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Deck Information
Deck Type: Meta
Forbidden List: TCG 05.06.2023
Submitted By: Hayu
Deck List
Monsters 1
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Sauravis, the Ancient and AscendedSauravis, the Ancient and AscendedName: Sauravis, the Ancient and Ascended
ATK: 2600 / DEF: 2800
Attribute: LIGHT
Type: Dragon
Level: 7

Description:
You can Ritual Summon this card with “Sprite’s Blessing”. When your opponent activates a card or effect that targets a monster you control (Quick Effect): You can discard this card; negate the activation. When your opponent would Special Summon a monster(s) (Quick Effect): You can return this card to the hand; negate the Special Summon, and if you do, banish that monster(s).

Lord of the Heavenly PrisonLord of the Heavenly PrisonName: Lord of the Heavenly Prison
ATK: 3000 / DEF: 3000
Attribute: DARK
Type: Rock
Level: 10

Description:
During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent’s turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 “Lord of the Heavenly Prison” effect per turn, and only once that turn.

Traptrix DionaeaTraptrix DionaeaName: Traptrix Dionaea
ATK: 1700 / DEF: 1100
Attribute: EARTH
Type: Plant
Level: 4

Description:
Unaffected by the effects of “Hole” Normal Traps. When this card is Normal Summoned: You can target 1 “Traptrix” monster in your GY; Special Summon that target in Defense Position. When this card is Special Summoned: You can target 1 “Hole” Normal Trap in your GY; Set that target, but banish it during the End Phase of your next turn if it is still on the field. You can only use this effect of “Traptrix Dionaea” once per turn.

Traptrix PudicaTraptrix PudicaName: Traptrix Pudica
ATK: 900 / DEF: 1900
Attribute: EARTH
Type: Plant
Level: 4

Description:
Unaffected by the effects of “Hole” Normal Traps. You can only use each of the following effects of “Traptrix Pudica” once per turn. When this card is Normal Summoned: You can add 1 “Traptrip Garden” from your Deck to your hand. If this card is Special Summoned: You can target 1 Special Summoned monster your opponent controls; banish it, also during the next Standby Phase, your opponent can Special Summon 1 of their banished monsters.

Ghost Mourner & Moonlit ChillGhost Mourner & Moonlit ChillName: Ghost Mourner & Moonlit Chill
ATK: 0 / DEF: 1800
Attribute: WIND
Type: Zombie
Level: 3

Description:
If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of “Ghost Mourner & Moonlit Chill” once per turn.

Traptrix ArachnocampaTraptrix ArachnocampaName: Traptrix Arachnocampa
ATK: 1300 / DEF: 1500
Attribute: EARTH
Type: Insect
Level: 4

Description:
Unaffected by the effects of “Hole” Normal Traps. The first time each Set card in your Spell & Trap Zone would be destroyed by card effect each turn, it is not destroyed. During the Main Phase, if you control a “Traptrix” monster (Quick Effect): You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect or Plant monsters. You can only use this effect of “Traptrix Arachnocampa” once per turn.

Traptrix MantisTraptrix MantisName: Traptrix Mantis
ATK: 1500 / DEF: 1300
Attribute: EARTH
Type: Insect
Level: 4

Description:
Unaffected by the effects of “Hole” Normal Traps. When this card is Normal Summoned: You can add 1 “Traptrix” monster from your Deck to your hand. Once per turn (Quick Effect): You can target 1 Set Spell/Trap you control; return that target to the hand, then you can Set 1 Spell/Trap from your hand.

Traptrix GenliseaTraptrix GenliseaName: Traptrix Genlisea
ATK: 1200 / DEF: 1600
Attribute: EARTH
Type: Plant
Level: 4

Description:
Unaffected by the effects of “Hole” Normal Traps. You can Tribute this card; Set 2 “Hole” Normal Traps with different names, 1 from your Deck and 1 from your GY, but banish them when they leave the field. You can only use this effect of “Traptrix Genlisea” once per turn.

Traptrix MyrmeleoTraptrix MyrmeleoName: Traptrix Myrmeleo
ATK: 1600 / DEF: 1200
Attribute: EARTH
Type: Insect
Level: 4

Description:
Unaffected by the effects of “Hole” Normal Traps. When this card is Normal Summoned: You can add 1 “Hole” Normal Trap from your Deck to your hand. If this card is Special Summoned: Target 1 Spell/Trap your opponent controls; destroy that target.

Spells 1
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Traptrip GardenTraptrip GardenName: Traptrip Garden

Description:
During your Main Phase, you can Normal Summon 1 “Traptrix” monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) The first time each Insect or Plant monster you control would be destroyed by battle each turn, it is not destroyed. You can banish 1 monster you control; Special Summon 1 “Traptrix” monster from your hand or GY. You can only use this effect of “Traptrip Garden” once per turn.

Harpie’s Feather DusterHarpie's Feather DusterName: Harpie’s Feather Duster

Description:
Destroy all Spells and Traps your opponent controls.

Pot of DesiresPot of DesiresName: Pot of Desires

Description:
Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 “Pot of Desires” per turn.

Traptantalizing TuneTraptantalizing TuneName: Traptantalizing Tune

Description:
Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of “Traptantalizing Tune” once per turn.

Traps 2
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Magical CylindersMagical CylindersName: Magical Cylinders

Description:
Set 1 “Magic Cylinder” directly from your Deck or GY. If Set from the Deck, it can be activated this turn. When you activate “Magic Cylinder”: You can banish this card from your GY; double that damage inflicted to your opponent. You can only use this effect of “Magical Cylinders” once per turn.

Traptrix Trap Hole NightmareTraptrix Trap Hole NightmareName: Traptrix Trap Hole Nightmare

Description:
When a monster that was Special Summoned this turn activates its effect on your opponent’s field: Negate that effect, and if you do, destroy that card.

Gravedigger’s Trap HoleGravedigger's Trap HoleName: Gravedigger’s Trap Hole

Description:
When your opponent activates a monster effect in their hand or GY, or when your opponent’s banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.

Torrential TributeTorrential TributeName: Torrential Tribute

Description:
When a monster(s) is Summoned: Destroy all monsters on the field.

Break Off Trap HoleBreak Off Trap HoleName: Break Off Trap Hole

Description:
When a Link Monster is Link Summoned: Destroy all monsters on the field that are not linked.

Magic CylinderMagic CylinderName: Magic Cylinder

Description:
When an opponent’s monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.

Floodgate Trap HoleFloodgate Trap HoleName: Floodgate Trap Hole

Description:
When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.

Traptrix HoleuteaTraptrix HoleuteaName: Traptrix Holeutea

Description:
You can activate this card the turn it was Set, by discarding 1 Normal Trap. Special Summon this card in Defense Position as a Normal Monster (Plant/EARTH/Level 4/ATK 400/DEF 2400). (This card is NOT treated as a Trap.) You can banish this card from your GY, then target 1 “Traptrix” monster in your GY; Special Summon it. You can only use 1 “Traptrix Holeutea” effect per turn, and only once that turn.

Blazing Mirror ForceBlazing Mirror ForceName: Blazing Mirror Force

Description:
When an opponent’s monster declares an attack: Destroy as many Attack Position monsters your opponent controls as possible, and if you do, take damage equal to half the combined original ATK of those destroyed monsters, then inflict damage to your opponent equal to the damage you took.

Terrifying Trap Hole NightmareTerrifying Trap Hole NightmareName: Terrifying Trap Hole Nightmare

Description:
If your opponent has Special Summoned a monster(s) this turn: Target 1 monster your opponent controls with 2000 or more ATK; destroy it, then if you have a “Hole” Normal Trap in your GY, you can banish 1 monster from your opponent’s GY. You can only activate 1 “Terrifying Trap Hole Nightmare” per turn.

Trap TrickTrap TrickName: Trap Trick

Description:
Banish 1 Normal Trap from your Deck, except “Trap Trick”, and if you do, Set 1 card with the same name directly from your Deck. It can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 “Trap Trick” per turn.

Extra 2
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Traptrix CulariaTraptrix CulariaName: Traptrix Cularia
ATK: 1800 / Link: 2
Attribute: EARTH
Type: Plant

Description:
2 Insect and/or Plant monsters
This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of “Traptrix Cularia” once per turn. After you activate a “Hole” Normal Trap Card, you can Set it instead of sending it to the GY. During your End Phase: You can target 1 “Traptrix” monster in your GY; Special Summon it in Defense Position.

Traptrix PinguiculaTraptrix PinguiculaName: Traptrix Pinguicula
ATK: 2500 / DEF: 300
Attribute: EARTH
Type: Plant
Level: 4

Description:
2 Level 4 monsters
While this card has material, it is unaffected by Trap effects and the activated effects of other monsters with the same Type as this card’s material. You can only use each of the following effects of “Traptrix Pinguicula” once per turn. You can detach 1 material from this card; add 1 “Traptrix” monster from your Deck to your hand. If a monster(s) owned by your opponent is sent to the GY, or banished, by a card effect (except during the Damage Step): You can attach 1 of those monsters to this card as material.

Traptrix RafflesiaTraptrix RafflesiaName: Traptrix Rafflesia
ATK: 300 / DEF: 2500
Attribute: EARTH
Type: Plant
Level: 4

Description:
2 Level 4 monsters
Unaffected by Trap effects while it has material. “Traptrix” monsters you control, except “Traptrix Rafflesia”, cannot be destroyed by battle or card effects. Your opponent cannot target “Traptrix” monsters you control, except “Traptrix Rafflesia”, with card effects. Once per turn (Quick Effect): You can detach 1 material from this card and send 1 “Hole” Normal Trap that meets its activation conditions from your Deck to the GY; this effect becomes that Trap Card’s effect when that card is activated.

Dark Rebellion Xyz DragonDark Rebellion Xyz DragonName: Dark Rebellion Xyz Dragon
ATK: 2500 / DEF: 2000
Attribute: DARK
Type: Dragon
Level: 4

Description:
2 Level 4 monsters
You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.

Traptrix AtypusTraptrix AtypusName: Traptrix Atypus
ATK: 1800 / Link: 3
Attribute: EARTH
Type: Insect

Description:
2+ monsters, including an Insect or Plant monster
This Link Summoned card is unaffected by Trap effects. All “Traptrix” monsters you control gain 1000 ATK while you have a Normal Trap in your GY. Once per turn: You can target face-up cards your opponent controls, up to the number of Insect and Plant monsters you control; negate their effects (until the end of this turn), then you can apply this effect.
● Banish 1 Normal Trap from your GY, and if you do, destroy 1 of those targeted face-up cards.

Black Luster Soldier – Soldier of ChaosBlack Luster Soldier - Soldier of ChaosName: Black Luster Soldier – Soldier of Chaos
ATK: 3000 / Link: 3
Attribute: EARTH
Type: Warrior

Description:
3 monsters with different names
If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent’s card effects. When this card destroys an opponent’s monster by battle: You can activate 1 of these effects;
● This card gains 1500 ATK.
● This card can make a second attack during the Battle Phase of your next turn.
● Banish 1 card on the field.

Traptrix AllomerusTraptrix AllomerusName: Traptrix Allomerus
ATK: 2200 / DEF: 600
Attribute: EARTH
Type: Insect
Level: 4

Description:
2+ Level 4 monsters / Unaffected by Trap effects while it has material. You can only use each of the following effects of “Traptrix Allomerus” once per turn.
● You can detach 2 materials from this card; Special Summon 1 Level 4 Insect or Plant monster from your GY.
● If an opponent’s monster(s) leaves the field because of your card effect, and is now in the GY or banished (except during the Damage Step): You can detach 1 material from this card, then target 1 of them; Special Summon it to your field.

Scareclaw Tri-HeartScareclaw Tri-HeartName: Scareclaw Tri-Heart
ATK: 3000 / Link: 3
Attribute: DARK
Type: Beast-Warrior

Description:
3 Effect Monsters
Must be Link Summoned. All face-up monsters on the field are changed to Defense Position. Unaffected by the activated effects of Defense Position monsters. Once per turn, if this card is in the Extra Monster Zone: You can target 1 Level 3 “Scareclaw” monster in your GY; Special Summon it, and if you do, add 1 “Scareclaw” monster from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except “Scareclaw” monsters.

PentestagPentestagName: Pentestag
ATK: 1600 / Link: 2
Attribute: DARK
Type: Cyberse

Description:
2 Effect Monsters
If your linked monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Traptrix SeraTraptrix SeraName: Traptrix Sera
ATK: 800 / Link: 1
Attribute: EARTH
Type: Plant

Description:
1 non-Link “Traptrix” monster
This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of “Traptrix Sera” once per turn, and not during the Damage Step.
● If a Normal Trap Card is activated: You can Special Summon 1 “Traptrix” monster from your Deck with a different name than the cards you control.
● If your other “Traptrix” monster’s effect is activated: You can Set 1 “Hole” Normal Trap directly from the Deck.

Accesscode TalkerAccesscode TalkerName: Accesscode Talker
ATK: 2300 / Link: 4
Attribute: DARK
Type: Cyberse

Description:
2+ Effect Monsters
Your opponent cannot activate cards or effects in response to this card’s effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster’s Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of “Accesscode Talker”.

Divine Arsenal AA-ZEUS – Sky ThunderDivine Arsenal AA-ZEUS - Sky ThunderName: Divine Arsenal AA-ZEUS – Sky Thunder
ATK: 3000 / DEF: 3000
Attribute: LIGHT
Type: Machine
Level: 12

Description:
2 Level 12 monsters
Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon “Divine Arsenal AA-ZEUS – Sky Thunder” by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent’s card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.

Side 2
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Grand Horn of HeavenGrand Horn of HeavenName: Grand Horn of Heaven

Description:
During your opponent’s Main Phase, when they would Special Summon a monster(s): Negate the Summon, and if you do, destroy that monster, then your opponent draws 1 card, then end the Main Phase.

Traptrip GardenTraptrip GardenName: Traptrip Garden

Description:
During your Main Phase, you can Normal Summon 1 “Traptrix” monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) The first time each Insect or Plant monster you control would be destroyed by battle each turn, it is not destroyed. You can banish 1 monster you control; Special Summon 1 “Traptrix” monster from your hand or GY. You can only use this effect of “Traptrip Garden” once per turn.

Ash Blossom & Joyous SpringAsh Blossom & Joyous SpringName: Ash Blossom & Joyous Spring
ATK: 0 / DEF: 1800
Attribute: FIRE
Type: Zombie
Level: 3

Description:
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
● Add a card from the Deck to the hand.
● Special Summon from the Deck.
● Send a card from the Deck to the GY.
You can only use this effect of “Ash Blossom & Joyous Spring” once per turn.

Magical CylindersMagical CylindersName: Magical Cylinders

Description:
Set 1 “Magic Cylinder” directly from your Deck or GY. If Set from the Deck, it can be activated this turn. When you activate “Magic Cylinder”: You can banish this card from your GY; double that damage inflicted to your opponent. You can only use this effect of “Magical Cylinders” once per turn.

Solemn StrikeSolemn StrikeName: Solemn Strike

Description:
When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.

Solemn JudgmentSolemn JudgmentName: Solemn Judgment

Description:
When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.

Ghost Mourner & Moonlit ChillGhost Mourner & Moonlit ChillName: Ghost Mourner & Moonlit Chill
ATK: 0 / DEF: 1800
Attribute: WIND
Type: Zombie
Level: 3

Description:
If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of “Ghost Mourner & Moonlit Chill” once per turn.

Torrential TributeTorrential TributeName: Torrential Tribute

Description:
When a monster(s) is Summoned: Destroy all monsters on the field.

Terrifying Trap Hole NightmareTerrifying Trap Hole NightmareName: Terrifying Trap Hole Nightmare

Description:
If your opponent has Special Summoned a monster(s) this turn: Target 1 monster your opponent controls with 2000 or more ATK; destroy it, then if you have a “Hole” Normal Trap in your GY, you can banish 1 monster from your opponent’s GY. You can only activate 1 “Terrifying Trap Hole Nightmare” per turn.

Trap TrickTrap TrickName: Trap Trick

Description:
Banish 1 Normal Trap from your Deck, except “Trap Trick”, and if you do, Set 1 card with the same name directly from your Deck. It can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 “Trap Trick” per turn.

Castel, the Skyblaster MusketeerCastel, the Skyblaster MusketeerName: Castel, the Skyblaster Musketeer
ATK: 2000 / DEF: 1500
Attribute: WIND
Type: Winged Beast
Level: 4

Description:
2 Level 4 monsters
You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 “Castel, the Skyblaster Musketeer” effect per turn, and only once that turn.

Main Deck: 50

Sauravis, the Ancient and AscendedLord of the Heavenly PrisonLord of the Heavenly PrisonLord of the Heavenly PrisonTraptrip GardenMagical CylindersMagical CylindersHarpie's Feather DusterTraptrix Trap Hole NightmareTraptrix Trap Hole NightmareGravedigger's Trap HoleGravedigger's Trap HoleGravedigger's Trap HolePot of DesiresPot of DesiresTraptrix DionaeaTraptrix DionaeaTraptrix DionaeaTraptantalizing TuneTraptantalizing TuneTraptrix PudicaTraptrix PudicaTraptrix PudicaGhost Mourner & Moonlit ChillGhost Mourner & Moonlit ChillTorrential TributeBreak Off Trap HoleBreak Off Trap HoleMagic CylinderMagic CylinderMagic CylinderFloodgate Trap HoleFloodgate Trap HoleTraptrix HoleuteaTraptrix HoleuteaTraptrix HoleuteaBlazing Mirror ForceBlazing Mirror ForceBlazing Mirror ForceTerrifying Trap Hole NightmareTraptrix ArachnocampaTraptrix ArachnocampaTrap TrickTraptrix MantisTraptrix MantisTraptrix GenliseaTraptrix GenliseaTraptrix MyrmeleoTraptrix MyrmeleoTraptrix Myrmeleo

Extra Deck: 15

Traptrix CulariaTraptrix CulariaTraptrix PinguiculaTraptrix RafflesiaDark Rebellion Xyz DragonTraptrix AtypusBlack Luster Soldier - Soldier of ChaosTraptrix AllomerusScareclaw Tri-HeartPentestagTraptrix SeraTraptrix SeraTraptrix SeraAccesscode TalkerDivine Arsenal AA-ZEUS - Sky Thunder

Side Deck: 15

Grand Horn of HeavenGrand Horn of HeavenTraptrip GardenAsh Blossom & Joyous SpringMagical CylindersSolemn StrikeSolemn JudgmentSolemn JudgmentGhost Mourner & Moonlit ChillTorrential TributeTorrential TributeTerrifying Trap Hole NightmareTerrifying Trap Hole NightmareTrap TrickCastel, the Skyblaster Musketeer

Download Deck

To install the deck, all you have to do is place the YGOPRO deck (.ydk) file you just downloaded inside your YGOPRO deck folder!

By default, the deck folder is located in: C:\Yu-Gi-Oh! The Dawn of a New Era\YGOPRO\deck

We highly recommend using YGOPRO The Dawn of a New Era as it's the best YGOPRO version and is guaranteed to work with this deck. The deck can also be used on YGOPRO 2, both games can be downloaded from the links further below! Never download YGOPRO & YGOPRO 2 from other websites!

Since both YGOPRO The Dawn of a New Era and YGOPRO 2 release cards as soon as they are announced, before the official ID has been released, decks downloaded from here may sometimes be missing some cards when you open them in the deck editor. To fix this, simply re-add the cards.

If you need help installing the deck, feel free to join our YGOPRO Discord and ask for help!


Download YGOPRO & YGOPRO 2

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YGOPRO 2 has all the same features as YGOPRO The Dawn of a New Era and you can use the same account to log into either game, what makes YGOPRO 2 different are the better graphics, however YGOPRO 2 is much larger and may require a computer with better hardware.

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