Home // Blog // Traptrix Deck 2023 – YGOPRO



Deck Video

Deck Information
Deck Type: Meta
Forbidden List: TCG 05.06.2023
Submitted By: CrowsGuilty
Deck List
Monsters 3
2
2
3
3
2
3
3
Ash Blossom & Joyous SpringAsh Blossom & Joyous SpringName: Ash Blossom & Joyous Spring
ATK: 0 / DEF: 1800
Attribute: FIRE
Type: Zombie
Level: 3

Description:
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
● Add a card from the Deck to the hand.
● Special Summon from the Deck.
● Send a card from the Deck to the GY.
You can only use this effect of “Ash Blossom & Joyous Spring” once per turn.

Nibiru, the Primal BeingNibiru, the Primal BeingName: Nibiru, the Primal Being
ATK: 3000 / DEF: 600
Attribute: LIGHT
Type: Rock
Level: 11

Description:
During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 “Primal Being Token” (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent’s field. (This Token’s ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of “Nibiru, the Primal Being” once per turn.

Traptrix DionaeaTraptrix DionaeaName: Traptrix Dionaea
ATK: 1700 / DEF: 1100
Attribute: EARTH
Type: Plant
Level: 4

Description:
Unaffected by the effects of “Hole” Normal Traps. When this card is Normal Summoned: You can target 1 “Traptrix” monster in your GY; Special Summon that target in Defense Position. When this card is Special Summoned: You can target 1 “Hole” Normal Trap in your GY; Set that target, but banish it during the End Phase of your next turn if it is still on the field. You can only use this effect of “Traptrix Dionaea” once per turn.

Traptrix PudicaTraptrix PudicaName: Traptrix Pudica
ATK: 900 / DEF: 1900
Attribute: EARTH
Type: Plant
Level: 4

Description:
Unaffected by the effects of “Hole” Normal Traps. You can only use each of the following effects of “Traptrix Pudica” once per turn. When this card is Normal Summoned: You can add 1 “Traptrip Garden” from your Deck to your hand. If this card is Special Summoned: You can target 1 Special Summoned monster your opponent controls; banish it, also during the next Standby Phase, your opponent can Special Summon 1 of their banished monsters.

Parallel eXceedParallel eXceedName: Parallel eXceed
ATK: 2000 / DEF: 2000
Attribute: WIND
Type: Cyberse
Level: 8

Description:
If this card is Special Summoned by the effect of “Parallel eXceed”, its Level becomes 4 and its original ATK/DEF become halved. You can only use each of the following effects of “Parallel eXceed” once per turn.
● If you Link Summon: You can Special Summon this card from your hand to your zone that Link Monster points to.
● If this card is Normal or Special Summoned: You can Special Summon 1 “Parallel eXceed” from your Deck.

Traptrix ArachnocampaTraptrix ArachnocampaName: Traptrix Arachnocampa
ATK: 1300 / DEF: 1500
Attribute: EARTH
Type: Insect
Level: 4

Description:
Unaffected by the effects of “Hole” Normal Traps. The first time each Set card in your Spell & Trap Zone would be destroyed by card effect each turn, it is not destroyed. During the Main Phase, if you control a “Traptrix” monster (Quick Effect): You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect or Plant monsters. You can only use this effect of “Traptrix Arachnocampa” once per turn.

Traptrix MantisTraptrix MantisName: Traptrix Mantis
ATK: 1500 / DEF: 1300
Attribute: EARTH
Type: Insect
Level: 4

Description:
Unaffected by the effects of “Hole” Normal Traps. When this card is Normal Summoned: You can add 1 “Traptrix” monster from your Deck to your hand. Once per turn (Quick Effect): You can target 1 Set Spell/Trap you control; return that target to the hand, then you can Set 1 Spell/Trap from your hand.

Traptrix MyrmeleoTraptrix MyrmeleoName: Traptrix Myrmeleo
ATK: 1600 / DEF: 1200
Attribute: EARTH
Type: Insect
Level: 4

Description:
Unaffected by the effects of “Hole” Normal Traps. When this card is Normal Summoned: You can add 1 “Hole” Normal Trap from your Deck to your hand. If this card is Special Summoned: Target 1 Spell/Trap your opponent controls; destroy that target.

Spells 1
1
3
Traptrip GardenTraptrip GardenName: Traptrip Garden

Description:
During your Main Phase, you can Normal Summon 1 “Traptrix” monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) The first time each Insect or Plant monster you control would be destroyed by battle each turn, it is not destroyed. You can banish 1 monster you control; Special Summon 1 “Traptrix” monster from your hand or GY. You can only use this effect of “Traptrip Garden” once per turn.

Called by the GraveCalled by the GraveName: Called by the Grave

Description:
Target 1 monster in your opponent’s GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.

Pot of ProsperityPot of ProsperityName: Pot of Prosperity

Description:
Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 “Pot of Prosperity” per turn. You cannot draw cards by card effects the turn you activate this card.

Traps 3
3
1
1
1
2
3
1
Infinite ImpermanenceInfinite ImpermanenceName: Infinite Impermanence

Description:
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

Evenly MatchedEvenly MatchedName: Evenly Matched

Description:
At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

Bottomless Trap HoleBottomless Trap HoleName: Bottomless Trap Hole

Description:
When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.

Traptrix Trap Hole NightmareTraptrix Trap Hole NightmareName: Traptrix Trap Hole Nightmare

Description:
When a monster that was Special Summoned this turn activates its effect on your opponent’s field: Negate that effect, and if you do, destroy that card.

Gravedigger’s Trap HoleGravedigger's Trap HoleName: Gravedigger’s Trap Hole

Description:
When your opponent activates a monster effect in their hand or GY, or when your opponent’s banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.

Floodgate Trap HoleFloodgate Trap HoleName: Floodgate Trap Hole

Description:
When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.

Traptrix HoleuteaTraptrix HoleuteaName: Traptrix Holeutea

Description:
You can activate this card the turn it was Set, by discarding 1 Normal Trap. Special Summon this card in Defense Position as a Normal Monster (Plant/EARTH/Level 4/ATK 400/DEF 2400). (This card is NOT treated as a Trap.) You can banish this card from your GY, then target 1 “Traptrix” monster in your GY; Special Summon it. You can only use 1 “Traptrix Holeutea” effect per turn, and only once that turn.

Terrifying Trap Hole NightmareTerrifying Trap Hole NightmareName: Terrifying Trap Hole Nightmare

Description:
If your opponent has Special Summoned a monster(s) this turn: Target 1 monster your opponent controls with 2000 or more ATK; destroy it, then if you have a “Hole” Normal Trap in your GY, you can banish 1 monster from your opponent’s GY. You can only activate 1 “Terrifying Trap Hole Nightmare” per turn.

Extra 1
1
1
1
1
1
1
1
3
1
1
1
1
Traptrix CulariaTraptrix CulariaName: Traptrix Cularia
ATK: 1800 / Link: 2
Attribute: EARTH
Type: Plant

Description:
2 Insect and/or Plant monsters
This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of “Traptrix Cularia” once per turn. After you activate a “Hole” Normal Trap Card, you can Set it instead of sending it to the GY. During your End Phase: You can target 1 “Traptrix” monster in your GY; Special Summon it in Defense Position.

Traptrix PinguiculaTraptrix PinguiculaName: Traptrix Pinguicula
ATK: 2500 / DEF: 300
Attribute: EARTH
Type: Plant
Level: 4

Description:
2 Level 4 monsters
While this card has material, it is unaffected by Trap effects and the activated effects of other monsters with the same Type as this card’s material. You can only use each of the following effects of “Traptrix Pinguicula” once per turn. You can detach 1 material from this card; add 1 “Traptrix” monster from your Deck to your hand. If a monster(s) owned by your opponent is sent to the GY, or banished, by a card effect (except during the Damage Step): You can attach 1 of those monsters to this card as material.

Traptrix RafflesiaTraptrix RafflesiaName: Traptrix Rafflesia
ATK: 300 / DEF: 2500
Attribute: EARTH
Type: Plant
Level: 4

Description:
2 Level 4 monsters
Unaffected by Trap effects while it has material. “Traptrix” monsters you control, except “Traptrix Rafflesia”, cannot be destroyed by battle or card effects. Your opponent cannot target “Traptrix” monsters you control, except “Traptrix Rafflesia”, with card effects. Once per turn (Quick Effect): You can detach 1 material from this card and send 1 “Hole” Normal Trap that meets its activation conditions from your Deck to the GY; this effect becomes that Trap Card’s effect when that card is activated.

Gigantic Champion SargasGigantic Champion SargasName: Gigantic Champion Sargas
ATK: 2800 / DEF: 1500
Attribute: FIRE
Type: Machine
Level: 8

Description:
2+ Level 8 monsters
Once per turn, you can also Xyz Summon “Gigantic “Champion” Sargas” by using 1 “Springans” Xyz Monster you control. (Transfer its materials to this card.) While this card has material: You can add 1 “Springans” or “Therion” card from your Deck to your hand. If material is detached from a monster(s) on the field (except during the Damage Step): You can target 1 card on the field; either destroy it or return it to the hand. You can only use each effect of “Gigantic “Champion” Sargas” once per turn.

Traptrix AtypusTraptrix AtypusName: Traptrix Atypus
ATK: 1800 / Link: 3
Attribute: EARTH
Type: Insect

Description:
2+ monsters, including an Insect or Plant monster
This Link Summoned card is unaffected by Trap effects. All “Traptrix” monsters you control gain 1000 ATK while you have a Normal Trap in your GY. Once per turn: You can target face-up cards your opponent controls, up to the number of Insect and Plant monsters you control; negate their effects (until the end of this turn), then you can apply this effect.
● Banish 1 Normal Trap from your GY, and if you do, destroy 1 of those targeted face-up cards.

Springans MerrymakerSpringans MerrymakerName: Springans Merrymaker
ATK: 1100 / DEF: 2000
Attribute: FIRE
Type: Machine
Level: 4

Description:
2 Level 4 monsters
If this card is Special Summoned from your Extra Deck: You can send 1 “Springans” monster from your Deck to the GY. During your opponent’s Main or Battle Phase (Quick Effect): You can banish this card until the End Phase, then if you banished this card with 2 or more Xyz Materials, you can also send 1 Fusion Monster from your Extra Deck to the GY that lists “Fallen of Albaz” as material. You can only use each effect of “Springans Merrymaker” once per turn.

Time Thief RedoerTime Thief RedoerName: Time Thief Redoer
ATK: 2400 / DEF: 2000
Attribute: DARK
Type: Psychic
Level: 4

Description:
2 Level 4 monsters
Once per turn, during the Standby Phase: You can attach the top card of your opponent’s Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached.
● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card.
● Trap: Place 1 face-up card your opponent controls on the top of the Deck.
You can only use this effect of “Time Thief Redoer” once per turn.

Traptrix AllomerusTraptrix AllomerusName: Traptrix Allomerus
ATK: 2200 / DEF: 600
Attribute: EARTH
Type: Insect
Level: 4

Description:
2+ Level 4 monsters / Unaffected by Trap effects while it has material. You can only use each of the following effects of “Traptrix Allomerus” once per turn.
● You can detach 2 materials from this card; Special Summon 1 Level 4 Insect or Plant monster from your GY.
● If an opponent’s monster(s) leaves the field because of your card effect, and is now in the GY or banished (except during the Damage Step): You can detach 1 material from this card, then target 1 of them; Special Summon it to your field.

Traptrix SeraTraptrix SeraName: Traptrix Sera
ATK: 800 / Link: 1
Attribute: EARTH
Type: Plant

Description:
1 non-Link “Traptrix” monster
This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of “Traptrix Sera” once per turn, and not during the Damage Step.
● If a Normal Trap Card is activated: You can Special Summon 1 “Traptrix” monster from your Deck with a different name than the cards you control.
● If your other “Traptrix” monster’s effect is activated: You can Set 1 “Hole” Normal Trap directly from the Deck.

Accesscode TalkerAccesscode TalkerName: Accesscode Talker
ATK: 2300 / Link: 4
Attribute: DARK
Type: Cyberse

Description:
2+ Effect Monsters
Your opponent cannot activate cards or effects in response to this card’s effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster’s Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of “Accesscode Talker”.

Divine Arsenal AA-ZEUS – Sky ThunderDivine Arsenal AA-ZEUS - Sky ThunderName: Divine Arsenal AA-ZEUS – Sky Thunder
ATK: 3000 / DEF: 3000
Attribute: LIGHT
Type: Machine
Level: 12

Description:
2 Level 12 monsters
Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon “Divine Arsenal AA-ZEUS – Sky Thunder” by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent’s card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.

Number 41: Bagooska the Terribly Tired TapirNumber 41: Bagooska the Terribly Tired TapirName: Number 41: Bagooska the Terribly Tired Tapir
ATK: 2100 / DEF: 2000
Attribute: EARTH
Type: Fiend
Level: 4

Description:
2 Level 4 monsters
Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent’s card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.

Aussa the Earth Charmer, ImmovableAussa the Earth Charmer, ImmovableName: Aussa the Earth Charmer, Immovable
ATK: 1850 / Link: 2
Attribute: EARTH
Type: Spellcaster

Description:
2 monsters, including an EARTH monster
(This card is always treated as a “Familiar-Possessed” card.)
You can target 1 EARTH monster in your opponent’s GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent’s card effect while in its owner’s Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of “Aussa the Earth Charmer, Immovable” once per turn.

Side 1
2
1
1
1
2
1
1
1
2
2
Change of HeartChange of HeartName: Change of Heart

Description:
Target 1 monster your opponent controls; take control of it until the End Phase.

Artifact SanctumArtifact SanctumName: Artifact Sanctum

Description:
Special Summon 1 “Artifact” monster from your Deck. If this card in its owner’s possession is destroyed by an opponent’s card: You can target 1 card on the field; destroy that target. You can only activate 1 “Artifact Sanctum” per turn. You cannot conduct your Battle Phase the turn you activate this card.

Harpie’s Feather DusterHarpie's Feather DusterName: Harpie’s Feather Duster

Description:
Destroy all Spells and Traps your opponent controls.

Triple Tactics TalentTriple Tactics TalentName: Triple Tactics Talent

Description:
If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects;
● Draw 2 cards.
● Take control of 1 monster your opponent controls until the End Phase.
● Look at your opponent’s hand, and choose 1 card from it to shuffle into the Deck.
You can only activate 1 “Triple Tactics Talent” per turn.

Kumongous, the Sticky String KaijuKumongous, the Sticky String KaijuName: Kumongous, the Sticky String Kaiju
ATK: 2400 / DEF: 2500
Attribute: EARTH
Type: Insect
Level: 7

Description:
You can Special Summon this card (from your hand) to your opponent’s field in Attack Position, by Tributing 1 monster they control. If your opponent controls a “Kaiju” monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 “Kaiju” monster. When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can remove 2 Kaiju Counters from anywhere on the field; until the end of the next turn, that monster(s) cannot attack and its effects are negated.

Triple Tactics ThrustTriple Tactics ThrustName: Triple Tactics Thrust

Description:
If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except “Triple Tactics Thrust”, or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 “Triple Tactics Thrust” per turn.

Appointer of the Red LotusAppointer of the Red LotusName: Appointer of the Red Lotus

Description:
Pay 2000 LP and reveal your entire hand; look at your opponent’s hand and banish 1 card from their hand, until your opponent’s next End Phase.

Gameciel, the Sea Turtle KaijuGameciel, the Sea Turtle KaijuName: Gameciel, the Sea Turtle Kaiju
ATK: 2200 / DEF: 3000
Attribute: WATER
Type: Aqua
Level: 8

Description:
You can Special Summon this card (from your hand) to your opponent’s field in Attack Position, by Tributing 1 monster they control. If your opponent controls a “Kaiju” monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 “Kaiju” monster. When your opponent activates a card or effect, except “Gameciel, the Sea Turtle Kaiju” (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.

Trap TrickTrap TrickName: Trap Trick

Description:
Banish 1 Normal Trap from your Deck, except “Trap Trick”, and if you do, Set 1 card with the same name directly from your Deck. It can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 “Trap Trick” per turn.

Dimensional BarrierDimensional BarrierName: Dimensional Barrier

Description:
Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 “Dimensional Barrier” per turn.

Compulsory Evacuation DeviceCompulsory Evacuation DeviceName: Compulsory Evacuation Device

Description:
Target 1 monster on the field; return that target to the hand.

Main Deck: 41

Infinite ImpermanenceInfinite ImpermanenceInfinite ImpermanenceTraptrip GardenAsh Blossom & Joyous SpringAsh Blossom & Joyous SpringAsh Blossom & Joyous SpringEvenly MatchedEvenly MatchedEvenly MatchedCalled by the GraveNibiru, the Primal BeingNibiru, the Primal BeingBottomless Trap HoleTraptrix Trap Hole NightmareGravedigger's Trap HoleTraptrix DionaeaTraptrix DionaeaTraptrix PudicaTraptrix PudicaTraptrix PudicaFloodgate Trap HoleFloodgate Trap HoleParallel eXceedParallel eXceedParallel eXceedTraptrix HoleuteaTraptrix HoleuteaTraptrix HoleuteaTerrifying Trap Hole NightmareTraptrix ArachnocampaTraptrix ArachnocampaTraptrix MantisTraptrix MantisTraptrix MantisPot of ProsperityPot of ProsperityPot of ProsperityTraptrix MyrmeleoTraptrix MyrmeleoTraptrix Myrmeleo

Extra Deck: 15

Traptrix CulariaTraptrix PinguiculaTraptrix RafflesiaGigantic Champion SargasTraptrix AtypusSpringans MerrymakerTime Thief RedoerTraptrix AllomerusTraptrix SeraTraptrix SeraTraptrix SeraAccesscode TalkerDivine Arsenal AA-ZEUS - Sky ThunderNumber 41: Bagooska the Terribly Tired TapirAussa the Earth Charmer, Immovable

Side Deck: 15

Change of HeartArtifact SanctumArtifact SanctumHarpie's Feather DusterTriple Tactics TalentKumongous, the Sticky String KaijuTriple Tactics ThrustTriple Tactics ThrustAppointer of the Red LotusGameciel, the Sea Turtle KaijuTrap TrickDimensional BarrierDimensional BarrierCompulsory Evacuation DeviceCompulsory Evacuation Device

Download Deck

To install the deck, all you have to do is place the YGOPRO deck (.ydk) file you just downloaded inside your YGOPRO deck folder!

By default, the deck folder is located in: C:\Yu-Gi-Oh! The Dawn of a New Era\YGOPRO\deck

We highly recommend using YGOPRO The Dawn of a New Era as it's the best YGOPRO version and is guaranteed to work with this deck. The deck can also be used on YGOPRO 2, both games can be downloaded from the links further below! Never download YGOPRO & YGOPRO 2 from other websites!

Since both YGOPRO The Dawn of a New Era and YGOPRO 2 release cards as soon as they are announced, before the official ID has been released, decks downloaded from here may sometimes be missing some cards when you open them in the deck editor. To fix this, simply re-add the cards.

If you need help installing the deck, feel free to join our YGOPRO Discord and ask for help!


Download YGOPRO & YGOPRO 2

YGOPRO The Dawn of a New Era is the best free Yu-Gi-Oh! Online game, new cards and forbidden lists are added as soon as they are announced. There are multiple AI opponents with over 50 unique decks and there is also an advanced ranked mode.

YGOPRO 2 has all the same features as YGOPRO The Dawn of a New Era and you can use the same account to log into either game, what makes YGOPRO 2 different are the better graphics, however YGOPRO 2 is much larger and may require a computer with better hardware.

YGOPRO The Dawn of a New Era

© Kaiba Corporation