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Deck Video

Deck Information
Deck Type: Meta
Forbidden List: TCG 17.05.2022
Submitted By: TheCharly
Deck List
Monsters 3
2
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Ash Blossom & Joyous SpringAsh Blossom & Joyous SpringName: Ash Blossom & Joyous Spring
ATK: 0 / DEF: 1800
Attribute: FIRE
Type: Zombie
Level: 3

Description:
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
● Add a card from the Deck to the hand.
● Special Summon from the Deck.
● Send a card from the Deck to the GY.
You can only use this effect of “Ash Blossom & Joyous Spring” once per turn.

D.D. CrowD.D. CrowName: D.D. Crow
ATK: 100 / DEF: 100
Attribute: DARK
Type: Winged Beast
Level: 1

Description:
(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent’s GY; banish that target.

Sky Striker Ace – RayeSky Striker Ace - RayeName: Sky Striker Ace – Raye
ATK: 1500 / DEF: 1500
Attribute: DARK
Type: Warrior
Level: 4

Description:
(Quick Effect): You can Tribute this card; Special Summon 1 “Sky Striker Ace” monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up “Sky Striker Ace” Link Monster you control is destroyed by battle, or leaves the field because of an opponent’s card effect: You can Special Summon this card. You can only use each effect of “Sky Striker Ace – Raye” once per turn.

Sky Striker Ace – RozeSky Striker Ace - RozeName: Sky Striker Ace – Roze
ATK: 1500 / DEF: 1500
Attribute: LIGHT
Type: Warrior
Level: 4

Description:
If a “Sky Striker Ace” monster(s) is Normal or Special Summoned, except “Sky Striker Ace – Roze” (except during the Damage Step): You can Special Summon this card from your hand. If an opponent’s monster in the Extra Monster Zone is destroyed by battle, or leaves the field because of your card effect, while this card is in your GY: You can Special Summon this card, then you can negate the effects of 1 face-up monster your opponent controls, until the end of this turn. You can only use each effect of “Sky Striker Ace – Roze” once per turn.

Ghost Belle & Haunted MansionGhost Belle & Haunted MansionName: Ghost Belle & Haunted Mansion
ATK: 0 / DEF: 1800
Attribute: EARTH
Type: Zombie
Level: 3

Description:
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation.
● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck.
● Special Summon a Monster Card(s) from the GY.
● Banish a card(s) from the GY.
You can only use this effect of “Ghost Belle & Haunted Mansion” once per turn.

Effect VeilerEffect VeilerName: Effect Veiler
ATK: 0 / DEF: 0
Attribute: LIGHT
Type: Spellcaster
Level: 1

Description:
During your opponent’s Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

Spells 1
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Change of HeartChange of HeartName: Change of Heart

Description:
Target 1 monster your opponent controls; take control of it until the End Phase.

Sky Striker Mecha Modules – MultiroleSky Striker Mecha Modules - MultiroleName: Sky Striker Mecha Modules – Multirole

Description:
Once per turn: You can target 1 other card you control; send that card to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations for the rest of this turn (even if this card leaves the field). (You can only gain the previous effect once per turn.) Once per turn, during the End Phase: You can Set “Sky Striker” Spells with different names from your GY, up to the number of “Sky Striker” Spell Cards you activated this turn while this card was face-up on your field, but banish them when they leave the field.

Called by the GraveCalled by the GraveName: Called by the Grave

Description:
Target 1 monster in your opponent’s GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.

Forbidden DropletForbidden DropletName: Forbidden Droplet

Description:
Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card’s activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 “Forbidden Droplet” per turn.

Reinforcement of the ArmyReinforcement of the ArmyName: Reinforcement of the Army

Description:
Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

Mind ControlMind ControlName: Mind Control

Description:
Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.

Sky Striker Airspace – Area ZeroSky Striker Airspace - Area ZeroName: Sky Striker Airspace – Area Zero

Description:
You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated “Sky Striker” card to your hand, also shuffle the rest into the Deck, then, if you excavated a “Sky Striker” card, send the targeted card to the GY. If this card in the Field Zone is sent to the GY by a card effect: You can Special Summon 1 “Sky Striker Ace” monster from your Deck. You can only use each effect of “Sky Striker Airspace – Area Zero” once per turn.

Sky Striker Mecha – Shark CannonSky Striker Mecha - Shark CannonName: Sky Striker Mecha – Shark Cannon

Description:
If you control no monsters in your Main Monster Zone: Target 1 monster in your opponent’s GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack.

Sky Striker Mecha – Hornet DronesSky Striker Mecha - Hornet DronesName: Sky Striker Mecha – Hornet Drones

Description:
If you control no monsters in your Main Monster Zone: Special Summon 1 “Sky Striker Ace Token” (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token’s ATK/DEF become 1500 instead.

ReasoningReasoningName: Reasoning

Description:
Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.

Sky Striker Mobilize – Engage!Sky Striker Mobilize - Engage!Name: Sky Striker Mobilize – Engage!

Description:
If you control no monsters in your Main Monster Zone: Add 1 “Sky Striker” card from your Deck to your hand, except “Sky Striker Mobilize – Engage!”, then, if you have 3 or more Spells in your GY, you can draw 1 card.

TerraformingTerraformingName: Terraforming

Description:
Add 1 Field Spell from your Deck to your hand.

Mystic MineMystic MineName: Mystic Mine

Description:
If your opponent controls more monsters than you do, your opponent cannot activate monster effects or declare an attack. If you control more monsters than your opponent does, you cannot activate monster effects or declare an attack. Once per turn, during the End Phase, if both players control the same number of monsters: Destroy this card.

Sky Striker Mecha – Widow AnchorSky Striker Mecha - Widow AnchorName: Sky Striker Mecha – Widow Anchor

Description:
If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster’s effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.

Sky Striker Maneuver – Afterburners!Sky Striker Maneuver - Afterburners!Name: Sky Striker Maneuver – Afterburners!

Description:
If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.

Upstart GoblinUpstart GoblinName: Upstart Goblin

Description:
Draw 1 card, then your opponent gains 1000 LP.

Traps 3
Infinite ImpermanenceInfinite ImpermanenceName: Infinite Impermanence

Description:
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

Extra 1
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Knightmare PhoenixKnightmare PhoenixName: Knightmare Phoenix
ATK: 1900 / Link: 2
Attribute: FIRE
Type: Fiend

Description:
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of “Knightmare Phoenix” once per turn. Co-linked monsters you control cannot be destroyed by battle.

Sky Striker Ace – HayateSky Striker Ace - HayateName: Sky Striker Ace – Hayate
ATK: 1500 / Link: 1
Attribute: WIND
Type: Machine

Description:
1 non-WIND “Sky Striker Ace” monster
You can only Special Summon “Sky Striker Ace – Hayate(s)” once per turn. This card can attack directly. After damage calculation, if this card battled: You can send 1 “Sky Striker” card from your Deck to the GY.

Sky Striker Ace – KainaSky Striker Ace - KainaName: Sky Striker Ace – Kaina
ATK: 1500 / Link: 1
Attribute: EARTH
Type: Machine

Description:
1 non-EARTH “Sky Striker Ace” monster
If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it cannot attack until the end of your opponent’s turn. Each time you activate a “Sky Striker” Spell Card, or its effect, gain 100 LP immediately after the card or effect resolves. You can only Special Summon “Sky Striker Ace – Kaina(s)” once per turn.

Knightmare UnicornKnightmare UnicornName: Knightmare Unicorn
ATK: 2200 / Link: 3
Attribute: DARK
Type: Fiend

Description:
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of “Knightmare Unicorn” once per turn. While any co-linked “Knightmare” monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked “Knightmare” monsters, instead of drawing just 1 card.

Selene, Queen of the Master MagiciansSelene, Queen of the Master MagiciansName: Selene, Queen of the Master Magicians
ATK: 1850 / Link: 3
Attribute: LIGHT
Type: Spellcaster

Description:
2+ monsters, including a Spellcaster monster
If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an “Endymion” card(s) is on the field, your opponent’s monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.

Crystron HalqifibraxCrystron HalqifibraxName: Crystron Halqifibrax
ATK: 1500 / Link: 2
Attribute: WATER
Type: Machine

Description:
2 monsters, including a Tuner
If this card is Link Summoned: You can Special Summon 1 Level 3 or lower Tuner from your hand or Deck in Defense Position, but it cannot activate its effects this turn. During your opponent’s Main Phase or Battle Phase (Quick Effect): You can banish this card you control; Special Summon 1 Tuner Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only use each effect of “Crystron Halqifibrax” once per turn.

Sky Striker Ace – KagariSky Striker Ace - KagariName: Sky Striker Ace – Kagari
ATK: 1500 / Link: 1
Attribute: FIRE
Type: Machine

Description:
1 non-FIRE “Sky Striker Ace” monster
If this card is Special Summoned: You can target 1 “Sky Striker” Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon “Sky Striker Ace – Kagari(s)” once per turn.

Sky Striker Ace – ZekeSky Striker Ace - ZekeName: Sky Striker Ace – Zeke
ATK: 1500 / Link: 2
Attribute: DARK
Type: Machine

Description:
2 monsters, including a “Sky Striker Ace” monster
Must be Link Summoned. You can only Special Summon “Sky Striker Ace – Zeke(s)” once per turn. If this card is Link Summoned: You can target 1 face-up monster on the field; banish it until your opponent’s next End Phase. Once per turn: You can target 1 other card you control; this card gains 1000 ATK, then, send the targeted card to the GY.

Accesscode TalkerAccesscode TalkerName: Accesscode Talker
ATK: 2300 / Link: 4
Attribute: DARK
Type: Cyberse

Description:
2+ Effect Monsters
Your opponent cannot activate cards or effects in response to this card’s effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster’s Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of “Accesscode Talker”.

Sky Striker Ace – ShizukuSky Striker Ace - ShizukuName: Sky Striker Ace – Shizuku
ATK: 1500 / Link: 1
Attribute: WATER
Type: Machine

Description:
1 non-WATER “Sky Striker Ace” monster
Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 “Sky Striker” Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon “Sky Striker Ace – Shizuku(s)” once per turn.

Side 1
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Dharc the Dark Charmer, GloomyDharc the Dark Charmer, GloomyName: Dharc the Dark Charmer, Gloomy
ATK: 1850 / Link: 2
Attribute: DARK
Type: Spellcaster

Description:
2 monsters, including a DARK monster
(This card is always treated as a “Familiar-Possessed” card.)
You can target 1 DARK monster in your opponent’s GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent’s card effect while in its owner’s Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of “Dharc the Dark Charmer, Gloomy” once per turn.

Sky Striker Ace – HayateSky Striker Ace - HayateName: Sky Striker Ace – Hayate
ATK: 1500 / Link: 1
Attribute: WIND
Type: Machine

Description:
1 non-WIND “Sky Striker Ace” monster
You can only Special Summon “Sky Striker Ace – Hayate(s)” once per turn. This card can attack directly. After damage calculation, if this card battled: You can send 1 “Sky Striker” card from your Deck to the GY.

Lyna the Light Charmer, LustrousLyna the Light Charmer, LustrousName: Lyna the Light Charmer, Lustrous
ATK: 1850 / Link: 2
Attribute: LIGHT
Type: Spellcaster

Description:
2 monsters, including a LIGHT monster
(This card is always treated as a “Familiar-Possessed” card.)
You can target 1 LIGHT monster in your opponent’s GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent’s card effect while in its owner’s Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of “Lyna the Light Charmer, Lustrous” once per turn.

Powercode TalkerPowercode TalkerName: Powercode Talker
ATK: 2300 / Link: 3
Attribute: FIRE
Type: Cyberse

Description:
3 monsters
Once per turn: You can target 1 face-up monster on the field; negate that target’s effects until the end of this turn. Once per turn, if this card battles an opponent’s monster, during damage calculation (Quick Effect): You can Tribute 1 monster this card points to; this card’s ATK becomes double its original ATK during that damage calculation only.

Draco Masters of the TenyiDraco Masters of the TenyiName: Draco Masters of the Tenyi
ATK: 2600 / Link: 3
Attribute: LIGHT
Type: Wyrm

Description:
2+ monsters, including a Link Monster
Cannot be destroyed by battle with an Effect Monster. If you control no other Effect Monsters: You can destroy Effect Monsters your opponent controls, up to the number of non-Effect Monsters you control and/or in your GY. You can only use this effect of “Draco Masters of the Tenyi” once per turn.

There Can Be Only OneThere Can Be Only OneName: There Can Be Only One

Description:
Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.

Sky Striker Mecha – Eagle BoosterSky Striker Mecha - Eagle BoosterName: Sky Striker Mecha – Eagle Booster

Description:
If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn.

Foolish Burial GoodsFoolish Burial GoodsName: Foolish Burial Goods

Description:
Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 “Foolish Burial Goods” per turn.

Witch’s StrikeWitch's StrikeName: Witch’s Strike

Description:
If your opponent negates the Normal or Special Summon of a monster(s), or the activation of a card or effect: Destroy all cards your opponent controls and in their hand.

Sky Striker Maneuver – Scissors CrossSky Striker Maneuver - Scissors CrossName: Sky Striker Maneuver – Scissors Cross

Description:
If you control no monsters in your Main Monster Zone: Target 1 Level 4 “Sky Striker Ace” monster in your GY; add it to your hand, or if you have 3 or more Spells in your GY, you can Special Summon it instead.

Salamangreat AlmirajSalamangreat AlmirajName: Salamangreat Almiraj
ATK: 0 / Link: 1
Attribute: FIRE
Type: Cyberse

Description:
1 Normal Summoned monster with 1000 or less ATK
(Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent’s card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of “Salamangreat Almiraj” once per turn.

Topologic TrisbaenaTopologic TrisbaenaName: Topologic Trisbaena
ATK: 2500 / Link: 3
Attribute: DARK
Type: Cyberse

Description:
2+ Effect Monsters
If a monster(s) is Special Summoned to a zone(s) this card points to: Banish as many of those monster(s) as possible, also as many Spells/Traps on the field as possible, and if you do, inflict 500 damage to your opponent for each of their cards banished by this effect.

Sky Striker Ace – ZekeSky Striker Ace - ZekeName: Sky Striker Ace – Zeke
ATK: 1500 / Link: 2
Attribute: DARK
Type: Machine

Description:
2 monsters, including a “Sky Striker Ace” monster
Must be Link Summoned. You can only Special Summon “Sky Striker Ace – Zeke(s)” once per turn. If this card is Link Summoned: You can target 1 face-up monster on the field; banish it until your opponent’s next End Phase. Once per turn: You can target 1 other card you control; this card gains 1000 ATK, then, send the targeted card to the GY.

Taotie DragonTaotie DragonName: Taotie Dragon
ATK: 2500 / Link: 3
Attribute: DARK
Type: Wyrm

Description:
2+ monsters Special Summoned from the Extra Deck
This card gains effects based on the card types (Fusion/Synchro/Xyz) of materials used for its Link Summon.
● Fusion: Your opponent cannot activate monster effects during the Battle Phase.
● Synchro: Your opponent cannot activate Spell/Trap Cards and effects during your Main Phase.
● Xyz: Your opponent cannot activate the effects of cards in the GY during your Main Phase or Battle Phase.

Sky Striker Mecharmory – Hercules BaseSky Striker Mecharmory - Hercules BaseName: Sky Striker Mecharmory – Hercules Base

Description:
Activate this card only if you control no monsters in your Main Monster Zone. The equipped monster cannot attack directly. It can make a second attack on monsters during each Battle Phase. If the equipped monster destroys a monster by its attack while you have 3 or more Spells in your GY: Draw 1 card. If this card is sent from the field to the GY by a card effect: You can target up to 3 “Sky Striker” cards in your GY, except “Sky Striker Mecharmory – Hercules Base”; shuffle them into the Deck.

Main Deck: 40

Change of HeartInfinite ImpermanenceInfinite ImpermanenceInfinite ImpermanenceAsh Blossom & Joyous SpringAsh Blossom & Joyous SpringAsh Blossom & Joyous SpringSky Striker Mecha Modules - MultiroleCalled by the GraveForbidden DropletForbidden DropletForbidden DropletD.D. CrowD.D. CrowSky Striker Ace - RayeSky Striker Ace - RayeSky Striker Ace - RayeReinforcement of the ArmySky Striker Ace - RozeSky Striker Ace - RozeMind ControlSky Striker Airspace - Area ZeroSky Striker Airspace - Area ZeroSky Striker Mecha - Shark CannonSky Striker Mecha - Shark CannonSky Striker Mecha - Hornet DronesReasoningSky Striker Mobilize - Engage!TerraformingGhost Belle & Haunted MansionGhost Belle & Haunted MansionMystic MineSky Striker Mecha - Widow AnchorSky Striker Mecha - Widow AnchorSky Striker Mecha - Widow AnchorSky Striker Maneuver - Afterburners!Sky Striker Maneuver - Afterburners!Upstart GoblinEffect VeilerEffect Veiler

Extra Deck: 15

Knightmare PhoenixSky Striker Ace - HayateSky Striker Ace - HayateSky Striker Ace - KainaKnightmare UnicornSelene, Queen of the Master MagiciansCrystron HalqifibraxSky Striker Ace - KagariSky Striker Ace - KagariSky Striker Ace - KagariSky Striker Ace - ZekeAccesscode TalkerSky Striker Ace - ShizukuSky Striker Ace - ShizukuSky Striker Ace - Shizuku

Side Deck: 15

Dharc the Dark Charmer, GloomySky Striker Ace - HayateLyna the Light Charmer, LustrousPowercode TalkerDraco Masters of the TenyiThere Can Be Only OneSky Striker Mecha - Eagle BoosterFoolish Burial GoodsWitch's StrikeSky Striker Maneuver - Scissors CrossSalamangreat AlmirajTopologic TrisbaenaSky Striker Ace - ZekeTaotie DragonSky Striker Mecharmory - Hercules Base

Download Deck

To install the deck, all you have to do is place the YGOPRO deck (.ydk) file you just downloaded inside your YGOPRO deck folder!

By default, the deck folder is located in: C:\Yu-Gi-Oh! The Dawn of a New Era\YGOPRO\deck

We highly recommend using YGOPRO The Dawn of a New Era as it's the best YGOPRO version and is guaranteed to work with this deck. The deck can also be used on YGOPRO 2, both games can be downloaded from the links further below! Never download YGOPRO & YGOPRO 2 from other websites!

Since both YGOPRO The Dawn of a New Era and YGOPRO 2 release cards as soon as they are announced, before the official ID has been released, decks downloaded from here may sometimes be missing some cards when you open them in the deck editor. To fix this, simply re-add the cards.

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Download YGOPRO & YGOPRO 2

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YGOPRO 2 has all the same features as YGOPRO The Dawn of a New Era and you can use the same account to log into either game, what makes YGOPRO 2 different are the better graphics, however YGOPRO 2 is much larger and may require a computer with better hardware.

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