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Deck Information
Deck Type: Meta
Forbidden List: TCG 17.05.2022
Submitted By: Mitsosbourna
Deck List
Monsters 3
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Ash Blossom & Joyous SpringAsh Blossom & Joyous SpringName: Ash Blossom & Joyous Spring
ATK: 0 / DEF: 1800
Attribute: FIRE
Type: Zombie
Level: 3

Description:
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
● Add a card from the Deck to the hand.
● Special Summon from the Deck.
● Send a card from the Deck to the GY.
You can only use this effect of “Ash Blossom & Joyous Spring” once per turn.

Salamangreat FalcoSalamangreat FalcoName: Salamangreat Falco
ATK: 1200 / DEF: 1600
Attribute: FIRE
Type: Cyberse
Level: 4

Description:
If this card is sent to the GY: You can target 1 “Salamangreat” Spell/Trap in your GY; Set that target to your field. If this card is in your GY: You can target 1 “Salamangreat” monster you control, except “Salamangreat Falco”; return that monster to the hand, and if you do, Special Summon this card. You can only use 1 “Salamangreat Falco” effect per turn, and only once that turn.

D.D. CrowD.D. CrowName: D.D. Crow
ATK: 100 / DEF: 100
Attribute: DARK
Type: Winged Beast
Level: 1

Description:
(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent’s GY; banish that target.

Salamangreat GazelleSalamangreat GazelleName: Salamangreat Gazelle
ATK: 1500 / DEF: 1000
Attribute: FIRE
Type: Cyberse
Level: 3

Description:
If a “Salamangreat” monster is sent to your GY, except “Salamangreat Gazelle” (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 “Salamangreat” card from your Deck to the GY, except “Salamangreat Gazelle”. You can only use each effect of “Salamangreat Gazelle” once per turn.

Salamangreat SpinnySalamangreat SpinnyName: Salamangreat Spinny
ATK: 1000 / DEF: 1500
Attribute: FIRE
Type: Cyberse
Level: 3

Description:
If you control a “Salamangreat” card: You can discard this card, then target 1 face-up monster on the field; it gains 500 ATK until the end of this turn. If you control a “Salamangreat” monster other than “Salamangreat Spinny” and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of “Salamangreat Spinny” once per turn.

Salamangreat Jack JaguarSalamangreat Jack JaguarName: Salamangreat Jack Jaguar
ATK: 1800 / DEF: 1200
Attribute: FIRE
Type: Cyberse
Level: 4

Description:
If this card attacks a Defense Position monster, inflict piercing battle damage. If you control a “Salamangreat” Link Monster, while this card is in your GY: You can target 1 “Salamangreat” monster in your GY, except “Salamangreat Jack Jaguar”; shuffle that target into the Deck, and if you do, Special Summon this card to your zone your “Salamangreat” Link Monster points to. You can only use this effect of “Salamangreat Jack Jaguar” once per turn.

Flame BufferloFlame BufferloName: Flame Bufferlo
ATK: 1400 / DEF: 200
Attribute: FIRE
Type: Cyberse
Level: 3

Description:
If this face-up card leaves the field: You can discard 1 Cyberse monster, and if you do, draw 2 cards. You can only use this effect of “Flame Bufferlo” once per turn.

Salamangreat FowlSalamangreat FowlName: Salamangreat Fowl
ATK: 1800 / DEF: 200
Attribute: FIRE
Type: Cyberse
Level: 4

Description:
If a “Salamangreat” monster(s), except “Salamangreat Fowl” is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of “Salamangreat Fowl” once per turn. You can send 1 “Salamangreat” card from your hand or face-up field to the GY, then target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn.

Salamangreat FoxySalamangreat FoxyName: Salamangreat Foxy
ATK: 1000 / DEF: 1200
Attribute: FIRE
Type: Cyberse
Level: 3

Description:
When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated “Salamangreat” card to your hand, also shuffle the rest into the Deck. If this card is in your GY, and a face-up Spell/Trap is on the field: You can discard 1 “Salamangreat” card; Special Summon this card, then you can destroy 1 face-up Spell/Trap on the field. You can only use 1 “Salamangreat Foxy” effect per turn, and only once that turn.

Effect VeilerEffect VeilerName: Effect Veiler
ATK: 0 / DEF: 0
Attribute: LIGHT
Type: Spellcaster
Level: 1

Description:
During your opponent’s Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

Spells 1
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Salamangreat SanctuarySalamangreat SanctuaryName: Salamangreat Sanctuary

Description:
If you Link Summon a “Salamangreat” Link Monster, you can use 1 “Salamangreat” Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of “Salamangreat Sanctuary” once per turn.

Called by the GraveCalled by the GraveName: Called by the Grave

Description:
Target 1 monster in your opponent’s GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.

Pot of DesiresPot of DesiresName: Pot of Desires

Description:
Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 “Pot of Desires” per turn.

Salamangreat CircleSalamangreat CircleName: Salamangreat Circle

Description:
Activate 1 of these effects.
● Add 1 “Salamangreat” monster from your Deck to your hand.
● Target 1 “Salamangreat” Link Monster you control that was Link Summoned using a monster with its same name as material; that Link Monster is unaffected by monster effects this turn, except its own.
You can only activate 1 “Salamangreat Circle” per turn.

Cynet MiningCynet MiningName: Cynet Mining

Description:
Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 “Cynet Mining” per turn.

Will of the SalamangreatWill of the SalamangreatName: Will of the Salamangreat

Description:
During your Main Phase: You can Special Summon 1 “Salamangreat” monster from your hand or GY. You can send this face-up card from the field to the GY, then target 1 “Salamangreat” Link Monster you control that was Link Summoned using a monster with its same name as material; Special Summon “Salamangreat” monster(s) from your hand and/or GY in Defense Position, up to the number of that monster’s Link Rating. You can only use 1 “Will of the Salamangreat” effect per turn, and only once that turn.

Traps 3
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Infinite ImpermanenceInfinite ImpermanenceName: Infinite Impermanence

Description:
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

Salamangreat RageSalamangreat RageName: Salamangreat Rage

Description:
Activate 1 of these effects.
● Send 1 “Salamangreat” monster from your hand or face-up field to the GY, then target 1 card on the field; destroy it.
● Target 1 “Salamangreat” Link Monster you control that was Link Summoned using a monster with its same name as material; destroy cards your opponent controls, up to that monster’s Link Rating.
You can only activate 1 “Salamangreat Rage” per turn.

Salamangreat RoarSalamangreat RoarName: Salamangreat Roar

Description:
When a Spell/Trap Card, or monster effect, is activated while you control a “Salamangreat” Link Monster: Negate the activation, and if you do, destroy that card. While this card is in the GY, if a “Salamangreat” Link Monster is Link Summoned to your field using a monster with its same name as material: You can Set this card, but banish it when it leaves the field. You can only use 1 “Salamangreat Roar” effect per turn, and only once that turn.

Extra 3
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Salamangreat BalelynxSalamangreat BalelynxName: Salamangreat Balelynx
ATK: 500 / Link: 1
Attribute: FIRE
Type: Cyberse

Description:
1 Level 4 or lower Cyberse monster
If this card is Link Summoned: You can add 1 “Salamangreat Sanctuary” from your Deck to your hand. If a “Salamangreat” card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of “Salamangreat Balelynx” once per turn.

LinguribohLinguribohName: Linguriboh
ATK: 300 / Link: 1
Attribute: DARK
Type: Cyberse

Description:
1 Level 4 or lower Cyberse monster
When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate that card’s effect, and if you do, banish it. If this card is in your GY (Quick Effect): You can Tribute 1 “@Ignister” monster that was Summoned from the Extra Deck; Special Summon this card. You can only use each effect of “Linguriboh” once per turn.

Salamangreat HeatleoSalamangreat HeatleoName: Salamangreat Heatleo
ATK: 2300 / Link: 3
Attribute: FIRE
Type: Cyberse

Description:
2+ FIRE Effect Monsters
If this card is Link Summoned: You can target 1 card in your opponent’s Spell & Trap Zone; shuffle it into the Deck. Once per turn, during your Main Phase, if this card was Link Summoned using “Salamangreat Heatleo” as material: You can target 1 face-up monster on the field and 1 monster in your GY; the ATK of the first target becomes equal to the other target’s, until the end of this turn.

Transcode TalkerTranscode TalkerName: Transcode Talker
ATK: 2300 / Link: 3
Attribute: EARTH
Type: Cyberse

Description:
2+ Effect Monsters
While this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except “Transcode Talker”; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of “Transcode Talker” once per turn.

Splash MageSplash MageName: Splash Mage
ATK: 1100 / Link: 2
Attribute: WATER
Type: Cyberse

Description:
2 Cyberse monsters
You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of “Splash Mage” once per turn.

Decode Talker HeatsoulDecode Talker HeatsoulName: Decode Talker Heatsoul
ATK: 2300 / Link: 3
Attribute: FIRE
Type: Cyberse

Description:
2+ Cyberse monsters with different Attributes
Gains 500 ATK for each monster it points to. (Quick Effect): You can pay 1000 LP; draw 1 card, then if your LP are 2000 or less, you can apply this effect.
● Banish this card from the field, and if you do, Special Summon 1 Link-3 or lower Cyberse monster from your Extra Deck, except “Decode Talker Heatsoul”.
You can only use this effect of “Decode Talker Heatsoul” once per turn.

Accesscode TalkerAccesscode TalkerName: Accesscode Talker
ATK: 2300 / Link: 4
Attribute: DARK
Type: Cyberse

Description:
2+ Effect Monsters
Your opponent cannot activate cards or effects in response to this card’s effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster’s Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of “Accesscode Talker”.

Salamangreat MiragestallioSalamangreat MiragestallioName: Salamangreat Miragestallio
ATK: 2000 / DEF: 900
Attribute: FIRE
Type: Cyberse
Level: 3

Description:
2 Level 3 monsters
You can detach 1 material from this card; Special Summon 1 “Salamangreat” monster from your Deck in Defense Position, also you cannot activate monster effects for the rest of this turn, except FIRE monsters. If this Xyz Summoned card is sent to the GY as material for the Link Summon of a “Salamangreat” monster: You can target 1 monster on the field; return it to the hand. You can only use each effect of “Salamangreat Miragestallio” once per turn.

Salamangreat Sunlight WolfSalamangreat Sunlight WolfName: Salamangreat Sunlight Wolf
ATK: 1800 / Link: 2
Attribute: FIRE
Type: Cyberse

Description:
2 FIRE Effect Monsters
If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster’s name. During your Main Phase, if you control this card that was Link Summoned using “Salamangreat Sunlight Wolf” as material: You can add 1 “Salamangreat” Spell/Trap from your GY to your hand. You can only use each effect of “Salamangreat Sunlight Wolf” once per turn.

Update JammerUpdate JammerName: Update Jammer
ATK: 2000 / Link: 2
Attribute: WIND
Type: Cyberse

Description:
2 Level 2 or higher Cyberse monsters
Once per battle, during damage calculation, if your Cyberse monster battles (Quick Effect): You can activate this effect; negate all other card effects on the field until the end of the Damage Step, damage calculation for this battle uses each monster’s original ATK/DEF, also if an opponent’s monster is destroyed by this battle and sent to the GY, inflict 1000 damage to your opponent. If this card is sent to the GY as Link Material: You can activate this effect; that Link Monster can make a second attack during each Battle Phase this turn.

Number 41: Bagooska the Terribly Tired TapirNumber 41: Bagooska the Terribly Tired TapirName: Number 41: Bagooska the Terribly Tired Tapir
ATK: 2100 / DEF: 2000
Attribute: EARTH
Type: Fiend
Level: 4

Description:
2 Level 4 monsters
Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent’s card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.

Main Deck: 40

Salamangreat SanctuaryInfinite ImpermanenceInfinite ImpermanenceInfinite ImpermanenceAsh Blossom & Joyous SpringAsh Blossom & Joyous SpringAsh Blossom & Joyous SpringSalamangreat RageSalamangreat FalcoCalled by the GraveD.D. CrowD.D. CrowD.D. CrowSalamangreat GazellePot of DesiresPot of DesiresSalamangreat RoarSalamangreat CircleSalamangreat CircleSalamangreat CircleSalamangreat SpinnySalamangreat SpinnySalamangreat SpinnySalamangreat Jack JaguarSalamangreat Jack JaguarSalamangreat Jack JaguarCynet MiningCynet MiningCynet MiningWill of the SalamangreatWill of the SalamangreatFlame BufferloFlame BufferloFlame BufferloSalamangreat FowlSalamangreat FoxySalamangreat FoxyEffect VeilerEffect VeilerEffect Veiler

Extra Deck: 15

Salamangreat BalelynxSalamangreat BalelynxSalamangreat BalelynxLinguribohSalamangreat HeatleoTranscode TalkerSplash MageDecode Talker HeatsoulAccesscode TalkerSalamangreat MiragestallioSalamangreat Sunlight WolfSalamangreat Sunlight WolfSalamangreat Sunlight WolfUpdate JammerNumber 41: Bagooska the Terribly Tired Tapir

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We highly recommend using YGOPRO The Dawn of a New Era as it's the best YGOPRO version and is guaranteed to work with this deck. The deck can also be used on YGOPRO 2, both games can be downloaded from the links further below! Never download YGOPRO & YGOPRO 2 from other websites!

Since both YGOPRO The Dawn of a New Era and YGOPRO 2 release cards as soon as they are announced, before the official ID has been released, decks downloaded from here may sometimes be missing some cards when you open them in the deck editor. To fix this, simply re-add the cards.

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