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Deck Information
Deck Type: Meta
Forbidden List: TCG 15.04.2024
Submitted By: KingZandy
Deck List
Monsters 1
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Barrier Statue of the TorrentBarrier Statue of the TorrentName: Barrier Statue of the Torrent
ATK: 1000 / DEF: 1000
Attribute: WATER
Type: Aqua
Level: 4

Description:
Neither player can Special Summon monsters, except WATER monsters.

Ash Blossom & Joyous SpringAsh Blossom & Joyous SpringName: Ash Blossom & Joyous Spring
ATK: 0 / DEF: 1800
Attribute: FIRE
Type: Zombie
Level: 3

Description:
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
● Add a card from the Deck to the hand.
● Special Summon from the Deck.
● Send a card from the Deck to the GY.
You can only use this effect of “Ash Blossom & Joyous Spring” once per turn.

Adularia of the June MoonAdularia of the June MoonName: Adularia of the June Moon
ATK: 1000 / DEF: 1000
Attribute: WATER
Type: Spellcaster
Level: 5

Description:
If you control a face-up card in your Spell & Trap Zone, you can Special Summon this card (from your hand). You can only Special Summon “Adularia of the June Moon” once per turn this way. Gains 600 ATK/DEF for each face-up Spell/Trap on the field. You can send 2 face-up cards from your Spell & Trap Zone to the GY; send 1 Level 4 or lower monster from your Deck to the GY. You can only use this effect of “Adularia of the June Moon” once per turn.

Icejade Ran AegirineIcejade Ran AegirineName: Icejade Ran Aegirine
ATK: 1500 / DEF: 2500
Attribute: WATER
Type: Aqua
Level: 7

Description:
This card’s name becomes “Icejade Cenote Enion Cradle” while equipped with an Equip Card. You can discard 1 other “Icejade” card or WATER monster; Special Summon this card from your hand, then you can Special Summon 1 “Icejade Token” (Aqua/WATER/Level 3/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except WATER monsters. You can only use this effect of “Icejade Ran Aegirine” once per turn.

Marincess SpringirlMarincess SpringirlName: Marincess Springirl
ATK: 1200 / DEF: 1000
Attribute: WATER
Type: Cyberse
Level: 4

Description:
You can banish 1 “Marincess” monster from your GY; Special Summon this card from your hand. If this card is sent to the GY as material for the Link Summon of a WATER monster: You can send cards from the top of your Deck to the GY, equal to the number of “Marincess” monsters you control, then, if a “Marincess” card(s) was sent to the GY by this effect, inflict 200 damage to your opponent for each “Marincess” card sent. You can only use each effect of “Marincess Springirl” once per turn.

Nibiru, the Primal BeingNibiru, the Primal BeingName: Nibiru, the Primal Being
ATK: 3000 / DEF: 600
Attribute: LIGHT
Type: Rock
Level: 11

Description:
During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 “Primal Being Token” (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent’s field. (This Token’s ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of “Nibiru, the Primal Being” once per turn.

Marincess MandarinMarincess MandarinName: Marincess Mandarin
ATK: 100 / DEF: 100
Attribute: WATER
Type: Cyberse
Level: 1

Description:
If you control 2 or more “Marincess” monsters, while this card is in your hand or GY: You can target 1 WATER Link Monster you control; Special Summon this card to your zone that monster points to, but banish it when it leaves the field. You can only use this effect of “Marincess Mandarin” once per turn.

Marincess Sea HorseMarincess Sea HorseName: Marincess Sea Horse
ATK: 1400 / DEF: 1000
Attribute: WATER
Type: Cyberse
Level: 3

Description:
You can Special Summon this card (from your hand) to your zone a “Marincess” Link Monster points to. You can only Special Summon “Marincess Sea Horse” once per turn this way. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 1 WATER monster from your hand to your zone a “Marincess” Link Monster points to. You can only use this effect of “Marincess Sea Horse” once per turn.

Ghost Belle & Haunted MansionGhost Belle & Haunted MansionName: Ghost Belle & Haunted Mansion
ATK: 0 / DEF: 1800
Attribute: EARTH
Type: Zombie
Level: 3

Description:
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation.
● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck.
● Special Summon a Monster Card(s) from the GY.
● Banish a card(s) from the GY.
You can only use this effect of “Ghost Belle & Haunted Mansion” once per turn.

Marincess Blue TangMarincess Blue TangName: Marincess Blue Tang
ATK: 1500 / DEF: 1200
Attribute: WATER
Type: Cyberse
Level: 4

Description:
If this card is Normal or Special Summoned: You can send 1 “Marincess” monster from your Deck to the GY, except “Marincess Blue Tang”. If this card is sent to the GY as material for the Link Summon of a WATER monster: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated “Marincess” card to your hand, also shuffle the rest into your Deck. You can only use each effect of “Marincess Blue Tang” once per turn.

Droll & Lock BirdDroll & Lock BirdName: Droll & Lock Bird
ATK: 0 / DEF: 0
Attribute: WIND
Type: Spellcaster
Level: 1

Description:
If a card(s) is added from the Main Deck to your opponent’s hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player’s Main Deck to the hand.

Marincess PascalusMarincess PascalusName: Marincess Pascalus
ATK: 1200 / DEF: 2000
Attribute: WATER
Type: Cyberse
Level: 4

Description:
If this card is Normal or Special Summoned: You can Special Summon 1 “Marincess” monster from your hand in Defense Position, except “Marincess Pascalus”. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 “Marincess” Spell/Trap in your GY; add it to your hand. You can only use each effect of “Marincess Pascalus” once per turn.

Spells 1
3
2
1
Called by the GraveCalled by the GraveName: Called by the Grave

Description:
Target 1 monster in your opponent’s GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.

Cynet MiningCynet MiningName: Cynet Mining

Description:
Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 “Cynet Mining” per turn.

Marincess DiveMarincess DiveName: Marincess Dive

Description:
Activate 1 of the following effects. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WATER monsters.
● Target 1 non-Link “Marincess” monster in your GY; Special Summon it.
● If “Marincess Battle Ocean” is in your Field Zone: Special Summon 1 “Marincess” monster from your Deck.
You can only activate 1 “Marincess Dive” per turn.

Marincess Battle OceanMarincess Battle OceanName: Marincess Battle Ocean

Description:
All “Marincess” monsters you control gain 200 ATK, also each one gains 600 ATK for each “Marincess” card equipped to it. Monsters you control in the Extra Monster Zone that were Link Summoned using “Marincess Crystal Heart” as material are unaffected by your opponent’s card effects. When you Link Summon a “Marincess” monster to the Extra Monster Zone (except during the Damage Step): You can equip up to 3 “Marincess” Link Monsters with different names from your GY to that Link Summoned monster.

Traps 3
1
Infinite ImpermanenceInfinite ImpermanenceName: Infinite Impermanence

Description:
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

Marincess WaveMarincess WaveName: Marincess Wave

Description:
If you control a “Marincess” Link Monster: Target 1 face-up monster your opponent controls; negate that face-up monster’s effects until the end of this turn, then, if you control a Link-2 or higher “Marincess” monster, all face-up monsters you currently control are unaffected by your opponent’s card effects until the end of this turn. If you control a Link-3 or higher “Marincess” monster, you can activate this card from your hand.

Extra 1
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Bahamut SharkBahamut SharkName: Bahamut Shark
ATK: 2600 / DEF: 2100
Attribute: WATER
Type: Sea Serpent
Level: 4

Description:
2 Level 4 WATER monsters
Once per turn: You can detach 1 material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.

Marincess Marbled RockMarincess Marbled RockName: Marincess Marbled Rock
ATK: 2500 / Link: 3
Attribute: WATER
Type: Cyberse

Description:
2+ WATER monsters
You can target 1 “Marincess” card in your GY, except “Marincess Marbled Rock”; add it to your hand. You can only use this effect of “Marincess Marbled Rock” once per turn. When an opponent’s monster declares an attack: You can send 1 “Marincess” monster from your hand to the GY; for that battle, monsters cannot be destroyed by battle, also you take no battle damage.

Marincess Aqua ArgonautMarincess Aqua ArgonautName: Marincess Aqua Argonaut
ATK: 2300 / Link: 4
Attribute: WATER
Type: Cyberse

Description:
2+ WATER monsters
While this card is in the Extra Monster Zone, your opponent’s monsters cannot attack any monsters, except this one. You can only use each of the following effects of “Marincess Aqua Argonaut” once per turn. You can target 1 WATER monster you control and 1 card your opponent controls; return them to the hand. During your opponent’s turn, when a Spell/Trap Card or effect is activated on the field (Quick Effect): You can Special Summon 1 of your “Marincess” Monster Cards equipped to this card, and if you do, negate that activated effect.

Marincess Sea AngelMarincess Sea AngelName: Marincess Sea Angel
ATK: 1000 / Link: 1
Attribute: WATER
Type: Cyberse

Description:
1 Level 4 or lower “Marincess” monster
If this card is Link Summoned: You can add 1 “Marincess” Spell from your Deck to your hand. You can only Link Summon “Marincess Sea Angel” once per turn.

Marincess Blue SlugMarincess Blue SlugName: Marincess Blue Slug
ATK: 1500 / Link: 1
Attribute: WATER
Type: Cyberse

Description:
1 Level 4 or lower “Marincess” monster
If this card is Link Summoned: You can target 1 “Marincess” monster in your GY, except “Marincess Blue Slug”; add it to your hand, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. You can only Link Summon “Marincess Blue Slug” once per turn.

Marincess Great Bubble ReefMarincess Great Bubble ReefName: Marincess Great Bubble Reef
ATK: 2600 / Link: 4
Attribute: WATER
Type: Cyberse

Description:
2+ WATER monsters
Once per turn, during each Standby Phase: You can banish 1 WATER monster from your GY or face-up field; draw 1 card. Each time a monster(s) is banished face-up: This card gains 600 ATK for each, until the end of this turn. You can send 1 WATER monster from your hand to the GY; Special Summon 1 of your banished “Marincess” monsters. You can only use this effect of “Marincess Great Bubble Reef” once per turn.

Splash MageSplash MageName: Splash Mage
ATK: 1100 / Link: 2
Attribute: WATER
Type: Cyberse

Description:
2 Cyberse monsters
You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of “Splash Mage” once per turn.

Number 4: Stealth KragenNumber 4: Stealth KragenName: Number 4: Stealth Kragen
ATK: 1900 / DEF: 1500
Attribute: WATER
Type: Aqua
Level: 4

Description:
2 Level 4 WATER monsters
All face-up monsters on the field become WATER. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls, and if you do, inflict damage to your opponent equal to half the ATK it had on the field. If this Xyz Summoned card is destroyed: You can Special Summon “Stealth Kragen Spawn(s)” from your Extra Deck, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.

Marincess Coral AnemoneMarincess Coral AnemoneName: Marincess Coral Anemone
ATK: 2000 / Link: 2
Attribute: WATER
Type: Cyberse

Description:
2 WATER monsters
You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 “Marincess” card in your GY, except “Marincess Coral Anemone”; add it to your hand. You can only use each effect of “Marincess Coral Anemone” once per turn.

Marincess Coral TriangleMarincess Coral TriangleName: Marincess Coral Triangle
ATK: 1500 / Link: 3
Attribute: WATER
Type: Cyberse

Description:
2+ “Marincess” monsters
You can send 1 WATER monster from your hand to your GY; add 1 “Marincess” Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon WATER Link Monsters from your GY whose combined Link Ratings equal exactly 3. You can only use each effect of “Marincess Coral Triangle” once per turn. You cannot Special Summon monsters the turn you activate either of this card’s effects, except WATER monsters.

Toadally AwesomeToadally AwesomeName: Toadally Awesome
ATK: 2200 / DEF: 0
Attribute: WATER
Type: Aqua
Level: 2

Description:
2 Level 2 Aqua monsters
Once per turn, during the Standby Phase: You can detach 1 material from this card; Special Summon 1 “Frog” monster from your Deck. Once per turn, when your opponent activates a Spell/Trap Card, or monster effect (Quick Effect): You can send 1 Aqua monster from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card, then you can Set it to your field. If this card is sent to the GY: You can target 1 WATER monster in your GY; add it to your hand.

Swordsoul Supreme Sovereign – ChengyingSwordsoul Supreme Sovereign - ChengyingName: Swordsoul Supreme Sovereign – Chengying
ATK: 3000 / DEF: 3000
Attribute: WATER
Type: Wyrm
Level: 10

Description:
1 Tuner + 1+ non-Tuner monsters
For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent’s field and GY. You can only use this effect of “Swordsoul Supreme Sovereign – Chengying” once per turn.

Side 1
3
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Marincess WaveMarincess WaveName: Marincess Wave

Description:
If you control a “Marincess” Link Monster: Target 1 face-up monster your opponent controls; negate that face-up monster’s effects until the end of this turn, then, if you control a Link-2 or higher “Marincess” monster, all face-up monsters you currently control are unaffected by your opponent’s card effects until the end of this turn. If you control a Link-3 or higher “Marincess” monster, you can activate this card from your hand.

Dark Ruler No MoreDark Ruler No MoreName: Dark Ruler No More

Description:
Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card’s activation.

Ghost Ogre & Snow RabbitGhost Ogre & Snow RabbitName: Ghost Ogre & Snow Rabbit
ATK: 0 / DEF: 1800
Attribute: LIGHT
Type: Psychic
Level: 3

Description:
When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of “Ghost Ogre & Snow Rabbit” once per turn.

Number 4: Stealth KragenNumber 4: Stealth KragenName: Number 4: Stealth Kragen
ATK: 1900 / DEF: 1500
Attribute: WATER
Type: Aqua
Level: 4

Description:
2 Level 4 WATER monsters
All face-up monsters on the field become WATER. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls, and if you do, inflict damage to your opponent equal to half the ATK it had on the field. If this Xyz Summoned card is destroyed: You can Special Summon “Stealth Kragen Spawn(s)” from your Extra Deck, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.

Eria the Water Charmer, GentleEria the Water Charmer, GentleName: Eria the Water Charmer, Gentle
ATK: 1850 / Link: 2
Attribute: WATER
Type: Spellcaster

Description:
2 monsters, including a WATER monster
(This card is always treated as a “Familiar-Possessed” card.)
You can target 1 WATER monster in your opponent’s GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent’s card effect while in its owner’s Monster Zone: You can add 1 WATER monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of “Eria the Water Charmer, Gentle” once per turn.

Marincess Battle OceanMarincess Battle OceanName: Marincess Battle Ocean

Description:
All “Marincess” monsters you control gain 200 ATK, also each one gains 600 ATK for each “Marincess” card equipped to it. Monsters you control in the Extra Monster Zone that were Link Summoned using “Marincess Crystal Heart” as material are unaffected by your opponent’s card effects. When you Link Summon a “Marincess” monster to the Extra Monster Zone (except during the Damage Step): You can equip up to 3 “Marincess” Link Monsters with different names from your GY to that Link Summoned monster.

Effect VeilerEffect VeilerName: Effect Veiler
ATK: 0 / DEF: 0
Attribute: LIGHT
Type: Spellcaster
Level: 1

Description:
During your opponent’s Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

Main Deck: 40

Infinite ImpermanenceInfinite ImpermanenceInfinite ImpermanenceBarrier Statue of the TorrentAsh Blossom & Joyous SpringAsh Blossom & Joyous SpringAsh Blossom & Joyous SpringAdularia of the June MoonAdularia of the June MoonAdularia of the June MoonIcejade Ran AegirineIcejade Ran AegirineMarincess SpringirlMarincess SpringirlMarincess SpringirlCalled by the GraveNibiru, the Primal BeingNibiru, the Primal BeingNibiru, the Primal BeingMarincess MandarinMarincess Sea HorseMarincess Sea HorseMarincess Sea HorseMarincess WaveCynet MiningCynet MiningCynet MiningMarincess DiveMarincess DiveGhost Belle & Haunted MansionGhost Belle & Haunted MansionMarincess Battle OceanMarincess Blue TangMarincess Blue TangMarincess Blue TangDroll & Lock BirdDroll & Lock BirdDroll & Lock BirdMarincess PascalusMarincess Pascalus

Extra Deck: 15

Bahamut SharkMarincess Marbled RockMarincess Aqua ArgonautMarincess Sea AngelMarincess Sea AngelMarincess Blue SlugMarincess Blue SlugMarincess Great Bubble ReefSplash MageNumber 4: Stealth KragenMarincess Coral AnemoneMarincess Coral AnemoneMarincess Coral TriangleToadally AwesomeSwordsoul Supreme Sovereign - Chengying

Side Deck: 13

Marincess WaveDark Ruler No MoreDark Ruler No MoreDark Ruler No MoreGhost Ogre & Snow RabbitGhost Ogre & Snow RabbitGhost Ogre & Snow RabbitNumber 4: Stealth KragenEria the Water Charmer, GentleMarincess Battle OceanEffect VeilerEffect VeilerEffect Veiler

Download Deck

To install the deck, all you have to do is place the YGOPRO deck (.ydk) file you just downloaded inside your YGOPRO deck folder!

By default, the deck folder is located in: C:\Yu-Gi-Oh! The Dawn of a New Era\YGOPRO\deck

We highly recommend using YGOPRO The Dawn of a New Era as it's the best YGOPRO version and is guaranteed to work with this deck. The deck can also be used on YGOPRO 2, both games can be downloaded from the links further below! Never download YGOPRO & YGOPRO 2 from other websites!

Since both YGOPRO The Dawn of a New Era and YGOPRO 2 release cards as soon as they are announced, before the official ID has been released, decks downloaded from here may sometimes be missing some cards when you open them in the deck editor. To fix this, simply re-add the cards.

If you need help installing the deck, feel free to join our YGOPRO Discord and ask for help!


Download YGOPRO & YGOPRO 2

YGOPRO The Dawn of a New Era is the best free Yu-Gi-Oh! Online game, new cards and forbidden lists are added as soon as they are announced. There are multiple AI opponents with over 50 unique decks and there is also an advanced ranked mode.

YGOPRO 2 has all the same features as YGOPRO The Dawn of a New Era and you can use the same account to log into either game, what makes YGOPRO 2 different are the better graphics, however YGOPRO 2 is much larger and may require a computer with better hardware.

YGOPRO The Dawn of a New Era

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