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Deck Information
Deck Type: Meta
Forbidden List: TCG 05.06.2023
Submitted By: LacieInChains
Deck List
Monsters 3
3
3
2
2
1
3
1
2
3
2
3
Ash Blossom & Joyous SpringAsh Blossom & Joyous SpringName: Ash Blossom & Joyous Spring
ATK: 0 / DEF: 1800
Attribute: FIRE
Type: Zombie
Level: 3

Description:
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
● Add a card from the Deck to the hand.
● Special Summon from the Deck.
● Send a card from the Deck to the GY.
You can only use this effect of “Ash Blossom & Joyous Spring” once per turn.

Icejade Ran AegirineIcejade Ran AegirineName: Icejade Ran Aegirine
ATK: 1500 / DEF: 2500
Attribute: WATER
Type: Aqua
Level: 7

Description:
This card’s name becomes “Icejade Cenote Enion Cradle” while equipped with an Equip Card. You can discard 1 other “Icejade” card or WATER monster; Special Summon this card from your hand, then you can Special Summon 1 “Icejade Token” (Aqua/WATER/Level 3/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except WATER monsters. You can only use this effect of “Icejade Ran Aegirine” once per turn.

Marincess SpringirlMarincess SpringirlName: Marincess Springirl
ATK: 1200 / DEF: 1000
Attribute: WATER
Type: Cyberse
Level: 4

Description:
You can banish 1 “Marincess” monster from your GY; Special Summon this card from your hand. If this card is sent to the GY as material for the Link Summon of a WATER monster: You can send cards from the top of your Deck to the GY, equal to the number of “Marincess” monsters you control, then, if a “Marincess” card(s) was sent to the GY by this effect, inflict 200 damage to your opponent for each “Marincess” card sent. You can only use each effect of “Marincess Springirl” once per turn.

Nibiru, the Primal BeingNibiru, the Primal BeingName: Nibiru, the Primal Being
ATK: 3000 / DEF: 600
Attribute: LIGHT
Type: Rock
Level: 11

Description:
During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 “Primal Being Token” (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent’s field. (This Token’s ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of “Nibiru, the Primal Being” once per turn.

Marincess MandarinMarincess MandarinName: Marincess Mandarin
ATK: 100 / DEF: 100
Attribute: WATER
Type: Cyberse
Level: 1

Description:
If you control 2 or more “Marincess” monsters, while this card is in your hand or GY: You can target 1 WATER Link Monster you control; Special Summon this card to your zone that monster points to, but banish it when it leaves the field. You can only use this effect of “Marincess Mandarin” once per turn.

Marincess BasilalimaMarincess BasilalimaName: Marincess Basilalima
ATK: 600 / DEF: 2100
Attribute: WATER
Type: Cyberse
Level: 4

Description:
If a monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each of the following effects of “Marincess Basilalima” once per turn.
● You can banish 1 “Marincess” Trap from your GY; add 1 “Marincess” Trap with a different name from your Deck to your hand.
● If this card is banished: You can target 1 face-up monster you control; it gains 600 ATK.

Marincess Sea HorseMarincess Sea HorseName: Marincess Sea Horse
ATK: 1400 / DEF: 1000
Attribute: WATER
Type: Cyberse
Level: 3

Description:
You can Special Summon this card (from your hand) to your zone a “Marincess” Link Monster points to. You can only Special Summon “Marincess Sea Horse” once per turn this way. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 1 WATER monster from your hand to your zone a “Marincess” Link Monster points to. You can only use this effect of “Marincess Sea Horse” once per turn.

Gameciel, the Sea Turtle KaijuGameciel, the Sea Turtle KaijuName: Gameciel, the Sea Turtle Kaiju
ATK: 2200 / DEF: 3000
Attribute: WATER
Type: Aqua
Level: 8

Description:
You can Special Summon this card (from your hand) to your opponent’s field in Attack Position, by Tributing 1 monster they control. If your opponent controls a “Kaiju” monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 “Kaiju” monster. When your opponent activates a card or effect, except “Gameciel, the Sea Turtle Kaiju” (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.

Marincess Sleepy MaidenMarincess Sleepy MaidenName: Marincess Sleepy Maiden
ATK: 500 / DEF: 2500
Attribute: WATER
Type: Cyberse
Level: 5

Description:
You can target 1 “Marincess” card you control; Special Summon this card from your hand, and if you do, it gains this effect.
● While this card is in the Monster Zone, the targeted card cannot be destroyed by your opponent’s card effects.
You can banish this card from your GY, then target 1 “Marincess” Link Monster you control; equip it with 1 “Marincess” Link Monster from your GY. You can only use each effect of “Marincess Sleepy Maiden” once per turn.

Marincess Blue TangMarincess Blue TangName: Marincess Blue Tang
ATK: 1500 / DEF: 1200
Attribute: WATER
Type: Cyberse
Level: 4

Description:
If this card is Normal or Special Summoned: You can send 1 “Marincess” monster from your Deck to the GY, except “Marincess Blue Tang”. If this card is sent to the GY as material for the Link Summon of a WATER monster: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated “Marincess” card to your hand, also shuffle the rest into your Deck. You can only use each effect of “Marincess Blue Tang” once per turn.

Droll & Lock BirdDroll & Lock BirdName: Droll & Lock Bird
ATK: 0 / DEF: 0
Attribute: WIND
Type: Spellcaster
Level: 1

Description:
If a card(s) is added from the Main Deck to your opponent’s hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player’s Main Deck to the hand.

Marincess PascalusMarincess PascalusName: Marincess Pascalus
ATK: 1200 / DEF: 2000
Attribute: WATER
Type: Cyberse
Level: 4

Description:
If this card is Normal or Special Summoned: You can Special Summon 1 “Marincess” monster from your hand in Defense Position, except “Marincess Pascalus”. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 “Marincess” Spell/Trap in your GY; add it to your hand. You can only use each effect of “Marincess Pascalus” once per turn.

Spells 2
2
2
2
Triple Tactics TalentTriple Tactics TalentName: Triple Tactics Talent

Description:
If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects;
● Draw 2 cards.
● Take control of 1 monster your opponent controls until the End Phase.
● Look at your opponent’s hand, and choose 1 card from it to shuffle into the Deck.
You can only activate 1 “Triple Tactics Talent” per turn.

Pot of DesiresPot of DesiresName: Pot of Desires

Description:
Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 “Pot of Desires” per turn.

Marincess DiveMarincess DiveName: Marincess Dive

Description:
Activate 1 of the following effects. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WATER monsters.
● Target 1 non-Link “Marincess” monster in your GY; Special Summon it.
● If “Marincess Battle Ocean” is in your Field Zone: Special Summon 1 “Marincess” monster from your Deck.
You can only activate 1 “Marincess Dive” per turn.

Marincess Battle OceanMarincess Battle OceanName: Marincess Battle Ocean

Description:
All “Marincess” monsters you control gain 200 ATK, also each one gains 600 ATK for each “Marincess” card equipped to it. Monsters you control in the Extra Monster Zone that were Link Summoned using “Marincess Crystal Heart” as material are unaffected by your opponent’s card effects. When you Link Summon a “Marincess” monster to the Extra Monster Zone (except during the Damage Step): You can equip up to 3 “Marincess” Link Monsters with different names from your GY to that Link Summoned monster.

Traps 2
2
Infinite ImpermanenceInfinite ImpermanenceName: Infinite Impermanence

Description:
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

Marincess WaveMarincess WaveName: Marincess Wave

Description:
If you control a “Marincess” Link Monster: Target 1 face-up monster your opponent controls; negate that face-up monster’s effects until the end of this turn, then, if you control a Link-2 or higher “Marincess” monster, all face-up monsters you currently control are unaffected by your opponent’s card effects until the end of this turn. If you control a Link-3 or higher “Marincess” monster, you can activate this card from your hand.

Extra 1
1
1
2
2
1
1
1
2
1
1
1
Marincess Marbled RockMarincess Marbled RockName: Marincess Marbled Rock
ATK: 2500 / Link: 3
Attribute: WATER
Type: Cyberse

Description:
2+ WATER monsters
You can target 1 “Marincess” card in your GY, except “Marincess Marbled Rock”; add it to your hand. You can only use this effect of “Marincess Marbled Rock” once per turn. When an opponent’s monster declares an attack: You can send 1 “Marincess” monster from your hand to the GY; for that battle, monsters cannot be destroyed by battle, also you take no battle damage.

Marincess Aqua ArgonautMarincess Aqua ArgonautName: Marincess Aqua Argonaut
ATK: 2300 / Link: 4
Attribute: WATER
Type: Cyberse

Description:
2+ WATER monsters
While this card is in the Extra Monster Zone, your opponent’s monsters cannot attack any monsters, except this one. You can only use each of the following effects of “Marincess Aqua Argonaut” once per turn. You can target 1 WATER monster you control and 1 card your opponent controls; return them to the hand. During your opponent’s turn, when a Spell/Trap Card or effect is activated on the field (Quick Effect): You can Special Summon 1 of your “Marincess” Monster Cards equipped to this card, and if you do, negate that activated effect.

Abyss DwellerAbyss DwellerName: Abyss Dweller
ATK: 1700 / DEF: 1400
Attribute: WATER
Type: Sea Serpent
Level: 4

Description:
2 Level 4 monsters
While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.

Marincess Sea AngelMarincess Sea AngelName: Marincess Sea Angel
ATK: 1000 / Link: 1
Attribute: WATER
Type: Cyberse

Description:
1 Level 4 or lower “Marincess” monster
If this card is Link Summoned: You can add 1 “Marincess” Spell from your Deck to your hand. You can only Link Summon “Marincess Sea Angel” once per turn.

Marincess Blue SlugMarincess Blue SlugName: Marincess Blue Slug
ATK: 1500 / Link: 1
Attribute: WATER
Type: Cyberse

Description:
1 Level 4 or lower “Marincess” monster
If this card is Link Summoned: You can target 1 “Marincess” monster in your GY, except “Marincess Blue Slug”; add it to your hand, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. You can only Link Summon “Marincess Blue Slug” once per turn.

Worldsea Dragon ZealantisWorldsea Dragon ZealantisName: Worldsea Dragon Zealantis
ATK: 2500 / Link: 4
Attribute: WATER
Type: Sea Serpent

Description:
1+ Effect Monsters
You can only control 1 “Worldsea Dragon Zealantis”. You can only use each of the following effects of “Worldsea Dragon Zealantis” once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners’ fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.

Marincess Great Bubble ReefMarincess Great Bubble ReefName: Marincess Great Bubble Reef
ATK: 2600 / Link: 4
Attribute: WATER
Type: Cyberse

Description:
2+ WATER monsters
Once per turn, during each Standby Phase: You can banish 1 WATER monster from your GY or face-up field; draw 1 card. Each time a monster(s) is banished face-up: This card gains 600 ATK for each, until the end of this turn. You can send 1 WATER monster from your hand to the GY; Special Summon 1 of your banished “Marincess” monsters. You can only use this effect of “Marincess Great Bubble Reef” once per turn.

Marincess Crystal HeartMarincess Crystal HeartName: Marincess Crystal Heart
ATK: 0 / Link: 2
Attribute: WATER
Type: Cyberse

Description:
2 WATER monsters
Unaffected by your opponent’s monster effects while this card is in the Extra Monster Zone. During the Damage Step, if this card battles an opponent’s monster, that opponent’s monster is unaffected by card effects, except its own. When this card, or your “Marincess” Link Monster this card points to, is targeted for an attack: You can send 1 “Marincess” monster from your hand to the GY; for that battle, your monster cannot be destroyed by battle, also you take no battle damage.

Marincess Coral AnemoneMarincess Coral AnemoneName: Marincess Coral Anemone
ATK: 2000 / Link: 2
Attribute: WATER
Type: Cyberse

Description:
2 WATER monsters
You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 “Marincess” card in your GY, except “Marincess Coral Anemone”; add it to your hand. You can only use each effect of “Marincess Coral Anemone” once per turn.

Marincess Coral TriangleMarincess Coral TriangleName: Marincess Coral Triangle
ATK: 1500 / Link: 3
Attribute: WATER
Type: Cyberse

Description:
2+ “Marincess” monsters
You can send 1 WATER monster from your hand to your GY; add 1 “Marincess” Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon WATER Link Monsters from your GY whose combined Link Ratings equal exactly 3. You can only use each effect of “Marincess Coral Triangle” once per turn. You cannot Special Summon monsters the turn you activate either of this card’s effects, except WATER monsters.

Icejade Gymir AegirineIcejade Gymir AegirineName: Icejade Gymir Aegirine
ATK: 3000 / DEF: 1500
Attribute: WATER
Type: Aqua
Level: 10

Description:
1 WATER Tuner + 1+ non-Tuner monsters
(Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent’s card effects this turn. Then, if you activated this effect in response to your opponent’s card or effect activation, and your opponent has a card(s) with that name on their field and/or GY, you can banish those cards. If a card(s) is banished by your opponent’s card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of “Icejade Gymir Aegirine” once per turn.

Swordsoul Supreme Sovereign – ChengyingSwordsoul Supreme Sovereign - ChengyingName: Swordsoul Supreme Sovereign – Chengying
ATK: 3000 / DEF: 3000
Attribute: WATER
Type: Wyrm
Level: 10

Description:
1 Tuner + 1+ non-Tuner monsters
For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent’s field and GY. You can only use this effect of “Swordsoul Supreme Sovereign – Chengying” once per turn.

Side 2
3
1
3
3
3
Lightning StormLightning StormName: Lightning Storm

Description:
If you control no face-up cards: Activate 1 of these effects;
● Destroy all Attack Position monsters your opponent controls.
● Destroy all Spells and Traps your opponent controls.
You can only activate 1 “Lightning Storm” per turn.

Evenly MatchedEvenly MatchedName: Evenly Matched

Description:
At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

Harpie’s Feather DusterHarpie's Feather DusterName: Harpie’s Feather Duster

Description:
Destroy all Spells and Traps your opponent controls.

Artifact LanceaArtifact LanceaName: Artifact Lancea
ATK: 1700 / DEF: 2300
Attribute: LIGHT
Type: Fairy
Level: 5

Description:
You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent’s turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent’s turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.

Ghost Mourner & Moonlit ChillGhost Mourner & Moonlit ChillName: Ghost Mourner & Moonlit Chill
ATK: 0 / DEF: 1800
Attribute: WIND
Type: Zombie
Level: 3

Description:
If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of “Ghost Mourner & Moonlit Chill” once per turn.

Dark Ruler No MoreDark Ruler No MoreName: Dark Ruler No More

Description:
Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card’s activation.

Main Deck: 40

Infinite ImpermanenceInfinite ImpermanenceAsh Blossom & Joyous SpringAsh Blossom & Joyous SpringAsh Blossom & Joyous SpringIcejade Ran AegirineIcejade Ran AegirineIcejade Ran AegirineMarincess SpringirlMarincess SpringirlMarincess SpringirlTriple Tactics TalentTriple Tactics TalentNibiru, the Primal BeingNibiru, the Primal BeingMarincess MandarinMarincess MandarinMarincess BasilalimaPot of DesiresPot of DesiresMarincess Sea HorseMarincess Sea HorseMarincess Sea HorseMarincess WaveMarincess WaveGameciel, the Sea Turtle KaijuMarincess DiveMarincess DiveMarincess Sleepy MaidenMarincess Sleepy MaidenMarincess Battle OceanMarincess Battle OceanMarincess Blue TangMarincess Blue TangMarincess Blue TangDroll & Lock BirdDroll & Lock BirdMarincess PascalusMarincess PascalusMarincess Pascalus

Extra Deck: 15

Marincess Marbled RockMarincess Aqua ArgonautAbyss DwellerMarincess Sea AngelMarincess Sea AngelMarincess Blue SlugMarincess Blue SlugWorldsea Dragon ZealantisMarincess Great Bubble ReefMarincess Crystal HeartMarincess Coral AnemoneMarincess Coral AnemoneMarincess Coral TriangleIcejade Gymir AegirineSwordsoul Supreme Sovereign - Chengying

Side Deck: 15

Lightning StormLightning StormEvenly MatchedEvenly MatchedEvenly MatchedHarpie's Feather DusterArtifact LanceaArtifact LanceaArtifact LanceaGhost Mourner & Moonlit ChillGhost Mourner & Moonlit ChillGhost Mourner & Moonlit ChillDark Ruler No MoreDark Ruler No MoreDark Ruler No More

Download Deck

To install the deck, all you have to do is place the YGOPRO deck (.ydk) file you just downloaded inside your YGOPRO deck folder!

By default, the deck folder is located in: C:\Yu-Gi-Oh! The Dawn of a New Era\YGOPRO\deck

We highly recommend using YGOPRO The Dawn of a New Era as it's the best YGOPRO version and is guaranteed to work with this deck. The deck can also be used on YGOPRO 2, both games can be downloaded from the links further below! Never download YGOPRO & YGOPRO 2 from other websites!

Since both YGOPRO The Dawn of a New Era and YGOPRO 2 release cards as soon as they are announced, before the official ID has been released, decks downloaded from here may sometimes be missing some cards when you open them in the deck editor. To fix this, simply re-add the cards.

If you need help installing the deck, feel free to join our YGOPRO Discord and ask for help!


Download YGOPRO & YGOPRO 2

YGOPRO The Dawn of a New Era is the best free Yu-Gi-Oh! Online game, new cards and forbidden lists are added as soon as they are announced. There are multiple AI opponents with over 50 unique decks and there is also an advanced ranked mode.

YGOPRO 2 has all the same features as YGOPRO The Dawn of a New Era and you can use the same account to log into either game, what makes YGOPRO 2 different are the better graphics, however YGOPRO 2 is much larger and may require a computer with better hardware.

YGOPRO The Dawn of a New Era

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