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Deck Information
Deck Type: Meta
Forbidden List: TCG 07.02.2022
Submitted By: Uhtem
Deck List
Monsters 3
1
3
1
3
2
Ash Blossom & Joyous SpringAsh Blossom & Joyous SpringName: Ash Blossom & Joyous Spring
ATK: 0 / DEF: 1800
Attribute: FIRE
Type: Zombie
Level: 3

Description:
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
● Add a card from the Deck to the hand.
● Special Summon from the Deck.
● Send a card from the Deck to the GY.
You can only use this effect of “Ash Blossom & Joyous Spring” once per turn.

The Weather Painter AuroraThe Weather Painter AuroraName: The Weather Painter Aurora
ATK: 2200 / DEF: 2000
Attribute: DARK
Type: Fairy
Level: 6

Description:
When this card is Normal Summoned: You can place 1 “The Weather” Spell/Trap from your hand, Deck, or GY face-up in your Spell & Trap Zone. Your opponent cannot target “The Weather” Spells/Traps you control with card effects, also they cannot be destroyed by your opponent’s card effects. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a “The Weather” card’s effect: You can Special Summon this banished card.

The Weather Painter CloudThe Weather Painter CloudName: The Weather Painter Cloud
ATK: 1500 / DEF: 1000
Attribute: WIND
Type: Fairy
Level: 3

Description:
If another face-up “The Weather” card you control is sent to the GY: You can target up to 2 “The Weather” Spells/Traps in your GY; place them face-up in your Spell & Trap Zone. You can only use this effect of “The Weather Painter Cloud” once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a “The Weather” card’s effect: You can Special Summon this banished card.

The Weather Painter SunThe Weather Painter SunName: The Weather Painter Sun
ATK: 1600 / DEF: 400
Attribute: FIRE
Type: Fairy
Level: 3

Description:
If this card is in your GY: You can send 1 face-up Continuous Spell/Trap you control to the GY; Special Summon this card in Defense Position, and if you do, place 1 “The Weather” Spell/Trap from your hand face-up in your Spell & Trap Zone. You can only use this effect of “The Weather Painter Sun” once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a “The Weather” card’s effect: You can Special Summon this banished card.

The Weather Painter SnowThe Weather Painter SnowName: The Weather Painter Snow
ATK: 0 / DEF: 2200
Attribute: EARTH
Type: Fairy
Level: 3

Description:
When this card is Normal Summoned: You can place 1 “The Weather” Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of “The Weather Painter Snow” once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a “The Weather” card’s effect: You can Special Summon this banished card.

The Weather Painter ThunderThe Weather Painter ThunderName: The Weather Painter Thunder
ATK: 1700 / DEF: 0
Attribute: LIGHT
Type: Fairy
Level: 3

Description:
You can send 1 face-up Continuous Spell/Trap you control to the GY; place 1 “The Weather” Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of “The Weather Painter Thunder” once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a “The Weather” card’s effect: You can Special Summon this banished card.

Spells 1
3
1
2
1
3
2
Harpie’s Feather DusterHarpie's Feather DusterName: Harpie’s Feather Duster

Description:
Destroy all Spells and Traps your opponent controls.

The Weather ForecastThe Weather ForecastName: The Weather Forecast

Description:
When this card is activated: You can place 1 “The Weather” Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only activate 1 “The Weather Forecast” per turn. You can only use each of the following effects of “The Weather Forecast” once per turn. You can use face-up “The Weather” cards in your Spell & Trap Zones as material to Link Summon a “The Weather” Link Monster, as if they were “The Weather” monsters. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 “The Weather” monster from your hand.

The Weather Rainy CanvasThe Weather Rainy CanvasName: The Weather Rainy Canvas

Description:
“The Weather” Effect Monsters in your Main Monster Zones of this card’s column and its adjacent columns gain this effect.
● You can banish this card, then target 1 Spell/Trap your opponent controls (Quick Effect); return it to the hand.
You can only control 1 “The Weather Rainy Canvas”.

Piri Reis MapPiri Reis MapName: Piri Reis Map

Description:
At the start of your Main Phase 1: Add 1 monster with 0 ATK from your Deck to your hand, but halve your LP. After adding it to your hand, until the end of the next turn after this card was activated, you cannot activate the added monster’s effects, or the effects of cards with its name, until you Normal Summon that monster or a card with its name.

TerraformingTerraformingName: Terraforming

Description:
Add 1 Field Spell from your Deck to your hand.

The Weather Snowy CanvasThe Weather Snowy CanvasName: The Weather Snowy Canvas

Description:
“The Weather” Effect Monsters in your Main Monster Zones of this card’s column and its adjacent columns gain this effect.
● You can banish this card (Quick Effect); add 1 “The Weather” card from your Deck to your hand, also you cannot add cards from your Deck to your hand for the rest of this turn, except by drawing them.
You can only control 1 “The Weather Snowy Canvas”.

Pot of ProsperityPot of ProsperityName: Pot of Prosperity

Description:
Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 “Pot of Prosperity” per turn. You cannot draw cards by card effects the turn you activate this card.

Traps 3
2
3
2
2
2
Infinite ImpermanenceInfinite ImpermanenceName: Infinite Impermanence

Description:
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

The Weather Thundery CanvasThe Weather Thundery CanvasName: The Weather Thundery Canvas

Description:
“The Weather” Effect Monsters in your Main Monster Zones of this card’s column and its adjacent columns gain this effect.
● At the start of the Damage Step, if this card battles an opponent’s monster: You can banish this card; return that opponent’s monster to the hand.
You can only control 1 “The Weather Thundery Canvas”.

Solemn JudgmentSolemn JudgmentName: Solemn Judgment

Description:
When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.

Torrential TributeTorrential TributeName: Torrential Tribute

Description:
When a monster(s) is Summoned: Destroy all monsters on the field.

The Weather Rainbowed CanvasThe Weather Rainbowed CanvasName: The Weather Rainbowed Canvas

Description:
You can only control 1 “The Weather Rainbowed Canvas”. “The Weather” Effect Monsters in your Main Monster Zones of this card’s column and its adjacent columns gain this effect.
● If your opponent controls a monster (Quick Effect): You can banish this card; Special Summon 1 “The Weather” monster with a different name from your Deck, also you cannot Special Summon other monsters from the Deck for the rest of this turn.

Skill DrainSkill DrainName: Skill Drain

Description:
Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).

Extra 3
3
2
1
1
1
1
1
2
Knightmare PhoenixKnightmare PhoenixName: Knightmare Phoenix
ATK: 1900 / Link: 2
Attribute: FIRE
Type: Fiend

Description:
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of “Knightmare Phoenix” once per turn. Co-linked monsters you control cannot be destroyed by battle.

Knightmare UnicornKnightmare UnicornName: Knightmare Unicorn
ATK: 2200 / Link: 3
Attribute: DARK
Type: Fiend

Description:
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of “Knightmare Unicorn” once per turn. While any co-linked “Knightmare” monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked “Knightmare” monsters, instead of drawing just 1 card.

The Weather Painter RainbowThe Weather Painter RainbowName: The Weather Painter Rainbow
ATK: 2400 / Link: 3
Attribute: LIGHT
Type: Fairy

Description:
3 “The Weather” monsters
When your opponent would Special Summon a monster(s) (Quick Effect): You can send this Link Summoned card to the GY; negate the Summon, and if you do, destroy that monster(s). Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a “The Weather” card’s effect: You can Special Summon this banished card. “The Weather” Effect Monsters this card points to gain the following effect.
● When a card or effect is activated (Quick Effect): You can banish this card; negate the activation, and if you do, destroy that card.

The Phantom Knights of Break SwordThe Phantom Knights of Break SwordName: The Phantom Knights of Break Sword
ATK: 2000 / DEF: 1000
Attribute: DARK
Type: Warrior
Level: 3

Description:
2 Level 3 monsters
Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 “The Phantom Knights” monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.

Downerd MagicianDownerd MagicianName: Downerd Magician
ATK: 2100 / DEF: 200
Attribute: DARK
Type: Spellcaster
Level: 4

Description:
2 Level 4 Spellcaster monsters
During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as material. (Transfer its materials to this card.) This card gains 200 ATK for each material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card battles, after damage calculation: Detach 1 material from this card.

Knightmare CerberusKnightmare CerberusName: Knightmare Cerberus
ATK: 1600 / Link: 2
Attribute: EARTH
Type: Fiend

Description:
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent’s Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of “Knightmare Cerberus” once per turn. Co-linked monsters you control cannot be destroyed by card effects.

Accesscode TalkerAccesscode TalkerName: Accesscode Talker
ATK: 2300 / Link: 4
Attribute: DARK
Type: Cyberse

Description:
2+ Effect Monsters
Your opponent cannot activate cards or effects in response to this card’s effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster’s Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of “Accesscode Talker”.

Divine Arsenal AA-ZEUS – Sky ThunderDivine Arsenal AA-ZEUS - Sky ThunderName: Divine Arsenal AA-ZEUS – Sky Thunder
ATK: 3000 / DEF: 3000
Attribute: LIGHT
Type: Machine
Level: 12

Description:
2 Level 12 monsters
Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon “Divine Arsenal AA-ZEUS – Sky Thunder” by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent’s card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.

The Weather Painter MoonbowThe Weather Painter MoonbowName: The Weather Painter Moonbow
ATK: 2400 / Link: 3
Attribute: DARK
Type: Fairy

Description:
3 “The Weather” monsters
If this card is Link Summoned: You can Special Summon 1 of your banished “The Weather” monsters. If this Link Summoned card is destroyed: You can Special Summon 1 “The Weather Painter Rainbow” from your Extra Deck. “The Weather” Effect Monsters this card points to gain the following effect.
● (Quick Effect): You can banish this card, then target 1 monster your opponent controls; banish it until the Standby Phase of the next turn.

Side 3
3
3
Cosmic CycloneCosmic CycloneName: Cosmic Cyclone

Description:
Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.

Waking the DragonWaking the DragonName: Waking the Dragon

Description:
If this Set card in its owner’s control has left the field because of an opponent’s effect, and is now in the GY or banished: You can Special Summon 1 monster from your Deck or Extra Deck.

Evenly MatchedEvenly MatchedName: Evenly Matched

Description:
At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

Main Deck: 40

Infinite ImpermanenceInfinite ImpermanenceInfinite ImpermanenceAsh Blossom & Joyous SpringAsh Blossom & Joyous SpringAsh Blossom & Joyous SpringThe Weather Thundery CanvasThe Weather Thundery CanvasHarpie's Feather DusterThe Weather ForecastThe Weather ForecastThe Weather ForecastThe Weather Rainy CanvasThe Weather Painter AuroraThe Weather Painter CloudThe Weather Painter CloudThe Weather Painter CloudPiri Reis MapPiri Reis MapSolemn JudgmentSolemn JudgmentSolemn JudgmentTorrential TributeTorrential TributeThe Weather Painter SunThe Weather Painter SnowThe Weather Painter SnowThe Weather Painter SnowTerraformingThe Weather Rainbowed CanvasThe Weather Rainbowed CanvasThe Weather Snowy CanvasThe Weather Snowy CanvasThe Weather Snowy CanvasSkill DrainSkill DrainPot of ProsperityPot of ProsperityThe Weather Painter ThunderThe Weather Painter Thunder

Extra Deck: 15

Knightmare PhoenixKnightmare PhoenixKnightmare PhoenixKnightmare UnicornKnightmare UnicornKnightmare UnicornThe Weather Painter RainbowThe Weather Painter RainbowThe Phantom Knights of Break SwordDownerd MagicianKnightmare CerberusAccesscode TalkerDivine Arsenal AA-ZEUS - Sky ThunderThe Weather Painter MoonbowThe Weather Painter Moonbow

Side Deck: 9

Cosmic CycloneCosmic CycloneCosmic CycloneWaking the DragonWaking the DragonWaking the DragonEvenly MatchedEvenly MatchedEvenly Matched

Download Deck

To install the deck, all you have to do is place the YGOPRO deck (.ydk) file you just downloaded inside your YGOPRO deck folder!

By default, the deck folder is located in: C:\Yu-Gi-Oh! The Dawn of a New Era\YGOPRO\deck

We highly recommend using YGOPRO The Dawn of a New Era as it's the best YGOPRO version and is guaranteed to work with this deck. The deck can also be used on YGOPRO 2, both games can be downloaded from the links further below! Never download YGOPRO & YGOPRO 2 from other websites!

Since both YGOPRO The Dawn of a New Era and YGOPRO 2 release cards as soon as they are announced, before the official ID has been released, decks downloaded from here may sometimes be missing some cards when you open them in the deck editor. To fix this, simply re-add the cards.

If you need help installing the deck, feel free to join our YGOPRO Discord and ask for help!


Download YGOPRO & YGOPRO 2

YGOPRO The Dawn of a New Era is the best free Yu-Gi-Oh! Online game, new cards and forbidden lists are added as soon as they are announced. There are multiple AI opponents with over 50 unique decks and there is also an advanced ranked mode.

YGOPRO 2 has all the same features as YGOPRO The Dawn of a New Era and you can use the same account to log into either game, what makes YGOPRO 2 different are the better graphics, however YGOPRO 2 is much larger and may require a computer with better hardware.

YGOPRO The Dawn of a New Era

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