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Deck Video

Deck Information
Deck Type: Meta
Forbidden List: TCG 07.02.2022
Submitted By: Laaaterz
Deck List
Monsters 3
2
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Orcust KnightmareOrcust KnightmareName: Orcust Knightmare
ATK: 100 / DEF: 2000
Attribute: DARK
Type: Machine
Level: 7

Description:
Cannot be destroyed by battle with a Link Monster. You can banish this card from your GY, then target 1 face-up monster on the field; you cannot Special Summon monsters, except DARK monsters, for the rest of this turn, also send 1 DARK Machine monster from your Deck to the GY, except “Orcust Knightmare”, and if you do, the targeted monster gains ATK equal to the Level of the monster sent to the GY x 100, until the end of this turn. You can only use this effect of “Orcust Knightmare” once per turn.

Scrap RecyclerScrap RecyclerName: Scrap Recycler
ATK: 900 / DEF: 1200
Attribute: EARTH
Type: Machine
Level: 3

Description:
When this card is Normal or Special Summoned: You can send 1 Machine monster from your Deck to the GY. Once per turn: You can shuffle 2 Level 4 EARTH Machine monsters from your GY into the Deck; draw 1 card.

Dark GrepherDark GrepherName: Dark Grepher
ATK: 1700 / DEF: 1600
Attribute: DARK
Type: Warrior
Level: 4

Description:
You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher DARK monster. Once per turn: You can discard 1 DARK monster; send 1 DARK monster from your Deck to the GY.

Ash Blossom & Joyous SpringAsh Blossom & Joyous SpringName: Ash Blossom & Joyous Spring
ATK: 0 / DEF: 1800
Attribute: FIRE
Type: Zombie
Level: 3

Description:
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
● Add a card from the Deck to the hand.
● Special Summon from the Deck.
● Send a card from the Deck to the GY.
You can only use this effect of “Ash Blossom & Joyous Spring” once per turn.

Orcust Cymbal SkeletonOrcust Cymbal SkeletonName: Orcust Cymbal Skeleton
ATK: 1200 / DEF: 1500
Attribute: DARK
Type: Machine
Level: 3

Description:
You can banish this card from your GY, then target 1 “Orcust” monster in your GY, except “Orcust Cymbal Skeleton”; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of “Orcust Cymbal Skeleton” once per turn.

Armageddon KnightArmageddon KnightName: Armageddon Knight
ATK: 1400 / DEF: 1200
Attribute: DARK
Type: Warrior
Level: 4

Description:
When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.

Danger!? Jackalope?Danger!? Jackalope?Name: Danger!? Jackalope?
ATK: 500 / DEF: 2000
Attribute: DARK
Type: Beast
Level: 3

Description:
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger!? Jackalope?”, Special Summon 1 “Danger!? Jackalope?” from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon 1 “Danger!” monster from your Deck in Defense Position, except “Danger!? Jackalope?”. You can only use this effect of “Danger!? Jackalope?” once per turn.

Girsu, the Orcust Mekk-KnightGirsu, the Orcust Mekk-KnightName: Girsu, the Orcust Mekk-Knight
ATK: 1800 / DEF: 0
Attribute: DARK
Type: Machine
Level: 4

Description:
If this card is Normal or Special Summoned: You can send 1 “Orcust” or “World Legacy” card from your Deck to the GY, then, if there are 2 or more other cards in this card’s column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 “World Legacy Token” (Machine/DARK/Level 1/ATK 0/DEF 0) to both players’ fields in Defense Position. You can only use each effect of “Girsu, the Orcust Mekk-Knight” once per turn.

Danger! Nessie!Danger! Nessie!Name: Danger! Nessie!
ATK: 1600 / DEF: 2800
Attribute: DARK
Type: Aqua
Level: 7

Description:
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger! Nessie!”, Special Summon 1 “Danger! Nessie!” from your hand, and if you do, draw 1 card. If this card is discarded: You can add 1 “Danger!” card from your Deck to your hand, except “Danger! Nessie!”. You can only use this effect of “Danger! Nessie!” once per turn.

Gizmek Orochi, the Serpentron Sky SlasherGizmek Orochi, the Serpentron Sky SlasherName: Gizmek Orochi, the Serpentron Sky Slasher
ATK: 2450 / DEF: 2450
Attribute: DARK
Type: Machine
Level: 8

Description:
If this card is in your hand or GY (Quick Effect): You can banish 8 cards from the top of your Deck face-down; Special Summon this card. You can banish 3 cards from your Extra Deck face-down, then target 1 face-up monster on the field; destroy it. You can only use 1 “Gizmek Orochi, the Serpentron Sky Slasher” effect per turn, and only once that turn.

World Legacy – World WandWorld Legacy - World WandName: World Legacy – World Wand
ATK: 500 / DEF: 2500
Attribute: DARK
Type: Machine
Level: 8

Description:
This Normal Summoned/Set card cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of “World Legacy – “World Wand”” once per turn.
● If this card is sent to the GY: You can Special Summon 1 “World Legacy” monster from your hand.
● You can banish this card from your GY, then target 1 of your banished “Orcust” monsters; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.

Orcust Brass BombardOrcust Brass BombardName: Orcust Brass Bombard
ATK: 500 / DEF: 1900
Attribute: DARK
Type: Machine
Level: 1

Description:
You can banish this card from your GY; Special Summon 1 “Orcust” monster from your hand, except “Orcust Brass Bombard”, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of “Orcust Brass Bombard” once per turn.

Danger!? Tsuchinoko?Danger!? Tsuchinoko?Name: Danger!? Tsuchinoko?
ATK: 1300 / DEF: 0
Attribute: DARK
Type: Reptile
Level: 3

Description:
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger!? Tsuchinoko?”, Special Summon 1 “Danger!? Tsuchinoko?” from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon this card. You can only use this effect of “Danger!? Tsuchinoko?” once per turn.

Spells 3
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Allure of DarknessAllure of DarknessName: Allure of Darkness

Description:
Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.

Instant FusionInstant FusionName: Instant Fusion

Description:
Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 “Instant Fusion” per turn.

Forbidden DropletForbidden DropletName: Forbidden Droplet

Description:
Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card’s activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 “Forbidden Droplet” per turn.

Orcustrated ReturnOrcustrated ReturnName: Orcustrated Return

Description:
Send 1 “Orcust” or “World Legacy” monster from your hand or face-up field to the GY; draw 2 cards. You can only activate 1 “Orcustrated Return” per turn.

Foolish BurialFoolish BurialName: Foolish Burial

Description:
Send 1 monster from your Deck to the GY.

Orcustrated BabelOrcustrated BabelName: Orcustrated Babel

Description:
You can activate the effects of “Orcust” monsters in your GY, or of Link Monsters you control with “Orcust” in their original names, as Quick Effects. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand.

Traps 3
3
Orcust CrescendoOrcust CrescendoName: Orcust Crescendo

Description:
When a Spell/Trap Card, or monster effect, is activated while you control an “Orcust” Link Monster: Negate the activation, and if you do, banish that card. You can banish this card from your GY; add to your hand 1 of your DARK Machine monsters that is banished or in your Deck. You cannot Special Summon monsters the turn you activate this effect, except DARK Machine monsters. You can only use 1 “Orcust Crescendo” effect per turn, and only once that turn.

Infinite ImpermanenceInfinite ImpermanenceName: Infinite Impermanence

Description:
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

Extra 1
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Knightmare PhoenixKnightmare PhoenixName: Knightmare Phoenix
ATK: 1900 / Link: 2
Attribute: FIRE
Type: Fiend

Description:
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of “Knightmare Phoenix” once per turn. Co-linked monsters you control cannot be destroyed by battle.

Barricadeborg BlockerBarricadeborg BlockerName: Barricadeborg Blocker
ATK: 1000 / Link: 2
Attribute: DARK
Type: Machine

Description:
2 monsters with different names
If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of “Barricadeborg Blocker” once per turn. Face-up Spells you control cannot be destroyed by your opponent’s card effects.

Galatea, the Orcust AutomatonGalatea, the Orcust AutomatonName: Galatea, the Orcust Automaton
ATK: 1800 / Link: 2
Attribute: DARK
Type: Machine

Description:
2 Effect Monsters, including an “Orcust” monster
This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 “Orcust” Spell/Trap directly from your Deck. You can only use this effect of “Galatea, the Orcust Automaton” once per turn.

Knightmare UnicornKnightmare UnicornName: Knightmare Unicorn
ATK: 2200 / Link: 3
Attribute: DARK
Type: Fiend

Description:
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of “Knightmare Unicorn” once per turn. While any co-linked “Knightmare” monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked “Knightmare” monsters, instead of drawing just 1 card.

LinkuribohLinkuribohName: Linkuriboh
ATK: 300 / Link: 1
Attribute: DARK
Type: Cyberse

Description:
1 Level 1 monster
When an opponent’s monster declares an attack: You can Tribute this card; change that opponent’s monster’s ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of “Linkuriboh” once per turn.

I:P MasquerenaI:P MasquerenaName: I:P Masquerena
ATK: 800 / Link: 2
Attribute: DARK
Type: Cyberse

Description:
2 non-Link Monsters
During your opponent’s Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of “I:P Masquerena” once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent’s card effects.

Predaplant Verte AnacondaPredaplant Verte AnacondaName: Predaplant Verte Anaconda
ATK: 500 / Link: 2
Attribute: DARK
Type: Plant

Description:
2 Effect Monsters
You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 “Fusion” or “Polymerization” Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell’s effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of “Predaplant Verte Anaconda” once per turn.

Knightmare CerberusKnightmare CerberusName: Knightmare Cerberus
ATK: 1600 / Link: 2
Attribute: EARTH
Type: Fiend

Description:
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent’s Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of “Knightmare Cerberus” once per turn. Co-linked monsters you control cannot be destroyed by card effects.

Longirsu, the Orcust OrchestratorLongirsu, the Orcust OrchestratorName: Longirsu, the Orcust Orchestrator
ATK: 2500 / Link: 3
Attribute: DARK
Type: Machine

Description:
2+ Effect Monsters, including an “Orcust” monster
This linked card cannot be destroyed by card effects. You can target 2 of your banished Machine monsters; shuffle them into the Deck, then you can send 1 linked monster your opponent controls to the GY. This card cannot attack the turn you activate this effect. You can only use this effect of “Longirsu, the Orcust Orchestrator” once per turn.

Accesscode TalkerAccesscode TalkerName: Accesscode Talker
ATK: 2300 / Link: 4
Attribute: DARK
Type: Cyberse

Description:
2+ Effect Monsters
Your opponent cannot activate cards or effects in response to this card’s effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster’s Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of “Accesscode Talker”.

Dingirsu, the Orcust of the Evening StarDingirsu, the Orcust of the Evening StarName: Dingirsu, the Orcust of the Evening Star
ATK: 2600 / DEF: 2100
Attribute: DARK
Type: Machine
Level: 8

Description:
2 Level 8 monsters
You can only Special Summon “Dingirsu, the Orcust of the Evening Star(s)” once per turn. You can also Xyz Summon this card by using an “Orcust” Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects;
● Send 1 card your opponent controls to the GY.
● Attach 1 of your banished Machine monsters to this card as material.

El Shaddoll WindaEl Shaddoll WindaName: El Shaddoll Winda
ATK: 2200 / DEF: 800
Attribute: DARK
Type: Spellcaster
Level: 5

Description:
1 “Shaddoll” monster + 1 DARK monster
Must first be Fusion Summoned. Cannot be destroyed by an opponent’s card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the GY: You can target 1 “Shaddoll” Spell/Trap in your GY; add it to your hand.

Main Deck: 41

Orcust CrescendoOrcust CrescendoOrcust CrescendoAllure of DarknessAllure of DarknessAllure of DarknessInstant FusionOrcust KnightmareOrcust KnightmareOrcust KnightmareScrap RecyclerScrap RecyclerInfinite ImpermanenceInfinite ImpermanenceInfinite ImpermanenceDark GrepherAsh Blossom & Joyous SpringAsh Blossom & Joyous SpringAsh Blossom & Joyous SpringOrcust Cymbal SkeletonOrcust Cymbal SkeletonForbidden DropletForbidden DropletForbidden DropletOrcustrated ReturnOrcustrated ReturnArmageddon KnightDanger!? Jackalope?Girsu, the Orcust Mekk-KnightGirsu, the Orcust Mekk-KnightGirsu, the Orcust Mekk-KnightDanger! Nessie!Danger! Nessie!Danger! Nessie!Gizmek Orochi, the Serpentron Sky SlasherFoolish BurialOrcustrated BabelWorld Legacy - World WandWorld Legacy - World WandOrcust Brass BombardDanger!? Tsuchinoko?

Extra Deck: 15

Knightmare PhoenixBarricadeborg BlockerGalatea, the Orcust AutomatonGalatea, the Orcust AutomatonGalatea, the Orcust AutomatonKnightmare UnicornLinkuribohI:P MasquerenaPredaplant Verte AnacondaKnightmare CerberusLongirsu, the Orcust OrchestratorAccesscode TalkerDingirsu, the Orcust of the Evening StarDingirsu, the Orcust of the Evening StarEl Shaddoll Winda

Download Deck

To install the deck, all you have to do is place the YGOPRO deck (.ydk) file you just downloaded inside your YGOPRO deck folder!

By default, the deck folder is located in: C:\Yu-Gi-Oh! The Dawn of a New Era\YGOPRO\deck

We highly recommend using YGOPRO The Dawn of a New Era as it's the best YGOPRO version and is guaranteed to work with this deck. The deck can also be used on YGOPRO 2, both games can be downloaded from the links further below! Never download YGOPRO & YGOPRO 2 from other websites!

Since both YGOPRO The Dawn of a New Era and YGOPRO 2 release cards as soon as they are announced, before the official ID has been released, decks downloaded from here may sometimes be missing some cards when you open them in the deck editor. To fix this, simply re-add the cards.

If you need help installing the deck, feel free to join our YGOPRO Discord and ask for help!


Download YGOPRO & YGOPRO 2

YGOPRO The Dawn of a New Era is the best free Yu-Gi-Oh! Online game, new cards and forbidden lists are added as soon as they are announced. There are multiple AI opponents with over 50 unique decks and there is also an advanced ranked mode.

YGOPRO 2 has all the same features as YGOPRO The Dawn of a New Era and you can use the same account to log into either game, what makes YGOPRO 2 different are the better graphics, however YGOPRO 2 is much larger and may require a computer with better hardware.

YGOPRO The Dawn of a New Era

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