you just downloaded inside your YGOPRO deck folder!

By default, the deck folder is located in: C:\Yu-Gi-Oh! The Dawn of a New Era\YGOPRO\deck

We highly recommend using YGOPRO The Dawn of a New Era as it's the best YGOPRO version and is guaranteed to work with this deck. The deck can also be used on YGOPRO 2, both games can be downloaded from the links further below! Never download YGOPRO & YGOPRO 2 from other websites!

Since both YGOPRO The Dawn of a New Era and YGOPRO 2 release cards as soon as they are announced, before the official ID has been released, decks downloaded from here may sometimes be missing some cards when you open them in the deck editor. To fix this, simply re-add the cards.

If you need help installing the deck, feel free to join our YGOPRO Discord and ask for help!


Download YGOPRO & YGOPRO 2

YGOPRO The Dawn of a New Era is the best free Yu-Gi-Oh! Online game, new cards and forbidden lists are added as soon as they are announced. There are multiple AI opponents with over 50 unique decks and there is also an advanced ranked mode.

YGOPRO 2 has all the same features as YGOPRO The Dawn of a New Era and you can use the same account to log into either game, what makes YGOPRO 2 different are the better graphics, however YGOPRO 2 is much larger and may require a computer with better hardware.

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