Deck Information
Deck Type: Meta
Forbidden List: 2019.04 TCG
Rating:25%
Downloads:49
Submitted By: suki_vn
Deck Description

The "Salmangreat" monsters have various effects related to battle and GY recursion. A common theme among many of their monsters is they work best when with another monster of the same name. The most simple and powerful example is "Salamangreat Gazelle" who sends any "Salamangreat" card from the Deck to the GY, and can also Special Summon itself from the hand if a "Salamangreat" monster is sent to the GY. Many of the archetype's effects also involve shuffling cards from the GY into the Deck, revival and discarding cards, so manipulation of the GY successfully gives the Deck a lot of potential.

Deck List
Monsters 3 1 1 1 1 3 2 2 3 3
Fantastical Dragon PhantazmayFantastical Dragon PhantazmayName: Fantastical Dragon Phantazmay
ATK: 2400 / DEF: 1800
Attribute: DARK
Type: Dragon
Level: 7

Description:
If your opponent Special Summons a Link Monster(s) (except during the Damage Step): You can Special Summon this card from your hand, draw cards equal to the number of Link Monsters your opponent controls +1, then shuffle cards from your hand into the Deck equal to the number of Link Monsters they control. When your opponent activates a card or effect that targets a monster(s) you control (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. You can only use each effect of "Fantastical Dragon Phantazmay" once per turn.
Salamangreat FowlSalamangreat FowlName: Salamangreat Fowl
ATK: 1800 / DEF: 200
Attribute: FIRE
Type: Cyberse
Level: 4

Description:
If a "Salamangreat" monster(s), except "Salamangreat Fowl" is Normal or Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Salamangreat Fowl" once per turn. You can send 1 "Salamangreat" card from your hand or face-up field to the GY, then target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn.
Salamangreat Jack JaguarSalamangreat Jack JaguarName: Salamangreat Jack Jaguar
ATK: 1800 / DEF: 1200
Attribute: FIRE
Type: Cyberse
Level: 4

Description:
If this card attacks a Defense Position monster, inflict piercing battle damage. If you control a "Salamangreat" Link Monster, while this card is in your GY: You can target 1 "Salamangreat" monster in your GY, except "Salamangreat Jack Jaguar"; shuffle that target into the Deck, and if you do, Special Summon this card to your zone your "Salamangreat" Link Monster points to. You can only use this effect of "Salamangreat Jack Jaguar" once per turn.
Lady DebugLady DebugName: Lady Debug
ATK: 1700 / DEF: 1400
Attribute: LIGHT
Type: Cyberse
Level: 4

Description:
If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn.
Salamangreat FalcoSalamangreat FalcoName: Salamangreat Falco
ATK: 1200 / DEF: 1600
Attribute: FIRE
Type: Cyberse
Level: 4

Description:
If this card is sent to the GY: You can target 1 "Salamangreat" Spell/Trap in your GY; Set that target to your field. If this card is in your GY: You can target 1 "Salamangreat" monster you control, except "Salamangreat Falco"; return that monster to the hand, and if you do, Special Summon this card. You can only use 1 "Salamangreat Falco" effect per turn, and only once that turn.
Salamangreat GazelleSalamangreat GazelleName: Salamangreat Gazelle
ATK: 1500 / DEF: 1000
Attribute: FIRE
Type: Cyberse
Level: 3

Description:
If a "Salamangreat" monster is sent to your GY, except "Salamangreat Gazelle" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Salamangreat" card from your Deck to the GY, except "Salamangreat Gazelle". You can only use each effect of "Salamangreat Gazelle" once per turn.
Salamangreat FoxySalamangreat FoxyName: Salamangreat Foxy
ATK: 1000 / DEF: 1200
Attribute: FIRE
Type: Cyberse
Level: 3

Description:
When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Salamangreat" card to your hand, also shuffle the rest into the Deck. If this card is in your GY, and a face-up Spell/Trap is on the field: You can discard 1 "Salamangreat" card; Special Summon this card, then you can destroy 1 face-up Spell/Trap on the field. You can only use 1 "Salamangreat Foxy" effect per turn, and only once that turn.
Salamangreat SpinnySalamangreat SpinnyName: Salamangreat Spinny
ATK: 1000 / DEF: 1500
Attribute: FIRE
Type: Cyberse
Level: 3

Description:
If you control a "Salamangreat" card: You can discard this card, then target 1 face-up monster on the field; it gains 500 ATK until the end of this turn. If you control a "Salamangreat" monster other than "Salamangreat Spinny" and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Salamangreat Spinny" once per turn.
Ash Blossom & Joyous SpringAsh Blossom & Joyous SpringName: Ash Blossom & Joyous Spring
ATK: 0 / DEF: 1800
Attribute: FIRE
Type: Zombie
Level: 3

Description:
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
Effect VeilerEffect VeilerName: Effect Veiler
ATK: 0 / DEF: 0
Attribute: LIGHT
Type: Spellcaster
Level: 1

Description:
During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.
Spells 3 1 3 3 3 1 1
Cynet MiningCynet MiningName: Cynet Mining

Description:
Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.
Fusion of FireFusion of FireName: Fusion of Fire

Description:
(This card is always treated as a "Salamangreat" card.) Fusion Summon 1 "Salamangreat" Fusion Monster from your Extra Deck, using monsters from your hand and/or either field as Fusion Material. You can only activate 1 "Fusion of Fire" per turn.
Salamangreat CircleSalamangreat CircleName: Salamangreat Circle

Description:
Activate 1 of these effects. ● Add 1 "Salamangreat" monster from your Deck to your hand. ● Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; that Link Monster is unaffected by monster effects this turn, except its own. You can only activate 1 "Salamangreat Circle" per turn.
Cosmic CycloneCosmic CycloneName: Cosmic Cyclone

Description:
Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.
Called by the GraveCalled by the GraveName: Called by the Grave

Description:
Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
Will of the SalamangreatWill of the SalamangreatName: Will of the Salamangreat

Description:
During your Main Phase: You can Special Summon 1 "Salamangreat" monster from your hand or GY. You can send this face-up card from the field to the GY, then target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; Special Summon "Salamangreat" monster(s) from the hand and/or GY in Defense Position, up to the number of that monster's Link Rating. You can only use 1 "Will of the Salamangreat" effect per turn, and only once that turn.
Salamangreat SanctuarySalamangreat SanctuaryName: Salamangreat Sanctuary

Description:
If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn.
Traps 1 3 1
Salamangreat RageSalamangreat RageName: Salamangreat Rage

Description:
Activate 1 of these effects. ● Send 1 "Salamangreat" monster from your hand or face-up field to the GY, then target 1 card on the field; destroy it. ● Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; destroy cards your opponent controls, up to that monster's Link Rating. You can only activate 1 "Salamangreat Rage" per turn.
Infinite ImpermanenceInfinite ImpermanenceName: Infinite Impermanence

Description:
If you control no cards, you can activate this card from your hand. Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated.
Salamangreat RoarSalamangreat RoarName: Salamangreat Roar

Description:
When a Spell/Trap Card, or monster effect, is activated while you control a "Salamangreat" Link Monster: Negate the activation, and if you do, destroy that card. While this card is in the GY, if a "Salamangreat" Link Monster is Link Summoned to your field using a monster with its same name as material: You can Set this card, but banish it when it leaves the field. You can only use 1 "Salamangreat Roar" effect per turn, and only once that turn.
Extra 1 1 1 1 1 2 1 1 3 3
Salamangreat Violet ChimeraSalamangreat Violet ChimeraName: Salamangreat Violet Chimera
ATK: 2800 / DEF: 2000
Attribute: FIRE
Type: Cyberse
Level: 8

Description:
1 "Salamangreat" monster + 1 Link Monster If this card is Fusion Summoned: You can make this card gain ATK equal to half the combined original ATK of the materials used to Summon it, until the end of this turn. Once per battle, during damage calculation, if this monster battles a monster whose current ATK is different from its original ATK (Quick Effect): You can double this card's ATK during damage calculation only. If this card that was Fusion Summoned using "Salamangreat Violet Chimera" as material battles a monster, that monster's ATK becomes 0 during damage calculation only.
Tornado DragonTornado DragonName: Tornado Dragon
ATK: 2100 / DEF: 2000
Attribute: WIND
Type: Wyrm
Level: 4

Description:
2 Level 4 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it.
Abyss DwellerAbyss DwellerName: Abyss Dweller
ATK: 1700 / DEF: 1400
Attribute: WATER
Type: Sea Serpent
Level: 4

Description:
2 Level 4 monsters While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.
Salamangreat MiragestallioSalamangreat MiragestallioName: Salamangreat Miragestallio
ATK: 2000 / DEF: 900
Attribute: FIRE
Type: Cyberse
Level: 3

Description:
2 Level 3 monsters You can detach 1 material from this card; Special Summon 1 "Salamangreat" monster from your Deck in Defense Position, also you cannot activate monster effects for the rest of this turn, except FIRE monsters. If this Xyz Summoned card is sent to the GY as material for the Link Summon of a "Salamangreat" monster: You can target 1 monster on the field; return it to the hand. You can only use each effect of "Salamangreat Miragestallio" once per turn.
Mekk-Knight Crusadia AvramaxMekk-Knight Crusadia AvramaxName: Mekk-Knight Crusadia Avramax
ATK: 3000 / Link: 4
Attribute: LIGHT
Type: Cyberse

Description:
2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.
Salamangreat HeatleoSalamangreat HeatleoName: Salamangreat Heatleo
ATK: 2300 / Link: 3
Attribute: FIRE
Type: Cyberse

Description:
2+ FIRE Effect Monsters If this card is Link Summoned: You can target 1 card in your opponent's Spell & Trap Zone; shuffle it into the Deck. Once per turn, during your Main Phase, if this card was Link Summoned using "Salamangreat Heatleo" as material: You can target 1 face-up monster on the field and 1 monster in your GY; the ATK of the first target becomes equal to the other target's, until the end of this turn.
Knightmare PhoenixKnightmare PhoenixName: Knightmare Phoenix
ATK: 1900 / Link: 2
Attribute: FIRE
Type: Fiend

Description:
2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
Hiita the Fire Charmer, AblazeHiita the Fire Charmer, AblazeName: Hiita the Fire Charmer, Ablaze
ATK: 1850 / Link: 2
Attribute: FIRE
Type: Spellcaster

Description:
2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.
Salamangreat Sunlight WolfSalamangreat Sunlight WolfName: Salamangreat Sunlight Wolf
ATK: 1800 / Link: 2
Attribute: FIRE
Type: Cyberse

Description:
2 FIRE Effect Monsters If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name. During your Main Phase, if you control this card that was Link Summoned using "Salamangreat Sunlight Wolf" as material: You can add 1 "Salamangreat" Spell/Trap from your GY to your hand. You can only use each effect of "Salamangreat Sunlight Wolf" once per turn.
Salamangreat BalelynxSalamangreat BalelynxName: Salamangreat Balelynx
ATK: 500 / Link: 1
Attribute: FIRE
Type: Cyberse

Description:
1 Level 4 or lower Cyberse monster If this card is Link Summoned: You can add 1 "Salamangreat Sanctuary" from your Deck to your hand. If a "Salamangreat" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Salamangreat Balelynx" once per turn.
Side 3 2 3 2 2 2 1
Gameciel, the Sea Turtle KaijuGameciel, the Sea Turtle KaijuName: Gameciel, the Sea Turtle Kaiju
ATK: 2200 / DEF: 3000
Attribute: WATER
Type: Aqua
Level: 8

Description:
You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.
Dinowrestler PankratopsDinowrestler PankratopsName: Dinowrestler Pankratops
ATK: 2600 / DEF: 0
Attribute: EARTH
Type: Dinosaur
Level: 7

Description:
If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.
Artifact LanceaArtifact LanceaName: Artifact Lancea
ATK: 1700 / DEF: 2300
Attribute: LIGHT
Type: Fairy
Level: 5

Description:
You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. During your opponent's turn: You can Tribute this card from your hand or face-up from your field; neither player can banish cards for the rest of this turn (this is a Quick Effect).
GnomaterialGnomaterialName: Gnomaterial
ATK: 0 / DEF: 1000
Attribute: EARTH
Type: Fairy
Level: 1

Description:
If your opponent Special Summons a monster(s) while you control no cards: You can discard this card, then target 1 face-up monster your opponent controls; this turn, that monster cannot be Tributed, or used as material for a Fusion, Synchro, Xyz, or Link Summon. You can only use this effect of "Gnomaterial" once per turn.
Droll & Lock BirdDroll & Lock BirdName: Droll & Lock Bird
ATK: 0 / DEF: 0
Attribute: WIND
Type: Spellcaster
Level: 1

Description:
If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.
Unending NightmareUnending NightmareName: Unending Nightmare

Description:
You can pay 1000 LP, then target 1 face-up Spell/Trap on the field; destroy it. You can only activate this effect of "Unending Nightmare" once per Chain.
Imperial OrderImperial OrderName: Imperial Order

Description:
Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed.
Main Deck: 40

Fantastical Dragon PhantazmayFantastical Dragon PhantazmayFantastical Dragon PhantazmaySalamangreat FowlSalamangreat Jack JaguarLady DebugSalamangreat FalcoSalamangreat GazelleSalamangreat GazelleSalamangreat GazelleSalamangreat FoxySalamangreat FoxySalamangreat SpinnySalamangreat SpinnyAsh Blossom & Joyous SpringAsh Blossom & Joyous SpringAsh Blossom & Joyous SpringEffect VeilerEffect VeilerEffect VeilerCynet MiningCynet MiningCynet MiningFusion of FireSalamangreat CircleSalamangreat CircleSalamangreat CircleCosmic CycloneCosmic CycloneCosmic CycloneCalled by the GraveCalled by the GraveCalled by the GraveWill of the SalamangreatSalamangreat SanctuarySalamangreat RageInfinite ImpermanenceInfinite ImpermanenceInfinite ImpermanenceSalamangreat Roar

Extra Deck: 15

Salamangreat Violet ChimeraTornado DragonAbyss DwellerSalamangreat MiragestallioMekk-Knight Crusadia AvramaxSalamangreat HeatleoSalamangreat HeatleoKnightmare PhoenixHiita the Fire Charmer, AblazeSalamangreat Sunlight WolfSalamangreat Sunlight WolfSalamangreat Sunlight WolfSalamangreat BalelynxSalamangreat BalelynxSalamangreat Balelynx

Side Deck: 15

Gameciel, the Sea Turtle KaijuGameciel, the Sea Turtle KaijuGameciel, the Sea Turtle KaijuDinowrestler PankratopsDinowrestler PankratopsArtifact LanceaArtifact LanceaArtifact LanceaGnomaterialGnomaterialDroll & Lock BirdDroll & Lock BirdUnending NightmareUnending NightmareImperial Order

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By default, the deck folder is located in: C:\Yu-Gi-Oh! The Dawn of a New Era\YGOPRO\deck

We highly recommend using YGOPRO The Dawn of a New Era as it's the best YGOPRO version and is guaranteed to work with this deck. The deck can also be used on YGOPRO 2, both games can be downloaded from the links further below! Never download YGOPRO & YGOPRO 2 from other websites!

Since both YGOPRO The Dawn of a New Era and YGOPRO 2 release cards as soon as they are announced, before the official ID has been released, decks downloaded from here may sometimes be missing some cards when you open them in the deck editor. To fix this, simply re-add the cards.

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YGOPRO 2 has all the same features as YGOPRO The Dawn of a New Era and you can use the same account to log into either game, what makes YGOPRO 2 different are the better graphics, however YGOPRO 2 is much larger and may require a computer with better hardware.

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