Deck Information
Deck Type: Meta
Forbidden List: 2019.10 TCG
Rating:0%
Downloads:57
Submitted By: Seto Kaiba
Deck Description

Updated version of the Six Samurai deck for the October 2019 banlist. To see how to play the deck check out the YouTube video.

Deck Video

Deck List
Monsters 2 1 1 3 1 1 2 2 1 3 1 3
Great Shogun ShienGreat Shogun ShienName: Great Shogun Shien
ATK: 2500 / DEF: 2400
Attribute: FIRE
Type: Warrior
Level: 7

Description:
If you control 2 or more face-up "Six Samurai" monsters, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a face-up "Six Samurai" monster you control instead.
Grandmaster of the Six SamuraiGrandmaster of the Six SamuraiName: Grandmaster of the Six Samurai
ATK: 2100 / DEF: 800
Attribute: EARTH
Type: Warrior
Level: 5

Description:
You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand.
Secret Six Samurai - KizaruSecret Six Samurai - KizaruName: Secret Six Samurai - Kizaru
ATK: 1900 / DEF: 1000
Attribute: EARTH
Type: Warrior
Level: 4

Description:
When this card is Special Summoned: You can add from your Deck to your hand, 1 "Six Samurai" monster with a different Attribute from every monster you control. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.
Legendary Six Samurai - KizanLegendary Six Samurai - KizanName: Legendary Six Samurai - Kizan
ATK: 1800 / DEF: 500
Attribute: EARTH
Type: Warrior
Level: 4

Description:
If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK and DEF.
Legendary Secret of the Six SamuraiLegendary Secret of the Six SamuraiName: Legendary Secret of the Six Samurai
ATK: 500 / DEF: 2000
Attribute: DARK
Type: Warrior
Level: 4

Description:
When you Normal or Special Summon a "Secret Six Samurai" monster(s) (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Legendary Secret of the Six Samurai" once per turn. Once per turn: You can banish 1 Level 4 or lower "Six Samurai" monster from your GY; until the end of this turn, this card's Attribute, Level and ATK/DEF become the same as that banished monster's.
Secret Six Samurai - HatsumeSecret Six Samurai - HatsumeName: Secret Six Samurai - Hatsume
ATK: 1600 / DEF: 1500
Attribute: WATER
Type: Warrior
Level: 3

Description:
You can banish 2 "Six Samurai" monsters from your GY and/or face-up from your field, then target 1 "Six Samurai" monster in your GY, except "Secret Six Samurai - Hatsume"; Special Summon it. You can only use this effect of "Secret Six Samurai - Hatsume" once per turn. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.
Legendary Six Samurai - MizuhoLegendary Six Samurai - MizuhoName: Legendary Six Samurai - Mizuho
ATK: 1600 / DEF: 1000
Attribute: FIRE
Type: Warrior
Level: 3

Description:
If you control "Legendary Six Samurai - Shinai", you can Special Summon this card (from your hand). Once per turn: You can Tribute another face-up "Six Samurai" monster, then target 1 card on the field; destroy that target.
Legendary Six Samurai - ShinaiLegendary Six Samurai - ShinaiName: Legendary Six Samurai - Shinai
ATK: 1500 / DEF: 1500
Attribute: WATER
Type: Warrior
Level: 3

Description:
If you control "Legendary Six Samurai - Mizuho", you can Special Summon this card (from your hand). If this card on the field is Tributed: Target 1 "Six Samurai" monster in your GY, except "Legendary Six Samurai - Shinai"; add it to your hand.
Elder of the Six SamuraiElder of the Six SamuraiName: Elder of the Six Samurai
ATK: 400 / DEF: 0
Attribute: EARTH
Type: Warrior
Level: 3

Description:
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
Legendary Six Samurai - KagekiLegendary Six Samurai - KagekiName: Legendary Six Samurai - Kageki
ATK: 200 / DEF: 2000
Attribute: WIND
Type: Warrior
Level: 3

Description:
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Six Samurai" monster from your hand. While you control a "Six Samurai" monster with a different name, this card gains 1500 ATK.
Kagemusha of the Six SamuraiKagemusha of the Six SamuraiName: Kagemusha of the Six Samurai
ATK: 400 / DEF: 1800
Attribute: EARTH
Type: Warrior
Level: 2

Description:
During either player's turn, when exactly 1 face-up "Six Samurai" monster you control is targeted by a Spell Card, Trap Card, or card effect that could have targeted this card: You can activate this effect; that Spell/Trap/effect now targets this face-up card on the field, instead.
Secret Six Samurai - FumaSecret Six Samurai - FumaName: Secret Six Samurai - Fuma
ATK: 200 / DEF: 1800
Attribute: WIND
Type: Warrior
Level: 1

Description:
If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.
Spells 1 3 3 1 3 3 1 3
Reinforcement of the ArmyReinforcement of the ArmyName: Reinforcement of the Army

Description:
Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
Shien's Smoke SignalShien's Smoke SignalName: Shien's Smoke Signal

Description:
Add 1 Level 3 or lower "Six Samurai" monster from your Deck to your hand.
Golden Bamboo SwordGolden Bamboo SwordName: Golden Bamboo Sword

Description:
If you control a "Bamboo Sword" Equip Spell: Draw 2 cards.
Gateway of the SixGateway of the SixName: Gateway of the Six

Description:
Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your field to activate these effects. ● 2 Counters: Target 1 "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the end of this turn. ● 4 Counters: Add 1 "Six Samurai" monster from your Deck or GY to your hand. ● 6 Counters: Target 1 "Shien" Effect Monster in your GY; Special Summon that target.
Shien's DojoShien's DojoName: Shien's Dojo

Description:
Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the GY; Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card.
Six Samurai UnitedSix Samurai UnitedName: Six Samurai United

Description:
Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card.
Broken Bamboo SwordBroken Bamboo SwordName: Broken Bamboo Sword

Description:
The equipped monster gains 0 ATK.
Cursed Bamboo SwordCursed Bamboo SwordName: Cursed Bamboo Sword

Description:
The equipped monster gains 0 ATK. You can target 1 other "Bamboo Sword" card you control; return it to the hand, and if you do, the equipped monster can attack your opponent directly this turn. You can only use this effect of "Cursed Bamboo Sword" once per turn. If this card is sent to the Graveyard: You can add 1 "Bamboo Sword" card from your Deck to your hand, except "Cursed Bamboo Sword".
Traps 1
Double-Edged Sword TechniqueDouble-Edged Sword TechniqueName: Double-Edged Sword Technique

Description:
Target 2 "Six Samurai" monsters in your GY; Special Summon those targets in Attack Position. During the End Phase of this turn, destroy them, and if you do, take damage equal to those destroyed monsters' ATK.
Extra 1 2 2 1 2 1 1 2 1 2
Secret Six Samurai - RihanSecret Six Samurai - RihanName: Secret Six Samurai - Rihan
ATK: 2400 / DEF: 2400
Attribute: LIGHT
Type: Warrior
Level: 5

Description:
3 "Six Samurai" monsters with different Attributes Must first be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Cannot be used as Fusion Material. Once per turn: You can banish 1 "Six Samurai" card from your hand or face-up from your field, then target 1 card on the field; banish it. If a "Six Samurai" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
Borreload Savage DragonBorreload Savage DragonName: Borreload Savage Dragon
ATK: 3000 / DEF: 2500
Attribute: DARK
Type: Dragon
Level: 8

Description:
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.
Legendary Six Samurai - Shi EnLegendary Six Samurai - Shi EnName: Legendary Six Samurai - Shi En
ATK: 2500 / DEF: 1400
Attribute: DARK
Type: Warrior
Level: 5

Description:
1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy it. If this card on the field would be destroyed by battle or card effect, you can destroy another "Six Samurai" monster you control instead.
Borreload DragonBorreload DragonName: Borreload Dragon
ATK: 3000 / Link: 4
Attribute: DARK
Type: Dragon

Description:
3+ Effect Monsters Neither player can target this card with monster effects. Once per turn (Quick Effect): You can target 1 face-up monster on the field; it loses 500 ATK/DEF. Your opponent cannot activate cards or effects in response to this effect's activation. At the start of the Damage Step, if this card attacks an opponent's monster: You can place that opponent's monster in a zone this card points to and take control of it, but send it to the GY during the End Phase of the next turn.
Borrelsword DragonBorrelsword DragonName: Borrelsword Dragon
ATK: 3000 / Link: 4
Attribute: DARK
Type: Dragon

Description:
3+ Effect Monsters Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.
Knightmare UnicornKnightmare UnicornName: Knightmare Unicorn
ATK: 2200 / Link: 3
Attribute: DARK
Type: Fiend

Description:
2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; return it to the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.
Knightmare PhoenixKnightmare PhoenixName: Knightmare Phoenix
ATK: 1900 / Link: 2
Attribute: FIRE
Type: Fiend

Description:
2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
Isolde, Two Tales of the Noble KnightsIsolde, Two Tales of the Noble KnightsName: Isolde, Two Tales of the Noble Knights
ATK: 1600 / Link: 2
Attribute: LIGHT
Type: Warrior

Description:
2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.
Knightmare CerberusKnightmare CerberusName: Knightmare Cerberus
ATK: 1600 / Link: 2
Attribute: EARTH
Type: Fiend

Description:
2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.
Great General of the Six SamuraiGreat General of the Six SamuraiName: Great General of the Six Samurai
ATK: 1000 / Link: 2
Attribute: EARTH
Type: Warrior

Description:
2 Warrior monsters, including a "Six Samurai" monster If this card is Link Summoned: You can discard 1 card; add 1 card that has an effect that places Bushido Counters from your Deck to your hand. You can only use this effect of "Great General of the Six Samurai" once per turn. Each time a "Six Samurai" monster(s) is Normal or Special Summoned to a zone this card points to, place 1 Bushido Counter on this card. Gains 100 ATK for each Bushido Counter on your field.
Side 1 1 1 1 1 1 1 1 1 1 1 2 1 1
Grandmaster of the Six SamuraiGrandmaster of the Six SamuraiName: Grandmaster of the Six Samurai
ATK: 2100 / DEF: 800
Attribute: EARTH
Type: Warrior
Level: 5

Description:
You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand.
Secret Six Samurai - HatsumeSecret Six Samurai - HatsumeName: Secret Six Samurai - Hatsume
ATK: 1600 / DEF: 1500
Attribute: WATER
Type: Warrior
Level: 3

Description:
You can banish 2 "Six Samurai" monsters from your GY and/or face-up from your field, then target 1 "Six Samurai" monster in your GY, except "Secret Six Samurai - Hatsume"; Special Summon it. You can only use this effect of "Secret Six Samurai - Hatsume" once per turn. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.
Legendary Six Samurai - MizuhoLegendary Six Samurai - MizuhoName: Legendary Six Samurai - Mizuho
ATK: 1600 / DEF: 1000
Attribute: FIRE
Type: Warrior
Level: 3

Description:
If you control "Legendary Six Samurai - Shinai", you can Special Summon this card (from your hand). Once per turn: You can Tribute another face-up "Six Samurai" monster, then target 1 card on the field; destroy that target.
Legendary Six Samurai - ShinaiLegendary Six Samurai - ShinaiName: Legendary Six Samurai - Shinai
ATK: 1500 / DEF: 1500
Attribute: WATER
Type: Warrior
Level: 3

Description:
If you control "Legendary Six Samurai - Mizuho", you can Special Summon this card (from your hand). If this card on the field is Tributed: Target 1 "Six Samurai" monster in your GY, except "Legendary Six Samurai - Shinai"; add it to your hand.
Kagemusha of the Six SamuraiKagemusha of the Six SamuraiName: Kagemusha of the Six Samurai
ATK: 400 / DEF: 1800
Attribute: EARTH
Type: Warrior
Level: 2

Description:
During either player's turn, when exactly 1 face-up "Six Samurai" monster you control is targeted by a Spell Card, Trap Card, or card effect that could have targeted this card: You can activate this effect; that Spell/Trap/effect now targets this face-up card on the field, instead.
Number S39: Utopia the LightningNumber S39: Utopia the LightningName: Number S39: Utopia the Lightning
ATK: 2500 / DEF: 2000
Attribute: LIGHT
Type: Warrior
Level: 5

Description:
3 Level 5 LIGHT monsters You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as material (Quick Effect): You can detach 2 materials from this card; this card's ATK becomes 5000 during that damage calculation only.
Number C39: Utopia RayNumber C39: Utopia RayName: Number C39: Utopia Ray
ATK: 2500 / DEF: 2000
Attribute: LIGHT
Type: Warrior
Level: 4

Description:
3 Level 4 LIGHT monsters You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.
Number 39: UtopiaNumber 39: UtopiaName: Number 39: Utopia
ATK: 2500 / DEF: 2000
Attribute: LIGHT
Type: Warrior
Level: 4

Description:
2 Level 4 monsters When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card.
Wind-Up ZenmainesWind-Up ZenmainesName: Wind-Up Zenmaines
ATK: 1500 / DEF: 2100
Attribute: FIRE
Type: Machine
Level: 3

Description:
2 Level 3 monsters If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn, during the End Phase, if this effect was used this turn: Target 1 card on the field; destroy it.
Topologic ZeroborosTopologic ZeroborosName: Topologic Zeroboros
ATK: 3000 / Link: 4
Attribute: DARK
Type: Cyberse

Description:
2+ Effect Monsters You cannot Summon/Set monsters to any Extra Monster Zone this card points to. Gains 200 ATK for each banished card. If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Banish all cards on the field. Once per turn, during the Standby Phase of your next turn after this card was banished by its own effect: Special Summon this banished card.
Borrelsword DragonBorrelsword DragonName: Borrelsword Dragon
ATK: 3000 / Link: 4
Attribute: DARK
Type: Dragon

Description:
3+ Effect Monsters Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.
Called by the GraveCalled by the GraveName: Called by the Grave

Description:
Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
Cunning of the Six SamuraiCunning of the Six SamuraiName: Cunning of the Six Samurai

Description:
Send 1 face-up "Six Samurai" monster you control to the Graveyard, then target 1 "Six Samurai" monster in either player's Graveyard; Special Summon that target.
Double-Edged Sword TechniqueDouble-Edged Sword TechniqueName: Double-Edged Sword Technique

Description:
Target 2 "Six Samurai" monsters in your GY; Special Summon those targets in Attack Position. During the End Phase of this turn, destroy them, and if you do, take damage equal to those destroyed monsters' ATK.
Main Deck: 40

Great Shogun ShienGreat Shogun ShienGrandmaster of the Six SamuraiSecret Six Samurai - KizaruLegendary Six Samurai - KizanLegendary Six Samurai - KizanLegendary Six Samurai - KizanLegendary Secret of the Six SamuraiSecret Six Samurai - HatsumeLegendary Six Samurai - MizuhoLegendary Six Samurai - MizuhoLegendary Six Samurai - ShinaiLegendary Six Samurai - ShinaiElder of the Six SamuraiLegendary Six Samurai - KagekiLegendary Six Samurai - KagekiLegendary Six Samurai - KagekiKagemusha of the Six SamuraiSecret Six Samurai - FumaSecret Six Samurai - FumaSecret Six Samurai - FumaReinforcement of the ArmyShien's Smoke SignalShien's Smoke SignalShien's Smoke SignalGolden Bamboo SwordGolden Bamboo SwordGolden Bamboo SwordGateway of the SixShien's DojoShien's DojoShien's DojoSix Samurai UnitedSix Samurai UnitedSix Samurai UnitedBroken Bamboo SwordCursed Bamboo SwordCursed Bamboo SwordCursed Bamboo SwordDouble-Edged Sword Technique

Extra Deck: 15

Secret Six Samurai - RihanBorreload Savage DragonBorreload Savage DragonLegendary Six Samurai - Shi EnLegendary Six Samurai - Shi EnBorreload DragonBorrelsword DragonBorrelsword DragonKnightmare UnicornKnightmare PhoenixIsolde, Two Tales of the Noble KnightsIsolde, Two Tales of the Noble KnightsKnightmare CerberusGreat General of the Six SamuraiGreat General of the Six Samurai

Side Deck: 15

Grandmaster of the Six SamuraiSecret Six Samurai - HatsumeLegendary Six Samurai - MizuhoLegendary Six Samurai - ShinaiKagemusha of the Six SamuraiNumber S39: Utopia the LightningNumber C39: Utopia RayNumber 39: UtopiaWind-Up ZenmainesTopologic ZeroborosBorrelsword DragonCalled by the GraveCalled by the GraveCunning of the Six SamuraiDouble-Edged Sword Technique

Download Deck

To install the deck, all you have to do is place the YGOPRO deck (.ydk) file you just downloaded inside your YGOPRO deck folder!

By default, the deck folder is located in: C:\Yu-Gi-Oh! The Dawn of a New Era\YGOPRO\deck

We highly recommend using YGOPRO The Dawn of a New Era as it's the best YGOPRO version and is guaranteed to work with this deck. The deck can also be used on YGOPRO 2, both games can be downloaded from the links further below! Never download YGOPRO & YGOPRO 2 from other websites!

Since both YGOPRO The Dawn of a New Era and YGOPRO 2 release cards as soon as they are announced, before the official ID has been released, decks downloaded from here may sometimes be missing some cards when you open them in the deck editor. To fix this, simply re-add the cards.

If you need help installing the deck, feel free to join our YGOPRO Discord and ask for help!

Download YGOPRO & YGOPRO 2

YGOPRO The Dawn of a New Era is the best free Yu-Gi-Oh! Online game, new cards and forbidden lists are added as soon as they are announced. There are multiple AI opponents with over 50 unique decks and there is also an advanced ranked mode.

YGOPRO 2 has all the same features as YGOPRO The Dawn of a New Era and you can use the same account to log into either game, what makes YGOPRO 2 different are the better graphics, however YGOPRO 2 is much larger and may require a computer with better hardware.

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