Home // Blog // Superheavy Samurai Deck 2023 – YGOPRO



Deck Video

Deck Information
Deck Type: Meta
Forbidden List: TCG 13.02.2023
Submitted By: ramon nomar
Deck List
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Superheavy Samurai Soulbang CannonSuperheavy Samurai Soulbang CannonName: Superheavy Samurai Soulbang Cannon
ATK: 1000 / DEF: 1000
Attribute: EARTH
Type: Machine
Level: 3

Description:
You can target 1 “Superheavy Samurai” monster you control; equip this monster from your hand or your side of the field to that target. It gains 1000 DEF. During either player’s Battle Phase, when your opponent activates a card effect while you control a Defense Position “Superheavy Samurai” monster: You can banish this card from your Graveyard; negate the activation, and if you do, destroy it, then destroy as many monsters on the field as possible (min.1), and if you do, both players take 1000 damage.

Superheavy Samurai Big BenkeiSuperheavy Samurai Big BenkeiName: Superheavy Samurai Big Benkei
ATK: 1000 / DEF: 3500
Attribute: EARTH
Type: Machine
Level: 8

Description:
When this card is Normal or Special Summoned: You can change its battle position. “Superheavy Samurai” monsters you control can attack while in face-up Defense Position. If they do, apply their DEF for damage calculation.

Superheavy Samurai Soulfire SuitSuperheavy Samurai Soulfire SuitName: Superheavy Samurai Soulfire Suit
ATK: 800 / DEF: 800
Attribute: FIRE
Type: Machine
Level: 2

Description:
You can target 1 “Superheavy Samurai” monster you control; equip this monster from your hand or your side of the field to that target. Its Level becomes 5. During either player’s turn: You can discard this card, then target 1 Defense Position “Superheavy Samurai” monster you control; until the end of this turn, it loses 800 DEF, but cannot be destroyed by battle or by card effects.

Superheavy Samurai ConstableSuperheavy Samurai ConstableName: Superheavy Samurai Constable
ATK: 500 / DEF: 1500
Attribute: EARTH
Type: Machine
Level: 4

Description:
If this card is Normal or Special Summoned: You can add 1 face-up Machine Pendulum Monster from your Extra Deck to your hand. If you have no Spells/Traps in your GY: You can Tribute this card; Special Summon 1 EARTH Machine monster with 1500 or less ATK from your hand or GY, except “Superheavy Samurai Constable”. You can only use each effect of “Superheavy Samurai Constable” once per turn.

Superheavy Samurai BattleballSuperheavy Samurai BattleballName: Superheavy Samurai Battleball
ATK: 100 / DEF: 800
Attribute: DARK
Type: Machine
Level: 2

Description:
If all monsters you control are “Superheavy Samurai” monsters, and you have no Spell/Trap Cards in your Graveyard: You can target 1 face-up monster your opponent controls that has a Level; send both it and this card from the field to the Graveyard, then Special Summon from your Extra Deck 1 “Superheavy Samurai” Synchro Monster whose Level equals the total original Levels of those 2 monsters in the Graveyard. (This Special Summon is treated as a Synchro Summon.) You can only use this effect of “Superheavy Samurai Battleball” once per turn.

Superheavy Samurai SpySuperheavy Samurai SpyName: Superheavy Samurai Spy
ATK: 200 / DEF: 700
Attribute: EARTH
Type: Machine
Level: 1

Description:
If you have no Spells/Traps in your GY, you can Special Summon this card (from your hand). You can only Special Summon “Superheavy Samurai Spy” once per turn this way. If you have no Spells/Traps in your GY (Quick Effect): You can Tribute this card, then target 1 Spell/Trap in your opponent’s GY; Set it to your field, but banish it when it leaves the field. You can only use this effect of “Superheavy Samurai Spy” once per turn.

Superheavy Samurai SoulhornsSuperheavy Samurai SoulhornsName: Superheavy Samurai Soulhorns
ATK: 0 / DEF: 300
Attribute: EARTH
Type: Machine
Level: 1

Description:
You can target 1 “Superheavy Samurai” monster you control; equip this monster from your hand or your side of the field to that target. It can make a second attack during each Battle Phase. While this card is equipped to a monster by this card’s effect: You can Special Summon this card. You can only use this effect of “Superheavy Samurai Soulhorns” once per turn.

Superheavy Samurai ThiefSuperheavy Samurai ThiefName: Superheavy Samurai Thief
ATK: 1000 / DEF: 1000
Attribute: EARTH
Type: Machine
Level: 10

Description:
If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except “Superheavy Samurai” monsters. You can Tribute this card, then activate 1 of these effects;
● Destroy 1 card in your opponent’s Spell & Trap Zone, then you can Set the destroyed Spell/Trap Card on your side of the field.
● Destroy 1 card in your opponent’s Pendulum Zone, then you can place the destroyed card in your Pendulum Zone.

Superheavy Samurai Prepped DefenseSuperheavy Samurai Prepped DefenseName: Superheavy Samurai Prepped Defense
ATK: 100 / DEF: 2100
Attribute: EARTH
Type: Machine
Level: 3

Description:
Cannot be Normal or Flip Summoned, if you have any Spell/Trap Cards in your Graveyard. When you take battle damage, if you have no Spell/Trap Cards in your Graveyard and this card is in your hand: You can Special Summon this card, and if you do, it cannot be destroyed by battle or card effects this turn.

Swift ScarecrowSwift ScarecrowName: Swift Scarecrow
ATK: 0 / DEF: 0
Attribute: EARTH
Type: Machine
Level: 1

Description:
When an opponent’s monster declares a direct attack (Quick Effect): You can discard this card; negate the attack, then end the Battle Phase.

Superheavy Samurai Monk Warrior Big BenkeiSuperheavy Samurai Monk Warrior Big BenkeiName: Superheavy Samurai Monk Warrior Big Benkei
ATK: 1000 / DEF: 3500
Attribute: EARTH
Type: Machine
Level: 8
Scale: 1

Description:
←1 【Pendulum Effect】 1→
If you control a “Superheavy Samurai” monster: You can add 1 “Superheavy Samurai Soul” monster from your Deck to your hand. You can only use this effect of “Superheavy Samurai Monk Warrior Big Benkei” once per turn.
【Monster Effect】
If you have no Spells/Traps in your GY: You can send 1 “Superheavy Samurai Big Benkei” from your hand or Deck to the GY, and if you do, Special Summon this card from your hand. If this card is used as Synchro Material and added to the Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each monster effect of “Superheavy Samurai Monk Warrior Big Benkei” once per turn.

Superheavy Samurai FlutistSuperheavy Samurai FlutistName: Superheavy Samurai Flutist
ATK: 500 / DEF: 1000
Attribute: EARTH
Type: Machine
Level: 3

Description:
You can Tribute this card; Special Summon 1 “Superheavy Samurai” monster from your hand. During either player’s turn, when a card or effect is activated that targets a “Superheavy Samurai” monster you control: You can banish this card from your Graveyard; negate the activation, and if you do, destroy that card. You can only use each effect of “Superheavy Samurai Flutist” once per turn.

Superheavy Samurai Soulshield WallSuperheavy Samurai Soulshield WallName: Superheavy Samurai Soulshield Wall
ATK: 1200 / DEF: 1200
Attribute: EARTH
Type: Machine
Level: 3

Description:
You can target 1 “Superheavy Samurai” monster you control; equip this monster from your hand or your side of the field to that target. It gains 1200 DEF. When the monster equipped with this card by this effect is targeted for an attack: You can send this Equip Card to the Graveyard; negate that attack, but the equipped monster’s DEF becomes 0.

Superheavy Samurai WagonSuperheavy Samurai WagonName: Superheavy Samurai Wagon
ATK: 1200 / DEF: 1800
Attribute: EARTH
Type: Machine
Level: 4

Description:
When this card is Normal or Special Summoned: You can change its battle position. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spells/Traps in your GY: You can change this face-up Defense Position card you control to Attack Position, and if you do, add 1 “Superheavy Samurai Soul” monster from your Deck to your hand. You can only use this effect of “Superheavy Samurai Wagon” once per turn.

Superheavy Samurai Soulbuster GauntletSuperheavy Samurai Soulbuster GauntletName: Superheavy Samurai Soulbuster Gauntlet
ATK: 0 / DEF: 400
Attribute: EARTH
Type: Machine
Level: 1

Description:
You can target 1 “Superheavy Samurai” monster you control; equip this monster from your hand or field to that target. It gains 400 DEF. During either player’s Damage Step, when a Defense Position “Superheavy Samurai” monster you control battles an opponent’s monster, and you have no Spell/Trap Cards in your Graveyard: You can send this card from your hand to the Graveyard; your battling monster’s DEF becomes double its original DEF until the end of this turn.

Superheavy Samurai SoulclawSuperheavy Samurai SoulclawName: Superheavy Samurai Soulclaw
ATK: 500 / DEF: 500
Attribute: EARTH
Type: Machine
Level: 2

Description:
You can target 1 “Superheavy Samurai” monster you control; equip this monster from your hand or your side of the field to that target. It gains 500 ATK and DEF, also it cannot be destroyed by battle. While this card is equipped to a monster by this card’s effect: You can Special Summon this card. You can only use this effect of “Superheavy Samurai Soulclaw” once per turn.

Superheavy Samurai TransporterSuperheavy Samurai TransporterName: Superheavy Samurai Transporter
ATK: 1200 / DEF: 1800
Attribute: EARTH
Type: Machine
Level: 5

Description:
If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except “Superheavy Samurai” monsters. If you have no Spell/Trap Cards in your Graveyard: You can Tribute this card; Special Summon up to 2 monsters from your hand to your opponent’s side of the field in Defense Position, then draw cards equal to the number of monsters Special Summoned by this effect. You can only use this effect of “Superheavy Samurai Transporter” once per turn.

Superheavy Samurai Blue BrawlerSuperheavy Samurai Blue BrawlerName: Superheavy Samurai Blue Brawler
ATK: 0 / DEF: 2000
Attribute: EARTH
Type: Machine
Level: 4

Description:
When this card is Normal or Special Summoned: You can change its battle position. Cannot be destroyed by battle.

Superheavy Samurai HelperSuperheavy Samurai HelperName: Superheavy Samurai Helper
ATK: 0 / DEF: 0
Attribute: EARTH
Type: Machine
Level: 1

Description:
During damage calculation, if your Defense Position monster battles an opponent’s monster while you have no Spells/Traps in your GY (Quick Effect): You can discard this card, then target 1 “Superheavy Samurai” monster you control other than the battling monster; your battling monster gains DEF equal to that monster’s DEF, during that damage calculation only. When an opponent’s monster declares a direct attack: You can banish this card from your GY, then target 1 “Superheavy Samurai” monster in your GY; Special Summon it.

Superheavy Samurai Soulgaia BoosterSuperheavy Samurai Soulgaia BoosterName: Superheavy Samurai Soulgaia Booster
ATK: 0 / DEF: 0
Attribute: EARTH
Type: Machine
Level: 4

Description:
You can target 1 “Superheavy Samurai” monster you control; equip this card from your hand or field to that target. It is treated as a Tuner. If you have no Spells/Traps in your GY while this card is equipped to a monster by its own effect: You can Special Summon this card. You can only use this effect of “Superheavy Samurai Soulgaia Booster” once per turn.

Superheavy Samurai GigaglovesSuperheavy Samurai GigaglovesName: Superheavy Samurai Gigagloves
ATK: 100 / DEF: 1000
Attribute: EARTH
Type: Machine
Level: 3

Description:
If this card is sent to the Graveyard, and you have no Spell/Trap Cards in your Graveyard: You can look at 5 cards from the top of your Deck, then place them on the top of the Deck in any order. When an opponent’s monster declares a direct attack: You can banish this card from your Graveyard; excavate the top card of your Deck, and if it is a “Superheavy Samurai” monster, add it to your hand, and if you do, the attacking monster’s ATK becomes 0. Otherwise, send it to the Graveyard.

Superheavy Samurai TrumpeterSuperheavy Samurai TrumpeterName: Superheavy Samurai Trumpeter
ATK: 300 / DEF: 600
Attribute: EARTH
Type: Machine
Level: 2

Description:
If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except “Superheavy Samurai” monsters. If this card is Tributed for the Tribute Summon of a “Superheavy Samurai” monster and sent to the Graveyard, and you have no Spell/Trap Cards in your Graveyard: You can Special Summon this card.

Superheavy Samurai FistSuperheavy Samurai FistName: Superheavy Samurai Fist
ATK: 900 / DEF: 900
Attribute: EARTH
Type: Machine
Level: 2

Description:
During your Battle Phase, if your “Superheavy Samurai” monster destroyed an opponent’s monster by battle this Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using materials you control, including this card. If you have no Spells/Traps in your GY: You can target 1 “Superheavy Samurai” Synchro Monster you control; reduce its Level by 1, and if you do, Special Summon this card from your GY, also you cannot Special Summon monsters for the rest of this turn, except “Superheavy Samurai” monsters. You can only use each effect of “Superheavy Samurai Fist” once per turn.

Superheavy Samurai ScalesSuperheavy Samurai ScalesName: Superheavy Samurai Scales
ATK: 800 / DEF: 1800
Attribute: EARTH
Type: Machine
Level: 4

Description:
If your opponent controls 2 or more monsters and you control no monsters, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: You can target 1 Level 4 or lower “Superheavy Samurai” monster in your Graveyard, except “Superheavy Samurai Scales”; Special Summon it in Defense Position. You can only use this effect of “Superheavy Samurai Scales” once per turn.

Superheavy Samurai Prodigy WakaushiSuperheavy Samurai Prodigy WakaushiName: Superheavy Samurai Prodigy Wakaushi
ATK: 1000 / DEF: 1500
Attribute: DARK
Type: Machine
Level: 134742020

Description:
←8 【Pendulum Effect】 8→
If you have no Spells/Traps in your GY: You can place 1 “Superheavy Samurai” Pendulum Monster from your Deck in your Pendulum Zone, except “Superheavy Samurai Prodigy Wakaushi”, then Special Summon this card. You can only use this effect of “Superheavy Samurai Prodigy Wakaushi” once per turn.
【Monster Effect】
If you have no Spells/Traps in your GY: You can discard 1 monster; Special Summon 1 “Superheavy Samurai” monster from your hand or Deck in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except “Superheavy Samurai” monsters. If this card is used as Synchro Material and added to the Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each monster effect of “Superheavy Samurai Prodigy Wakaushi” once per turn.

Superheavy Samurai BikeSuperheavy Samurai BikeName: Superheavy Samurai Bike
ATK: 800 / DEF: 1200
Attribute: EARTH
Type: Machine
Level: 2

Description:
If you have no Spells/Traps in your GY: You can discard this card; add 1 “Superheavy Samurai” monster from your Deck to your hand, except “Superheavy Samurai Bike”. You can only use this effect of “Superheavy Samurai Bike” once per turn. Once per turn: You can target 1 Machine monster you control; increase its Level by 2.

Superheavy Samurai MagnetSuperheavy Samurai MagnetName: Superheavy Samurai Magnet
ATK: 900 / DEF: 1900
Attribute: EARTH
Type: Machine
Level: 4

Description:
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower “Superheavy Samurai” monster from your hand, then change this card to Defense Position. Monsters your opponent controls cannot attack any monsters, except this one.

Superheavy Samurai SoulpiercerSuperheavy Samurai SoulpiercerName: Superheavy Samurai Soulpiercer
ATK: 1200 / DEF: 0
Attribute: EARTH
Type: Machine
Level: 4

Description:
You can target 1 “Superheavy Samurai” monster you control; equip this monster from your hand or your side of the field to that target. If it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can add 1 “Superheavy Samurai” monster from your Deck to your hand, except “Superheavy Samurai Soulpiercer”.

Superheavy Samurai SoulpeacemakerSuperheavy Samurai SoulpeacemakerName: Superheavy Samurai Soulpeacemaker
ATK: 0 / DEF: 0
Attribute: EARTH
Type: Machine
Level: 1

Description:
You can target 1 “Superheavy Samurai” monster you control; equip this monster from your hand or field to that target. While this card is equipped to a monster by this effect, monsters your opponent controls cannot attack monsters you control, except the equipped monster. You can Tribute a monster you control equipped with this card by this card’s effect; Special Summon 1 “Superheavy Samurai” monster from your Deck. You can only use this effect of “Superheavy Samurai Soulpeacemaker” once per turn.

Spells 1
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Berserker SoulBerserker SoulName: Berserker Soul

Description:
When a monster you control inflicts 1500 or less damage to your opponent by a direct attack: Discard your entire hand (min. 1); excavate the top card of your Deck, and if it is a Monster Card, send it to the GY, and if you do that, inflict 500 damage to your opponent, then repeat this effect up to 7 more times or until you excavate a non-Monster Card. If a non-Monster Card is excavated, place it on the top of your Deck. You can only activate 1 “Berserker Soul” per turn.

Sekka’s LightSekka's LightName: Sekka’s Light

Description:
If you have no Spells/Traps in your GY: Draw 2 cards, also, for the rest of this Duel after you activate this card, you cannot activate Spell/Trap Cards or effects, except “Sekka’s Light”. You can banish this card from your GY; reveal 1 monster in your hand, shuffle it into the Deck, then, draw 1 card. You can only use each effect of “Sekka’s Light” once per turn.

Extra 1
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Superheavy Samurai Warlord SusanowoSuperheavy Samurai Warlord SusanowoName: Superheavy Samurai Warlord Susanowo
ATK: 2400 / DEF: 3800
Attribute: EARTH
Type: Machine
Level: 10

Description:
1 Machine-Type Tuner + 1 or more non-Tuner “Superheavy Samurai” monsters
This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn, during either player’s turn, if you have no Spell/Trap Cards in your Graveyard: You can target 1 Spell/Trap Card in your opponent’s Graveyard; Set it to your side of the field, but banish it when it leaves the field.

Goyo GuardianGoyo GuardianName: Goyo Guardian
ATK: 2800 / DEF: 2000
Attribute: EARTH
Type: Warrior
Level: 6

Description:
1 EARTH Tuner + 1+ non-Tuner monsters
When this card destroys an opponent’s monster by battle and sends it to the GY: You can Special Summon that monster to your field in Defense Position.

Superheavy Samurai Steam Train KingSuperheavy Samurai Steam Train KingName: Superheavy Samurai Steam Train King
ATK: 2000 / DEF: 4800
Attribute: EARTH
Type: Machine
Level: 12

Description:
1 “Superheavy Samurai” Tuner + 2+ non-Tuner “Superheavy Samurai” monsters
This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn: You can discard up to 2 cards, then target that many cards your opponent controls; destroy them. Once per turn: You can banish all Spells and Traps from the GYs, and if you do, inflict 200 damage to your opponent for each card banished.

Superheavy Samurai ScarecrowSuperheavy Samurai ScarecrowName: Superheavy Samurai Scarecrow
ATK: 0 / Link: 1
Attribute: EARTH
Type: Machine

Description:
1 “Superheavy Samurai” monster
Cannot be used as Link Material. While you have no Spells/Traps in your GY, you take no battle damage from attacks involving this card. If you have no Spells/Traps in your GY: You can discard 1 monster, then target 1 “Superheavy Samurai” monster in your GY; Special Summon it to your zone this card points to, in Defense Position. You can only use this effect of “Superheavy Samurai Scarecrow” once per turn.

Superheavy Samurai Ogre ShutendojiSuperheavy Samurai Ogre ShutendojiName: Superheavy Samurai Ogre Shutendoji
ATK: 500 / DEF: 2500
Attribute: EARTH
Type: Machine
Level: 6

Description:
1 Machine-Type Tuner + 1 or more non-Tuner “Superheavy Samurai” monsters
This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. When this card is Synchro Summoned, while you have no Spell/Trap Cards in your Graveyard: You can destroy all Spell and Trap Cards your opponent controls.

Samurai DestroyerSamurai DestroyerName: Samurai Destroyer
ATK: 2600 / DEF: 1400
Attribute: EARTH
Type: Machine
Level: 7

Description:
1 Tuner + 1+ non-Tuner monsters
If this card battles an opponent’s monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent’s monster has its effects negated during the Battle Phase only. If this face-up card in its owner’s control leaves the field because of an opponent’s card effect: You can target 1 Machine monster in your GY; Special Summon it.

LinkuribohLinkuribohName: Linkuriboh
ATK: 300 / Link: 1
Attribute: DARK
Type: Cyberse

Description:
1 Level 1 monster
When an opponent’s monster declares an attack: You can Tribute this card; change that opponent’s monster’s ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of “Linkuriboh” once per turn.

Superheavy Samurai Stealth NinjaSuperheavy Samurai Stealth NinjaName: Superheavy Samurai Stealth Ninja
ATK: 1200 / DEF: 2800
Attribute: EARTH
Type: Machine
Level: 7

Description:
1 Machine-Type Tuner + 1 or more non-Tuner Machine-Type monsters
This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spell/Trap Cards in your Graveyard: You can halve this card’s original DEF until the end of this turn, and if you do, this card can attack your opponent directly this turn. Once per turn, during the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: You can Special Summon this card.

Superheavy Samurai Overlord MasuraoSuperheavy Samurai Overlord MasuraoName: Superheavy Samurai Overlord Masurao
ATK: 2100 / DEF: 4000
Attribute: EARTH
Type: Machine
Level: 12

Description:
1 Tuner + 1+ non-Tuner monsters
This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If a “Superheavy Samurai” monster(s) you control would be destroyed by battle or card effect, you can destroy 1 “Superheavy Samurai” card you control instead. Once per turn, if your opponent activates a Spell/Trap Card or effect (except during the Damage Step): You can draw until you have 3 cards in your hand.

Superheavy Samurai Swordmaster MusashiSuperheavy Samurai Swordmaster MusashiName: Superheavy Samurai Swordmaster Musashi
ATK: 300 / DEF: 2300
Attribute: EARTH
Type: Machine
Level: 5

Description:
1 Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned: You can target 1 Machine monster in your GY; add it to your hand, also if you have a Spell/Trap in your GY, you cannot Normal or Special Summon it, or a monster with its name, for the rest of this turn. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation.

Superheavy Samurai Ninja SarutobiSuperheavy Samurai Ninja SarutobiName: Superheavy Samurai Ninja Sarutobi
ATK: 2000 / DEF: 2800
Attribute: EARTH
Type: Machine
Level: 8

Description:
1 Machine-Type Tuner + 1 or more non-Tuner “Superheavy Samurai” monsters
This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn, during either player’s turn, if you have no Spell/Trap Cards in your Graveyard: You can target 1 Spell/Trap Card on the field; destroy it, and if you do, inflict 500 damage to your opponent.

Superheavy Samurai Beast KyubiSuperheavy Samurai Beast KyubiName: Superheavy Samurai Beast Kyubi
ATK: 1900 / DEF: 2500
Attribute: EARTH
Type: Machine
Level: 9

Description:
1 Tuner + 1 or more non-Tuner “Superheavy Samurai” monsters
This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spell/Trap Cards in your Graveyard, this card gains 900 DEF for each Special Summoned monster your opponent controls.

Superheavy Samurai General ShanaoSuperheavy Samurai General ShanaoName: Superheavy Samurai General Shanao
ATK: 2000 / DEF: 2500
Attribute: DARK
Type: Machine
Level: 8

Description:
←1 【Pendulum Effect】 1→
When an opponent’s monster declares an attack: You can Special Summon this card, then, if you have no Spells/Traps in your GY, change that opponent’s monster’s ATK to 0, also its effects are negated. You can only use this effect of “Superheavy Samurai General Shanao” once per turn.
【Monster Effect】
1 Tuner + 1+ non-Tuner monsters
This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn, during the Battle Phase, if you control this Synchro Summoned card (Quick Effect): You can Special Summon 1 “Superheavy Samurai” Monster Card from your GY or face-up Spell & Trap Zone, then you can place this card in your Pendulum Zone.

Main Deck: 44

Superheavy Samurai Soulbang CannonSuperheavy Samurai Big BenkeiSuperheavy Samurai Soulfire SuitSuperheavy Samurai ConstableSuperheavy Samurai BattleballSuperheavy Samurai SpySuperheavy Samurai SoulhornsSuperheavy Samurai ThiefBerserker SoulSuperheavy Samurai Prepped DefenseSwift ScarecrowSuperheavy Samurai Monk Warrior Big BenkeiSuperheavy Samurai Monk Warrior Big BenkeiSuperheavy Samurai Monk Warrior Big BenkeiSekka's LightSuperheavy Samurai FlutistSuperheavy Samurai Soulshield WallSuperheavy Samurai WagonSuperheavy Samurai WagonSuperheavy Samurai WagonSuperheavy Samurai Soulbuster GauntletSuperheavy Samurai SoulclawSuperheavy Samurai TransporterSuperheavy Samurai Blue BrawlerSuperheavy Samurai HelperSuperheavy Samurai Soulgaia BoosterSuperheavy Samurai GigaglovesSuperheavy Samurai TrumpeterSuperheavy Samurai TrumpeterSuperheavy Samurai TrumpeterSuperheavy Samurai FistSuperheavy Samurai ScalesSuperheavy Samurai Prodigy WakaushiSuperheavy Samurai Prodigy WakaushiSuperheavy Samurai Prodigy WakaushiSuperheavy Samurai BikeSuperheavy Samurai BikeSuperheavy Samurai BikeSuperheavy Samurai MagnetSuperheavy Samurai SoulpiercerSuperheavy Samurai SoulpiercerSuperheavy Samurai SoulpeacemakerSuperheavy Samurai SoulpeacemakerSuperheavy Samurai Soulpeacemaker

Extra Deck: 15

Superheavy Samurai Warlord SusanowoGoyo GuardianGoyo GuardianSuperheavy Samurai Steam Train KingSuperheavy Samurai ScarecrowSuperheavy Samurai ScarecrowSuperheavy Samurai Ogre ShutendojiSamurai DestroyerLinkuribohSuperheavy Samurai Stealth NinjaSuperheavy Samurai Overlord MasuraoSuperheavy Samurai Swordmaster MusashiSuperheavy Samurai Ninja SarutobiSuperheavy Samurai Beast KyubiSuperheavy Samurai General Shanao

Download Deck

To install the deck, all you have to do is place the YGOPRO deck (.ydk) file you just downloaded inside your YGOPRO deck folder!

By default, the deck folder is located in: C:\Yu-Gi-Oh! The Dawn of a New Era\YGOPRO\deck

We highly recommend using YGOPRO The Dawn of a New Era as it's the best YGOPRO version and is guaranteed to work with this deck. The deck can also be used on YGOPRO 2, both games can be downloaded from the links further below! Never download YGOPRO & YGOPRO 2 from other websites!

Since both YGOPRO The Dawn of a New Era and YGOPRO 2 release cards as soon as they are announced, before the official ID has been released, decks downloaded from here may sometimes be missing some cards when you open them in the deck editor. To fix this, simply re-add the cards.

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YGOPRO The Dawn of a New Era is the best free Yu-Gi-Oh! Online game, new cards and forbidden lists are added as soon as they are announced. There are multiple AI opponents with over 50 unique decks and there is also an advanced ranked mode.

YGOPRO 2 has all the same features as YGOPRO The Dawn of a New Era and you can use the same account to log into either game, what makes YGOPRO 2 different are the better graphics, however YGOPRO 2 is much larger and may require a computer with better hardware.

YGOPRO The Dawn of a New Era

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