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Deck Information
Deck Type: Meta
Forbidden List: TCG 03.10.2022
Submitted By: flavinho969696
Deck List
Monsters 1
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Illusion of ChaosIllusion of ChaosName: Illusion of Chaos
ATK: 2100 / DEF: 2500
Attribute: DARK
Type: Spellcaster
Level: 7

Description:
You can Ritual Summon this card with “Chaos Form”. You can reveal this card in your hand; add 1 “Dark Magician”, or 1 non-Ritual monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 “Dark Magician” from your GY, and if you do that, negate that activated effect. You can only use each effect of “Illusion of Chaos” once per turn.

Spellbook Magician of ProphecySpellbook Magician of ProphecyName: Spellbook Magician of Prophecy
ATK: 500 / DEF: 400
Attribute: WATER
Type: Spellcaster
Level: 2

Description:
If this card is Normal Summoned or flipped face-up: Add 1 “Spellbook” Spell from your Deck to your hand.

Mythical Beast Jackal KingMythical Beast Jackal KingName: Mythical Beast Jackal King
ATK: 2400 / DEF: 1400
Attribute: DARK
Type: Spellcaster
Level: 6
Scale: 4

Description:
←4 【Pendulum Effect】 4→
If you have no card in your other Pendulum Zone: You can destroy this card, and if you do, Special Summon 1 face-up “Mythical Beast” Pendulum Monster from your Extra Deck, except “Mythical Beast Jackal King”. You can only use this effect of “Mythical Beast Jackal King” once per turn.
【Monster Effect】
Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Once per turn, when an opponent activates a monster effect (Quick Effect): You can remove 2 Spell Counters from your field; negate the activation, and if you do, destroy that card.

Jowgen the SpiritualistJowgen the SpiritualistName: Jowgen the Spiritualist
ATK: 200 / DEF: 1300
Attribute: LIGHT
Type: Spellcaster
Level: 3

Description:
You can discard 1 random card from your hand to the GY; destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.

Magicians’ SoulsMagicians' SoulsName: Magicians’ Souls
ATK: 0 / DEF: 0
Attribute: DARK
Type: Spellcaster
Level: 1

Description:
You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects;
● Special Summon this card.
● Send this card to the GY, then, you can Special Summon 1 “Dark Magician” or 1 “Dark Magician Girl” from your GY.
You can only use each effect of “Magicians’ Souls” once per turn.

Spells 3
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Spellbook of KnowledgeSpellbook of KnowledgeName: Spellbook of Knowledge

Description:
Send to the GY either 1 Spellcaster monster you control, or 1 other “Spellbook” card from your hand or face-up field, except “Spellbook of Knowledge”, and if you do, draw 2 cards. You can only activate 1 “Spellbook of Knowledge” per turn.

Called by the GraveCalled by the GraveName: Called by the Grave

Description:
Target 1 monster in your opponent’s GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.

Runick Freezing CursesRunick Freezing CursesName: Runick Freezing Curses

Description:
Activate 1 of these effects, but skip your next Battle Phase after activation;
● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent’s Deck.
● Special Summon 1 “Runick” monster from your Extra Deck to the Extra Monster Zone.
You can only activate 1 “Runick Freezing Curses” per turn.

Runick TipRunick TipName: Runick Tip

Description:
Activate 1 of these effects, but skip your next Battle Phase after activation;
● Add 1 “Runick” card from your Deck to your hand, except “Runick Tip”, then banish the top card of your opponent’s Deck.
● Special Summon 1 “Runick” monster from your Extra Deck to the Extra Monster Zone.
You can only activate 1 “Runick Tip” per turn.

Spellbook of JudgmentSpellbook of JudgmentName: Spellbook of Judgment

Description:
During the End Phase of the turn this card was activated, add “Spellbook” Spell Cards from your Deck to your hand, except “Spellbook of Judgment”, up to the number of Spell Cards activated after this card’s resolution, then, you can Special Summon from your Deck 1 Spellcaster-Type monster whose Level is less than or equal to the number of cards added to your hand by this effect. You can only activate 1 “Spellbook of Judgment” per turn.

Spellbook of LifeSpellbook of LifeName: Spellbook of Life

Description:
Banish 1 Spellcaster-Type monster from your Graveyard and reveal 1 other “Spellbook” Spell Card in your hand to target 1 Spellcaster-Type monster in your Graveyard; Special Summon that target in face-up Attack Position and equip it with this card. The equipped monster’s Level is increased by the Level of the monster that was banished for this card’s activation. You can only activate 1 “Spellbook of Life” per turn.

Dark Ruler No MoreDark Ruler No MoreName: Dark Ruler No More

Description:
Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card’s activation.

Spellbook of the MasterSpellbook of the MasterName: Spellbook of the Master

Description:
If you control a Spellcaster-Type monster: You can reveal 1 other “Spellbook” card in your hand, then target 1 “Spellbook” Normal Spell Card in your Graveyard, except “Spellbook of the Master”; this card’s effect becomes that target’s effect. You can only activate 1 “Spellbook of the Master” per turn.

Runick SlumberRunick SlumberName: Runick Slumber

Description:
Activate 1 of these effects, but skip your next Battle Phase after activation;
● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent’s Deck.
● Special Summon 1 “Runick” monster from your Extra Deck to the Extra Monster Zone.
You can only activate 1 “Runick Slumber” per turn.

Runick Flashing FireRunick Flashing FireName: Runick Flashing Fire

Description:
Activate 1 of these effects, but skip your next Battle Phase after activation;
● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent’s Deck.
● Special Summon 1 “Runick” monster from your Extra Deck to the Extra Monster Zone.
You can only activate 1 “Runick Flashing Fire” per turn.

TerraformingTerraformingName: Terraforming

Description:
Add 1 Field Spell from your Deck to your hand.

Mystic MineMystic MineName: Mystic Mine

Description:
If your opponent controls more monsters than you do, your opponent cannot activate monster effects or declare an attack. If you control more monsters than your opponent does, you cannot activate monster effects or declare an attack. Once per turn, during the End Phase, if both players control the same number of monsters: Destroy this card.

Spellbook of WisdomSpellbook of WisdomName: Spellbook of Wisdom

Description:
Target 1 Spellcaster monster on the field, then activate 1 of these effects;
● That face-up monster is unaffected by other Spell effects this turn.
● That face-up monster is unaffected by Trap effects this turn.

Spellbook of SecretsSpellbook of SecretsName: Spellbook of Secrets

Description:
Add 1 “Spellbook” card from your Deck to your hand, except “Spellbook of Secrets”. You can only activate 1 “Spellbook of Secrets” per turn.

Runick FountainRunick FountainName: Runick Fountain

Description:
You can activate “Runick” Quick-Play Spell Cards from your hand during your opponent’s turn. Once per turn, if you activate a “Runick” Quick-Play Spell Card: You can target up to 3 “Runick” Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.

Runick Smiting StormRunick Smiting StormName: Runick Smiting Storm

Description:
Activate 1 of these effects, but skip your next Battle Phase after activation;
● Banish cards from the top of your opponent’s Deck, up to the number of cards they control.
● Special Summon 1 “Runick” monster from your Extra Deck to the Extra Monster Zone.
You can only activate 1 “Runick Smiting Storm” per turn.

Runick DestructionRunick DestructionName: Runick Destruction

Description:
Activate 1 of these effects, but skip your next Battle Phase after activation;
● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent’s Deck.
● Special Summon 1 “Runick” monster from your Extra Deck to the Extra Monster Zone.
You can only activate 1 “Runick Destruction” per turn.

Spellbook of FateSpellbook of FateName: Spellbook of Fate

Description:
If you control a Spellcaster-Type monster: You can banish up to 3 “Spellbook” Spell Cards from your Graveyard; apply this effect, depending on the number of Spell Cards banished for this card’s activation. You can only activate 1 “Spellbook of Fate” per turn.
● 1: Return 1 Set Spell/Trap Card on the field to the hand.
● 2: Change 1 monster on the field to face-down Defense Position or face-up Attack Position.
● 3: Banish 1 card your opponent controls.

Extra 1
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Apollousa, Bow of the GoddessApollousa, Bow of the GoddessName: Apollousa, Bow of the Goddess
ATK: 0 / Link: 4
Attribute: WIND
Type: Fairy

Description:
2+ monsters with different names, except Tokens
You can only control 1 “Apollousa, Bow of the Goddess”. The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.

Dharc the Dark Charmer, GloomyDharc the Dark Charmer, GloomyName: Dharc the Dark Charmer, Gloomy
ATK: 1850 / Link: 2
Attribute: DARK
Type: Spellcaster

Description:
2 monsters, including a DARK monster
(This card is always treated as a “Familiar-Possessed” card.)
You can target 1 DARK monster in your opponent’s GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent’s card effect while in its owner’s Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of “Dharc the Dark Charmer, Gloomy” once per turn.

Barricadeborg BlockerBarricadeborg BlockerName: Barricadeborg Blocker
ATK: 1000 / Link: 2
Attribute: DARK
Type: Machine

Description:
2 monsters with different names
If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of “Barricadeborg Blocker” once per turn. Face-up Spells you control cannot be destroyed by your opponent’s card effects.

Mekk-Knight Crusadia AvramaxMekk-Knight Crusadia AvramaxName: Mekk-Knight Crusadia Avramax
ATK: 3000 / Link: 4
Attribute: LIGHT
Type: Cyberse

Description:
2+ monsters Special Summoned from the Extra Deck
While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent’s monster’s ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent’s card: You can shuffle 1 card on the field into the Deck.

Geri the Runick FangsGeri the Runick FangsName: Geri the Runick Fangs
ATK: 0 / DEF: 1000
Attribute: DARK
Type: Beast
Level: 4

Description:
2 “Runick” monsters
Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play “Runick” Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.

Knightmare UnicornKnightmare UnicornName: Knightmare Unicorn
ATK: 2200 / Link: 3
Attribute: DARK
Type: Fiend

Description:
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of “Knightmare Unicorn” once per turn. While any co-linked “Knightmare” monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked “Knightmare” monsters, instead of drawing just 1 card.

LinkuribohLinkuribohName: Linkuriboh
ATK: 300 / Link: 1
Attribute: DARK
Type: Cyberse

Description:
1 Level 1 monster
When an opponent’s monster declares an attack: You can Tribute this card; change that opponent’s monster’s ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of “Linkuriboh” once per turn.

Selene, Queen of the Master MagiciansSelene, Queen of the Master MagiciansName: Selene, Queen of the Master Magicians
ATK: 1850 / Link: 3
Attribute: LIGHT
Type: Spellcaster

Description:
2+ monsters, including a Spellcaster monster
If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an “Endymion” card(s) is on the field, your opponent’s monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.

Freki the Runick FangsFreki the Runick FangsName: Freki the Runick Fangs
ATK: 2000 / DEF: 0
Attribute: DARK
Type: Beast
Level: 5

Description:
2 “Runick” monsters
When an attack is declared involving this card in the Extra Monster Zone: You can banish the top 2 cards of your opponent’s Deck. Neither player takes battle damage from battles involving this card. If this card on the field is destroyed by battle or card effect: You can target 1 “Runick” Quick-Play Spell in your GY; add it to your hand. You can only use this effect of “Freki the Runick Fangs” once per turn.

Crowley, the First PropheseerCrowley, the First PropheseerName: Crowley, the First Propheseer
ATK: 1000 / Link: 2
Attribute: DARK
Type: Spellcaster

Description:
2 Spellcaster monsters
If this card is Link Summoned: You can reveal 3 “Spellbook” cards with different names from your Deck, and your opponent randomly picks 1 for you to add to your hand, also shuffle the rest into your Deck. You can only use this effect of “Crowley, the First Propheseer” once per turn. Each turn, 1 Level 5 or higher Spellcaster monster you Normal Summon can be Summoned without Tributing.

Hugin the Runick WingsHugin the Runick WingsName: Hugin the Runick Wings
ATK: 0 / DEF: 0
Attribute: LIGHT
Type: Fairy
Level: 2

Description:
2 “Runick” monsters
If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 “Runick” Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.

I:P MasquerenaI:P MasquerenaName: I:P Masquerena
ATK: 800 / Link: 2
Attribute: DARK
Type: Cyberse

Description:
2 non-Link Monsters
During your opponent’s Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of “I:P Masquerena” once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent’s card effects.

Accesscode TalkerAccesscode TalkerName: Accesscode Talker
ATK: 2300 / Link: 4
Attribute: DARK
Type: Cyberse

Description:
2+ Effect Monsters
Your opponent cannot activate cards or effects in response to this card’s effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster’s Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of “Accesscode Talker”.

Main Deck: 43

Illusion of ChaosSpellbook Magician of ProphecySpellbook Magician of ProphecySpellbook Magician of ProphecySpellbook of KnowledgeSpellbook of KnowledgeSpellbook of KnowledgeCalled by the GraveMythical Beast Jackal KingRunick Freezing CursesRunick Freezing CursesRunick Freezing CursesRunick TipRunick TipRunick TipJowgen the SpiritualistSpellbook of JudgmentSpellbook of LifeDark Ruler No MoreSpellbook of the MasterSpellbook of the MasterRunick SlumberRunick SlumberRunick Flashing FireRunick Flashing FireRunick Flashing FireTerraformingMystic MineSpellbook of WisdomSpellbook of SecretsSpellbook of SecretsSpellbook of SecretsRunick FountainRunick FountainRunick Smiting StormRunick DestructionRunick DestructionRunick DestructionMagicians' SoulsMagicians' SoulsSpellbook of FateSpellbook of FateSpellbook of Fate

Extra Deck: 15

Apollousa, Bow of the GoddessDharc the Dark Charmer, GloomyBarricadeborg BlockerMekk-Knight Crusadia AvramaxGeri the Runick FangsKnightmare UnicornLinkuribohSelene, Queen of the Master MagiciansFreki the Runick FangsFreki the Runick FangsCrowley, the First PropheseerHugin the Runick WingsHugin the Runick WingsI:P MasquerenaAccesscode Talker

Download Deck

To install the deck, all you have to do is place the YGOPRO deck (.ydk) file you just downloaded inside your YGOPRO deck folder!

By default, the deck folder is located in: C:\Yu-Gi-Oh! The Dawn of a New Era\YGOPRO\deck

We highly recommend using YGOPRO The Dawn of a New Era as it's the best YGOPRO version and is guaranteed to work with this deck. The deck can also be used on YGOPRO 2, both games can be downloaded from the links further below! Never download YGOPRO & YGOPRO 2 from other websites!

Since both YGOPRO The Dawn of a New Era and YGOPRO 2 release cards as soon as they are announced, before the official ID has been released, decks downloaded from here may sometimes be missing some cards when you open them in the deck editor. To fix this, simply re-add the cards.

If you need help installing the deck, feel free to join our YGOPRO Discord and ask for help!


Download YGOPRO & YGOPRO 2

YGOPRO The Dawn of a New Era is the best free Yu-Gi-Oh! Online game, new cards and forbidden lists are added as soon as they are announced. There are multiple AI opponents with over 50 unique decks and there is also an advanced ranked mode.

YGOPRO 2 has all the same features as YGOPRO The Dawn of a New Era and you can use the same account to log into either game, what makes YGOPRO 2 different are the better graphics, however YGOPRO 2 is much larger and may require a computer with better hardware.

YGOPRO The Dawn of a New Era

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