Home // Blog // Ninja Ninjitsu Art Deck 2023 – YGOPRO



Deck Video

Deck Information
Deck Type: Meta
Forbidden List: TCG 13.02.2023
Submitted By: Snow Reaper
Deck List
Monsters 1
2
2
3
2
2
3
2
2
3
Green NinjaGreen NinjaName: Green Ninja
ATK: 600 / DEF: 600
Attribute: WIND
Type: Warrior
Level: 2

Description:
If a monster(s) is Special Summoned to your field face-up (except during the Damage Step): You can target 1 of them; Special Summon this card from your hand, and if you do, change that monster to face-down Defense Position. If this card is sent from the hand or field to the GY: You can target 1 monster on the field; change it to face-up Attack Position or face-down Defense Position. You can only use each effect of “Green Ninja” once per turn.

Kagero the Cannon NinjaKagero the Cannon NinjaName: Kagero the Cannon Ninja
ATK: 1600 / DEF: 2000
Attribute: FIRE
Type: Warrior
Level: 4

Description:
If this card is Normal Summoned, Special Summoned, or flipped face-up: You can Special Summon 1 “Ninja” monster from your hand or GY in face-down Defense Position, except “Kagero the Cannon Ninja”. When your opponent activates a card or effect that targets exactly 1 “Ninja” card or exactly 1 face-down Defense Position monster you control, while this card is in your GY (Quick Effect): You can Special Summon this card in face-down Defense Position, and if you do, return that targeted card to the hand. You can only use each effect of “Kagero the Cannon Ninja” once per turn.

Kumongous, the Sticky String KaijuKumongous, the Sticky String KaijuName: Kumongous, the Sticky String Kaiju
ATK: 2400 / DEF: 2500
Attribute: EARTH
Type: Insect
Level: 7

Description:
You can Special Summon this card (from your hand) to your opponent’s field in Attack Position, by Tributing 1 monster they control. If your opponent controls a “Kaiju” monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 “Kaiju” monster. When your opponent Normal or Special Summons a monster(s): You can remove 2 Kaiju Counters from anywhere on the field; until the end of the next turn, that monster(s) cannot attack and it has its effects negated.

Tobari the Sky NinjaTobari the Sky NinjaName: Tobari the Sky Ninja
ATK: 0 / DEF: 0
Attribute: EARTH
Type: Winged Beast
Level: 1

Description:
This card cannot be destroyed by battle or card effect the turn it was Special Summoned or flipped face-up. You can only use each of the following effects of “Tobari the Sky Ninja” once per turn. You can send this card from your hand to the GY; Special Summon 1 “Ninja” monster from your hand in face-up or face-down Defense Position. During your opponent’s Main or Battle Phase (Quick Effect): You can Fusion Summon 1 “Ninja” Fusion Monster from your Extra Deck, using monsters from your hand or field as material.

Noble Knight’s Shield-BearerNoble Knight's Shield-BearerName: Noble Knight’s Shield-Bearer
ATK: 800 / DEF: 1300
Attribute: LIGHT
Type: Warrior
Level: 4

Description:
If this card is Normal or Special Summoned: You can banish 1 LIGHT monster from your GY; draw 1 card. You can banish this card from your hand or field; add 1 Level 6 or lower WIND Beast monster from your Deck to your hand. You can only use 1 “Noble Knight’s Shield-Bearer” effect per turn, and only once that turn.

Upstart Golden NinjaUpstart Golden NinjaName: Upstart Golden Ninja
ATK: 500 / DEF: 1800
Attribute: LIGHT
Type: Warrior
Level: 4

Description:
Once per turn: You can send 1 Trap from your hand to the GY; Special Summon 1 Level 4 or lower “Ninja” monster from your Deck in face-up Defense Position or face-down Defense Position.

Mitsu the Insect NinjaMitsu the Insect NinjaName: Mitsu the Insect Ninja
ATK: 200 / DEF: 2100
Attribute: WATER
Type: Insect
Level: 2

Description:
If you control a “Ninja” card or a face-down Defense Position monster: You can Special Summon this card from your hand. When your opponent activates a monster effect (Quick Effect): You can target 1 face-down Defense Position monster you control; change it to face-up Defense Position, and if you do, change this card to face-down Defense Position, then, if the targeted monster was a “Ninja” monster, except “Mitsu the Insect Ninja”, negate that opponent’s activated effect. You can only use each effect of “Mitsu the Insect Ninja” once per turn.

Jioh the Gravity NinjaJioh the Gravity NinjaName: Jioh the Gravity Ninja
ATK: 2300 / DEF: 2900
Attribute: EARTH
Type: Rock
Level: 8

Description:
If this card is Normal/Special Summoned, or flipped face-up: You can target up to 2 face-up monsters on the field; change them to face-down Defense Position, and if you do, any opponent’s monsters that were flipped by this effect cannot change their battle positions. If a monster on the field is flipped face-up, while this monster is face-up on the field (except during the Damage Step): You can target 1 card your opponent controls; destroy it. You can only use each effect of “Jioh the Gravity Ninja” once per turn.

Baku the Beast NinjaBaku the Beast NinjaName: Baku the Beast Ninja
ATK: 1500 / DEF: 600
Attribute: WIND
Type: Beast
Level: 3

Description:
If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Special Summoned or flipped face-up: You can target 1 “Ninja” or “Ninjitsu Art” card from your GY or face-up Spell & Trap Zone, except “Baku the Beast Ninja”; return it to the hand. You can only use each effect of “Baku the Beast Ninja” once per turn.

Ninja Grandmaster HanzoNinja Grandmaster HanzoName: Ninja Grandmaster Hanzo
ATK: 1800 / DEF: 1000
Attribute: DARK
Type: Warrior
Level: 4

Description:
When this card is Normal Summoned: You can add 1 “Ninjitsu Art” card from your Deck to your hand. When this card is Flip or Special Summoned: You can add 1 “Ninja” monster from your Deck to your hand, except “Ninja Grandmaster Hanzo”.

Spells 1
1
3
1
3
3
Instant FusionInstant FusionName: Instant Fusion

Description:
Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 “Instant Fusion” per turn.

Tenchi KaimeiTenchi KaimeiName: Tenchi Kaimei

Description:
(This card is always treated as a “Ninjitsu Art” card.)
When a “Ninja” monster you control inflicts battle damage to your opponent: You can target 1 card your opponent controls; destroy it. If this face-up card in its owner’s Field Zone has left the field because of an opponent’s effect, and is now in the GY or banished: You can target any number of “Ninja” monsters with different names in your GY; Special Summon them in face-down Defense Position.

Book of MoonBook of MoonName: Book of Moon

Description:
Target 1 face-up monster on the field; change that target to face-down Defense Position.

Hidden Village of Ninjitsu ArtsHidden Village of Ninjitsu ArtsName: Hidden Village of Ninjitsu Arts

Description:
If a “Ninja” monster is Summoned to your field (except during the Damage Step): You can target 1 “Ninja” monster or 1 “Ninjitsu Art” card in your GY; add it to your hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as the added card. If a “Ninja” monster(s) or “Ninjitsu Art” card(s) you control would be destroyed by battle or an opponent’s card effect, you can banish 1 “Ninja” monster from your GY instead. You can only use each effect of “Hidden Village of Ninjitsu Arts” once per turn.

Ninjitsu Art Tool – Iron DiggerNinjitsu Art Tool - Iron DiggerName: Ninjitsu Art Tool – Iron Digger

Description:
The equipped monster gains 500 ATK, also it is treated as a “Ninja” monster. You can only use each of the following effects of “Ninjitsu Art Tool – Iron Digger” once per turn. You can banish 1 “Ninja” monster from your GY, then target 1 card on the field; destroy it. If this card is sent from the field to the GY: You can target 1 of your banished “Ninja” monsters; add it to your hand or Special Summon it in face-down Defense Position.

Ninjitsu Art Notebook of MysteryNinjitsu Art Notebook of MysteryName: Ninjitsu Art Notebook of Mystery

Description:
If your opponent controls a card: You can Set up to 1 “Ninja” monster, and up to 1 “Ninjitsu Art” Spell/Trap, except “Ninjitsu Art Notebook of Mystery”. These cards come from your Deck and/or GY, but only 1 can come from each. If this Set card on the field is sent to the GY: You can target 1 face-up monster on the field; change it to face-down Defense Position. You can only use each effect of “Ninjitsu Art Notebook of Mystery” once per turn.

Traps 3
3
Ninjitsu Art of DuplicationNinjitsu Art of DuplicationName: Ninjitsu Art of Duplication

Description:
Activate this card by Tributing 1 “Ninja” monster; Special Summon any number of “Ninja” monsters from your Deck, in face-up Attack Position and/or face-down Defense Position, with combined Levels less than or equal to the Level of the Tributed monster. When this card leaves the field, destroy those monsters.

Ninjitsu Art of Dancing LeavesNinjitsu Art of Dancing LeavesName: Ninjitsu Art of Dancing Leaves

Description:
Activate this card by targeting 1 “Ninja” monster or 1 face-down Defense Position monster on the field; Tribute it, and if you do, Special Summon 1 “Ninja” monster from your Deck. When this card leaves the field, send that monster to the GY. You can target 1 “Ninjitsu Art” Continuous Spell/Trap in your Spell & Trap Zone; return it to the hand. You can only use 1 “Ninjitsu Art of Dancing Leaves” effect per turn, and only once that turn.

Extra 3
3
1
2
1
1
1
1
1
1
Meizen the Battle NinjaMeizen the Battle NinjaName: Meizen the Battle Ninja
ATK: 2500 / DEF: 1500
Attribute: DARK
Type: Warrior
Level: 6

Description:
2 “Ninja” monsters with different Types
Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control. Your “Ninja” monsters can attack directly. While you control a face-down Defense Position monster, your opponent’s monsters cannot target this card for attacks. When your opponent activates a card or effect (Quick Effect): You can Special Summon 1 “Ninja” monster from your Deck in face-up or face-down Defense Position. You can only use this effect of “Meizen the Battle Ninja” once per turn.

Yaguramaru the Armor NinjaYaguramaru the Armor NinjaName: Yaguramaru the Armor Ninja
ATK: 2000 / DEF: 2000
Attribute: DARK
Type: Machine
Level: 5

Description:
2 “Ninja” monsters with different Types
Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards. If this card is Special Summoned or flipped face-up: You can banish 1 other “Ninja” or “Ninjitsu Art” card from your hand, GY, or face-up field, then target 1 card on the field; banish it. You can only use this effect of “Yaguramaru the Armor Ninja” once per turn.

Number 2: Ninja Shadow MosquitoNumber 2: Ninja Shadow MosquitoName: Number 2: Ninja Shadow Mosquito
ATK: 0 / DEF: 0
Attribute: WIND
Type: Insect
Level: 2

Description:
2+ Level 2 monsters
Cannot be destroyed by battle, also you take no damage from battles involving this card. All monsters your opponent controls must attack, if able. When an attack is declared: You can activate 1 of these effects;
● Detach 1 material from this card, and if you do, place 1 Hallucination Counter on 1 face-up monster your opponent controls. (The effects, if any, of monsters with Hallucination Counters are negated.)
● Inflict damage to your opponent equal to the ATK of 1 monster with a Hallucination Counter.

Ninja Grandmaster SaizoNinja Grandmaster SaizoName: Ninja Grandmaster Saizo
ATK: 2000 / Link: 2
Attribute: LIGHT
Type: Warrior

Description:
2 “Ninja” monsters
During your Main Phase: You can Set 1 “Ninjitsu Art” Spell/Trap directly from your Deck. You can only use this effect of “Ninja Grandmaster Saizo” once per turn. While this card points to a monster(s), this card cannot be targeted for an attack, also your opponent cannot target it with card effects.

Isolde, Two Tales of the Noble KnightsIsolde, Two Tales of the Noble KnightsName: Isolde, Two Tales of the Noble Knights
ATK: 1600 / Link: 2
Attribute: LIGHT
Type: Warrior

Description:
2 Warrior monsters
If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of “Isolde, Two Tales of the Noble Knights” once per turn.

Saryuja Skull DreadSaryuja Skull DreadName: Saryuja Skull Dread
ATK: 2800 / Link: 4
Attribute: EARTH
Type: Dragon

Description:
2+ monsters with different names
This card gains effects based on the number of materials used for its Link Summon.
● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF.
● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand.
● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.

Accesscode TalkerAccesscode TalkerName: Accesscode Talker
ATK: 2300 / Link: 4
Attribute: DARK
Type: Cyberse

Description:
2+ Effect Monsters
Your opponent cannot activate cards or effects in response to this card’s effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster’s Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of “Accesscode Talker”.

Ultimate Great InsectUltimate Great InsectName: Ultimate Great Insect
ATK: 3000 / DEF: 2600
Attribute: EARTH
Type: Insect
Level: 9

Description:
1 Level 8 Insect monster + 1 Level 7 Insect monster
You can only Special Summon “Ultimate Great Insect” once per turn. Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 Insect monster with 2000 or more DEF equipped with an Equip Card. Cannot be destroyed by battle. Once per turn, during the Battle Phase, if a face-up card is in a Field Zone (Quick Effect): You can destroy all monsters your opponent controls.

Divine Arsenal AA-ZEUS – Sky ThunderDivine Arsenal AA-ZEUS - Sky ThunderName: Divine Arsenal AA-ZEUS – Sky Thunder
ATK: 3000 / DEF: 3000
Attribute: LIGHT
Type: Machine
Level: 12

Description:
2 Level 12 monsters
Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon “Divine Arsenal AA-ZEUS – Sky Thunder” by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent’s card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.

Underworld Goddess of the Closed WorldUnderworld Goddess of the Closed WorldName: Underworld Goddess of the Closed World
ATK: 3000 / Link: 5
Attribute: LIGHT
Type: Fiend

Description:
4+ Effect Monsters
You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent’s activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.

Side 1
1
1
1
1
1
1
1
1
1
1
1
Tenchi KaimeiTenchi KaimeiName: Tenchi Kaimei

Description:
(This card is always treated as a “Ninjitsu Art” card.)
When a “Ninja” monster you control inflicts battle damage to your opponent: You can target 1 card your opponent controls; destroy it. If this face-up card in its owner’s Field Zone has left the field because of an opponent’s effect, and is now in the GY or banished: You can target any number of “Ninja” monsters with different names in your GY; Special Summon them in face-down Defense Position.

Green NinjaGreen NinjaName: Green Ninja
ATK: 600 / DEF: 600
Attribute: WIND
Type: Warrior
Level: 2

Description:
If a monster(s) is Special Summoned to your field face-up (except during the Damage Step): You can target 1 of them; Special Summon this card from your hand, and if you do, change that monster to face-down Defense Position. If this card is sent from the hand or field to the GY: You can target 1 monster on the field; change it to face-up Attack Position or face-down Defense Position. You can only use each effect of “Green Ninja” once per turn.

Mikanko Purification DanceMikanko Purification DanceName: Mikanko Purification Dance

Description:
Equip only to a “Mikanko” monster. The equipped monster cannot be destroyed by card effects. If a monster(s) is Special Summoned to your opponent’s field (except during the Damage Step): You can target 1 monster you control and 1 monster your opponent controls; return them to the hand. You can only use this effect of “Mikanko Purification Dance” once per turn.

Supermagic Sword of RaptinusSupermagic Sword of RaptinusName: Supermagic Sword of Raptinus

Description:
At the start of the Battle Phase: You can change the equipped monster’s battle position, and if you do, immediately after this effect resolves, Normal Summon 1 monster. You can only use this effect of “Supermagic Sword of Raptinus” once per turn. Apply this effect depending on the equipped monster’s battle position.
● Attack Position: Your opponent cannot target the equipped monster with card effects.
● Defense Position: The equipped monster cannot be destroyed by battle.

Ninjitsu Art of Mirage-TransformationNinjitsu Art of Mirage-TransformationName: Ninjitsu Art of Mirage-Transformation

Description:
Tribute 1 “Ninja” monster, then target 1 monster in your opponent’s GY; Special Summon it to your field. It is also treated as a “Ninja” monster while this card is face-up on the field. When this card leaves the field, send that monster to the GY. You can only activate 1 “Ninjitsu Art of Mirage-Transformation” per turn.

Armor Ninjitsu Art of FreezingArmor Ninjitsu Art of FreezingName: Armor Ninjitsu Art of Freezing

Description:
When an opponent’s monster declares an attack, if you control a “Ninja” monster: You can flip this card face-up; negate that attack and end the Battle Phase. While this card is face-up on the field and you control a “Ninja” monster, monsters your opponent controls cannot change their battle positions.

Twilight Ninja Getsuga, the ShogunTwilight Ninja Getsuga, the ShogunName: Twilight Ninja Getsuga, the Shogun
ATK: 2000 / DEF: 3000
Attribute: DARK
Type: Warrior
Level: 8

Description:
You can Tribute Summon this card by Tributing 1 “Ninja” monster. If this card is in Attack Position: You can target 2 “Ninja” monsters in your GY, except “Twilight Ninja Getsuga, the Shogun”; change this card to Defense Position, and if you do, Special Summon those monsters. You can only use this effect of “Twilight Ninja Getsuga, the Shogun” once per turn.

Mikanko Fire DanceMikanko Fire DanceName: Mikanko Fire Dance

Description:
Special Summon 1 “Mikanko” monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent’s GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects. You can only activate 1 “Mikanko Fire Dance” per turn.

Castel, the Skyblaster MusketeerCastel, the Skyblaster MusketeerName: Castel, the Skyblaster Musketeer
ATK: 2000 / DEF: 1500
Attribute: WIND
Type: Winged Beast
Level: 4

Description:
2 Level 4 monsters
You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 “Castel, the Skyblaster Musketeer” effect per turn, and only once that turn.

Buster RancherBuster RancherName: Buster Rancher

Description:
Only a monster with an ATK of 1000 points or less can be equipped with this card. During damage calculation, increase the ATK of the monster equipped with this card by 2500 points if the opponent’s monster that battles it is in Attack Position and its ATK is 2500 or more, OR if the opponent’s monster that battles it is in Defense Position and its DEF is 2500 or more.

Senior Silver NinjaSenior Silver NinjaName: Senior Silver Ninja
ATK: 2300 / DEF: 2200
Attribute: EARTH
Type: Warrior
Level: 6

Description:
When this card is flipped face-up: You can Special Summon any number of “Ninja” monsters, except “Senior Silver Ninja”, from your hand and/or Graveyard in face-down Defense Position. There can only be 1 face-up “Senior Silver Ninja” on the field.

Karakuri Ninja mdl 339 SazankKarakuri Ninja mdl 339 SazankName: Karakuri Ninja mdl 339 Sazank
ATK: 1200 / DEF: 1200
Attribute: EARTH
Type: Machine
Level: 3

Description:
This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is flipped face-up, select 1 face-up monster on the field, and send it to the Graveyard. During the turn this card is flipped face-up, it can attack your opponent directly.

Main Deck: 40

Instant FusionTenchi KaimeiBook of MoonBook of MoonBook of MoonGreen NinjaKagero the Cannon NinjaKagero the Cannon NinjaHidden Village of Ninjitsu ArtsKumongous, the Sticky String KaijuKumongous, the Sticky String KaijuTobari the Sky NinjaTobari the Sky NinjaTobari the Sky NinjaNinjitsu Art Tool - Iron DiggerNinjitsu Art Tool - Iron DiggerNinjitsu Art Tool - Iron DiggerNoble Knight's Shield-BearerNoble Knight's Shield-BearerNinjitsu Art of DuplicationNinjitsu Art of DuplicationNinjitsu Art of DuplicationUpstart Golden NinjaUpstart Golden NinjaMitsu the Insect NinjaMitsu the Insect NinjaMitsu the Insect NinjaNinjitsu Art of Dancing LeavesNinjitsu Art of Dancing LeavesNinjitsu Art of Dancing LeavesJioh the Gravity NinjaJioh the Gravity NinjaBaku the Beast NinjaBaku the Beast NinjaNinja Grandmaster HanzoNinja Grandmaster HanzoNinja Grandmaster HanzoNinjitsu Art Notebook of MysteryNinjitsu Art Notebook of MysteryNinjitsu Art Notebook of Mystery

Extra Deck: 15

Meizen the Battle NinjaMeizen the Battle NinjaMeizen the Battle NinjaYaguramaru the Armor NinjaYaguramaru the Armor NinjaYaguramaru the Armor NinjaNumber 2: Ninja Shadow MosquitoNinja Grandmaster SaizoNinja Grandmaster SaizoIsolde, Two Tales of the Noble KnightsSaryuja Skull DreadAccesscode TalkerUltimate Great InsectDivine Arsenal AA-ZEUS - Sky ThunderUnderworld Goddess of the Closed World

Side Deck: 12

Tenchi KaimeiGreen NinjaMikanko Purification DanceSupermagic Sword of RaptinusNinjitsu Art of Mirage-TransformationArmor Ninjitsu Art of FreezingTwilight Ninja Getsuga, the ShogunMikanko Fire DanceCastel, the Skyblaster MusketeerBuster RancherSenior Silver NinjaKarakuri Ninja mdl 339 Sazank

Download Deck

To install the deck, all you have to do is place the YGOPRO deck (.ydk) file you just downloaded inside your YGOPRO deck folder!

By default, the deck folder is located in: C:\Yu-Gi-Oh! The Dawn of a New Era\YGOPRO\deck

We highly recommend using YGOPRO The Dawn of a New Era as it's the best YGOPRO version and is guaranteed to work with this deck. The deck can also be used on YGOPRO 2, both games can be downloaded from the links further below! Never download YGOPRO & YGOPRO 2 from other websites!

Since both YGOPRO The Dawn of a New Era and YGOPRO 2 release cards as soon as they are announced, before the official ID has been released, decks downloaded from here may sometimes be missing some cards when you open them in the deck editor. To fix this, simply re-add the cards.

If you need help installing the deck, feel free to join our YGOPRO Discord and ask for help!


Download YGOPRO & YGOPRO 2

YGOPRO The Dawn of a New Era is the best free Yu-Gi-Oh! Online game, new cards and forbidden lists are added as soon as they are announced. There are multiple AI opponents with over 50 unique decks and there is also an advanced ranked mode.

YGOPRO 2 has all the same features as YGOPRO The Dawn of a New Era and you can use the same account to log into either game, what makes YGOPRO 2 different are the better graphics, however YGOPRO 2 is much larger and may require a computer with better hardware.

© Kaiba Corporation