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Deck Video

Deck Information
Deck Type: Meta
Forbidden List: TCG 05.06.2023
Submitted By: Kerk11
Deck List
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Superheavy Samurai Big BenkeiSuperheavy Samurai Big BenkeiName: Superheavy Samurai Big Benkei
ATK: 1000 / DEF: 3500
Attribute: EARTH
Type: Machine
Level: 8

Description:
When this card is Normal or Special Summoned: You can change its battle position. “Superheavy Samurai” monsters you control can attack while in face-up Defense Position. If they do, apply their DEF for damage calculation.

Superheavy Samurai BattleballSuperheavy Samurai BattleballName: Superheavy Samurai Battleball
ATK: 100 / DEF: 800
Attribute: DARK
Type: Machine
Level: 2

Description:
If all monsters you control are “Superheavy Samurai” monsters, and you have no Spell/Trap Cards in your Graveyard: You can target 1 face-up monster your opponent controls that has a Level; send both it and this card from the field to the Graveyard, then Special Summon from your Extra Deck 1 “Superheavy Samurai” Synchro Monster whose Level equals the total original Levels of those 2 monsters in the Graveyard. (This Special Summon is treated as a Synchro Summon.) You can only use this effect of “Superheavy Samurai Battleball” once per turn.

Superheavy Samurai StealthySuperheavy Samurai StealthyName: Superheavy Samurai Stealthy
ATK: 200 / DEF: 700
Attribute: EARTH
Type: Machine
Level: 1

Description:
If you have no Spells/Traps in your GY, you can Special Summon this card (from your hand). You can only Special Summon “Superheavy Samurai Stealthy” once per turn this way. If you have no Spells/Traps in your GY (Quick Effect): You can Tribute this card, then target 1 Spell/Trap in your opponent’s GY; Set it to your field, but banish it when it leaves the field. You can only use this effect of “Superheavy Samurai Stealthy” once per turn.

Therion King RegulusTherion King RegulusName: Therion King Regulus
ATK: 2800 / DEF: 1600
Attribute: EARTH
Type: Machine
Level: 8

Description:
You can only use each of the following effects of “Therion “King” Regulus” once per turn.
● You can target 1 “Therion” monster or 1 Machine monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card.
● When your opponent activates a card or effect (Quick Effect): You can send 1 “Therion” Monster Card from your hand or face-up field to the GY; negate that effect.
A “Therion” monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were “Therion “King” Regulus”.

Ash Blossom & Joyous SpringAsh Blossom & Joyous SpringName: Ash Blossom & Joyous Spring
ATK: 0 / DEF: 1800
Attribute: FIRE
Type: Zombie
Level: 3

Description:
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
● Add a card from the Deck to the hand.
● Special Summon from the Deck.
● Send a card from the Deck to the GY.
You can only use this effect of “Ash Blossom & Joyous Spring” once per turn.

Superheavy Samurai SoulhornsSuperheavy Samurai SoulhornsName: Superheavy Samurai Soulhorns
ATK: 0 / DEF: 300
Attribute: EARTH
Type: Machine
Level: 1

Description:
You can target 1 “Superheavy Samurai” monster you control; equip this monster from your hand or your side of the field to that target. It can make a second attack during each Battle Phase. While this card is equipped to a monster by this card’s effect: You can Special Summon this card. You can only use this effect of “Superheavy Samurai Soulhorns” once per turn.

Superheavy Samurai Monk Big BenkeiSuperheavy Samurai Monk Big BenkeiName: Superheavy Samurai Monk Big Benkei
ATK: 1000 / DEF: 3500
Attribute: EARTH
Type: Machine
Level: 8
Scale: 1

Description:
←1 【Pendulum Effect】 1→
If you control a “Superheavy Samurai” monster: You can add 1 “Superheavy Samurai Soul” monster from your Deck to your hand. You can only use this effect of “Superheavy Samurai Monk Big Benkei” once per turn.
【Monster Effect】
If you have no Spells/Traps in your GY: You can send 1 “Superheavy Samurai Big Benkei” from your hand or Deck to the GY, and if you do, Special Summon this card from your hand. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each effect of “Superheavy Samurai Monk Big Benkei” once per turn.

Superheavy Samurai WagonSuperheavy Samurai WagonName: Superheavy Samurai Wagon
ATK: 1200 / DEF: 1800
Attribute: EARTH
Type: Machine
Level: 4

Description:
When this card is Normal or Special Summoned: You can change its battle position. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spells/Traps in your GY: You can change this face-up Defense Position card you control to Attack Position, and if you do, add 1 “Superheavy Samurai Soul” monster from your Deck to your hand. You can only use this effect of “Superheavy Samurai Wagon” once per turn.

Superheavy Samurai Soulbuster GauntletSuperheavy Samurai Soulbuster GauntletName: Superheavy Samurai Soulbuster Gauntlet
ATK: 0 / DEF: 400
Attribute: EARTH
Type: Machine
Level: 1

Description:
You can target 1 “Superheavy Samurai” monster you control; equip this monster from your hand or field to that target. It gains 400 DEF. During either player’s Damage Step, when a Defense Position “Superheavy Samurai” monster you control battles an opponent’s monster, and you have no Spell/Trap Cards in your Graveyard: You can send this card from your hand to the Graveyard; your battling monster’s DEF becomes double its original DEF until the end of this turn.

Superheavy Samurai SoulclawSuperheavy Samurai SoulclawName: Superheavy Samurai Soulclaw
ATK: 500 / DEF: 500
Attribute: EARTH
Type: Machine
Level: 2

Description:
You can target 1 “Superheavy Samurai” monster you control; equip this monster from your hand or your side of the field to that target. It gains 500 ATK and DEF, also it cannot be destroyed by battle. While this card is equipped to a monster by this card’s effect: You can Special Summon this card. You can only use this effect of “Superheavy Samurai Soulclaw” once per turn.

Superheavy Samurai Soulgaia BoosterSuperheavy Samurai Soulgaia BoosterName: Superheavy Samurai Soulgaia Booster
ATK: 0 / DEF: 0
Attribute: EARTH
Type: Machine
Level: 4

Description:
You can target 1 “Superheavy Samurai” monster you control; equip this card from your hand or field to that monster you control. The equipped monster is treated as a Tuner. If you have no Spells/Traps in your GY and this card was equipped to a monster by this card’s effect: You can Special Summon this equipped card. You can only use this effect of “Superheavy Samurai Soulgaia Booster” once per turn.

Ancient Gear BoxAncient Gear BoxName: Ancient Gear Box
ATK: 500 / DEF: 2000
Attribute: EARTH
Type: Machine
Level: 4

Description:
If this card is added from the Deck or Graveyard to your hand, except by drawing it: You can add 1 EARTH Machine-Type monster with 500 ATK and/or DEF from your Deck to your hand, except “Ancient Gear Box”. You can only use this effect of “Ancient Gear Box” once per turn.

Superheavy Samurai General CoralSuperheavy Samurai General CoralName: Superheavy Samurai General Coral
ATK: 300 / DEF: 500
Attribute: EARTH
Type: Machine
Level: 1
Scale: 8

Description:
←8 【Pendulum Effect】 8→
While you have a Spell/Trap Card(s) in your Graveyard, this card’s Pendulum Scale becomes 4. Once per turn, when a “Superheavy Samurai” monster you control destroys an opponent’s monster by battle: You can activate this effect; that monster can make a second attack in a row (even if this card leaves the field).
【Monster Effect】
If you have no Spell/Trap Cards in your Graveyard: You can Tribute up to 2 “Superheavy Samurai” monsters; draw that many cards. You can only use this effect of “Superheavy Samurai General Coral” once per turn.

Superheavy Samurai ScalesSuperheavy Samurai ScalesName: Superheavy Samurai Scales
ATK: 800 / DEF: 1800
Attribute: EARTH
Type: Machine
Level: 4

Description:
If your opponent controls 2 or more monsters and you control no monsters, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: You can target 1 Level 4 or lower “Superheavy Samurai” monster in your Graveyard, except “Superheavy Samurai Scales”; Special Summon it in Defense Position. You can only use this effect of “Superheavy Samurai Scales” once per turn.

Superheavy Samurai Prodigy WakaushiSuperheavy Samurai Prodigy WakaushiName: Superheavy Samurai Prodigy Wakaushi
ATK: 1000 / DEF: 1500
Attribute: DARK
Type: Machine
Level: 134742020

Description:
←8 【Pendulum Effect】 8→
If you have no Spells/Traps in your GY: You can place 1 “Superheavy Samurai” Pendulum Monster from your Deck, except “Superheavy Samurai Prodigy Wakaushi”, in your other Pendulum Zone, then Special Summon this card. You can only use this effect of “Superheavy Samurai Prodigy Wakaushi” once per turn.
【Monster Effect】
If you have no Spells/Traps in your GY: You can discard 1 monster; Special Summon 1 “Superheavy Samurai” monster from your hand or Deck in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except “Superheavy Samurai” monsters. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each effect of “Superheavy Samurai Prodigy Wakaushi” once per turn.

Dinowrestler PankratopsDinowrestler PankratopsName: Dinowrestler Pankratops
ATK: 2600 / DEF: 0
Attribute: EARTH
Type: Dinosaur
Level: 7

Description:
If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon “Dinowrestler Pankratops” once per turn this way. (Quick Effect): You can Tribute 1 “Dinowrestler” monster, then target 1 card your opponent controls; destroy it. You can only use this effect of “Dinowrestler Pankratops” once per turn.

Superheavy Samurai MotorbikeSuperheavy Samurai MotorbikeName: Superheavy Samurai Motorbike
ATK: 800 / DEF: 1200
Attribute: EARTH
Type: Machine
Level: 2

Description:
If you have no Spells/Traps in your GY: You can discard this card; add 1 “Superheavy Samurai” monster from your Deck to your hand, except “Superheavy Samurai Motorbike”. You can only use this effect of “Superheavy Samurai Motorbike” once per turn. Once per turn: You can target 1 Machine monster you control; increase its Level by 2.

Superheavy Samurai SoulpiercerSuperheavy Samurai SoulpiercerName: Superheavy Samurai Soulpiercer
ATK: 1200 / DEF: 0
Attribute: EARTH
Type: Machine
Level: 4

Description:
You can target 1 “Superheavy Samurai” monster you control; equip this monster from your hand or your side of the field to that target. If it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can add 1 “Superheavy Samurai” monster from your Deck to your hand, except “Superheavy Samurai Soulpiercer”.

Droll & Lock BirdDroll & Lock BirdName: Droll & Lock Bird
ATK: 0 / DEF: 0
Attribute: WIND
Type: Spellcaster
Level: 1

Description:
If a card(s) is added from the Main Deck to your opponent’s hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player’s Main Deck to the hand.

Superheavy Samurai SoulpeacemakerSuperheavy Samurai SoulpeacemakerName: Superheavy Samurai Soulpeacemaker
ATK: 0 / DEF: 0
Attribute: EARTH
Type: Machine
Level: 1

Description:
You can target 1 “Superheavy Samurai” monster you control; equip this monster from your hand or field to that target. While this card is equipped to a monster by this effect, monsters your opponent controls cannot attack monsters you control, except the equipped monster. You can Tribute a monster you control equipped with this card by this card’s effect; Special Summon 1 “Superheavy Samurai” monster from your Deck. You can only use this effect of “Superheavy Samurai Soulpeacemaker” once per turn.

Effect VeilerEffect VeilerName: Effect Veiler
ATK: 0 / DEF: 0
Attribute: LIGHT
Type: Spellcaster
Level: 1

Description:
During your opponent’s Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

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Apollousa, Bow of the GoddessApollousa, Bow of the GoddessName: Apollousa, Bow of the Goddess
ATK: 0 / Link: 4
Attribute: WIND
Type: Fairy

Description:
2+ monsters with different names, except Tokens
You can only control 1 “Apollousa, Bow of the Goddess”. The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.

Ancient Gear BallistaAncient Gear BallistaName: Ancient Gear Ballista
ATK: 1500 / Link: 2
Attribute: EARTH
Type: Machine

Description:
2 EARTH Machine monsters
If this card is Link Summoned: You can add 1 “Ancient Gear” monster or 1 “Geartown” from your Deck to your hand. You can target 1 Spell/Trap you control and 1 face-up monster your opponent controls; destroy that card you control, and if you do, change that opponent’s monster’s ATK/DEF to 0 until the end of the turn. You can only use each effect of “Ancient Gear Ballista” once per turn.

Gigantic Champion SargasGigantic Champion SargasName: Gigantic Champion Sargas
ATK: 2800 / DEF: 1500
Attribute: FIRE
Type: Machine
Level: 8

Description:
2+ Level 8 monsters
Once per turn, you can also Xyz Summon “Gigantic “Champion” Sargas” by using 1 “Springans” Xyz Monster you control. (Transfer its materials to this card.) While this card has material: You can add 1 “Springans” or “Therion” card from your Deck to your hand. If material is detached from a monster(s) on the field (except during the Damage Step): You can target 1 card on the field; either destroy it or return it to the hand. You can only use each effect of “Gigantic “Champion” Sargas” once per turn.

Superheavy Samurai Steam Train KingSuperheavy Samurai Steam Train KingName: Superheavy Samurai Steam Train King
ATK: 2000 / DEF: 4800
Attribute: EARTH
Type: Machine
Level: 12

Description:
1 “Superheavy Samurai” Tuner + 2+ non-Tuner “Superheavy Samurai” monsters
This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn: You can discard up to 2 cards, then target that many cards your opponent controls; destroy them. Once per turn: You can banish all Spells and Traps from the GYs, and if you do, inflict 200 damage to your opponent for each card banished.

Qliphort GeniusQliphort GeniusName: Qliphort Genius
ATK: 1800 / Link: 2
Attribute: EARTH
Type: Machine

Description:
2 Machine monsters
This Link Summoned card is unaffected by Spell/Trap effects and the activated effects of other Link Monsters. Once per turn: You can target 1 face-up card on each player’s field, except this card; both those cards have their effects negated until the end of this turn. When 2 monsters are Special Summoned at the same time to the zones this card points to: You can add 1 Level 5 or higher Machine monster from your Deck to your hand.

Gear Gigant XGear Gigant XName: Gear Gigant X
ATK: 2300 / DEF: 1500
Attribute: EARTH
Type: Machine
Level: 4

Description:
2 Level 4 Machine monsters
Once per turn: You can detach 1 material from this card; add 1 Level 4 or lower Machine monster from your Deck or GY to your hand. When this face-up card leaves the field: You can target 1 Level 3 or lower “Geargia” monster in your GY; Special Summon that target.

Accel Synchro Stardust DragonAccel Synchro Stardust DragonName: Accel Synchro Stardust Dragon
ATK: 2500 / DEF: 2000
Attribute: WIND
Type: Dragon
Level: 8

Description:
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 “Stardust Dragon” from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon using monsters you control as material. For the rest of this turn, the monsters Synchro Summoned by this effect are unaffected by your opponent’s activated effects. You can only use each effect of “Accel Synchro Stardust Dragon” once per turn.

Superheavy Samurai Ogre ShutendojiSuperheavy Samurai Ogre ShutendojiName: Superheavy Samurai Ogre Shutendoji
ATK: 500 / DEF: 2500
Attribute: EARTH
Type: Machine
Level: 6

Description:
1 Machine-Type Tuner + 1 or more non-Tuner “Superheavy Samurai” monsters
This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. When this card is Synchro Summoned, while you have no Spell/Trap Cards in your Graveyard: You can destroy all Spell and Trap Cards your opponent controls.

Springans MerrymakerSpringans MerrymakerName: Springans Merrymaker
ATK: 1100 / DEF: 2000
Attribute: FIRE
Type: Machine
Level: 4

Description:
2 Level 4 monsters
If this card is Special Summoned from your Extra Deck: You can send 1 “Springans” monster from your Deck to the GY. During your opponent’s Main or Battle Phase (Quick Effect): You can banish this card until the End Phase, then if you banished this card with 2 or more Xyz Materials, you can also send 1 Fusion Monster from your Extra Deck to the GY that lists “Fallen of Albaz” as material. You can only use each effect of “Springans Merrymaker” once per turn.

Superheavy Samurai Brave MasurawoSuperheavy Samurai Brave MasurawoName: Superheavy Samurai Brave Masurawo
ATK: 2100 / DEF: 4000
Attribute: EARTH
Type: Machine
Level: 12

Description:
1 Tuner + 1+ non-Tuner monsters
This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If a “Superheavy Samurai” monster(s) you control would be destroyed by battle or card effect, you can destroy 1 “Superheavy Samurai” card you control instead. Once per turn, if your opponent activates a Spell/Trap Card or effect (except during the Damage Step): You can draw until you have 3 cards in your hand.

Superheavy Samurai Ninja SarutobiSuperheavy Samurai Ninja SarutobiName: Superheavy Samurai Ninja Sarutobi
ATK: 2000 / DEF: 2800
Attribute: EARTH
Type: Machine
Level: 8

Description:
1 Machine-Type Tuner + 1 or more non-Tuner “Superheavy Samurai” monsters
This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn, during either player’s turn, if you have no Spell/Trap Cards in your Graveyard: You can target 1 Spell/Trap Card on the field; destroy it, and if you do, inflict 500 damage to your opponent.

Tilting EntrainmentTilting EntrainmentName: Tilting Entrainment
ATK: 2800 / DEF: 1600
Attribute: EARTH
Type: Machine
Level: 8

Description:
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can Special Summon 1 Level 4 or lower Pendulum Monster from your hand or face-up from your Extra Deck. At the end of the Damage Step, when this card or your Pendulum Monster battles an opponent’s monster, but the opponent’s monster was not destroyed by the battle: You can destroy that opponent’s monster. You can only use each effect of “Tilting Entrainment” once per turn.

Baronne de FleurBaronne de FleurName: Baronne de Fleur
ATK: 3000 / DEF: 2400
Attribute: WIND
Type: Warrior
Level: 10

Description:
1 Tuner + 1+ non-Tuner monsters
Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of “Baronne de Fleur” once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.

Superheavy Samurai Commander ShanawoSuperheavy Samurai Commander ShanawoName: Superheavy Samurai Commander Shanawo
ATK: 2000 / DEF: 2500
Attribute: DARK
Type: Machine
Level: 8

Description:
←1 【Pendulum Effect】 1→
When an opponent’s monster declares an attack: You can Special Summon this card, then if you have no Spells/Traps in your GY, change that opponent’s monster’s ATK to 0, also negate its effects. You can only use this effect of “Superheavy Samurai Commander Shanawo” once per turn.
【Monster Effect】
1 Tuner + 1+ non-Tuner monsters
This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn, during the Battle Phase, if you control this Synchro Summoned card (Quick Effect): You can Special Summon 1 “Superheavy Samurai” Monster Card from your GY or face-up Spell & Trap Zone, then you can place this card in your Pendulum Zone.

Number 41: Bagooska the Terribly Tired TapirNumber 41: Bagooska the Terribly Tired TapirName: Number 41: Bagooska the Terribly Tired Tapir
ATK: 2100 / DEF: 2000
Attribute: EARTH
Type: Fiend
Level: 4

Description:
2 Level 4 monsters
Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent’s card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.

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Bystial DruiswurmBystial DruiswurmName: Bystial Druiswurm
ATK: 2500 / DEF: 2000
Attribute: DARK
Type: Dragon
Level: 6

Description:
You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of “Bystial Druiswurm” once per turn.

Denko SekkaDenko SekkaName: Denko Sekka
ATK: 1700 / DEF: 1000
Attribute: LIGHT
Type: Thunder
Level: 4

Description:
Cannot be Special Summoned. While you control no Set Spells/Traps, neither player can Set Spells/Traps nor activate Spell/Trap Cards that are Set on the field.

Nibiru, the Primal BeingNibiru, the Primal BeingName: Nibiru, the Primal Being
ATK: 3000 / DEF: 600
Attribute: LIGHT
Type: Rock
Level: 11

Description:
During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 “Primal Being Token” (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent’s field. (This Token’s ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of “Nibiru, the Primal Being” once per turn.

Bystial MagnamhutBystial MagnamhutName: Bystial Magnamhut
ATK: 2500 / DEF: 2000
Attribute: DARK
Type: Dragon
Level: 6

Description:
You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except “Bystial Magnamhut”. You can only use each effect of “Bystial Magnamhut” once per turn.

Magical HoundMagical HoundName: Magical Hound
ATK: 500 / DEF: 800
Attribute: EARTH
Type: Machine
Level: 1

Description:
If this card is in your hand or GY: You can target 1 face-up Spell/Trap your opponent controls; return it to the hand, and if you do, Special Summon this card. You can only use this effect of “Magical Hound” once per Duel.

Archfiend EccentrickArchfiend EccentrickName: Archfiend Eccentrick
ATK: 800 / DEF: 1000
Attribute: LIGHT
Type: Fiend
Level: 3
Scale: 7

Description:
←7 【Pendulum Effect】 7→
You can target 1 other Spell/Trap Card on the field; destroy both it and this card. You can only use this effect of “Archfiend Eccentrick” once per turn.
【Monster Effect】
You can Tribute this card, then target 1 monster on the field; destroy it. You can only use this effect of “Archfiend Eccentrick” once per turn.

Jizukiru, the Star Destroying KaijuJizukiru, the Star Destroying KaijuName: Jizukiru, the Star Destroying Kaiju
ATK: 3300 / DEF: 2600
Attribute: LIGHT
Type: Machine
Level: 10

Description:
You can Special Summon this card (from your hand) to your opponent’s field in Attack Position, by Tributing 1 monster they control. If your opponent controls a “Kaiju” monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 “Kaiju” monster. When a card or effect is activated that targets 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.

Main Deck: 42

Superheavy Samurai Big BenkeiSuperheavy Samurai BattleballSuperheavy Samurai StealthySuperheavy Samurai StealthyTherion King RegulusTherion King RegulusAsh Blossom & Joyous SpringAsh Blossom & Joyous SpringAsh Blossom & Joyous SpringSuperheavy Samurai SoulhornsSuperheavy Samurai Monk Big BenkeiSuperheavy Samurai Monk Big BenkeiSuperheavy Samurai WagonSuperheavy Samurai WagonSuperheavy Samurai WagonSuperheavy Samurai Soulbuster GauntletSuperheavy Samurai SoulclawSuperheavy Samurai Soulgaia BoosterSuperheavy Samurai Soulgaia BoosterSuperheavy Samurai Soulgaia BoosterAncient Gear BoxSuperheavy Samurai General CoralSuperheavy Samurai ScalesSuperheavy Samurai ScalesSuperheavy Samurai Prodigy WakaushiSuperheavy Samurai Prodigy WakaushiSuperheavy Samurai Prodigy WakaushiDinowrestler PankratopsSuperheavy Samurai MotorbikeSuperheavy Samurai MotorbikeSuperheavy Samurai MotorbikeSuperheavy Samurai SoulpiercerSuperheavy Samurai SoulpiercerSuperheavy Samurai SoulpiercerDroll & Lock BirdDroll & Lock BirdSuperheavy Samurai SoulpeacemakerSuperheavy Samurai SoulpeacemakerSuperheavy Samurai SoulpeacemakerEffect VeilerEffect VeilerEffect Veiler

Extra Deck: 15

Apollousa, Bow of the GoddessAncient Gear BallistaGigantic Champion SargasSuperheavy Samurai Steam Train KingQliphort GeniusGear Gigant XAccel Synchro Stardust DragonSuperheavy Samurai Ogre ShutendojiSpringans MerrymakerSuperheavy Samurai Brave MasurawoSuperheavy Samurai Ninja SarutobiTilting EntrainmentBaronne de FleurSuperheavy Samurai Commander ShanawoNumber 41: Bagooska the Terribly Tired Tapir

Side Deck: 15

Bystial DruiswurmDenko SekkaDenko SekkaDenko SekkaNibiru, the Primal BeingNibiru, the Primal BeingBystial MagnamhutBystial MagnamhutMagical HoundArchfiend EccentrickArchfiend EccentrickArchfiend EccentrickJizukiru, the Star Destroying KaijuJizukiru, the Star Destroying KaijuJizukiru, the Star Destroying Kaiju

Download Deck

To install the deck, all you have to do is place the YGOPRO deck (.ydk) file you just downloaded inside your YGOPRO deck folder!

By default, the deck folder is located in: C:\Yu-Gi-Oh! The Dawn of a New Era\YGOPRO\deck

We highly recommend using YGOPRO The Dawn of a New Era as it's the best YGOPRO version and is guaranteed to work with this deck. The deck can also be used on YGOPRO 2, both games can be downloaded from the links further below! Never download YGOPRO & YGOPRO 2 from other websites!

Since both YGOPRO The Dawn of a New Era and YGOPRO 2 release cards as soon as they are announced, before the official ID has been released, decks downloaded from here may sometimes be missing some cards when you open them in the deck editor. To fix this, simply re-add the cards.

If you need help installing the deck, feel free to join our YGOPRO Discord and ask for help!


Download YGOPRO & YGOPRO 2

YGOPRO The Dawn of a New Era is the best free Yu-Gi-Oh! Online game, new cards and forbidden lists are added as soon as they are announced. There are multiple AI opponents with over 50 unique decks and there is also an advanced ranked mode.

YGOPRO 2 has all the same features as YGOPRO The Dawn of a New Era and you can use the same account to log into either game, what makes YGOPRO 2 different are the better graphics, however YGOPRO 2 is much larger and may require a computer with better hardware.

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