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Deck Video

Deck Information
Deck Type: Meta
Forbidden List: TCG 05.06.2023
Submitted By: saginata87
Deck List
Monsters 2
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Ash Blossom & Joyous SpringAsh Blossom & Joyous SpringName: Ash Blossom & Joyous Spring
ATK: 0 / DEF: 1800
Attribute: FIRE
Type: Zombie
Level: 3

Description:
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
● Add a card from the Deck to the hand.
● Special Summon from the Deck.
● Send a card from the Deck to the GY.
You can only use this effect of “Ash Blossom & Joyous Spring” once per turn.

Sky Striker Ace – RayeSky Striker Ace - RayeName: Sky Striker Ace – Raye
ATK: 1500 / DEF: 1500
Attribute: DARK
Type: Warrior
Level: 4

Description:
(Quick Effect): You can Tribute this card; Special Summon 1 “Sky Striker Ace” monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up “Sky Striker Ace” Link Monster you control is destroyed by battle, or leaves the field because of an opponent’s card effect: You can Special Summon this card. You can only use each effect of “Sky Striker Ace – Raye” once per turn.

Surgical Striker – H.A.M.P.Surgical Striker - H.A.M.P.Name: Surgical Striker – H.A.M.P.
ATK: 2500 / DEF: 2500
Attribute: DARK
Type: Machine
Level: 8

Description:
(This card is always treated as a “Sky Striker” card.)
If you control a “Sky Striker Ace” monster, you can Special Summon this card (from your hand) to either field by Tributing 1 monster from that field. You can only Special Summon “Surgical Striker – H.A.M.P.” once per turn this way. When this card is destroyed by battle: You can target 1 card your opponent controls; destroy it.

Sky Striker Ace – RozeSky Striker Ace - RozeName: Sky Striker Ace – Roze
ATK: 1500 / DEF: 1500
Attribute: LIGHT
Type: Warrior
Level: 4

Description:
If a “Sky Striker Ace” monster(s) is Normal or Special Summoned, except “Sky Striker Ace – Roze” (except during the Damage Step): You can Special Summon this card from your hand. If an opponent’s monster in the Extra Monster Zone is destroyed by battle, or leaves the field because of your card effect, while this card is in your GY: You can Special Summon this card, then you can negate the effects of 1 face-up monster your opponent controls, until the end of this turn. You can only use each effect of “Sky Striker Ace – Roze” once per turn.

Gameciel, the Sea Turtle KaijuGameciel, the Sea Turtle KaijuName: Gameciel, the Sea Turtle Kaiju
ATK: 2200 / DEF: 3000
Attribute: WATER
Type: Aqua
Level: 8

Description:
You can Special Summon this card (from your hand) to your opponent’s field in Attack Position, by Tributing 1 monster they control. If your opponent controls a “Kaiju” monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 “Kaiju” monster. When your opponent activates a card or effect, except “Gameciel, the Sea Turtle Kaiju” (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.

Ghost Belle & Haunted MansionGhost Belle & Haunted MansionName: Ghost Belle & Haunted Mansion
ATK: 0 / DEF: 1800
Attribute: EARTH
Type: Zombie
Level: 3

Description:
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation.
● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck.
● Special Summon a Monster Card(s) from the GY.
● Banish a card(s) from the GY.
You can only use this effect of “Ghost Belle & Haunted Mansion” once per turn.

Effect VeilerEffect VeilerName: Effect Veiler
ATK: 0 / DEF: 0
Attribute: LIGHT
Type: Spellcaster
Level: 1

Description:
During your opponent’s Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

Spells 1
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Change of HeartChange of HeartName: Change of Heart

Description:
Target 1 monster your opponent controls; take control of it until the End Phase.

Sky Striker Mobilize – Linkage!Sky Striker Mobilize - Linkage!Name: Sky Striker Mobilize – Linkage!

Description:
If you control no monsters in your Main Monster Zone: You cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except “Sky Striker Ace” monsters, also send 1 other card you control to the GY, and if you do, Special Summon 1 “Sky Striker Ace” monster from your Extra Deck to the Extra Monster Zone, and if you have at least 1 LIGHT and 1 DARK “Sky Striker Ace” monsters on your field and/or in your GY, the Summoned monster gains 1000 ATK.

RaigekiRaigekiName: Raigeki

Description:
Destroy all monsters your opponent controls.

Lightning StormLightning StormName: Lightning Storm

Description:
If you control no face-up cards: Activate 1 of these effects;
● Destroy all Attack Position monsters your opponent controls.
● Destroy all Spells and Traps your opponent controls.
You can only activate 1 “Lightning Storm” per turn.

Harpie’s Feather DusterHarpie's Feather DusterName: Harpie’s Feather Duster

Description:
Destroy all Spells and Traps your opponent controls.

Sky Striker Mecha Modules – MultiroleSky Striker Mecha Modules - MultiroleName: Sky Striker Mecha Modules – Multirole

Description:
Once per turn: You can target 1 other card you control; send that card to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations for the rest of this turn (even if this card leaves the field). (You can only gain the previous effect once per turn.) Once per turn, during the End Phase: You can Set “Sky Striker” Spells with different names from your GY, up to the number of “Sky Striker” Spell Cards you activated this turn while this card was face-up on your field, but banish them when they leave the field.

Called by the GraveCalled by the GraveName: Called by the Grave

Description:
Target 1 monster in your opponent’s GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.

Triple Tactics TalentTriple Tactics TalentName: Triple Tactics Talent

Description:
If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects;
● Draw 2 cards.
● Take control of 1 monster your opponent controls until the End Phase.
● Look at your opponent’s hand, and choose 1 card from it to shuffle into the Deck.
You can only activate 1 “Triple Tactics Talent” per turn.

Sky Striker Mecha – Eagle BoosterSky Striker Mecha - Eagle BoosterName: Sky Striker Mecha – Eagle Booster

Description:
If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn.

Sky Striker Maneuver – Jamming Waves!Sky Striker Maneuver - Jamming Waves!Name: Sky Striker Maneuver – Jamming Waves!

Description:
If you control no monsters in your Main Monster Zone: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field.

Reinforcement of the ArmyReinforcement of the ArmyName: Reinforcement of the Army

Description:
Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

Triple Tactics ThrustTriple Tactics ThrustName: Triple Tactics Thrust

Description:
If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except “Triple Tactics Thrust”, or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 “Triple Tactics Thrust” per turn.

Sky Striker Airspace – Area ZeroSky Striker Airspace - Area ZeroName: Sky Striker Airspace – Area Zero

Description:
You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated “Sky Striker” card to your hand, also shuffle the rest into the Deck, then, if you excavated a “Sky Striker” card, send the targeted card to the GY. If this card in the Field Zone is sent to the GY by a card effect: You can Special Summon 1 “Sky Striker Ace” monster from your Deck. You can only use each effect of “Sky Striker Airspace – Area Zero” once per turn.

Sky Striker Mecha – Shark CannonSky Striker Mecha - Shark CannonName: Sky Striker Mecha – Shark Cannon

Description:
If you control no monsters in your Main Monster Zone: Target 1 monster in your opponent’s GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack.

Sky Striker Mecha – Hornet DronesSky Striker Mecha - Hornet DronesName: Sky Striker Mecha – Hornet Drones

Description:
If you control no monsters in your Main Monster Zone: Special Summon 1 “Sky Striker Ace Token” (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token’s ATK/DEF become 1500 instead.

Sky Striker Mobilize – Engage!Sky Striker Mobilize - Engage!Name: Sky Striker Mobilize – Engage!

Description:
If you control no monsters in your Main Monster Zone: Add 1 “Sky Striker” card from your Deck to your hand, except “Sky Striker Mobilize – Engage!”, then, if you have 3 or more Spells in your GY, you can draw 1 card.

Pot of AvaricePot of AvariceName: Pot of Avarice

Description:
Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.

Foolish BurialFoolish BurialName: Foolish Burial

Description:
Send 1 monster from your Deck to the GY.

Sky Striker Mecharmory – Hercules BaseSky Striker Mecharmory - Hercules BaseName: Sky Striker Mecharmory – Hercules Base

Description:
Activate this card only if you control no monsters in your Main Monster Zone. The equipped monster cannot attack directly. It can make a second attack on monsters during each Battle Phase. If the equipped monster destroys a monster by its attack while you have 3 or more Spells in your GY: Draw 1 card. If this card is sent from the field to the GY by a card effect: You can target up to 3 “Sky Striker” cards in your GY, except “Sky Striker Mecharmory – Hercules Base”; shuffle them into the Deck.

Sky Striker Mecha – Widow AnchorSky Striker Mecha - Widow AnchorName: Sky Striker Mecha – Widow Anchor

Description:
If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster’s effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.

Sky Striker Maneuver – Afterburners!Sky Striker Maneuver - Afterburners!Name: Sky Striker Maneuver – Afterburners!

Description:
If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.

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Sky Striker Ace – HayateSky Striker Ace - HayateName: Sky Striker Ace – Hayate
ATK: 1500 / Link: 1
Attribute: WIND
Type: Machine

Description:
1 non-WIND “Sky Striker Ace” monster
You can only Special Summon “Sky Striker Ace – Hayate(s)” once per turn. This card can attack directly. After damage calculation, if this card battled: You can send 1 “Sky Striker” card from your Deck to the GY.

Sky Striker Ace – KainaSky Striker Ace - KainaName: Sky Striker Ace – Kaina
ATK: 1500 / Link: 1
Attribute: EARTH
Type: Machine

Description:
1 non-EARTH “Sky Striker Ace” monster
If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it cannot attack until the end of your opponent’s turn. Each time you activate a “Sky Striker” Spell Card, or its effect, gain 100 LP immediately after the card or effect resolves. You can only Special Summon “Sky Striker Ace – Kaina(s)” once per turn.

Selene, Queen of the Master MagiciansSelene, Queen of the Master MagiciansName: Selene, Queen of the Master Magicians
ATK: 1850 / Link: 3
Attribute: LIGHT
Type: Spellcaster

Description:
2+ monsters, including a Spellcaster monster
If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an “Endymion” card(s) is on the field, your opponent’s monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.

Sky Striker Ace – KagariSky Striker Ace - KagariName: Sky Striker Ace – Kagari
ATK: 1500 / Link: 1
Attribute: FIRE
Type: Machine

Description:
1 non-FIRE “Sky Striker Ace” monster
If this card is Special Summoned: You can target 1 “Sky Striker” Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon “Sky Striker Ace – Kagari(s)” once per turn.

Sky Striker Ace – ZekeSky Striker Ace - ZekeName: Sky Striker Ace – Zeke
ATK: 1500 / Link: 2
Attribute: DARK
Type: Machine

Description:
2 monsters, including a “Sky Striker Ace” monster
Must be Link Summoned. You can only Special Summon “Sky Striker Ace – Zeke(s)” once per turn. If this card is Link Summoned: You can target 1 face-up monster on the field; banish it until your opponent’s next End Phase. Once per turn: You can target 1 other card you control; this card gains 1000 ATK, then, send the targeted card to the GY.

Accesscode TalkerAccesscode TalkerName: Accesscode Talker
ATK: 2300 / Link: 4
Attribute: DARK
Type: Cyberse

Description:
2+ Effect Monsters
Your opponent cannot activate cards or effects in response to this card’s effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster’s Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of “Accesscode Talker”.

Sky Striker Ace – ShizukuSky Striker Ace - ShizukuName: Sky Striker Ace – Shizuku
ATK: 1500 / Link: 1
Attribute: WATER
Type: Machine

Description:
1 non-WATER “Sky Striker Ace” monster
Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 “Sky Striker” Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon “Sky Striker Ace – Shizuku(s)” once per turn.

Sky Striker Ace – AzaleaSky Striker Ace - AzaleaName: Sky Striker Ace – Azalea
ATK: 1500 / Link: 2
Attribute: DARK
Type: Machine

Description:
2 LIGHT and/or DARK monsters
Must be Link Summoned. You can only Special Summon “Sky Striker Ace – Azalea(s)” once per turn. If this card is Special Summoned: You can target 1 card on the field; destroy it, then, if you have 3 or less Spells in your GY, send this card to the GY. Once per turn, at the start of the Damage Step, if this card battles an opponent’s monster: You can banish 1 Spell from your GY; destroy that opponent’s monster.

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Infinite ImpermanenceInfinite ImpermanenceName: Infinite Impermanence

Description:
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

Lightning StormLightning StormName: Lightning Storm

Description:
If you control no face-up cards: Activate 1 of these effects;
● Destroy all Attack Position monsters your opponent controls.
● Destroy all Spells and Traps your opponent controls.
You can only activate 1 “Lightning Storm” per turn.

Sky Striker Maneuver – Jamming Waves!Sky Striker Maneuver - Jamming Waves!Name: Sky Striker Maneuver – Jamming Waves!

Description:
If you control no monsters in your Main Monster Zone: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field.

Surgical Striker – H.A.M.P.Surgical Striker - H.A.M.P.Name: Surgical Striker – H.A.M.P.
ATK: 2500 / DEF: 2500
Attribute: DARK
Type: Machine
Level: 8

Description:
(This card is always treated as a “Sky Striker” card.)
If you control a “Sky Striker Ace” monster, you can Special Summon this card (from your hand) to either field by Tributing 1 monster from that field. You can only Special Summon “Surgical Striker – H.A.M.P.” once per turn this way. When this card is destroyed by battle: You can target 1 card your opponent controls; destroy it.

Sky Striker Maneuver – Scissors CrossSky Striker Maneuver - Scissors CrossName: Sky Striker Maneuver – Scissors Cross

Description:
If you control no monsters in your Main Monster Zone: Target 1 Level 4 “Sky Striker Ace” monster in your GY; add it to your hand, or if you have 3 or more Spells in your GY, you can Special Summon it instead.

Fusion DestinyFusion DestinyName: Fusion Destiny

Description:
Fusion Summon 1 Fusion Monster from your Extra Deck that mentions a “Destiny HERO” monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK “HERO” monsters. You can only activate 1 “Fusion Destiny” per turn.

Destiny HERO – Destroyer Phoenix EnforcerDestiny HERO - Destroyer Phoenix EnforcerName: Destiny HERO – Destroyer Phoenix Enforcer
ATK: 2500 / DEF: 2100
Attribute: DARK
Type: Warrior
Level: 8

Description:
1 Level 6 or higher “HERO” monster + 1 “Destiny HERO” monster
Monsters your opponent controls lose 200 ATK for each “HERO” card in your GY. You can only use each of the following effects of “Destiny HERO – Destroyer Phoenix Enforcer” once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 “Destiny HERO” monster from your GY during the Standby Phase of the next turn.

Destiny HERO – CelestialDestiny HERO - CelestialName: Destiny HERO – Celestial
ATK: 1600 / DEF: 1400
Attribute: DARK
Type: Warrior
Level: 4

Description:
When this card declares an attack: You can target 1 face-up Spell your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. While you have no cards in your hand, except the turn this card was sent to the GY: You can banish this card and 1 “Destiny HERO” monster from your GY; draw 2 cards. You can only use this effect of “Destiny HERO – Celestial” once per turn.

Destiny HERO – DasherDestiny HERO - DasherName: Destiny HERO – Dasher
ATK: 2100 / DEF: 1000
Attribute: DARK
Type: Warrior
Level: 6

Description:
Once per turn: You can Tribute 1 other monster; this card gains 1000 ATK until the end of this turn. If this card attacks, change it to Defense Position at the end of the Battle Phase. Once, while this card is in your GY, when you draw a monster during your Draw Phase: You can reveal it; Special Summon it. This card must be in the GY to activate and to resolve this effect.

Monster RebornMonster RebornName: Monster Reborn

Description:
Target 1 monster in either GY; Special Summon it.

Sky Striker Mecharmory – Hercules BaseSky Striker Mecharmory - Hercules BaseName: Sky Striker Mecharmory – Hercules Base

Description:
Activate this card only if you control no monsters in your Main Monster Zone. The equipped monster cannot attack directly. It can make a second attack on monsters during each Battle Phase. If the equipped monster destroys a monster by its attack while you have 3 or more Spells in your GY: Draw 1 card. If this card is sent from the field to the GY by a card effect: You can target up to 3 “Sky Striker” cards in your GY, except “Sky Striker Mecharmory – Hercules Base”; shuffle them into the Deck.

Sky Striker Maneuver – Afterburners!Sky Striker Maneuver - Afterburners!Name: Sky Striker Maneuver – Afterburners!

Description:
If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.

Main Deck: 45

Change of HeartSky Striker Mobilize - Linkage!Sky Striker Mobilize - Linkage!Sky Striker Mobilize - Linkage!RaigekiLightning StormAsh Blossom & Joyous SpringAsh Blossom & Joyous SpringHarpie's Feather DusterSky Striker Mecha Modules - MultiroleSky Striker Mecha Modules - MultiroleCalled by the GraveTriple Tactics TalentTriple Tactics TalentSky Striker Mecha - Eagle BoosterSky Striker Maneuver - Jamming Waves!Sky Striker Ace - RayeSky Striker Ace - RayeSky Striker Ace - RayeReinforcement of the ArmySurgical Striker - H.A.M.P.Triple Tactics ThrustTriple Tactics ThrustSky Striker Ace - RozeSky Striker Airspace - Area ZeroSky Striker Airspace - Area ZeroSky Striker Mecha - Shark CannonSky Striker Mecha - Shark CannonSky Striker Mecha - Hornet DronesGameciel, the Sea Turtle KaijuGameciel, the Sea Turtle KaijuSky Striker Mobilize - Engage!Sky Striker Mobilize - Engage!Pot of AvariceGhost Belle & Haunted MansionGhost Belle & Haunted MansionFoolish BurialSky Striker Mecharmory - Hercules BaseSky Striker Mecha - Widow AnchorSky Striker Mecha - Widow AnchorSky Striker Mecha - Widow AnchorSky Striker Maneuver - Afterburners!Sky Striker Maneuver - Afterburners!Effect VeilerEffect Veiler

Extra Deck: 15

Sky Striker Ace - HayateSky Striker Ace - HayateSky Striker Ace - HayateSky Striker Ace - KainaSky Striker Ace - KainaSelene, Queen of the Master MagiciansSky Striker Ace - KagariSky Striker Ace - KagariSky Striker Ace - KagariSky Striker Ace - ZekeAccesscode TalkerSky Striker Ace - ShizukuSky Striker Ace - ShizukuSky Striker Ace - ShizukuSky Striker Ace - Azalea

Side Deck: 14

Infinite ImpermanenceLightning StormSky Striker Maneuver - Jamming Waves!Sky Striker Maneuver - Jamming Waves!Surgical Striker - H.A.M.P.Sky Striker Maneuver - Scissors CrossFusion DestinyFusion DestinyDestiny HERO - Destroyer Phoenix EnforcerDestiny HERO - CelestialDestiny HERO - DasherMonster RebornSky Striker Mecharmory - Hercules BaseSky Striker Maneuver - Afterburners!

Download Deck

To install the deck, all you have to do is place the YGOPRO deck (.ydk) file you just downloaded inside your YGOPRO deck folder!

By default, the deck folder is located in: C:\Yu-Gi-Oh! The Dawn of a New Era\YGOPRO\deck

We highly recommend using YGOPRO The Dawn of a New Era as it's the best YGOPRO version and is guaranteed to work with this deck. The deck can also be used on YGOPRO 2, both games can be downloaded from the links further below! Never download YGOPRO & YGOPRO 2 from other websites!

Since both YGOPRO The Dawn of a New Era and YGOPRO 2 release cards as soon as they are announced, before the official ID has been released, decks downloaded from here may sometimes be missing some cards when you open them in the deck editor. To fix this, simply re-add the cards.

If you need help installing the deck, feel free to join our YGOPRO Discord and ask for help!


Download YGOPRO & YGOPRO 2

YGOPRO The Dawn of a New Era is the best free Yu-Gi-Oh! Online game, new cards and forbidden lists are added as soon as they are announced. There are multiple AI opponents with over 50 unique decks and there is also an advanced ranked mode.

YGOPRO 2 has all the same features as YGOPRO The Dawn of a New Era and you can use the same account to log into either game, what makes YGOPRO 2 different are the better graphics, however YGOPRO 2 is much larger and may require a computer with better hardware.

YGOPRO The Dawn of a New Era

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