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Deck Information
Deck Type: Meta
Forbidden List: TCG 05.06.2023
Submitted By: PetitHamgeon
Deck List
Monsters 3
2
2
3
3
3
3
3
Ash Blossom & Joyous SpringAsh Blossom & Joyous SpringName: Ash Blossom & Joyous Spring
ATK: 0 / DEF: 1800
Attribute: FIRE
Type: Zombie
Level: 3

Description:
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
● Add a card from the Deck to the hand.
● Special Summon from the Deck.
● Send a card from the Deck to the GY.
You can only use this effect of “Ash Blossom & Joyous Spring” once per turn.

Nibiru, the Primal BeingNibiru, the Primal BeingName: Nibiru, the Primal Being
ATK: 3000 / DEF: 600
Attribute: LIGHT
Type: Rock
Level: 11

Description:
During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 “Primal Being Token” (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent’s field. (This Token’s ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of “Nibiru, the Primal Being” once per turn.

Traptrix DionaeaTraptrix DionaeaName: Traptrix Dionaea
ATK: 1700 / DEF: 1100
Attribute: EARTH
Type: Plant
Level: 4

Description:
Unaffected by the effects of “Hole” Normal Traps. When this card is Normal Summoned: You can target 1 “Traptrix” monster in your GY; Special Summon that target in Defense Position. When this card is Special Summoned: You can target 1 “Hole” Normal Trap in your GY; Set that target, but banish it during the End Phase of your next turn if it is still on the field. You can only use this effect of “Traptrix Dionaea” once per turn.

Traptrix PudicaTraptrix PudicaName: Traptrix Pudica
ATK: 900 / DEF: 1900
Attribute: EARTH
Type: Plant
Level: 4

Description:
Unaffected by the effects of “Hole” Normal Traps. You can only use each of the following effects of “Traptrix Pudica” once per turn. When this card is Normal Summoned: You can add 1 “Traptrip Garden” from your Deck to your hand. If this card is Special Summoned: You can target 1 Special Summoned monster your opponent controls; banish it, also during the next Standby Phase, your opponent can Special Summon 1 of their banished monsters.

Parallel eXceedParallel eXceedName: Parallel eXceed
ATK: 2000 / DEF: 2000
Attribute: WIND
Type: Cyberse
Level: 8

Description:
If this card is Special Summoned by the effect of “Parallel eXceed”, its Level becomes 4 and its original ATK/DEF become halved. You can only use each of the following effects of “Parallel eXceed” once per turn.
● If you Link Summon: You can Special Summon this card from your hand to your zone that Link Monster points to.
● If this card is Normal or Special Summoned: You can Special Summon 1 “Parallel eXceed” from your Deck.

Traptrix ArachnocampaTraptrix ArachnocampaName: Traptrix Arachnocampa
ATK: 1300 / DEF: 1500
Attribute: EARTH
Type: Insect
Level: 4

Description:
Unaffected by the effects of “Hole” Normal Traps. The first time each Set card in your Spell & Trap Zone would be destroyed by card effect each turn, it is not destroyed. During the Main Phase, if you control a “Traptrix” monster (Quick Effect): You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect or Plant monsters. You can only use this effect of “Traptrix Arachnocampa” once per turn.

Traptrix MantisTraptrix MantisName: Traptrix Mantis
ATK: 1500 / DEF: 1300
Attribute: EARTH
Type: Insect
Level: 4

Description:
Unaffected by the effects of “Hole” Normal Traps. When this card is Normal Summoned: You can add 1 “Traptrix” monster from your Deck to your hand. Once per turn (Quick Effect): You can target 1 Set Spell/Trap you control; return that target to the hand, then you can Set 1 Spell/Trap from your hand.

Traptrix MyrmeleoTraptrix MyrmeleoName: Traptrix Myrmeleo
ATK: 1600 / DEF: 1200
Attribute: EARTH
Type: Insect
Level: 4

Description:
Unaffected by the effects of “Hole” Normal Traps. When this card is Normal Summoned: You can add 1 “Hole” Normal Trap from your Deck to your hand. If this card is Special Summoned: Target 1 Spell/Trap your opponent controls; destroy that target.

Spells 2
3
Traptrip GardenTraptrip GardenName: Traptrip Garden

Description:
During your Main Phase, you can Normal Summon 1 “Traptrix” monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) The first time each Insect or Plant monster you control would be destroyed by battle each turn, it is not destroyed. You can banish 1 monster you control; Special Summon 1 “Traptrix” monster from your hand or GY. You can only use this effect of “Traptrip Garden” once per turn.

Pot of ProsperityPot of ProsperityName: Pot of Prosperity

Description:
Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 “Pot of Prosperity” per turn. You cannot draw cards by card effects the turn you activate this card.

Traps 3
3
1
1
2
1
3
1
Infinite ImpermanenceInfinite ImpermanenceName: Infinite Impermanence

Description:
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

Evenly MatchedEvenly MatchedName: Evenly Matched

Description:
At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

Bottomless Trap HoleBottomless Trap HoleName: Bottomless Trap Hole

Description:
When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.

Traptrix Trap Hole NightmareTraptrix Trap Hole NightmareName: Traptrix Trap Hole Nightmare

Description:
When a monster that was Special Summoned this turn activates its effect on your opponent’s field: Negate that effect, and if you do, destroy that card.

Gravedigger’s Trap HoleGravedigger's Trap HoleName: Gravedigger’s Trap Hole

Description:
When your opponent activates a monster effect in their hand or GY, or when your opponent’s banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.

Floodgate Trap HoleFloodgate Trap HoleName: Floodgate Trap Hole

Description:
When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.

Traptrix HoleuteaTraptrix HoleuteaName: Traptrix Holeutea

Description:
You can activate this card the turn it was Set, by discarding 1 Normal Trap. Special Summon this card in Defense Position as a Normal Monster (Plant/EARTH/Level 4/ATK 400/DEF 2400). (This card is NOT treated as a Trap.) You can banish this card from your GY, then target 1 “Traptrix” monster in your GY; Special Summon it. You can only use 1 “Traptrix Holeutea” effect per turn, and only once that turn.

Terrifying Trap Hole NightmareTerrifying Trap Hole NightmareName: Terrifying Trap Hole Nightmare

Description:
If your opponent has Special Summoned a monster(s) this turn: Target 1 monster your opponent controls with 2000 or more ATK; destroy it, then if you have a “Hole” Normal Trap in your GY, you can banish 1 monster from your opponent’s GY. You can only activate 1 “Terrifying Trap Hole Nightmare” per turn.

Extra 1
2
2
1
2
1
3
1
1
1
Traptrix CulariaTraptrix CulariaName: Traptrix Cularia
ATK: 1800 / Link: 2
Attribute: EARTH
Type: Plant

Description:
2 Insect and/or Plant monsters
This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of “Traptrix Cularia” once per turn. After you activate a “Hole” Normal Trap Card, you can Set it instead of sending it to the GY. During your End Phase: You can target 1 “Traptrix” monster in your GY; Special Summon it in Defense Position.

Traptrix PinguiculaTraptrix PinguiculaName: Traptrix Pinguicula
ATK: 2500 / DEF: 300
Attribute: EARTH
Type: Plant
Level: 4

Description:
2 Level 4 monsters
While this card has material, it is unaffected by Trap effects and the activated effects of other monsters with the same Type as this card’s material. You can only use each of the following effects of “Traptrix Pinguicula” once per turn. You can detach 1 material from this card; add 1 “Traptrix” monster from your Deck to your hand. If a monster(s) owned by your opponent is sent to the GY, or banished, by a card effect (except during the Damage Step): You can attach 1 of those monsters to this card as material.

Traptrix RafflesiaTraptrix RafflesiaName: Traptrix Rafflesia
ATK: 300 / DEF: 2500
Attribute: EARTH
Type: Plant
Level: 4

Description:
2 Level 4 monsters
Unaffected by Trap effects while it has material. “Traptrix” monsters you control, except “Traptrix Rafflesia”, cannot be destroyed by battle or card effects. Your opponent cannot target “Traptrix” monsters you control, except “Traptrix Rafflesia”, with card effects. Once per turn (Quick Effect): You can detach 1 material from this card and send 1 “Hole” Normal Trap that meets its activation conditions from your Deck to the GY; this effect becomes that Trap Card’s effect when that card is activated.

Evilswarm Exciton KnightEvilswarm Exciton KnightName: Evilswarm Exciton Knight
ATK: 1900 / DEF: 0
Attribute: LIGHT
Type: Fiend
Level: 4

Description:
2 Level 4 monsters
Once per chain, during your Main Phase or your opponent’s Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.

Traptrix AtypusTraptrix AtypusName: Traptrix Atypus
ATK: 1800 / Link: 3
Attribute: EARTH
Type: Insect

Description:
2+ monsters, including an Insect or Plant monster
This Link Summoned card is unaffected by Trap effects. All “Traptrix” monsters you control gain 1000 ATK while you have a Normal Trap in your GY. Once per turn: You can target face-up cards your opponent controls, up to the number of Insect and Plant monsters you control; negate their effects (until the end of this turn), then you can apply this effect.
● Banish 1 Normal Trap from your GY, and if you do, destroy 1 of those targeted face-up cards.

Traptrix AllomerusTraptrix AllomerusName: Traptrix Allomerus
ATK: 2200 / DEF: 600
Attribute: EARTH
Type: Insect
Level: 4

Description:
2+ Level 4 monsters / Unaffected by Trap effects while it has material. You can only use each of the following effects of “Traptrix Allomerus” once per turn.
● You can detach 2 materials from this card; Special Summon 1 Level 4 Insect or Plant monster from your GY.
● If an opponent’s monster(s) leaves the field because of your card effect, and is now in the GY or banished (except during the Damage Step): You can detach 1 material from this card, then target 1 of them; Special Summon it to your field.

Traptrix SeraTraptrix SeraName: Traptrix Sera
ATK: 800 / Link: 1
Attribute: EARTH
Type: Plant

Description:
1 non-Link “Traptrix” monster
This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of “Traptrix Sera” once per turn, and not during the Damage Step.
● If a Normal Trap Card is activated: You can Special Summon 1 “Traptrix” monster from your Deck with a different name than the cards you control.
● If your other “Traptrix” monster’s effect is activated: You can Set 1 “Hole” Normal Trap directly from the Deck.

Accesscode TalkerAccesscode TalkerName: Accesscode Talker
ATK: 2300 / Link: 4
Attribute: DARK
Type: Cyberse

Description:
2+ Effect Monsters
Your opponent cannot activate cards or effects in response to this card’s effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster’s Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of “Accesscode Talker”.

Divine Arsenal AA-ZEUS – Sky ThunderDivine Arsenal AA-ZEUS - Sky ThunderName: Divine Arsenal AA-ZEUS – Sky Thunder
ATK: 3000 / DEF: 3000
Attribute: LIGHT
Type: Machine
Level: 12

Description:
2 Level 12 monsters
Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon “Divine Arsenal AA-ZEUS – Sky Thunder” by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent’s card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.

Number 41: Bagooska the Terribly Tired TapirNumber 41: Bagooska the Terribly Tired TapirName: Number 41: Bagooska the Terribly Tired Tapir
ATK: 2100 / DEF: 2000
Attribute: EARTH
Type: Fiend
Level: 4

Description:
2 Level 4 monsters
Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent’s card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.

Main Deck: 42

Infinite ImpermanenceInfinite ImpermanenceInfinite ImpermanenceTraptrip GardenTraptrip GardenAsh Blossom & Joyous SpringAsh Blossom & Joyous SpringAsh Blossom & Joyous SpringEvenly MatchedEvenly MatchedEvenly MatchedNibiru, the Primal BeingNibiru, the Primal BeingBottomless Trap HoleTraptrix Trap Hole NightmareGravedigger's Trap HoleGravedigger's Trap HoleTraptrix DionaeaTraptrix DionaeaTraptrix PudicaTraptrix PudicaTraptrix PudicaFloodgate Trap HoleParallel eXceedParallel eXceedParallel eXceedTraptrix HoleuteaTraptrix HoleuteaTraptrix HoleuteaTerrifying Trap Hole NightmareTraptrix ArachnocampaTraptrix ArachnocampaTraptrix ArachnocampaTraptrix MantisTraptrix MantisTraptrix MantisPot of ProsperityPot of ProsperityPot of ProsperityTraptrix MyrmeleoTraptrix MyrmeleoTraptrix Myrmeleo

Extra Deck: 15

Traptrix CulariaTraptrix PinguiculaTraptrix PinguiculaTraptrix RafflesiaTraptrix RafflesiaEvilswarm Exciton KnightTraptrix AtypusTraptrix AtypusTraptrix AllomerusTraptrix SeraTraptrix SeraTraptrix SeraAccesscode TalkerDivine Arsenal AA-ZEUS - Sky ThunderNumber 41: Bagooska the Terribly Tired Tapir

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By default, the deck folder is located in: C:\Yu-Gi-Oh! The Dawn of a New Era\YGOPRO\deck

We highly recommend using YGOPRO The Dawn of a New Era as it's the best YGOPRO version and is guaranteed to work with this deck. The deck can also be used on YGOPRO 2, both games can be downloaded from the links further below! Never download YGOPRO & YGOPRO 2 from other websites!

Since both YGOPRO The Dawn of a New Era and YGOPRO 2 release cards as soon as they are announced, before the official ID has been released, decks downloaded from here may sometimes be missing some cards when you open them in the deck editor. To fix this, simply re-add the cards.

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YGOPRO 2 has all the same features as YGOPRO The Dawn of a New Era and you can use the same account to log into either game, what makes YGOPRO 2 different are the better graphics, however YGOPRO 2 is much larger and may require a computer with better hardware.

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