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Deck Information
Deck Type: Meta
Forbidden List: TCG 07.02.2022
Submitted By: MB_7
Deck List
Monsters 2
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Ash Blossom & Joyous SpringAsh Blossom & Joyous SpringName: Ash Blossom & Joyous Spring
ATK: 0 / DEF: 1800
Attribute: FIRE
Type: Zombie
Level: 3

Description:
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
● Add a card from the Deck to the hand.
● Special Summon from the Deck.
● Send a card from the Deck to the GY.
You can only use this effect of “Ash Blossom & Joyous Spring” once per turn.

Mekk-Knight Blue SkyMekk-Knight Blue SkyName: Mekk-Knight Blue Sky
ATK: 2000 / DEF: 2500
Attribute: LIGHT
Type: Psychic
Level: 5

Description:
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon “Mekk-Knight Blue Sky” once per turn this way. If this card is Normal or Special Summoned from the hand: You can add “Mekk-Knight” monsters with different names, except “Mekk-Knight Blue Sky”, from your Deck to your hand, equal to the number of your opponent’s cards in this card’s column. You can only use this effect of “Mekk-Knight Blue Sky” once per turn.

Mekk-Knight Purple NightfallMekk-Knight Purple NightfallName: Mekk-Knight Purple Nightfall
ATK: 2500 / DEF: 2000
Attribute: LIGHT
Type: Psychic
Level: 8

Description:
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon “Mekk-Knight Purple Nightfall” once per turn this way. (Quick Effect): You can target 1 “Mekk-Knight” monster you control; banish it (until the Standby Phase of your next turn), and if you do, add 1 “Mekk-Knight” monster from your Deck to your hand, except “Mekk-Knight Purple Nightfall”. You can only use this effect of “Mekk-Knight Purple Nightfall” once per turn.

Mekk-Knight Yellow StarMekk-Knight Yellow StarName: Mekk-Knight Yellow Star
ATK: 2200 / DEF: 2800
Attribute: LIGHT
Type: Psychic
Level: 7

Description:
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon “Mekk-Knight Yellow Star” once per turn this way. You can banish 1 “Mekk-Knight” monster from your GY, then target 1 Spell/Trap in this card’s column; destroy it.

Mekk-Knight Red MoonMekk-Knight Red MoonName: Mekk-Knight Red Moon
ATK: 2300 / DEF: 2600
Attribute: LIGHT
Type: Psychic
Level: 7

Description:
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon “Mekk-Knight Red Moon” once per turn this way. You can banish 1 “Mekk-Knight” monster from your GY, then target 1 face-up monster in this card’s column; destroy it.

World Legacy – World ChaliceWorld Legacy - World ChaliceName: World Legacy – World Chalice
ATK: 0 / DEF: 0
Attribute: DARK
Type: Machine
Level: 5

Description:
If a monster(s) is Special Summoned from the Extra Deck (except during the Damage Step): You can Tribute this card; send that monster(s) to the GY. You can only use each of the following effects of “World Legacy – “World Chalice”” once per turn.
● If this face-up Normal Summoned/Set card leaves the field: You can Special Summon 2 “World Chalice” monsters from your Deck, except “World Legacy – “World Chalice””.
● During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 “World Legacy” card from your Deck to your hand.

Girsu, the Orcust Mekk-KnightGirsu, the Orcust Mekk-KnightName: Girsu, the Orcust Mekk-Knight
ATK: 1800 / DEF: 0
Attribute: DARK
Type: Machine
Level: 4

Description:
If this card is Normal or Special Summoned: You can send 1 “Orcust” or “World Legacy” card from your Deck to the GY, then, if there are 2 or more other cards in this card’s column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 “World Legacy Token” (Machine/DARK/Level 1/ATK 0/DEF 0) to both players’ fields in Defense Position. You can only use each effect of “Girsu, the Orcust Mekk-Knight” once per turn.

Mekk-Knight Indigo EclipseMekk-Knight Indigo EclipseName: Mekk-Knight Indigo Eclipse
ATK: 2400 / DEF: 2400
Attribute: LIGHT
Type: Psychic
Level: 8

Description:
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon “Mekk-Knight Indigo Eclipse” once per turn this way. Once per turn (Quick Effect): You can target 1 “Mekk-Knight” monster you control; move that target to another of your Main Monster Zones.

Spells 1
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World Legacy KeyWorld Legacy KeyName: World Legacy Key

Description:
When this card is activated: You can target 1 of your banished “Mekk-Knight” monsters or “World Legacy” cards; add it to your hand. Negate any opponent’s Trap effect that activates in the same column as a “Mekk-Knight” monster you control.

Harpie’s Feather DusterHarpie's Feather DusterName: Harpie’s Feather Duster

Description:
Destroy all Spells and Traps your opponent controls.

World Legacy SurvivorWorld Legacy SurvivorName: World Legacy Survivor

Description:
Excavate the top 5 cards of your Deck, and if you do, add 1 excavated “Krawler” monster or “World Legacy” card to your hand, also send the remaining cards to the GY. Otherwise, shuffle all excavated cards into the Deck. For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Link Monsters. You can only activate 1 “World Legacy Survivor” per turn.

World Legacy ScarsWorld Legacy ScarsName: World Legacy Scars

Description:
All “Mekk-Knight” monsters on the field gain 300 ATK/DEF. Once per turn: You can discard 1 “Mekk-Knight” monster or 1 “World Legacy” card; draw 1 card. You can banish 8 “Mekk-Knight” monsters with different names from your GY and/or face-up from your field; send your opponent’s entire hand and Extra Deck to the GY.

Mind ControlMind ControlName: Mind Control

Description:
Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.

Trade-InTrade-InName: Trade-In

Description:
Discard 1 Level 8 monster; draw 2 cards.

Sky Striker Mecha – Hornet DronesSky Striker Mecha - Hornet DronesName: Sky Striker Mecha – Hornet Drones

Description:
If you control no monsters in your Main Monster Zone: Special Summon 1 “Sky Striker Ace Token” (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token’s ATK/DEF become 1500 instead.

Dark Ruler No MoreDark Ruler No MoreName: Dark Ruler No More

Description:
Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card’s activation.

Sky Striker Mobilize – Engage!Sky Striker Mobilize - Engage!Name: Sky Striker Mobilize – Engage!

Description:
If you control no monsters in your Main Monster Zone: Add 1 “Sky Striker” card from your Deck to your hand, except “Sky Striker Mobilize – Engage!”, then, if you have 3 or more Spells in your GY, you can draw 1 card.

World Legacy’s MemoryWorld Legacy's MemoryName: World Legacy’s Memory

Description:
Special Summon 1 “Mekk-Knight” monster from your hand or Deck in Defense Position, but return it to the hand during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except “Mekk-Knight” monsters. You can only activate 1 “World Legacy’s Memory” per turn.

Traps 1
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Infinite ImpermanenceInfinite ImpermanenceName: Infinite Impermanence

Description:
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

World Legacy AwakensWorld Legacy AwakensName: World Legacy Awakens

Description:
Immediately after this effect resolves, Link Summon 1 Link Monster using monster(s) you control as material. You can only activate 1 “World Legacy Awakens” per turn.

World Legacy WhispersWorld Legacy WhispersName: World Legacy Whispers

Description:
When this card is activated: You can target 1 Level 5 or higher monster on the field; it gains 1000 ATK/DEF until the end of this turn. Negate any opponent’s Spell effect that activates in the same column as a “Mekk-Knight” monster you control.

World Legacy’s SecretWorld Legacy's SecretName: World Legacy’s Secret

Description:
When this card is activated: You can target 1 Level 5 or higher monster in your GY; Special Summon it. When this card leaves the field, destroy that monster. Negate any opponent’s monster effect that activates in the same column as a “Mekk-Knight” monster you control.

Extra 1
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Knightmare PhoenixKnightmare PhoenixName: Knightmare Phoenix
ATK: 1900 / Link: 2
Attribute: FIRE
Type: Fiend

Description:
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of “Knightmare Phoenix” once per turn. Co-linked monsters you control cannot be destroyed by battle.

Mekk-Knight Crusadia AvramaxMekk-Knight Crusadia AvramaxName: Mekk-Knight Crusadia Avramax
ATK: 3000 / Link: 4
Attribute: LIGHT
Type: Cyberse

Description:
2+ monsters Special Summoned from the Extra Deck
While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent’s monster’s ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent’s card: You can shuffle 1 card on the field into the Deck.

Borreload DragonBorreload DragonName: Borreload Dragon
ATK: 3000 / Link: 4
Attribute: DARK
Type: Dragon

Description:
3+ Effect Monsters
Neither player can target this card with monster effects. Once per turn (Quick Effect): You can target 1 face-up monster on the field; it loses 500 ATK/DEF. Your opponent cannot activate cards or effects in response to this effect’s activation. At the start of the Damage Step, if this card attacks an opponent’s monster: You can place that opponent’s monster in a zone this card points to and take control of it, but send it to the GY during the End Phase of the next turn.

Knightmare UnicornKnightmare UnicornName: Knightmare Unicorn
ATK: 2200 / Link: 3
Attribute: DARK
Type: Fiend

Description:
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of “Knightmare Unicorn” once per turn. While any co-linked “Knightmare” monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked “Knightmare” monsters, instead of drawing just 1 card.

Mekk-Knight Spectrum SupremeMekk-Knight Spectrum SupremeName: Mekk-Knight Spectrum Supreme
ATK: 3000 / Link: 3
Attribute: LIGHT
Type: Cyberse

Description:
2+ “Mekk-Knight” monsters
This card can attack directly if it is the only card in its column. If this card in the Extra Monster Zone points to no monsters, it cannot be destroyed by card effects, also your opponent cannot target it with card effects. You can send 1 other card you control in this card’s column to the GY: Special Summon 1 “Mekk-Knight” monster from your Deck in Defense Position. You can only use this effect of “Mekk-Knight Spectrum Supreme” once per turn.

Lib the World Key BlademasterLib the World Key BlademasterName: Lib the World Key Blademaster
ATK: 2000 / Link: 2
Attribute: LIGHT
Type: Cyberse

Description:
2 monsters
Can only be Link Summoned while you have a “World Legacy” card in your GY. You can only use each of the following effects of “Lib the World Key Blademaster” once per turn.
● During your Main Phase: You can Set 1 “World Legacy” Spell/Trap directly from your Deck, but it cannot be activated this turn while you have no “World Legacy” monster in your GY.
● If this Link Summoned card is sent to the GY as Link Material: You can shuffle 1 card on the field into the Deck.

Crusadia EquimaxCrusadia EquimaxName: Crusadia Equimax
ATK: 2000 / Link: 3
Attribute: LIGHT
Type: Cyberse

Description:
2+ Effect Monsters, including a Link Monster
Gains ATK equal to the combined original ATK of all monsters this card points to. Monsters this card points to cannot attack. Once per turn (Quick Effect): You can Tribute 1 “Crusadia” or “World Legacy” monster this card points to, then target 1 face-up card your opponent controls; negate its effects until the end of this turn.

Sky Striker Ace – KagariSky Striker Ace - KagariName: Sky Striker Ace – Kagari
ATK: 1500 / Link: 1
Attribute: FIRE
Type: Machine

Description:
1 non-FIRE “Sky Striker Ace” monster
If this card is Special Summoned: You can target 1 “Sky Striker” Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon “Sky Striker Ace – Kagari(s)” once per turn.

Topologic ZeroborosTopologic ZeroborosName: Topologic Zeroboros
ATK: 3000 / Link: 4
Attribute: DARK
Type: Cyberse

Description:
2+ Effect Monsters
You cannot Summon/Set monsters to any Extra Monster Zone this card points to. Gains 200 ATK for each banished card. If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Banish all cards on the field. Once per turn, during the Standby Phase of the next turn after this card was banished by its own effect: Special Summon this banished card.

Mekk-Knight of the Morning StarMekk-Knight of the Morning StarName: Mekk-Knight of the Morning Star
ATK: 2000 / Link: 2
Attribute: LIGHT
Type: Machine

Description:
2 monsters, including a “Mekk-Knight” monster
If this card is Link Summoned: You can discard 1 “Mekk-Knight” monster or 1 “World Legacy” card; add 1 “World Legacy” card from your Deck to your hand. You can only use this effect of “Mekk-Knight of the Morning Star” once per turn. If your “Mekk-Knight” monster battles a monster in a different column than it, your monster cannot be destroyed by that battle, also you take no battle damage from that battle.

Borrelsword DragonBorrelsword DragonName: Borrelsword Dragon
ATK: 3000 / Link: 4
Attribute: DARK
Type: Dragon

Description:
3+ Effect Monsters
Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect’s activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster’s current ATK, and if it does, that monster’s current ATK is halved.

Side 3
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Cosmic CycloneCosmic CycloneName: Cosmic Cyclone

Description:
Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.

Artifact SanctumArtifact SanctumName: Artifact Sanctum

Description:
Special Summon 1 “Artifact” monster from your Deck. If this card in its owner’s possession is destroyed by an opponent’s card: You can target 1 card on the field; destroy that target. You can only activate 1 “Artifact Sanctum” per turn. You cannot conduct your Battle Phase the turn you activate this card.

Ash Blossom & Joyous SpringAsh Blossom & Joyous SpringName: Ash Blossom & Joyous Spring
ATK: 0 / DEF: 1800
Attribute: FIRE
Type: Zombie
Level: 3

Description:
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
● Add a card from the Deck to the hand.
● Special Summon from the Deck.
● Send a card from the Deck to the GY.
You can only use this effect of “Ash Blossom & Joyous Spring” once per turn.

Artifact ScytheArtifact ScytheName: Artifact Scythe
ATK: 2200 / DEF: 900
Attribute: LIGHT
Type: Fairy
Level: 5

Description:
You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent’s turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent’s turn: Your opponent cannot Special Summon monsters from the Extra Deck for the rest of this turn.

Red RebootRed RebootName: Red Reboot

Description:
When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.

Different Dimension GroundDifferent Dimension GroundName: Different Dimension Ground

Description:
This turn, any monster sent to the GY is banished instead.

Twin TwistersTwin TwistersName: Twin Twisters

Description:
Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.

Main Deck: 40

World Legacy KeyInfinite ImpermanenceWorld Legacy AwakensAsh Blossom & Joyous SpringAsh Blossom & Joyous SpringHarpie's Feather DusterMekk-Knight Blue SkyMekk-Knight Blue SkyMekk-Knight Purple NightfallMekk-Knight Purple NightfallMekk-Knight Purple NightfallMekk-Knight Yellow StarWorld Legacy SurvivorWorld Legacy SurvivorWorld Legacy SurvivorWorld Legacy ScarsWorld Legacy ScarsMind ControlTrade-InTrade-InSky Striker Mecha - Hornet DronesDark Ruler No MoreDark Ruler No MoreMekk-Knight Red MoonWorld Legacy - World ChaliceWorld Legacy WhispersWorld Legacy WhispersSky Striker Mobilize - Engage!World Legacy's MemoryWorld Legacy's MemoryWorld Legacy's MemoryGirsu, the Orcust Mekk-KnightGirsu, the Orcust Mekk-KnightGirsu, the Orcust Mekk-KnightMekk-Knight Indigo EclipseMekk-Knight Indigo EclipseMekk-Knight Indigo EclipseWorld Legacy's SecretWorld Legacy's SecretWorld Legacy's Secret

Extra Deck: 15

Knightmare PhoenixMekk-Knight Crusadia AvramaxBorreload DragonKnightmare UnicornMekk-Knight Spectrum SupremeMekk-Knight Spectrum SupremeLib the World Key BlademasterLib the World Key BlademasterCrusadia EquimaxSky Striker Ace - KagariTopologic ZeroborosMekk-Knight of the Morning StarMekk-Knight of the Morning StarMekk-Knight of the Morning StarBorrelsword Dragon

Side Deck: 15

Cosmic CycloneCosmic CycloneCosmic CycloneArtifact SanctumArtifact SanctumArtifact SanctumAsh Blossom & Joyous SpringArtifact ScytheRed RebootDifferent Dimension GroundDifferent Dimension GroundDifferent Dimension GroundTwin TwistersTwin TwistersTwin Twisters

Download Deck

To install the deck, all you have to do is place the YGOPRO deck (.ydk) file you just downloaded inside your YGOPRO deck folder!

By default, the deck folder is located in: C:\Yu-Gi-Oh! The Dawn of a New Era\YGOPRO\deck

We highly recommend using YGOPRO The Dawn of a New Era as it's the best YGOPRO version and is guaranteed to work with this deck. The deck can also be used on YGOPRO 2, both games can be downloaded from the links further below! Never download YGOPRO & YGOPRO 2 from other websites!

Since both YGOPRO The Dawn of a New Era and YGOPRO 2 release cards as soon as they are announced, before the official ID has been released, decks downloaded from here may sometimes be missing some cards when you open them in the deck editor. To fix this, simply re-add the cards.

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Download YGOPRO & YGOPRO 2

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YGOPRO 2 has all the same features as YGOPRO The Dawn of a New Era and you can use the same account to log into either game, what makes YGOPRO 2 different are the better graphics, however YGOPRO 2 is much larger and may require a computer with better hardware.

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