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Deck Information
Deck Type: Meta
Forbidden List: TCG 01.01.2024
Submitted By: Sejas193
Deck List
Monsters 3
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Fighting Flame SwordsmanFighting Flame SwordsmanName: Fighting Flame Swordsman
ATK: 1800 / DEF: 1600
Attribute: FIRE
Type: Warrior
Level: 4

Description:
If this card is Normal or Special Summoned: You can add 1 Spell/Trap that mentions “Flame Swordsman” from your Deck to your hand. If this card is sent to the GY: You can send 1 “Flame Swordsman” or 1 monster that mentions it from your Deck or Extra Deck to the GY, except “Fighting Flame Swordsman”. You can only use each effect of “Fighting Flame Swordsman” once per turn.

Ash Blossom & Joyous SpringAsh Blossom & Joyous SpringName: Ash Blossom & Joyous Spring
ATK: 0 / DEF: 1800
Attribute: FIRE
Type: Zombie
Level: 3

Description:
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
● Add a card from the Deck to the hand.
● Special Summon from the Deck.
● Send a card from the Deck to the GY.
You can only use this effect of “Ash Blossom & Joyous Spring” once per turn.

Immortal Phoenix GearfriedImmortal Phoenix GearfriedName: Immortal Phoenix Gearfried
ATK: 3000 / DEF: 2200
Attribute: FIRE
Type: Warrior
Level: 9

Description:
You can banish 1 Equip Spell from your field or GY; Special Summon this card from your hand. At the start of the Damage Step, if this card attacks: You can equip 1 face-up monster on the field to this card (max. 1) as an Equip Spell that gives this card 500 ATK. When a monster effect is activated (Quick Effect): You can send 1 face-up Equip Card you control to the GY; negate the activation, and if you do, destroy it. You can only use each effect of “Immortal Phoenix Gearfried” once per turn.

Red-Eyes Black Meteor DragonRed-Eyes Black Meteor DragonName: Red-Eyes Black Meteor Dragon
ATK: 2000 / DEF: 2000
Attribute: DARK
Type: Dragon
Level: 6

Description:
You can send 1 Level 5 or higher Normal Monster from your hand or Deck to the GY; Special Summon this card from your hand, then increase its Level by 1. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 “Red-Eyes Fusion” from your Deck or GY to your hand. You can only use each effect of “Red-Eyes Black Meteor Dragon” once per turn.

Dark MagicianDark MagicianName: Dark Magician
ATK: 2500 / DEF: 2100
Attribute: DARK
Type: Spellcaster
Level: 7

Description:
The ultimate wizard in terms of attack and defense.

Salamandra, the Flying Flame DragonSalamandra, the Flying Flame DragonName: Salamandra, the Flying Flame Dragon
ATK: 700 / DEF: 1600
Attribute: FIRE
Type: Dragon
Level: 2

Description:
While this card is equipped to “Flame Swordsman” or a monster that mentions it, the equipped monster gains 700 ATK. You can only use each of the following effects of “Salamandra, the Flying Flame Dragon” once per turn. If this card is in your hand or GY: You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell. If this card is sent to the GY: You can add 1 “Salamandra” Spell/Trap from your Deck to your hand.

Infernoble Knight – RenaudInfernoble Knight - RenaudName: Infernoble Knight – Renaud
ATK: 500 / DEF: 200
Attribute: FIRE
Type: Warrior
Level: 1

Description:
If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon “Infernoble Knight – Renaud” once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except “Infernoble Knight – Renaud”; add it to your hand. You can only use this effect of “Infernoble Knight – Renaud” once per turn.

Summoned SkullSummoned SkullName: Summoned Skull
ATK: 2500 / DEF: 1200
Attribute: DARK
Type: Fiend
Level: 6

Description:
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.
(This card is always treated as an “Archfiend” card.)

Red-Eyes Black DragonRed-Eyes Black DragonName: Red-Eyes Black Dragon
ATK: 2400 / DEF: 2000
Attribute: DARK
Type: Dragon
Level: 7

Description:
A ferocious dragon with a deadly attack.

King of the SwampKing of the SwampName: King of the Swamp
ATK: 500 / DEF: 1100
Attribute: WATER
Type: Aqua
Level: 3

Description:
This card in your hand, field, or GY can be used as a substitute for any 1 Fusion Material whose name is mentioned on the Fusion Monster Card, but the other materials must be correct. You can discard this card to the GY; add 1 “Polymerization” from your Deck to your hand.

Gearfried the Red-Eyes Iron KnightGearfried the Red-Eyes Iron KnightName: Gearfried the Red-Eyes Iron Knight
ATK: 1800 / DEF: 1600
Attribute: DARK
Type: Warrior
Level: 4

Description:
Once per turn, if either player equips an Equip Card(s) to this card: You can destroy those Equip Cards, then you can destroy 1 Spell/Trap your opponent controls. Once per turn: You can send 1 Equip Card you control that is equipped to this card to the GY, then target 1 Level 7 or lower “Red-Eyes” monster in your GY; Special Summon it.

Red-Eyes Darkness Metal DragonRed-Eyes Darkness Metal DragonName: Red-Eyes Darkness Metal Dragon
ATK: 2800 / DEF: 2400
Attribute: DARK
Type: Dragon
Level: 10

Description:
You can Special Summon this card (from your hand) by banishing 1 face-up Dragon monster you control. You can only Special Summon “Red-Eyes Darkness Metal Dragon” once per turn this way. During your Main Phase: You can Special Summon 1 Dragon monster from your hand or GY, except “Red-Eyes Darkness Metal Dragon”. You can only use this effect of “Red-Eyes Darkness Metal Dragon” once per turn.

Black Metal DragonBlack Metal DragonName: Black Metal Dragon
ATK: 600 / DEF: 600
Attribute: DARK
Type: Dragon
Level: 1

Description:
You can target 1 “Red-Eyes” monster you control; equip this monster from your hand or field to that target. It gains 600 ATK. If this card is sent from the field to the GY: You can add 1 “Red-Eyes” card from your Deck to your hand.

Spells 1
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Red-Eyes FusionRed-Eyes FusionName: Red-Eyes Fusion

Description:
Fusion Summon 1 Fusion Monster that lists a “Red-Eyes” monster as material from your Extra Deck, using monsters from your hand, Deck, or field as Fusion Material, and if you do, its name becomes “Red-Eyes Black Dragon”. You cannot Normal or Special Summon other monsters the turn you activate this card. You can only activate 1 “Red-Eyes Fusion” per turn.

Salamandra FusionSalamandra FusionName: Salamandra Fusion

Description:
Equip only to a FIRE Warrior monster. It gains 700 ATK. If the equipped monster would be destroyed by battle or card effect, you can destroy this card instead. While this card is equipped to a Fusion Monster you control: You can send this card and the equipped monster to the GY, and if you do, Special Summon 1 “Flame Swordsman” or 1 Fusion Monster that mentions it from your Extra Deck. (This is treated as a Fusion Summon.) You can only use this effect of “Salamandra Fusion” once per turn.

PolymerizationPolymerizationName: Polymerization

Description:
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.

Reinforcement of the ArmyReinforcement of the ArmyName: Reinforcement of the Army

Description:
Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

Fighting Flame SwordFighting Flame SwordName: Fighting Flame Sword

Description:
Activate 1 of these effects;
● Add 1 card from your Deck to your hand that mentions “Flame Swordsman”, except “Fighting Flame Sword”.
● When an attack is declared involving a FIRE Warrior monster you control: You can target 1 card on the field; destroy it.
● When your opponent activates a card or effect that targets “Flame Swordsman”, or a monster(s) that mentions it, that you control: Negate that effect.
You can only activate 1 “Fighting Flame Sword” per turn.

Flame SwordsrealmFlame SwordsrealmName: Flame Swordsrealm

Description:
Your opponent cannot activate cards or effects when you Normal Summon a FIRE Warrior monster. Once per turn: You can send 1 monster from your hand or face-up field to the GY; Special Summon 1 “Flame Swordsman” from your Extra Deck. (This is treated as a Fusion Summon.) Once per turn, when a monster declares an attack: You can target 1 Warrior monster you control; until the end of this turn, it loses exactly 1000 ATK, but all other monsters you currently control gain 1000 ATK.

Red-Eyes InsightRed-Eyes InsightName: Red-Eyes Insight

Description:
Send 1 “Red-Eyes” monster from your hand or Deck to the GY; add 1 “Red-Eyes” Spell/Trap from your Deck to your hand, except “Red-Eyes Insight”. You can only activate 1 “Red-Eyes Insight” per turn.

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Infinite ImpermanenceInfinite ImpermanenceName: Infinite Impermanence

Description:
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

Return of the Red-EyesReturn of the Red-EyesName: Return of the Red-Eyes

Description:
If you control a “Red-Eyes” monster: You can target 1 Normal Monster in your GY; Special Summon it. If this card in your possession is destroyed by an opponent’s card effect and sent to your GY: You can target 1 “Red-Eyes” monster in your GY; Special Summon it. You can only use each effect of “Return of the Red-Eyes” once per turn.

Solemn StrikeSolemn StrikeName: Solemn Strike

Description:
When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.

Red-Eyes Fang with ChainRed-Eyes Fang with ChainName: Red-Eyes Fang with Chain

Description:
Target 1 “Red-Eyes” monster you control; equip this card to it. It can make up to 2 attacks on monsters during each Battle Phase. You can send this Equip Card to the GY, then target 1 Effect Monster on the field; equip that target to the monster this card was equipped to, and if you do, while a monster is equipped to it by this effect, its ATK/DEF become equal to the original ATK/DEF of that equipped monster.

Salamandra with ChainSalamandra with ChainName: Salamandra with Chain

Description:
Target 1 FIRE monster on the field; equip this card to it as an Equip Card that gives it 700 ATK, then you can change 1 Effect Monster on the field to face-down Defense Position. You can banish this card from your GY; Fusion Summon 1 FIRE Warrior or Dragon Fusion Monster from your Extra Deck, by shuffling its materials from your hand, field, and/or GY into the Deck, but destroy it during the End Phase. You can only use this effect of “Salamandra with Chain” once per turn.

Extra 2
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Ultimate Flame SwordsmanUltimate Flame SwordsmanName: Ultimate Flame Swordsman
ATK: 2800 / DEF: 1600
Attribute: FIRE
Type: Warrior
Level: 8

Description:
“Flame Swordsman” + “Fighting Flame Dragon”
You can target 1 monster your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. This is a Quick Effect if this card is equipped with an Equip Card. At the start of the Damage Step, if this card battles: You can double this card’s ATK until the end of this turn, but if you do, destroy it during the End Phase of this turn. You can only use each effect of “Ultimate Flame Swordsman” once per turn.

Red-Eyes Slash DragonRed-Eyes Slash DragonName: Red-Eyes Slash Dragon
ATK: 2800 / DEF: 2400
Attribute: DARK
Type: Dragon
Level: 7

Description:
“Red-Eyes Black Dragon” + 1 Warrior monster
When a “Red-Eyes” monster declares an attack: You can target 1 Warrior monster in your GY; equip it to this card as an Equip Spell that gives this card 200 ATK. When a card or effect is activated that targets a card you control (Quick Effect): You can send 1 Equip Card you control to the GY; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect: You can Special Summon as many monsters from your GY as possible, that were equipped to this card.

Hieratic Seal of the Heavenly SpheresHieratic Seal of the Heavenly SpheresName: Hieratic Seal of the Heavenly Spheres
ATK: 0 / Link: 2
Attribute: LIGHT
Type: Dragon

Description:
2 Dragon monsters
Once per opponent’s turn, if this card is in the Extra Monster Zone (Quick Effect): You can Tribute 1 monster from your hand or field; return 1 face-up card on the field to the hand. If this card is Tributed: Special Summon 1 Dragon monster from your hand or Deck, and make its ATK/DEF 0. You can only use this effect of “Hieratic Seal of the Heavenly Spheres” once per turn.

S:P Little KnightS:P Little KnightName: S:P Little Knight
ATK: 1600 / Link: 2
Attribute: DARK
Type: Warrior

Description:
2 Effect Monsters
If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of “S:P Little Knight” once per turn.

Meteor Black Comet DragonMeteor Black Comet DragonName: Meteor Black Comet Dragon
ATK: 3500 / DEF: 2000
Attribute: DARK
Type: Dragon
Level: 8

Description:
1 Level 7 “Red-Eyes” monster + 1 Level 6 Dragon monster
If this card is Fusion Summoned: You can send 1 “Red-Eyes” monster from your hand or Deck to the GY, and if you do, inflict damage to your opponent equal to half the original ATK of that monster. If this card is sent from the Monster Zone to the GY: You can target 1 Normal Monster in your GY; Special Summon it.

Red-Eyes Dark DragoonRed-Eyes Dark DragoonName: Red-Eyes Dark Dragoon
ATK: 3000 / DEF: 2500
Attribute: DARK
Type: Spellcaster
Level: 8

Description:
“Dark Magician” + “Red-Eyes Black Dragon” or 1 Dragon Effect Monster
Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster’s original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.

LinkuribohLinkuribohName: Linkuriboh
ATK: 300 / Link: 1
Attribute: DARK
Type: Cyberse

Description:
1 Level 1 monster
When an opponent’s monster declares an attack: You can Tribute this card; change that opponent’s monster’s ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of “Linkuriboh” once per turn.

Red-Eyes Flare Metal DragonRed-Eyes Flare Metal DragonName: Red-Eyes Flare Metal Dragon
ATK: 2800 / DEF: 2400
Attribute: DARK
Type: Dragon
Level: 7

Description:
2 Level 7 monsters
Cannot be destroyed by card effects while it has material. While this card has material, each time your opponent activates a card or effect, inflict 500 damage to your opponent immediately after it resolves. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 “Red-Eyes” Normal Monster in your GY; Special Summon it.

Flame SwordsmanFlame SwordsmanName: Flame Swordsman
ATK: 1800 / DEF: 1600
Attribute: FIRE
Type: Warrior
Level: 5

Description:
“Flame Manipulator” + “Masaki the Legendary Swordsman”

Archfiend Black Skull DragonArchfiend Black Skull DragonName: Archfiend Black Skull Dragon
ATK: 3200 / DEF: 2500
Attribute: DARK
Type: Dragon
Level: 9

Description:
1 Level 6 “Archfiend” Normal Monster + 1 “Red-Eyes” Normal Monster
You can only Special Summon “Archfiend Black Skull Dragon(s)” once per turn. If this card battles, your opponent’s cards and effects cannot be activated until the end of the Damage Step. If damage calculation is performed involving this Fusion Summoned card, at the end of the Battle Phase: You can target 1 “Red-Eyes” Normal Monster in your Graveyard; inflict damage to your opponent equal to its ATK in the Graveyard, then shuffle it into the Deck.

Striker DragonStriker DragonName: Striker Dragon
ATK: 1000 / Link: 1
Attribute: DARK
Type: Dragon

Description:
1 Level 4 or lower Dragon monster
If this card is Link Summoned: You can add 1 “Boot Sector Launch” from your Deck to your hand. You can target 1 face-up monster you control and 1 “Rokket” monster in your GY; destroy that monster on the field, and if you do, add that other monster from the GY to your hand. You can only use each effect of “Striker Dragon” once per turn.

Ferocious Flame SwordsmanFerocious Flame SwordsmanName: Ferocious Flame Swordsman
ATK: 1300 / Link: 2
Attribute: FIRE
Type: Warrior

Description:
2 monsters with different names
All Warrior monsters on the field gain 500 ATK. If this Link Summoned card is destroyed by battle, or by an opponent’s card effect while in its owner’s Monster Zone: You can target 1 non-Link Warrior monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of “Ferocious Flame Swordsman” once per turn.

Side 1
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Power of the GuardiansPower of the GuardiansName: Power of the Guardians

Description:
If an attack is declared involving the equipped monster: Place 1 Spell Counter on this card. The equipped monster gains 500 ATK/DEF for each Spell Counter on this card. If the equipped monster would be destroyed by battle or card effect, you can remove 1 Spell Counter from your field, instead.

Dragunity Knight – RomulusDragunity Knight - RomulusName: Dragunity Knight – Romulus
ATK: 1200 / Link: 2
Attribute: WIND
Type: Dragon

Description:
2 Dragon and/or Winged Beast monsters, except Tokens
If this card is Link Summoned: You can add 1 “Dragunity” Spell/Trap or 1 “Dragon Ravine” from your Deck to your hand. If a Dragon monster(s) is Special Summoned from the Extra Deck to a zone this card points to (except during the Damage Step): You can Special Summon 1 Dragon or Winged Beast monster from your hand in Defense Position, but for the rest of this turn, its effects (if any) are negated and it cannot be used as Link Material. You can only use each effect of “Dragunity Knight – Romulus” once per turn.

Moon Mirror ShieldMoon Mirror ShieldName: Moon Mirror Shield

Description:
If the equipped monster battles your opponent’s monster, during damage calculation: The equipped monster’s ATK/DEF become equal to the ATK or DEF (whichever is higher) of the opponent’s battling monster +100, during damage calculation only. If this face-up card is sent from the field to the GY: Pay 500 LP; place this card on either the top or bottom of your Deck.

Flametongue the Blazing Magical BladeFlametongue the Blazing Magical BladeName: Flametongue the Blazing Magical Blade
ATK: 1400 / Link: 2
Attribute: FIRE
Type: Warrior

Description:
2 FIRE monsters
Face-up Spells/Traps you control cannot be destroyed by your opponent’s card effects. You can target 1 of your banished FIRE monsters; add it to your hand, and if you do, you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of “Flametongue the Blazing Magical Blade” once per turn.

Fighting Flame DragonFighting Flame DragonName: Fighting Flame Dragon
ATK: 1700 / DEF: 1600
Attribute: FIRE
Type: Dragon
Level: 5

Description:
1 Dragon monster + 1 FIRE Warrior monster
Except during the Damage Step (Quick Effect): You can target 1 Warrior Fusion Monster you control; equip this card from your field or GY to that monster you control as an Equip Spell. You can only use this effect of “Fighting Flame Dragon” once per turn. While this card is equipped to “Flame Swordsman” or a monster that mentions it, the equipped monster gains 700 ATK and can make a second attack during each Battle Phase.

Infernoble Arms – DurendalInfernoble Arms - DurendalName: Infernoble Arms – Durendal

Description:
While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Warrior monsters. You can only use 1 “”Infernoble Arms – Durendal”” effect per turn, and only once that turn.

Triple Burst DragonTriple Burst DragonName: Triple Burst Dragon
ATK: 2400 / Link: 3
Attribute: DARK
Type: Dragon

Description:
2+ monsters, except Tokens
Once per turn, during the Damage Step, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can negate the activation. If this card attacks a Defense Position monster, inflict piercing battle damage. During your Main Phase, except the turn this card was Special Summoned: You can Tribute this card, then target 1 Link-2 or lower monster in your GY; Special Summon it, then you can Special Summon 1 Level 4 or lower Dragon monster from your hand.

Dragon RavineDragon RavineName: Dragon Ravine

Description:
Once per turn: You can discard 1 card, then activate 1 of these effects;
● Add 1 Level 4 or lower “Dragunity” monster from your Deck to your hand.
● Send 1 Dragon monster from your Deck to the GY.

Rising FireRising FireName: Rising Fire

Description:
(This card is always treated as a “Salamangreat” card.)
If you control no monsters: Activate this card by targeting 1 FIRE monster in your GY; Special Summon it and equip it with this card. The equipped monster gains 500 ATK. When this card leaves the field, destroy that monster. If this card in your possession is destroyed by an opponent’s card effect: You can banish 1 monster on the field. You can only use each effect of “Rising Fire” once per turn.

Saryuja Skull DreadSaryuja Skull DreadName: Saryuja Skull Dread
ATK: 2800 / Link: 4
Attribute: EARTH
Type: Dragon

Description:
2+ monsters with different names
This card gains effects based on the number of materials used for its Link Summon.
● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF.
● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand.
● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.

Main Deck: 40

Fighting Flame SwordsmanFighting Flame SwordsmanFighting Flame SwordsmanRed-Eyes FusionSalamandra FusionSalamandra FusionInfinite ImpermanenceAsh Blossom & Joyous SpringImmortal Phoenix GearfriedPolymerizationPolymerizationRed-Eyes Black Meteor DragonRed-Eyes Black Meteor DragonRed-Eyes Black Meteor DragonPolymerizationReinforcement of the ArmyFighting Flame SwordFighting Flame SwordDark MagicianSalamandra, the Flying Flame DragonSalamandra, the Flying Flame DragonReturn of the Red-EyesSolemn StrikeInfernoble Knight - RenaudRed-Eyes Fang with ChainSalamandra with ChainSummoned SkullFlame SwordsrealmRed-Eyes Black DragonRed-Eyes Black DragonKing of the SwampKing of the SwampGearfried the Red-Eyes Iron KnightGearfried the Red-Eyes Iron KnightRed-Eyes Darkness Metal DragonRed-Eyes InsightRed-Eyes InsightBlack Metal DragonBlack Metal DragonBlack Metal Dragon

Extra Deck: 15

Ultimate Flame SwordsmanUltimate Flame SwordsmanRed-Eyes Slash DragonHieratic Seal of the Heavenly SpheresS:P Little KnightMeteor Black Comet DragonRed-Eyes Dark DragoonLinkuribohRed-Eyes Flare Metal DragonRed-Eyes Flare Metal DragonFlame SwordsmanFlame SwordsmanArchfiend Black Skull DragonStriker DragonFerocious Flame Swordsman

Side Deck: 10

Power of the GuardiansDragunity Knight - RomulusMoon Mirror ShieldFlametongue the Blazing Magical BladeFighting Flame DragonInfernoble Arms - DurendalTriple Burst DragonDragon RavineRising FireSaryuja Skull Dread

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We highly recommend using YGOPRO The Dawn of a New Era as it's the best YGOPRO version and is guaranteed to work with this deck. The deck can also be used on YGOPRO 2, both games can be downloaded from the links further below! Never download YGOPRO & YGOPRO 2 from other websites!

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